Soul Urn: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Sleuth (talk | contribs)
Trivia: Trapper Lore moved (non-canon until implemented, like Fathom lore w/ The Deep); Center Temple Stuff; Rework into Unstable Rift mentioned
updated, might still need some corrections
Line 5: Line 5:
The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the {{#var:First_spawn_time}}-minute mark and respawns in {{#var:Respawn_time}}-minute intervals.
The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the {{#var:First_spawn_time}}-minute mark and respawns in {{#var:Respawn_time}}-minute intervals.


Players can pick up the urn and deliver it to its destination at the side lanes of the map. Doing so grants the delivering team [[Souls]], a [[Golden statue]] buff, and additional souls for the courier.
Players can pick up the urn and deliver it to its destination at the side lanes of the map. Doing so grants the courier [[Souls]] and 4 [[Golden statue]] buffs.


[[File:Soul Urn.png|thumb|Soul Urn icon]]
[[File:Soul Urn.png|thumb|Soul Urn icon]]


== Spawn ==
== Spawn ==
After {{#var:First_spawn_time}} minutes, the Soul Urn spawns in one of 6 possible locations:
The soul urn spawns next to the bridge in either Yellow or Green Lane.
* Neutral: Next to the bridge in either Yellow or Green Lane
* Favored: Next to a jungle camp near either the team's Yellow or Green Walker
* Unfavored: Next to a jungle camp near either the enemy team's Yellow or Green Walker


The urn respawns and alternates lanes every {{#var:Respawn_time}} minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before {{#var:Second_spawn_time}} minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy).
The urn respawns and alternates lanes every {{#var:Respawn_time}} minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before {{#var:Second_spawn_time}} minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy).


[[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]]
The drop-off point is on the opposite side of the map to the urn spawn. If the urn hasn't been picked up in 3 minutes, it will start walking on its own to the drop-off.
=== Comeback mechanic ===
The urn is normally surrounded by rotating white candles on spawn. If the capturing team is behind by '''{{#expr:(1-{{DataProp|Convar|citadel_golden_idol_balance_threshold}})*100}}% or more''' ('''{{#expr:(1-{{DataProp|Convar|citadel_golden_idol_balance_threshold_first_spawn}})*100}}%''' for the first urn), the Urn becomes a "Favored" or "Comeback" Urn. In the case of one's own team being in a soul deficit, the candles become '''green'''. In the case that the enemy team is in a soul deficit, the candles become '''red'''.
 
The team favored by the urn receives {{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]] inside the urn capture point while it's being deposited, have a shorter depositing timer, and receive bonus souls if they win the urn.


== Carrying the Urn ==
== Carrying the Urn ==
While carrying the urn, the courier is affected in several ways:
While carrying the urn, the courier is affected in several ways:
* They get a bonus of +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]], +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]].
* They get a bonus of +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]], +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]].
** [[Gravity Scale]] and air control is set to 100% (this affects {{HeroIcon|Celeste}} and {{HeroIcon|Ivy}}).
** If they're on the trailing team, the courier also gets up to +{{MiscData|citadel_idol_cashin|ComebackAuraModifier|modifierProvidedByAura|ScriptValues|1|value}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]] and +5m/s Sprint Speed (along with the default +2m/s). These buffs scale based on how behind the team is in souls (up to 15%).
** If they're on the favored team, the courier also gets +{{MiscData|citadel_idol_cashin|ComebackAuraModifier|modifierProvidedByAura|ScriptValues|1|value}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]] and +5m/s Sprint Speed (along with the default +2m/s). Unlike the team resists, this is active on both carrying and depositing phases.
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Movement Silence|movement silenced]].
** {{HeroIcon|Yamato}} can bypass these restrictions with {{AbilityIcon|Shadow Transformation}}. This is likely unintentional.
* They are revealed to the enemy team at all times on the [[Minimap]].
* They cannot use [[Ziplines]] or [[Teleporter]]s.
* They cannot use [[Ziplines]] or [[Teleporter]]s.
* Going through {{HeroIcon|The Doorman|l1=the Doorman}}'s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door.
* Going through {{HeroIcon|The Doorman|l1=the Doorman}}'s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door.
** Doorman using ally {{AbilityIcon|Luggage Cart}} on himself also makes him drop it, but not if he uses it to push an ally.
** Doorman using ally {{AbilityIcon|Luggage Cart}} on himself also makes him drop it, but not if he uses it to push an ally.
* {{HeroIcon|Mirage}} drops the urn if he uses {{AbilityIcon|Traveler}}.
* {{HeroIcon|Viscous}} drops the urn if he uses {{AbilityIcon|Goo Ball}}.
* {{HeroIcon|Viscous}} drops the urn if he uses {{AbilityIcon|Goo Ball}}.
* {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s.
* {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s.


The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) and [[Melee Damage]] abilities from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this timer runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point.
[[Melee Attack|Melee attacks]] (light or heavy) and [[Melee Damage]] abilities from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop the urn. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this timer runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point.


'''Note:''' The Soul Urn's soul value is determined at the moment it spawns. Holding onto the urn for longer durations does not increase its value.
'''Note:''' The Soul Urn's soul value is determined at the moment it spawns. Holding onto the urn for longer durations does not increase its value.


=== Anti-stalling mechanics ===
=== Anti-stalling mechanics ===
To prevent one team from holding the urn for too long without delivering it, the urn begins to deal [[Pure Damage]] to its courier for 5% of their max health per second and disables their [[Health Regen]] after carrying it for 40 seconds (counting the time it's held by the entire team). However, this timer is paused if there are enemies in a 40m radius of the courier or if the urn is dropped, and resets if the enemy team picks it up. 2s are added to the team's timer whenever the urn is picked up again.
If the urn hasn't been delivered in 45s, it will start decaying in value for another 45s, until its value reaches zero and it expires. This is indicated by the "delivering the urn" text turning red and counting down.
 
If the team's urn timer goes over 45s, the urn will run back to its spawn if it's dropped again with no enemies nearby. It cannot be picked up again while it's running.
 
== Delivering the Urn ==
The drop-off point is on the opposite side of the map to the urn spawn.


== Reward ==
== Reward ==
Line 56: Line 41:
* 30-minute Urn: {{Souls|{{#expr:{{DataProp|Convar|citadel_crate_reward_base}}+({{DataProp|Convar|citadel_crate_reward_time_multiplier}}*30)}}}} Souls
* 30-minute Urn: {{Souls|{{#expr:{{DataProp|Convar|citadel_crate_reward_base}}+({{DataProp|Convar|citadel_crate_reward_time_multiplier}}*30)}}}} Souls


When a team successfully turns in the Soul Urn:
The courier also receives 4 random [[Golden Statue]] buffs.
* A random [[Golden Statue]] buff is granted to each member of the capturing team.
* All souls are distributed instantly and equally to all team members.
{{Permanent buffs}}
{{Permanent buffs}}


=== Courier's bonus ===
=== Comeback bonus ===
The courier receives a personal bonus equal to '''{{MiscData|citadel_idol_cashin|DropOffPlayerBonusPercent}}%''' of their total share (Base Share + Comeback Bonus), as well as 4 random [[Golden Statue]] buffs. These bonuses are awarded instantly upon delivery (before the depositing phase, and not affected by which team ultimately wins the urn).
 
=== Comeback reward ===


If the favored team wins the urn, they get a soul bonus that scales based on game time and the team's soul deficit. It uses a growth rate of {{Souls|{{MiscData|citadel_idol_cashin|ComebackBounty}}}} Souls per minute. The first {{Souls|3000}} souls of net worth difference are ignored when calculating the deficit.
If the courier is on the trailing team, they get a soul bonus that scales based on game time and the team's soul deficit. It uses a growth rate of {{Souls|{{MiscData|citadel_idol_cashin|ComebackBounty}}}} Souls per minute.


Approximate Formula: Individual Bonus = {{MiscData|citadel_idol_cashin|ComebackBounty}} × Minutes × Deficit %
Approximate Formula: Individual Bonus = {{MiscData|citadel_idol_cashin|ComebackBounty}} × Minutes × Deficit %
<!--Outdated section
== Reward scenarios ==
The following examples use the '''10-minute Soul Urn''' (Base Value: 3,600 Souls).
=== Scenario 1: Standard delivery (Team is winning or even) ===
* '''Individual Base Share:''' 600 Souls (3,600 ÷ 6)
* '''Orbs per player:''' 300 Souls (50% of share, deniable)
* '''Instant per player:''' 300 Souls (50% of share, guaranteed)
# '''Each Teammate receives:''' 600 Souls total (300 instant + 300 from orbs)
# '''The Courier receives:''' 810 Souls total (300 instant + 300 orbs + 210 courier bonus)
#* The courier's 35% bonus is: 600 × 0.35 = 210 souls.
=== Scenario 2: Comeback delivery (30% deficit) ===
* '''Individual Base Share:''' 600 Souls
* '''Comeback Bonus per player:''' 130 × 10 × 0.30 = 390 Souls
* '''Total Individual Share:''' 990 Souls (600 base + 390 bonus)
# '''Each Teammate receives:''' 990 Souls total (690 instant + 300 from orbs)
#* Instant souls include 300 (base) + 390 (comeback).
# '''The Courier receives:''' 1,337 Souls total (1,037 instant + 300 orbs)
#* Courier bonus is: 990 × 0.35 = 346.5 souls.
#* Instant souls include 300 (base) + 390 (comeback) + 346.5 (bonus).
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" | Soul Urn Bounty Progression (Standard Delivery)
|-
! Minute !! Total Pot !! Teammate Total !! Courier Total !! Team Instant (Total)
|-
| 10 || 3,600 || 600 || 810 || 2,010
|-
| 15 || 4,750 || 792 || 1,069 || 2,652
|-
| 20 || 5,900 || 983 || 1,327 || 3,294
|-
| 25 || 7,050 || 1,175 || 1,586 || 3,936
|-
| 30 || 8,200 || 1,367 || 1,845 || 4,578
|-
| 35 || 9,350 || 1,558 || 2,104 || 5,220
|-
| 40 || 10,500 || 1,750 || 2,363 || 5,863
|-
| 45 || 11,650 || 1,942 || 2,621 || 6,505
|-
| 50 || 12,800 || 2,133 || 2,880 || 7,147
|}
'''Note:''' ''Team Instant'' refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.-->
== Update history ==
== Update history ==
{{Update history}}
{{Update history}}

Revision as of 22:31, 30 June 2026

McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
You'd think people would be more excited about a jar of souls!

— Soul Urn

The Soul Urn, also known as Spirit Urn, Soul Jar or Spirit Jar, is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.

Players can pick up the urn and deliver it to its destination at the side lanes of the map. Doing so grants the courier Souls and 4 Golden statue buffs.

Soul Urn icon

Spawn

The soul urn spawns next to the bridge in either Yellow or Green Lane.

The urn respawns and alternates lanes every 5 minutes. However, if the urn is picked up before the next spawn time and delivered after (i.e. picked up before 15 minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a Melee Attack (light or heavy).

The drop-off point is on the opposite side of the map to the urn spawn. If the urn hasn't been picked up in 3 minutes, it will start walking on its own to the drop-off.

Carrying the Urn

While carrying the urn, the courier is affected in several ways:

Melee attacks (light or heavy) and Melee Damage abilities from enemy Players (or NPCs), and any stun source will force the courier to drop the urn. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this timer runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point.

Note: The Soul Urn's soul value is determined at the moment it spawns. Holding onto the urn for longer durations does not increase its value.

Anti-stalling mechanics

If the urn hasn't been delivered in 45s, it will start decaying in value for another 45s, until its value reaches zero and it expires. This is indicated by the "delivering the urn" text turning red and counting down.

Reward

The Soul Urn's base soul bounty is Souls250 Souls and increases by Souls70 Souls per minute of game time. This value is "locked in" at the minute the Urn spawns.

  • 10-minute Urn: Souls950 Souls
  • 15-minute Urn: Souls1300 Souls
  • 30-minute Urn: Souls2350 Souls

The courier also receives 4 random Golden Statue buffs.

Permanent Buffs granted
Stat LVL 1 (0 min) LVL 2 (10 min) LVL 3 (30 min)
Fire Rate +1.5% +2% +2.5%
Max Ammo +3% +5% +7%
Cooldown Reduction +0.5% +0.75% +1%
Weapon Damage +3% +4% +6%
Max Health +15 +20 +30
Spirit Power +2 +3 +4

Each buff type has a 1/7 (14.29%) drop rate, with the exception of Health buffs, which have a 2/7 (28.57%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely to get at least 1 of each type and 2 for Health. Getting the same buff multiple times in a row decreases the odds of getting it again next time. The distribution considers buffs received from all sources.

Comeback bonus

If the courier is on the trailing team, they get a soul bonus that scales based on game time and the team's soul deficit. It uses a growth rate of SoulsError: misc "citadel_idol_cashin" not found. Souls per minute.

Approximate Formula: Individual Bonus = Error: misc "citadel_idol_cashin" not found. × Minutes × Deficit %

Update history

View the full update history: Soul Urn/Update history

Update Changes

July 13, 2026

  • (Undocumented) New hero-specific Soul Urn voice lines.

July 9, 2026

  • Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m).
  • Urn Runner move speed bonus reduced from +3.5m to +2m.
  • Urn Runner Stamina Recovery increased from +15% to +25%.
  • Urn talking frequency increased from every 8s to every 6s.
  • Urn talking sound distance increased (easier to hear a nearby Urn Runner).

June 30, 2026

  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • Debug command: citadel_force_spawn_idol - This spawns the Soul Urn.

Lore

The Urn is sentient and says its job is to keep New York clean by capturing rogue spirits, which should then be released in another location.

The Urn nags heroes to be delivered quickly and believes its work is underappreciated.

Trivia

  • Unused Hero Labs Hero Trapper builds Soul Urns for the New York Municipal Coven.[1]
  • In Neon Prime, the Urn was called the Idol and dropped off at the Center Temple, a location above the Mid-Boss.
    • Deadlock's November 21, 2024 update featured a 2 day experimental drop-off location at the "Mid Temple" in the room above the Mid Boss.
    • The Soul Urn has multiple unused voicelines referencing the Center Temple.
  • In the June 4, 2026 update, the Soul Urn was reworked to start a King-of-the-Hill capture point mechanic when delivered. This was later reverted and separated into its own objective on June 30, 2026 as the Unstable Rift.

References

  1. Trapper's backstory - "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes."