Status Effects: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
LVL (talk | contribs)
Displace: Added vortex web
LVL (talk | contribs)
Cleaned up page a bit
Line 4: Line 4:


{{StatusBox|isBuff=false|status=Bleed}}
{{StatusBox|isBuff=false|status=Bleed}}
=== Bleed ===
=== Bleed ===
Is a negative status effect that deals damage equal to a percentage of a unit's health over time.
Is a negative status effect that deals damage equal to a percentage of a unit's health over time.
Line 18: Line 17:


{{StatusBox|isBuff=false|status=Burn}}
{{StatusBox|isBuff=false|status=Burn}}
=== Burn ===
=== Burn ===
Is a negative status effect that deals [[Spirit Damage]] over time.
Is a negative status effect that deals [[Spirit Damage]] over time.
Line 27: Line 25:


{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}
=== Damage Output Reduction ===
=== Damage Output Reduction ===
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.
Line 39: Line 36:


{{StatusBox|isBuff=false|status=Disarm}}
{{StatusBox|isBuff=false|status=Disarm}}
=== Disarm ===
=== Disarm ===
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
Line 53: Line 49:


{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}
=== Displace ===
=== Displace ===
Is a negative status effect that changes the direction and acceleration of the target's movement.
Is a negative status effect that changes the direction and acceleration of the target's movement.


'''''Sources of Diplace:'''''
'''''Sources of Diplace:'''''
* {{HeroIcon|abrams}}' {{AbilityIcon|shoulder charge}}
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}}
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}}
* {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}},{{AbilityIcon|Rising ram}} and {{AbilityIcon|Chain gang}}
* {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage cart}}
* {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}}
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}}
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage Cart}}
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}}
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}}
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Powder Keg}}
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Powder Keg}}
Line 70: Line 67:


{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}
=== Healing Reduction ===
=== Healing Reduction ===
Is a negative status effect that reduces the target's healing from all sources.
Is a negative status effect that reduces the target's healing from all sources.
Line 89: Line 85:


{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}
=== Immobilized ===
=== Immobilized ===
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.
Line 100: Line 95:
{{StatusBox|isBuff=false|status=Movement Slow}}
{{StatusBox|isBuff=false|status=Movement Slow}}
{{Main|Movement Slow}}
{{Main|Movement Slow}}
=== Movement Slow ===
=== Movement Slow ===
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.


{{StatusBox|isBuff=false|status=Silence}}
{{StatusBox|isBuff=false|status=Silence}}
=== Silence ===
=== Silence ===
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.
Line 122: Line 115:


{{StatusBox|isBuff=false|status=Stun}}
{{StatusBox|isBuff=false|status=Stun}}
=== Stun ===
=== Stun ===
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.
Line 138: Line 130:
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Spirit Lasso}}
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Spirit Lasso}}
* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}
* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}
* {{HeroIcon|Ivy|Ivy}}'s {{AbilityIcon|Stone Form}}
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3)
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3)
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3)
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3)
Line 153: Line 145:
== Hero Specific Effects ==
== Hero Specific Effects ==
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}
=== Affliction ===
=== Affliction ===
Is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.
Is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}
===Eternal Night===
===Eternal Night===
Is a negative status effect applied by {{HeroIcon|Drifter}}'s ability of the same name. Inflicted heroes have their vision severely limited.
Is a negative status effect applied by {{HeroIcon|Drifter}}'s ability of the same name. Inflicted heroes have their vision severely limited.
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}
=== Fixation ===
=== Fixation ===
Is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}
Is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.


{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}
=== Lethal Venom ===
=== Lethal Venom ===
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.


{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}
=== Malice ===
=== Malice ===
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.


{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}
=== Petrified ===
=== Petrified ===
Is a negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}
Is a negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.


{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}
=== Rabbit Hex ===
=== Rabbit Hex ===
Is a negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.{{StatusBox|isBuff=false|status=Sleep}}
Is a negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.


{{StatusBox|isBuff=false|status=Sleep}}
=== Sleep ===
=== Sleep ===
Is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.{{StatusBox|isBuff=false|status=Tether}}
Is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.


{{StatusBox|isBuff=false|status=Tether}}
=== Tether ===
=== Tether ===
Is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.
Is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.


{{StatusBox|status icon=Blasted|status=Wrecked}}
{{StatusBox|status icon=Blasted|status=Wrecked}}
=== Wrecked ===
=== Wrecked ===
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}'s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}'s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.
Line 206: Line 203:


* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3)
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3)
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain gang}}  (Tier 3 while pulling)
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}}  (Tier 3 while pulling)
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 2)
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 2)
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}  
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}  

Revision as of 19:16, 18 September 2025

Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.

Debuffs

Bleed

Bleed

Is a negative status effect that deals damage equal to a percentage of a unit's health over time.

Sources of Bleed:

Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.


Burn

Burn

Is a negative status effect that deals Spirit Damage over time.

Sources of Burn


Damage Output Reduction

Main article: Damage Amplification

Damage Output Reduction

Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.

Sources of Damage Reduction:


Disarm

Disarm

Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.

Sources of Disarm:

Note: Although Haze's Bullet Dance deals weapon damage, it cannot be disarmed.


Displace

Displace

Is a negative status effect that changes the direction and acceleration of the target's movement.

Sources of Diplace:


Healing Reduction

Healing Reduction

Is a negative status effect that reduces the target's healing from all sources.

Sources of Healing Reduction:


Immobilized

Immobilized

Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.

Sources of Immobilized:


Movement Slow

Main article: Movement Slow

Movement Slow

Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.


Silence

Silence

Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.

Sources of Silence:


Stun

Stun

Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.

Sources of Stun:

Hero Specific Effects

The following Status Effects are either exclusively relevant to or only applied by a specific Hero.


Affliction

Affliction

Is a negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.


Eternal Night

Eternal Night

Is a negative status effect applied by Drifter's ability of the same name. Inflicted heroes have their vision severely limited.


Fixation

Fixation

Is a negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name.


Lethal Venom

Lethal Venom

Is a negative status affect applied exclusively by Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.


Malice

Malice

Is a negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.


Petrified

Petrified

Is a negative status effect applied by Vyper's Petrifying Bola. Inflicted heroes are unable to move and perform actions but block all incoming damage.


Rabbit Hex

Rabbit Hex

Is a negative status effect applied by Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.


Sleep

Sleep

Is a negative status effect applied by Haze's Sleep Dagger. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.


Tether

Tether

Is a negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.


Wrecked

Wrecked

Is a negative status effect applied by the passive of Billy's Blasted ability. Melee hits will inflict wrecked on enemies. When Blasted is activated, Billy will gain additional bullet damage against Wrecked enemies.

Status Cleansers

Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.

Debuff Resistance

Items that reduce the duration of debuffs.

Unstoppable

Abilities and items that make the player immune to Crowd Control debuffs (can still be targeted).

Invincibility

Abilities and items that make the player immune and untargetable to debuffs.

Purge

Abilities and items that instantly remove any debuffs applied to the target.