Street Brawl: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Overview: counter items
Overview: added counter items, moved legendaries up
Line 18: Line 18:
* '''Ability Points:''' Every player receives 6 ability points to spend in the 1st and 2nd rounds, 5 points in the 3rd and 4th rounds, and 10 points in the 5th round.
* '''Ability Points:''' Every player receives 6 ability points to spend in the 1st and 2nd rounds, 5 points in the 3rd and 4th rounds, and 10 points in the 5th round.
* '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 23, 31 and finally 35 in the following rounds.
* '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 23, 31 and finally 35 in the following rounds.
* '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing against specific heroes (see [https://statlocker.gg/items/brawl item drop rates per hero]). Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player in one team gets an enhanced or legendary item drop, a player in the enemy team will get an equivalent item drop.
* '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing ''against'' specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player in one team gets an enhanced or legendary item drop, a player in the enemy team will get an equivalent item drop.


== Game Mode Specific Differences  ==
== Legendary Items ==
There are '''{{Items count|Street Brawl}}''' Legendary items exclusive to this mode.
 
=== {{ItemType|Weapon|Weapon}} ===
* {{ItemIcon|Haunting Shot}}: Your next bullet deals additional [[Spirit Damage]] based on the enemy's current [[Health]]. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
 
* {{ItemIcon|Infinite Rounds}}: Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their [[Bullet Resistance]]. You have infinite [[Ammo]].
 
* {{ItemIcon|Runed Gauntlets}}: Your next [[Melee]] pierces through parry. Landing a heavy melee reduces your existing [[Cooldown]]s.
 
=== {{ItemType|Armor|Vitality}} ===
* {{ItemIcon|Celestial Blessing}}: On use, applies a [[Dispel Magic|cleansing]] effect to your whole team, replenishing their [[health]] and [[stamina]] while increasing their [[Move Speed|movement speed]].
 
* {{ItemIcon|Cloak of Opportunity}}: Occasionally block the next [[debuff]] that would apply movement lock, stunned, immobilized, chained, or slept to you, instead granting a temporary [[Damage Barrier|barrier]] and [[Move Speed|movement speed]], as well as a temporary [[Unstoppable]] effect.
 
* {{ItemIcon|Electric Slippers}}: While sliding, [[Bullet Evasion|evade]] bullets and gain increased [[Fire Rate|fire rate]] while dealing periodic [[Spirit Damage]] to nearby enemies.
 
* {{ItemIcon|Eternal Gift}}: Every 2 seconds, provides a random '''<u>permanent</u>''' [[Stats|stat buff]] to your hero, while also occasionally dramatically reducing your next [[Respawn|respawn timer]].
 
* {{ItemIcon|Nullification Burst}}: On use, removes any [[Status Effects|positive buffs]] on nearby enemies while blocking them from using any [[stamina]] or [[healing]] for a short duration.
 
* {{ItemIcon|Seraphim Wings}}: Massively reduces your gravity, granting you large amounts of [[Damage Amplification|damage amplification]] and [[Damage Reduction|damage reduction]] while airborne. Also passively grants improved air control and allows for an additional [[Dash|air dash]] or [[Jumping|air jump]] before landing.
 
* {{ItemIcon|Shadow Strike}}: Any [[Stamina|stamina use]] causes you to become temporarily [[Status Effects#Stealth|invisible]]. Dealing damage with a [[Melee Attack|melee attack]] while invisible applies periodic [[Spirit Damage|spirit damage]] while stealing [[Damage Resistance|bullet and spirit resistances]].
 
=== {{ItemType|Tech|Spirit}} ===
* {{ItemIcon|Frostbite Charm}} - [[Imbue]] an ability to grant it [[Cooldown Reduction|cooldown reduction]] and [[Spirit Power|spirit power]]. When the imbued ability damages a target, it [[Arctic Blast|freezes]] them, dealing bonus [[Spirit Damage|spirit damage]].
 
* {{ItemIcon|Mystic Conduit}} - Passively provides a significant increase to [[Ability Range|ability range]] and [[Cooldown Reduction|cooldown reduction]] for self and nearby allies. Dealing high damage to an enemy Hero within a short period of time [[Healing Nova|heals you and nearby allies]].
 
* {{ItemIcon|Mystical Piano}} - On use, strikes the target area after a short delay with a large piano, [[Stun|stunning]] and reducing the [[stamina]] of any enemies hit. For a short duration after the stun, enemies are [[Daze|dazed]].
 
* {{ItemIcon|Omnicharge Signet}} - [[Imbue]] an active non-ultimate ability to grant it [[charges]]. Already charge-based abilities gain even more charges.
 
* {{ItemIcon|Prism Blast}} - On use, [[Ethereal Shift|become untargetable and invincible]] for a short duration while [[Bebop#(4) Hyper Beam|damaging lasers]] rotate around you.
 
* {{ItemIcon|Shrink Ray}} - On use, significantly reduces self or target ally hero's model size for a duration while granting significantly increased [[Move Speed|movement speed]].
 
* {{ItemIcon|Unstable Concoction}} - On use, grants massively increased [[Move Speed|movement speed]], [[health]], [[Spirit Power|spirit power]], and [[Weapon Damage|weapon damage]] for a short duration before you explode, instantly [[Death|dying]] but also dealing large area damage based on your [[Health|max health]] and [[Stun|stunning]] enemies.
 
== Game Mode-Specific Differences  ==
Street Brawl-specific balance changes are marked in the ability/item description in Street Brawl with a yellow circle icon.
Street Brawl-specific balance changes are marked in the ability/item description in Street Brawl with a yellow circle icon.


Line 77: Line 117:
There is no item limit. If a player gets more than 12 items, the older items are no longer visible in the UI but still equipped.
There is no item limit. If a player gets more than 12 items, the older items are no longer visible in the UI but still equipped.


== Legendary Items ==
== Item Draft ==
There are '''{{Items count|Street Brawl}}''' Legendary items exclusive to this mode.
 
=== {{ItemType|Weapon|Weapon}} ===
* {{ItemIcon|Haunting Shot}}: Your next bullet deals additional [[Spirit Damage]] based on the enemy's current [[Health]]. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
 
* {{ItemIcon|Infinite Rounds}}: Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their [[Bullet Resistance]]. You have infinite [[Ammo]].
 
* {{ItemIcon|Runed Gauntlets}}: Your next [[Melee]] pierces through parry. Landing a heavy melee reduces your existing [[Cooldown]]s.
 
=== {{ItemType|Armor|Vitality}} ===
* {{ItemIcon|Celestial Blessing}}: On use, applies a [[Dispel Magic|cleansing]] effect to your whole team, replenishing their [[health]] and [[stamina]] while increasing their [[Move Speed|movement speed]].
 
* {{ItemIcon|Cloak of Opportunity}}: Occasionally block the next [[debuff]] that would apply movement lock, stunned, immobilized, chained, or slept to you, instead granting a temporary [[Damage Barrier|barrier]] and [[Move Speed|movement speed]], as well as a temporary [[Unstoppable]] effect.
 
* {{ItemIcon|Electric Slippers}}: While sliding, [[Bullet Evasion|evade]] bullets and gain increased [[Fire Rate|fire rate]] while dealing periodic [[Spirit Damage]] to nearby enemies.
 
* {{ItemIcon|Eternal Gift}}: Every 2 seconds, provides a random '''<u>permanent</u>''' [[Stats|stat buff]] to your hero, while also occasionally dramatically reducing your next [[Respawn|respawn timer]].
 
* {{ItemIcon|Nullification Burst}}: On use, removes any [[Status Effects|positive buffs]] on nearby enemies while blocking them from using any [[stamina]] or [[healing]] for a short duration.
 
* {{ItemIcon|Seraphim Wings}}: Massively reduces your gravity, granting you large amounts of [[Damage Amplification|damage amplification]] and [[Damage Reduction|damage reduction]] while airborne. Also passively grants improved air control and allows for an additional [[Dash|air dash]] or [[Jumping|air jump]] before landing.
 
* {{ItemIcon|Shadow Strike}}: Any [[Stamina|stamina use]] causes you to become temporarily [[Status Effects#Stealth|invisible]]. Dealing damage with a [[Melee Attack|melee attack]] while invisible applies periodic [[Spirit Damage|spirit damage]] while stealing [[Damage Resistance|bullet and spirit resistances]].


=== {{ItemType|Tech|Spirit}} ===
=== Counter Items ===
* {{ItemIcon|Frostbite Charm}} - [[Imbue]] an ability to grant it [[Cooldown Reduction|cooldown reduction]] and [[Spirit Power|spirit power]]. When the imbued ability damages a target, it [[Arctic Blast|freezes]] them, dealing bonus [[Spirit Damage|spirit damage]].
These items are more likely to drop for a player in Street Brawl when playing against their corresponding hero.


* {{ItemIcon|Mystic Conduit}} - Passively provides a significant increase to [[Ability Range|ability range]] and [[Cooldown Reduction|cooldown reduction]] for self and nearby allies. Dealing high damage to an enemy Hero within a short period of time [[Healing Nova|heals you and nearby allies]].
{| class="wikitable"
 
|+ Counter Items
* {{ItemIcon|Mystical Piano}} - On use, strikes the target area after a short delay with a large piano, [[Stun|stunning]] and reducing the [[stamina]] of any enemies hit. For a short duration after the stun, enemies are [[Daze|dazed]].
|-
 
! Hero !! Item
* {{ItemIcon|Omnicharge Signet}} - [[Imbue]] an active non-ultimate ability to grant it [[charges]]. Already charge-based abilities gain even more charges.
|-
 
| {{HeroIcon|McGinnis}} || {{ItemIcon|Healbane}}
* {{ItemIcon|Prism Blast}} - On use, [[Ethereal Shift|become untargetable and invincible]] for a short duration while [[Bebop#(4) Hyper Beam|damaging lasers]] rotate around you.
|-
 
| {{HeroIcon|Seven}} || {{ItemIcon|Knockdown}}
* {{ItemIcon|Shrink Ray}} - On use, significantly reduces self or target ally hero's model size for a duration while granting significantly increased [[Move Speed|movement speed]].
|-
 
| {{HeroIcon|Vindicta}} || {{ItemIcon|Knockdown}}
* {{ItemIcon|Unstable Concoction}} - On use, grants massively increased [[Move Speed|movement speed]], [[health]], [[Spirit Power|spirit power]], and [[Weapon Damage|weapon damage]] for a short duration before you explode, instantly [[Death|dying]] but also dealing large area damage based on your [[Health|max health]] and [[Stun|stunning]] enemies.
|}


== Strategy ==
== Strategy ==

Revision as of 01:04, 26 July 2026

Only those who keep their wits about them will survive.

Seven

Street Brawl is a fast-paced, 4v4, combat-focused game mode in Deadlock, offering a short game format designed for quick sessions. Street Brawl removes the standard soul economy entirely, placing players in a best-of-five series of skirmishes with the ability to obtain a fixed amount of items each round.

Before each round, players will be presented with three sets of three items to choose from. Players can choose to reroll one set of items each round. Players who queued for Street Brawl with the random hero option will be given an additional reroll for the first three rounds. Street Brawl has exclusive legendary items not available in standard matches. Additionally, both normal and legendary items can appear as "enhanced" versions, with improved numerical stats. If a player is presented with an item that normally builds into an item they have already chosen, they will be given another item of a lower tier as a bonus.

Having access to the same number of items reduces the likelihood of one particular player snowballing ahead of others, and players do not need to make decisions about what objectives to focus on. Each round, all abilities start ready to use, except for ultimate abilities, which start on a heavily reduced cooldown.

Street Brawl matches do not affect the player's matchmaking rating in standard mode.[1]

Street Brawl was added in the Old Gods, New Blood update.

Overview

  • Team Size: 4v4
  • Format: Best-of-Five (First team to win 3 rounds wins the match). The team who takes down the Guardian wins the round. Once a team wins 2 rounds, the enemy Guardian is removed and their final objective is to take down a Walker.
  • Round Duration: After 3 minutes a round goes in Overtime, during which troopers have increased health and respawn times are increased.
  • Ability Points: Every player receives 6 ability points to spend in the 1st and 2nd rounds, 5 points in the 3rd and 4th rounds, and 10 points in the 5th round.
  • Boons: Players start with 9 boons in the first round. The number of boons received increases to 16, 23, 31 and finally 35 in the following rounds.
  • Item Rolls: While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing against specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player in one team gets an enhanced or legendary item drop, a player in the enemy team will get an equivalent item drop.

Legendary Items

There are 17 Legendary items exclusive to this mode.

  • Haunting Shot: Your next bullet deals additional Spirit Damage based on the enemy's current Health. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
  • Mystical Piano - On use, strikes the target area after a short delay with a large piano, stunning and reducing the stamina of any enemies hit. For a short duration after the stun, enemies are dazed.
  • Shrink Ray - On use, significantly reduces self or target ally hero's model size for a duration while granting significantly increased movement speed.

Game Mode-Specific Differences

Street Brawl-specific balance changes are marked in the ability/item description in Street Brawl with a yellow circle icon.

Heroes

Items

NPCs

Denizens do not spawn in Street Brawl.

Troopers spawn faster and have starting Spirit Resist and increased Spirit Resist during overtime, and deal more damage to structures.

Structures have faster and increased resist decay over time.

Guardians have Backdoor Protection.

Other differences

Players cannot pause in Street Brawl.

Healing in base is twice as fast as standard play.

There is no item limit. If a player gets more than 12 items, the older items are no longer visible in the UI but still equipped.

Item Draft

Counter Items

These items are more likely to drop for a player in Street Brawl when playing against their corresponding hero.

Counter Items
Hero Item
McGinnis Healbane
Seven Knockdown
Vindicta Knockdown

Strategy

Since Troopers don't drop Souls in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.

Update history

View the full update history: Street Brawl/Update history

Update Changes

June 30, 2026

  • No longer locks you out of getting off the zipline in the first few seconds
  • Increased item randomness a bit
  • Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

June 11, 2026

  • All ability and item range/radius values are reduced by 10%

May 22, 2026

Trivia

  • If a player doesn't pick any item in the starting phase, the item select screen stays open during the match until an item is selected.
  • Enhanced items can be acquired for testing with the command citadel_item_purchases_force_enhanced true with cheats enabled.
  • Voice lines from the Patron's announcers imply that, unlike the Ritual, Street Brawl matches are played out multiple times.[2]
  • Legendary items are labeled "Tier 5" and worth Souls9,999.

References

  1. 2026-01-22 - @messonizz and Yoshi; Deadlock Discord - @messonizz: "Does Street Brawl effect your rank?" Yoshi: "No it doesn't"
  2. The Hidden King's in-game voice line (Street Brawl loss) - "The Archmother won today, but we still have another chance to stop her!"