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'''''Sources of Diplace:''''' | '''''Sources of Diplace:''''' | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} | ||
* {{HeroIcon|BIlly}}'s {{AbilityIcon|bashdown}},{{AbilityIcon|rising ram}} and {{AbilityIcon|chain gang}} | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage cart}} | |||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}} | * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}} | ||
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Powder Keg}} | * {{HeroIcon|Holliday}}'s {{AbilityIcon|Powder Keg}} | ||
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* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) | ||
* {{HeroIcon|billy}}'s {{AbilityIcon|chain gang}} (Tier 3 while pulling) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | ||
* {{ItemIcon|Unstoppable}} | * {{ItemIcon|Unstoppable}} | ||
Revision as of 17:33, 17 September 2025
Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.
Debuffs
Bleed
Bleed
Is a negative status effect that deals damage equal to a percentage of a unit's health over time.
Sources of Bleed:
Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.
Burn
Burn
Is a negative status effect that deals Spirit Damage over time.
Sources of Burn
Damage Output Reduction
- Main article: Damage Amplification
Damage Output Reduction
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.
Sources of Damage Reduction:
- Bebop's Sticky Bomb (Tier 3) - Decreases all damage outputs (On attachment)
- Inhibitor - Decreases all damage outputs (On-Hit from Bullets)
- Silencer - Decreases spirit damage outputs (When Built-Up from Bullets)
- Infernus' Afterburn (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)
Disarm
Disarm
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
Sources of Disarm:
- Grey Talon's Spirit Snare
- Mo & Krill's Sand Blast
- Wraith's Telekinesis
- Disarming Hex
- Curse
- Phantom Strike
Note: Although Haze's Bullet Dance deals weapon damage, it cannot be disarmed.
Displace
Displace
Is a negative status effect that changes the direction and acceleration of the target's movement.
Sources of Diplace:
- Bebop's Exploding Uppercut
- Billy's Bashdown, Rising Ram and Chain Gang
- The Doorman's Luggage Cart
- Dynamo's Kinetic Pulse
- Holliday's Powder Keg
- Lash's Ground Strike (Tier 2)
- Viscous' Puddle Punch
Healing Reduction
Healing Reduction
Is a negative status effect that reduces the target's healing from all sources.
Sources of Healing Reduction:
- Pocket's Affliction (Tier 2)
- Infernus' Napalm (Tier 3)
- Vyper's Lethal Venom (Tier 2)
- Healbane
- Blood Tribute (Self)
- Decay
- Toxic Bullets
- Crippling Headshot
- Cheat Death (Self)
- Inhibitor
- Spirit Burn
Immobilized
Immobilized
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.
Sources of Immobilized:
Movement Slow
- Main article: Movement Slow
Movement Slow
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.
Silence
Silence
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.
Sources of Silence:
- Grey Talon's Spirit Snare
- Wraith's Telekinesis
- Ivy's Air Drop (Tier 3)
- Fury Trance (Self)
- Silence Wave
- Silencer
- Curse
- Focus Lens
- Slowing Hex (only silences movement-based items and abilities)
Stun
Stun
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.
Sources of Stun:
- Parry
- Getting knocked off a zipline
- Getting knocked off a rope
- Walker's Stomp
- Abrams' Shoulder Charge
- Abrams' Seismic Impact
- Dynamo's Singularity
- Grey Talon's Guided Owl
- Holliday's Spirit Lasso
- Infernus' Concussive Combustion
- Ivy's Stone Form
- Lash's Death Slam (Tier 3)
- McGinnis' Spectral Wall (Tier 3)
- Mo & Krill's Combo
- Seven's Static Charge
- Viscous' Goo Ball
- Wraith's Telekinesis
- Knockdown
- Lightning Scroll
- Crushing Fists
Hero Specific Effects
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.
Affliction
Affliction
Is a negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.
Fixation
Fixation
Is a negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name.
Lethal Venom
Lethal Venom
Is a negative status affect applied exclusively by Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.
Malice
Malice
Is a negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.
Petrified
Petrified
Is a negative status effect applied by Vyper's Petrifying Bola. Inflicted heroes are unable to move and perform actions but block all incoming damage.
Rabbit Hex
Rabbit Hex
Is a negative status effect applied by Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.
Sleep
Sleep
Is a negative status effect applied by Haze's Sleep Dagger. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.
Tether
Tether
Is a negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.
Wrecked
Wrecked
Is a negative status effect applied by the passive of Billy's Blasted ability. Melee hits will inflict wrecked on enemies. When Blasted is activated, Billy will gain additional bullet damage against Wrecked enemies.
Status Cleansers
Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.
Debuff Resistance
Items that reduce the duration of debuffs.
Unstoppable
Abilities and items that make the player immune to Crowd Control debuffs (can still be targeted).
- Abrams' Seismic Impact (Tier 3)
- Billy's Chain Gang (Tier 3 while pulling)
- Yamato's Shadow Transformation
- Unstoppable
Invincibility
Abilities and items that make the player immune and untargetable to debuffs.
- Calico's Return to Shadows
- Dynamo's Quantum Entanglement
- Ivy's Stone Form
- Pocket's Enchanter's Satchel
- Yamato's Shadow Transformation (initial phase)
- Mina's Sanguine Retreat
- Ethereal Shift
Purge
Abilities and items that instantly remove any debuffs applied to the target.
- Viscous' The Cube (Tier 3)
- Yamato's Shadow Transformation
- Debuff Remover - (Does not remove debuffs applied by Ultimates)
- Divine Barrier - (Removes all debuffs, including Ultimate applied debuffs)
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