Stamina: Difference between revisions

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Overview: initial wall jump costing 0.25 has been reverted a while ago
 
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{{Main|Movement}}
{{Main|Movement}}
A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:
A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:
* By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash.
* By pressing Dash and walking in a direction on the ground, the player can perform a basic [[Dashing|Dash]].
* By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.
* By pressing Dash with a direction input in the air, the player will perform an [[Dashing|Air Dash]]. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.
* By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.
* By pressing Jump while in a basic Dash, the player can perform a [[Dash Jumping|Dash Jump]] at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.
* By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.
* By pressing Jump while in midair, the player can perform an [[Jumping|Air Jump/Double Jump]]. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.
* By double tapping Crouch in midair, the player can perform an Air Dash downwards, descending quickly.
* By double tapping Crouch in midair, the player can perform an [[Dashing|Down dash]], descending quickly.
* By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.
* By pressing Crouch in the middle of a basic Dash, you can perform a [[Dash Sliding|Dash Slide]], which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.
* Doing a Wall Jump does not cost Stamina while successive Wall Jumps cost 0.5 Stamina.
* Doing a [[Wall Jumping|Wall Jump]] does not cost Stamina while successive Wall Jumps cost 0.5 Stamina. When using a Wall Jump during combat, stamina regen is reduced by 25% for 5s after the jump.


== Stamina Bars ==
== Stamina Bars ==
Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities.
Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities.


Values referenced from [[Hero Attributes Table]].
The Stamina counter under the player's reticle only goes up to 8. If the player has more than 8 stamina, the additional ones are not visible.


{{#invoke:HeroDataArrays|heroStaminaTable}}
=== Cooldown ===
'''Stamina Cooldown''' is a stat that determines how long a hero takes to recover a stamina bar. It's affected by the Stamina Recovery stat.


== Cooldown ==
Values referenced from [[Hero Comparison Table]].
'''Stamina Cooldown''' is a stat that determines how long a hero takes to recover a stamina bar. Most heroes begin with {{#invoke:HeroData|get_hero_var|hero_atlas|StaminaCooldown|3}}s cooldown, with the exception of {{PageRef|Bebop}}, who has {{#invoke:HeroData|get_hero_var|hero_bebop|StaminaCooldown|3}}s, {{PageRef|Kelvin}}, who has {{#invoke:HeroData|get_hero_var|hero_kelvin|StaminaCooldown|3}}s, and {{PageRef|Mina}}, who has {{#invoke:HeroData|get_hero_var|hero_vampirebat|StaminaCooldown|3}}s.


Stamina Cooldown is affected by the Stamina Recovery stat.
{{#invoke:HeroDataArrays|heroStaminaTable}}


== Dash Speed ==
== Dash Speed ==
'''Dash Speed''' is a stat that determines how fast a hero performs a dash.
'''Dash Speed''' is a stat that determines how fast a hero performs a dash. These are also commonly referred to as '''Dash Buckets''', in which the fastest Dash heroes are in "bucket 1" and the slowest ones are in "bucket 3".


All dashes cover the same distance  ({{HeroData|Abrams|GroundDashDistanceInMeters}}m for ground dashes, {{HeroData|Abrams|AirDashDistanceInMeters}}m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed.
All dashes cover the same distance  ({{HeroData|Abrams|GroundDashDistanceInMeters}}m for ground dashes, {{HeroData|Abrams|AirDashDistanceInMeters}}m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed.


{{#invoke:HeroDataArrays|heroDashTable}}
{{#invoke:HeroDataArrays|heroDashTable}}
{{#invoke:HeroData|write_ground_dash_buckets}}


== Sources ==
== Sources ==
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{{Item stat table|Stamina}}
{{Item stat table|Stamina}}
There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.
There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.
* {{ItemIcon|Restorative Locket}} has an active that replenishes two stamina points by consuming all stacks.
* {{ItemIcon|Restorative Locket}} has an active that replenishes up to four stamina points by consuming all stacks.


=== Stamina Recovery ===
=== Stamina Recovery ===
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* {{ItemIcon|Capacitor}} disables Stamina of its target for {{#invoke:ItemData|get_prop|Capacitor|SlowDuration}}s.
* {{ItemIcon|Capacitor}} disables Stamina of its target for {{#invoke:ItemData|get_prop|Capacitor|SlowDuration}}s.
* {{ItemIcon|Fury Trance}} disables Stamina of its user for {{#invoke:ItemData|get_prop|Fury Trance|AbilityDuration}}s.
* {{ItemIcon|Fury Trance}} disables Stamina of its user for {{#invoke:ItemData|get_prop|Fury Trance|AbilityDuration}}s.
* {{AbilityIcon|Entangling Bola}} disables Stamina of its target for {{#invoke:Abilities|get_ability_prop|Entangling Bola|DebuffDuration}}s, with +{{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|2|DebuffDuration}}s at tier 2.
* {{AbilityIcon|Entangling Bola}} disables Stamina of its target for {{#invoke:Abilities|get_ability_prop|Entangling Bola|DebuffDuration}}s, with +{{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|3|DebuffDuration}}s at tier 3.


=== Dash Distance Reduction ===
=== Dash Distance Reduction ===
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=== Map spawns ===
=== Map spawns ===
* [[Powerup]] runes can provide a temporary Movement buff that provides from +'''2''' to +'''4''' Stamina, +'''20'''% to +'''50'''% Stamina Regeneration Rate, and +'''40'''% to +'''80'''% Zipline Boost (the buffs grow stronger as the game progresses) for 160 seconds.
* [[Powerup]] runes can provide a temporary Movement buff that provides from +'''2''' to +'''4''' Stamina, +'''20'''% to +'''50'''% Stamina Regeneration Rate, and +'''40'''% to +'''80'''% Zipline Speed (the buffs grow stronger as the game progresses) for 160 seconds.


{{Stat navbox}}
{{Stat navbox}}

Latest revision as of 04:38, 9 August 2026

Stamina icon Stamina is a stat that heroes start with and can obtain more through items. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds for most heroes without items to regenerate 1 bar.

Overview

[edit | edit source]
Main article: Movement

A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:

  • By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash.
  • By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.
  • By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.
  • By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.
  • By double tapping Crouch in midair, the player can perform an Down dash, descending quickly.
  • By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.
  • Doing a Wall Jump does not cost Stamina while successive Wall Jumps cost 0.5 Stamina. When using a Wall Jump during combat, stamina regen is reduced by 25% for 5s after the jump.

Stamina Bars

[edit | edit source]

Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities.

The Stamina counter under the player's reticle only goes up to 8. If the player has more than 8 stamina, the additional ones are not visible.

Cooldown

[edit | edit source]

Stamina Cooldown is a stat that determines how long a hero takes to recover a stamina bar. It's affected by the Stamina Recovery stat.

Values referenced from Hero Comparison Table.

Base Stamina Stats
Hero Stamina Bars Cooldown (s)
Abrams 3 4.5
Apollo 3 4.5
Bebop 3 5.5
Billy 3 4.5
Calico 3 4.5
Celeste 4 5
The Doorman 3 4.5
Drifter 3 4.5
Dynamo 3 4.5
Graves 2 4.5
Grey Talon 4 4.5
Haze 3 4.5
Holliday 2 4.5
Infernus 3 4.5
Ivy 4 4.5
Kelvin 3 5.5
Lady Geist 3 4.5
Lash 3 4.5
McGinnis 2 4.5
Mina 2 4.2
Mirage 3 4.5
Mo & Krill 3 4.5
Paige 3 4.5
Paradox 3 4.5
Pocket 3 4.5
Rem 3 4.5
Seven 3 4.5
Shiv 3 6
Silver 2 4.5
Silver (Transformed) 2 4.5
Sinclair 3 4.5
Venator 3 4.5
Victor 3 4.5
Vindicta 2 4.5
Viscous 3 4.5
Vyper 4 4.5
Warden 3 4.5
Wraith 3 4.5
Yamato 3 4.5

Dash Speed

[edit | edit source]

Dash Speed is a stat that determines how fast a hero performs a dash. These are also commonly referred to as Dash Buckets, in which the fastest Dash heroes are in "bucket 1" and the slowest ones are in "bucket 3".

All dashes cover the same distance (10m for ground dashes, 8m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed.

Base Dash Speed Stats
Hero Dash Speed (m/s) Dash Duration (s) Air Dash Speed (m/s) Air Dash Duration (s)
Abrams 13.9 0.72 15.7 0.51
Apollo 14.7 0.68 17 0.47
Bebop 13.9 0.72 15.7 0.51
Billy 14.7 0.68 17 0.47
Calico 16.1 0.62 18.6 0.43
Celeste 16.1 0.62 18.6 0.43
The Doorman 16.1 0.62 18.6 0.43
Drifter 14.7 0.68 17 0.47
Dynamo 13.9 0.72 15.7 0.51
Graves 14.7 0.68 17 0.47
Grey Talon 16.1 0.62 18.6 0.43
Haze 16.1 0.62 18.6 0.43
Holliday 16.1 0.62 18.6 0.43
Infernus 14.7 0.68 17 0.47
Ivy 16.1 0.62 18.6 0.43
Kelvin 13.9 0.72 15.7 0.51
Lady Geist 13.9 0.72 15.7 0.51
Lash 14.7 0.68 17 0.47
McGinnis 14.7 0.68 17 0.47
Mina 16.1 0.62 18.6 0.43
Mirage 14.7 0.68 17 0.47
Mo & Krill 13.9 0.72 15.7 0.51
Paige 13.9 0.72 15.7 0.51
Paradox 16.1 0.62 18.6 0.43
Pocket 14.7 0.68 17 0.47
Rem 13.9 0.72 15.7 0.51
Seven 14.7 0.68 17 0.47
Shiv 13.9 0.72 15.7 0.51
Silver 14.7 0.68 17 0.47
Silver (Transformed) 14.7 0.68 17 0.47
Sinclair 14.7 0.68 17 0.47
Venator 13.9 0.72 15.7 0.51
Victor 13.9 0.72 15.7 0.51
Vindicta 14.7 0.68 17 0.47
Viscous 14.7 0.68 17 0.47
Vyper 14.7 0.68 17 0.47
Warden 14.7 0.68 17 0.47
Wraith 14.7 0.68 17 0.47
Yamato 14.7 0.68 17 0.47
Hero Dash Buckets
Bucket 1 Bucket 2 Bucket 3
Calico Apollo Abrams
Celeste Billy Bebop
Grey Talon Drifter Dynamo
Haze Graves Kelvin
Holliday Infernus Lady Geist
Ivy Lash Mo & Krill
Mina McGinnis Paige
Paradox Mirage Rem
The Doorman Pocket Shiv
Seven Venator
Silver Victor
Silver (Transformed)
Sinclair
Vindicta
Viscous
Vyper
Warden
Wraith
Yamato

Sources

[edit | edit source]

Stamina

[edit | edit source]
This is a dynamic list "Stamina". Edit contents.
NameSoulsCostCategoryStat change
Kinetic Dash1,600 Weapon+1 Stamina
Extra Stamina800 Vitality+1 Stamina
Stamina Mastery3,200 Vitality+2 Stamina
Electric SlippersLegendary Vitality+2 Stamina
Shadow StrikeLegendary Vitality+3 Stamina
Arcane Surge1,600 Spirit+1 Stamina

There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.

  • Restorative Locket has an active that replenishes up to four stamina points by consuming all stacks.

Stamina Recovery

[edit | edit source]
This is a dynamic list "Stamina Recovery". Edit contents.
NameSoulsCostCategoryStat change
Kinetic Dash1,600 Weapon+12% Stamina Recovery
Weighted Shots3,200 Weapon-14% Stamina Recovery
Extra Stamina800 Vitality+12% Stamina Recovery
Stamina Mastery3,200 Vitality+18% Stamina Recovery
Celestial BlessingLegendary Vitality+100% Stamina Recovery
Seraphim WingsLegendary Vitality+120% Stamina Recovery
Arcane Surge1,600 Spirit+12% Stamina Recovery

Stamina Disable

[edit | edit source]
  • Capacitor disables Stamina of its target for 3s.
  • Fury Trance disables Stamina of its user for 6.5s.
  • Entangling Bola disables Stamina of its target for 1.5s, with +0.75s at tier 3.

Dash Distance Reduction

[edit | edit source]
This is a dynamic list "Dash Distance". Edit contents.
NameSoulsCostCategoryStat change
Slowing Bullets1,600 Weapon-22% Dash Distance
Weighted Shots3,200 Weapon-22% Dash Distance
Haunting ShotLegendary Weapon-40% Dash Distance
Metal Skin3,200 Vitality-20% Dash Distance
Stamina Mastery3,200 Vitality+23% Dash Distance
Colossus6,400 Vitality-25% Dash Distance
Mystic Slow1,600 Spirit-12% Dash Distance
Slowing Hex1,600 Spirit-30% Dash Distance
Lightning Scroll6,400 Spirit-12% Dash Distance
Vortex Web6,400 Spirit-40% Dash Distance

Map spawns

[edit | edit source]
  • Powerup runes can provide a temporary Movement buff that provides from +2 to +4 Stamina, +20% to +50% Stamina Regeneration Rate, and +40% to +80% Zipline Speed (the buffs grow stronger as the game progresses) for 160 seconds.