Stamina

Revision as of 19:31, 6 April 2026 by 69.253.100.209 (talk) (shiv page ref)

Stamina icon Stamina is a stat that heroes start with and can obtain more through items. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds for most heroes without items to regenerate 1 bar.

Overview

Main article: Movement

A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:

  • By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash.
  • By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.
  • By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.
  • By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.
  • By double tapping Crouch in midair, the player can perform an Air Dash downwards, descending quickly.
  • By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.
  • Doing a Wall Jump does not cost Stamina while successive Wall Jumps cost 0.5 Stamina.

Stamina Bars

Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities.

Values referenced from Hero Attributes Table.

Base Stamina Stats
Hero Stamina Bars Cooldown (s)
 Abrams 3 4.5
 Apollo 3 4.5
 Bebop 3 5.5
 Billy 3 4.5
 Calico 3 4.5
 Celeste 4 5
 The Doorman 3 4.5
 Drifter 3 4.5
 Dynamo 3 4.5
 Graves 2 4.5
 Grey Talon 4 4.5
 Haze 3 4.5
 Holliday 2 4.5
 Infernus 3 4.5
 Ivy 4 4.5
 Kelvin 3 5.5
 Lady Geist 3 4.5
 Lash 3 4.5
 McGinnis 2 4.5
 Mina 2 4.2
 Mirage 3 4.5
 Mo & Krill 3 4.5
 Paige 3 4.5
 Paradox 3 4.5
 Pocket 3 4.5
 Rem 3 4.5
 Seven 3 4.5
 Shiv 3 6
 Silver 2 4.5
 Silver (Transformed) 2 4.5
 Sinclair 3 4.5
 Venator 3 4.5
 Victor 3 4.5
 Vindicta 2 4.5
 Viscous 3 4.5
 Vyper 4 4.5
 Warden 3 4.5
 Wraith 3 4.5
 Yamato 3 4.5

Cooldown

Stamina Cooldown is a stat that determines how long a hero takes to recover a stamina bar. Most heroes begin with 4.5s cooldown, with the exception of  Bebop, who has 5.5s,  Kelvin, who has 5.5s,  Shiv, who has 5.5s, and  Mina, who has 4.2s.

Stamina Cooldown is affected by the Stamina Recovery stat.

Dash Speed

Dash Speed is a stat that determines how fast a hero performs a dash.

All dashes cover the same distance (10m for ground dashes, 8m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed.

Base Dash Speed Stats
Hero Dash Speed (m/s) Dash Duration (s) Air Dash Speed (m/s) Air Dash Duration (s)
 Abrams 13.9 0.72 15.7 0.51
 Apollo 14.7 0.68 17 0.47
 Bebop 13.9 0.72 15.7 0.51
 Billy 14.7 0.68 17 0.47
 Calico 16.1 0.62 18.6 0.43
 Celeste 16.1 0.62 18.6 0.43
 The Doorman 16.1 0.62 18.6 0.43
 Drifter 14.7 0.68 17 0.47
 Dynamo 13.9 0.72 15.7 0.51
 Graves 14.7 0.68 17 0.47
 Grey Talon 16.1 0.62 18.6 0.43
 Haze 16.1 0.62 18.6 0.43
 Holliday 16.1 0.62 18.6 0.43
 Infernus 14.7 0.68 17 0.47
 Ivy 16.1 0.62 18.6 0.43
 Kelvin 13.9 0.72 15.7 0.51
 Lady Geist 13.9 0.72 15.7 0.51
 Lash 14.7 0.68 17 0.47
 McGinnis 14.7 0.68 17 0.47
 Mina 16.1 0.62 18.6 0.43
 Mirage 14.7 0.68 17 0.47
 Mo & Krill 13.9 0.72 15.7 0.51
 Paige 13.9 0.72 15.7 0.51
 Paradox 16.1 0.62 18.6 0.43
 Pocket 14.7 0.68 17 0.47
 Rem 13.9 0.72 15.7 0.51
 Seven 14.7 0.68 17 0.47
 Shiv 13.9 0.72 15.7 0.51
 Silver 14.7 0.68 17 0.47
 Silver (Transformed) 14.7 0.68 17 0.47
 Sinclair 14.7 0.68 17 0.47
 Venator 13.9 0.72 15.7 0.51
 Victor 13.9 0.72 15.7 0.51
 Vindicta 14.7 0.68 17 0.47
 Viscous 14.7 0.68 17 0.47
 Vyper 14.7 0.68 17 0.47
 Warden 14.7 0.68 17 0.47
 Wraith 14.7 0.68 17 0.47
 Yamato 14.7 0.68 17 0.47

Sources

Stamina

This is a dynamic list "Stamina". Edit contents.
Name CostCategoryStat change
  Kinetic Dash1,600  Weapon+1 Stamina
  Extra Stamina800  Vitality+1 Stamina
  Stamina Mastery3,200  Vitality+2 Stamina
  Electric SlippersLegendary  Vitality+2 Stamina
  Shadow StrikeLegendary  Vitality+3 Stamina
  Arcane Surge1,600  Spirit+1 Stamina

There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.

Stamina Recovery

This is a dynamic list "Stamina Recovery". Edit contents.
Name CostCategoryStat change
  Kinetic Dash1,600  Weapon+12% Stamina Recovery
  Weighted Shots3,200  Weapon-14% Stamina Recovery
  Extra Stamina800  Vitality+12% Stamina Recovery
  Stamina Mastery3,200  Vitality+18% Stamina Recovery
  Celestial BlessingLegendary  Vitality+100% Stamina Recovery
  Seraphim WingsLegendary  Vitality+120% Stamina Recovery
  Arcane Surge1,600  Spirit+12% Stamina Recovery

Stamina Disable

Dash Distance Reduction

This is a dynamic list "Dash Distance". Edit contents.
Name CostCategoryStat change
  Slowing Bullets1,600  Weapon-22% Dash Distance
  Weighted Shots3,200  Weapon-22% Dash Distance
  Haunting ShotLegendary  Weapon-40% Dash Distance
  Metal Skin3,200  Vitality-20% Dash Distance
  Stamina Mastery3,200  Vitality+23% Dash Distance
  Colossus6,400  Vitality-25% Dash Distance
  Mystic Slow1,600  Spirit-12% Dash Distance
  Slowing Hex1,600  Spirit-30% Dash Distance
  Lightning Scroll6,400  Spirit-12% Dash Distance
  Vortex Web6,400  Spirit-40% Dash Distance

Map spawns

  • Powerup runes can provide a temporary Movement buff that provides from +2 to +4 Stamina, +20% to +50% Stamina Regeneration Rate, and +40% to +80% Zipline Boost (the buffs grow stronger as the game progresses) for 160 seconds.