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| | key = hero_doorman | | | key = hero_doorman |
| | release_date = August 22, 2025 | | | release_date = August 22, 2025 |
| | no_spirit_resist = true | | | pronouns = He/Him |
| | no_bullet_resist = true | | }}{{Quotation|2=Hurting them is fine, but ''vexing'' them is even better.|4=Doorman_upgrade_power1_04.mp3}} |
| }} | | '''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his '''[[The Doorman#Call Bell|Call Bell]]''' leaves nearby enemies disoriented, and his high-speed '''[[The Doorman#Luggage Cart|Luggage Cart]]''' knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his '''[[The Doorman#Doorway|Doorway]]''' whenever the need arises. And only the most special of enemies get to experience the '''[[The Doorman#Hotel Guest|trip of a lifetime to The Baroness Hotel]]'''. |
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| | A self-described "Fledgling God" and a cosmic being of some repute, the Doorman planned to experience this plane for only a few weeks. After growing bored of wanton murder and torment, he since decided to remain as a simple doorman within the New York service industry to continue observing humanity's curious behavior. |
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| | The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). |
| | |
| | == Weapon == |
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| '''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.
| | {{WeaponCard|key=hero_doorman}} |
| | Service With A Smile can pierce through enemies. It deals 50% less damage after the first target. |
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| A self-described "Fledgling God" and possibly a cosmic being of some repute, '''the Doorman''' planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans.
| | Doorman can gain stacks from {{ItemIcon|Split Shot}} by hitting multiple players with the same projectile, and it also makes pierced projectiles deal 100% damage to all targets. |
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| The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the second winner of the [[Update:August 18, 2025|Six Heroes]] update contest.
| | Note: Doorman's in-game weapon stats incorrectly list 1.47 bullets per second and 43 DPS. This is a bug. |
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| == Abilities == | | == Abilities == |
| <tabber>
| | |
| |-|(1) Call Bell= | | {{AbilitySection |
| {{Ability card v2 | | | hero_name = The Doorman |
| | hero_name=The Doorman | | | ability_num = 1 |
| | ability_num=1 | | | notes = |
| | * A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first. |
| | * Bells can be detonated by [[melee attack]]s. |
| | | tips = |
| | * T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}. |
| | | interactions = |
| | {{AbilityInteraction | interaction = ability range | state = partial | text = |
| | * Increases bell's radius. |
| | * Does '''not''' increase bell's travel distance. |
| | }} |
| | {{AbilityInteraction | interaction = debuff resist | text = |
| | * Reduces duration of both [[Move Slow]] and accuracy debuffs applied when a bell explodes. |
| | * Does '''not''' affect an unexploded Bell's slow. |
| | }} |
| | {{AbilityInteraction | interaction = dispel | text = |
| | * Cleanses both [[Move Slow]] and debuff accuracy. |
| | * Using [[Dispel Magic]] while being inside an unexploded bell's aura will not remove slow but will heal and give other bonuses. |
| | }} |
| | {{AbilityInteraction | interaction = unstoppable | state = partial | text = |
| | * Dispels and protects against [[Move Slow]]. |
| | * Does not dispel or protect against the accuracy debuff. |
| | }} |
| }} | | }} |
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| |-|(2) Doorway=
| | {{AbilitySection |
| {{Ability card v2 | | | hero_name = The Doorman |
| | hero_name=The Doorman | | | ability_num = 2 |
| | ability_num=2 | | | notes = |
| |notes= | | * A door can only be placed on vertical surfaces; a door cannot be placed on ceilings, floors or any slopes. |
| * The doors' duration is indicated by a progress bar above them. | | * A door cannot be placed if any unit is too close to a wall where the placement is about to be. Note that casting {{AbilityIcon|Hotel Guest}} removes the player collision and may be used to overcome this restriction. |
| * If the player enters a door while carrying the [[Soul Urn]], the urn is dropped at the entrance door. However, the urn can be dropped on the exit side by pushing the player with a cart. | | * Placing a Door breaks any [[Golden Statues]] and [[Boxes]] that were close to the doorway. |
| | * Unpaired door do not have collisions. For example if a door stretches over its placement it's possible to shoot through it. |
| | * The doors' duration is indicated by a progress bar above them, and a counter above the ability button. |
| | * Doors cannot be closed for {{DataProp|Doorway|DoorwayCloseCooldown}}s after the second door is placed. |
| | * If any player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the ''entrance'' door. If a player enters a door dragged by {{AbilityIcon|Luggage Cart}}, the urn is dropped at the ''exit'' door. |
| | | tips = |
| | * T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright. |
| | ** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute. |
| | ** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room. |
| | | interactions = |
| | {{AbilityInteraction | interaction = cooldown | state = partial | text = |
| | The {{DataProp|Doorway|DoorwayCloseCooldown}}s cooldown on closing doors is '''not''' affected by any cooldown reduction. |
| | }} |
| | {{AbilityInteraction | interaction = slowing hex | state = disabled | text = |
| | Doorway does '''not''' get disabled by [[Slowing Hex]] and other effects that disable movement-based abilities. |
| | }} |
| }} | | }} |
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| |-|(3) Luggage Cart= | | {{AbilitySection |
| {{Ability card v2 | | | hero_name = The Doorman |
| | hero_name=The Doorman | | | ability_num = 3 |
| | ability_num=3 | | | notes = |
| | * Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. |
| | * [[Walker]]s and [[Base Turret]]s will wait until the cart expires to consider the pushed enemy as a target. |
| | * The Doorman can use {{AbilityIcon|Doorway}} to push himself with an ally cart (see [[The_Doorman/Movement#Self_Cart|Self Cart]]). |
| | | tips = |
| | * Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. |
| | | interactions = |
| | {{AbilityInteraction | interaction = ability duration | state = partial | text = |
| | * Increases T3 Stun duration. |
| | * Does '''not''' increase the cart's lifetime. |
| | }} |
| | {{AbilityInteraction | interaction = ability range | text = |
| | Increases cart's travel distance. Does not affect speed, meaning it also increases cart's lifetime. |
| | }} |
| | {{AbilityInteraction | interaction = debuff resist | state = partial | text = |
| | * Reduces duration of T3 stun. |
| | * Does '''not''' affect the card drag itself. |
| | }} |
| | {{AbilityInteraction | interaction = dispel | text = |
| | Any dispel immediately "drops" the target off the cart. |
| | }} |
| | {{AbilityInteraction | interaction = unstoppable | text = |
| | Becoming unstoppable immediately "drops" the target off the cart and protects from future applications of the ability. |
| | }} |
| }} | | }} |
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| |-|(4) Hotel Guest=
| | {{AbilitySection |
| {{Ability card v2 | | | hero_name = The Doorman |
| | hero_name=The Doorman | | | ability_num = 4 |
| | ability_num=4 | | | notes = |
| |notes= | | * Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. |
| * If the player falls off the platforms, they are sent back to the beginning of the map. | | * The target player is considered "off the map" while on the Baroness, meaning they do not share ally presence-based effects, and do not contest the [[Unstable Rift]]. |
| * The player can dodge the damage from Hotel Guest by using abilities and items to become [[Status Effects#Invincibility|invincible]] when the timer runs out. | | * The ability has a {{DataProp|Hotel Guest|AbilityChannelTime}}s channel time before the target is sent to the Baroness. During this time: |
| * The player cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel}} or {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. | | ** The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. The same is true if the target successfully uses {{ItemIcon|Counterspell}} or cleanses the ability with {{ItemIcon|Indomitable}}. The T3 Unstoppable buff is only given after a successful channel. |
| | ** The target is frozen in place and cannot act, but is still vulnerable to other damage and effects. If the target dies within the channel time, the ult will not go on cooldown. |
| | ** The target's channels are '''not''' cancelled during this time, and any started casts can still finish (e.g. {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}}). When Hotel Guest's channel finishes, the target gets interrupted and sent to the Baroness. |
| | *** If the target is {{HeroIcon|Ivy}} during {{AbilityIcon|Air Drop}} she will drop the bomb/ally immediately at the start of the channel. |
| | * When returning from the Baroness, players receive a fading [[Time Slow]] for 1s. |
| | * A target cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} or {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. {{HeroIcon|Sinclair}} also cannot cast {{AbilityIcon|Spectral Assistant}} while inside the Baroness. |
| | | tips = |
| | * Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades. |
| | * The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim. |
| | | interactions = |
| | {{AbilityInteraction | interaction = ability duration | state = partial | text = |
| | * Increases T2 Stun duration. |
| | * Does '''not''' affect the duration of target's stay in the hotel. |
| | }} |
| | {{AbilityInteraction | interaction = cooldown | state = partial | text = |
| | T3 shortened cooldown is '''not''' affected by percentage-based Cooldown Reduction items (e.g. {{ItemIcon|Compress Cooldown}}) but it is affected by {{ItemIcon|Witchmail}} and {{ItemIcon|Refresher}}. |
| | }} |
| | {{AbilityInteraction | interaction = debuff resist | state = partial | text = |
| | * Reduces duration of a post-checkout Time Slow as well as T2 stun. |
| | * Does '''not''' affect the time in the Baroness. |
| | }} |
| | {{AbilityInteraction | interaction = indomitable | text = |
| | * Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown. |
| | * In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point. |
| | }} |
| | {{AbilityInteraction | interaction = unstoppable | text = |
| | * Being Unstoppable prevents the Doorman from casting Hotel Guest on the player. |
| | * Becoming Unstoppable while inside the Baronness can help prevent post-checkout Time Slow and T2 stun. |
| | }} |
| }} | | }} |
| </tabber>
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| == Weapon == | | == Street Brawl == |
| {{WeaponCard|key=hero_doorman}} | | === Ability Changes === |
| | <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> |
| | Apart from [[Street Brawl#Heroes|global changes]], The Doorman does '''not''' have any special modifications for his abilities in Street Brawl. |
| | === Item Draft === |
| | {{HeroStreetBrawlItems|The Doorman}} |
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| | == Backstory == |
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| == Background ==
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| {{Fates_Tale|doorman}} | | {{Fates_Tale|doorman}} |
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| === Lore ===
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| The Doorman is referred to as a fledgling god (by himself),<ref>{{VoiceLineCite|name=The Doorman|file=Doorman power4 on doorman.mp3|context=(ult on himself)|transcription=Reality twists and bends around you. How can this be? Has the Baroness turned on its loyal servant, or has a fledgling god lost his mind in the face of the patrons?}}</ref> a Patron (by himself)<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): ''"Don't you fools get it? I am the Patron you should worry about angering!"''</ref> and a cosmic being.<ref>{{VoiceLineCite|name=Mina|file=Vampirebat kill doorman 04.mp3|transcription=Of course they left it to me to kill the cosmic being.}}</ref> He often refers to the other heroes as "mortals".<ref>{{PageRef|name=The Doorman}}''<nowiki/>'s'' in-game [[The Doorman/Quotes#Pre-Game|voice line]] (Pre-Game Ping): ''"I am excited to help you mortals enrich your meaningless lives!"''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): ''"Mortals, your pointless lives are about to come to an end!"''</ref>
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| The Doorman's motivation in the ritual is to see the [[Patron|Patrons]], since he hasn't seen them in a long time.<ref name=":0" /><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Post-Game|voice line]] (post-game ping): ''"Meddling in the Patrons' affairs is always satisfying."''</ref> He doesn't seem to have a wish planned as he intends to return to the [[Baroness Hotel|Baroness]] after the ritual,<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Pre-Game|voice line]] (pre-game ping): ''"The sooner we complete the ritual, the sooner I can return to my duties at the Baroness."''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Post-Game|voice line]] (post-game ping): ''"I must return to the Baroness."''</ref> although the Patrons goad him to wish back his old power.<ref>{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman start): ''"You've shed your trappings to walk amongst humanity, but now you reclaim your rightful place!"''</ref>
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| "The Doorman" is not the Doorman's real name, but one he uses to "keep himself grounded" to remind himself that he's here to serve, not to rule.<ref>[[The Doorman/Quotes#Conversations|The Doorman & Paige Conversation 3]] - {{PageRef|name=Paige}}: ''"Well that’s not your name." -'' {{PageRef|name=The Doorman}}: ''"It’s not, but for my purposes in New York it helps me stay grounded, that I am here to serve and not to rule."''</ref> There are lines which imply that, a long time ago, Doorman used to slaughter humans, expressing glee at the chance to kill again and be feared during the ritual.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): ''"I haven't slaughtered man like this for years, what a treat!"''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Killstreak|voice line]] (Medium Killstreak): ''"I forgot how wonderful it can feel to be feared."''</ref>
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| The Doorman likes working at the [[Baroness Hotel|Baroness]] since he gets to observe humanity.<ref>[[The Doorman/Quotes#Conversations|The Doorman & Victor Conversation 3]] - {{PageRef|name=Victor}}: ''"Catering to rich people is rewarding?"'' - {{PageRef|name=The Doorman}}: ''"Observing humanity is."''</ref>
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| The Doorman claims to be able to see the future.<ref>{{VoiceLineCite|name=The Doorman|file=Doorman power4 on tengu.mp3|transcription=Ivy, you're a good person, and I have no desire to torment you here. Just know this: In five years one of the Arroyos is going to die, and there is nothing you can do to stop it.}}</ref>
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| == Character Interactions ==
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| * The Doorman is extremely knowledgeable about every other hero in the game, tormenting them while they're trapped in the Baroness.<ref>{{PageRef|name=The Doorman}}'s [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|Hotel Guest Taunts]]</ref> He doesn't seem to know what {{PageRef|name=Warden}} wants,<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): ''"What do you want, Warden?"''</ref> which could mean he's telepathic like the {{PageRef|name=Patron}}s as opposed to being omniscient, since they can't read {{PageRef|name=Warden}}'s desires either.<ref>{{PageRef|name=Amber Hand}}'s in-game [[Warden/Quotes#Patrons|voice line]] (Warden Start): ''"Warden, how long do you think you can hide your heart from me?"''</ref>
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| * The Doorman calls the Patrons "old friends" and refers to them as [[Sapphire Flame|City Mother]] and [[Amber Hand|Amber King]].<ref>{{VoiceLineCite|name=The Doorman|file=Doorman happy 08.mp3|transcription=It was so nice getting a chance to summon old friends.}}</ref><ref name=":0">{{VoiceLineCite|name=The Doorman|file=Doorman ping pre game 03.mp3|transcription=How exciting to see City Mother and the Amber King once more!}}</ref>
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| * The Doorman respects {{PageRef|name=Infernus}} since they both work in the service industry and is apologetic when killing him.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): ''"I hate fighting a fellow member of the service industry."''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): ''"It wasn't personal, Infernus, I hope you understand that."''</ref>
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| * The Doorman thinks {{PageRef|name=Wraith}} is a "delight" and is grateful towards her since she's a generous tipper.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Wraith): ''"Wraith, I just want you to know that I still think you're a delight!"''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Wraith): ''"She was such a generous tipper, too!"''</ref>
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| * The Doorman thinks {{PageRef|name=Lady Geist}} is rude and doesn't expect any tips from her.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Lady Geist): ''"She always was rude."''</ref><ref>[[The Doorman/Quotes#Conversations|The Doorman & Lady Geist Conversation 2]] - {{PageRef|name=Lady Geist}}: ''"I hope you don’t expect a tip for helping me."'' - {{PageRef|name=The Doorman}}: ''"I wouldn’t dream of expecting anything from you, Lady Geist."''</ref>
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| * The Doorman is actively keeping {{PageRef|name=Paradox}} out of the Baroness.<ref>{{PageRef|name=Paradox}}'s in-game [[Paradox/Quotes#Enemies|voice line]] (killed Doorman): ''"You can't keep me out of The Baroness forever, Doorman!"''</ref>
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| * Both {{PageRef|name=Patron}}s are familiar with the Doorman and express surprise at seeing him fighting on their behalf.<ref>{{VoiceLineCite|name=Amber Hand|file=Patron male ally doorman start 01.mp3|transcription=Oh, I haven't seen you in ages. This should be interesting.}}</ref><ref>{{VoiceLineCite|name=Amber Hand|file=Patron male ally doorman start 02.mp3|transcription=My, my. Well, isn't this a pleasant surprise?}}</ref> They respect The Doorman and view his murderous side as "who he was meant to be".<ref>{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman Start) ''"You honour the Amber Hand/Sapphire Flame by standing with us today."''</ref><ref>{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman Killstreak): ''"This is who you are meant to be, Doorman!"''</ref>
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| * {{PageRef|name=Mina}} and {{PageRef|name=Lady Geist}} don't like talking to The Doorman since they view him as just "the help".<ref>[[The Doorman/Quotes#Conversations|The Doorman & Mina Conversation 1]] - {{PageRef|name=Mina}}: ''"I try not to talk to the help."''</ref><ref>[[The Doorman/Quotes#Conversations|Lady Geist & The Doorman Conversation 3]] - {{PageRef|name=Lady Geist}}: ''"I’d rather you be silent."''</ref>
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
| | |
| | == 3D model == |
| | {{3D_Model|The Doorman}} |
| | ===Weapon=== |
| | {{3D Model|The Doorman Weapon|size=240px}} |
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| == Gallery == | | == Gallery == |
| <gallery> | | <gallery> |
| File:Doorman card.png|The Doorman portrait | | File:Doorman card.png|The Doorman portrait |
| | File:Doorman Gloat.png|Gloat portrait for The Doorman |
| | File:Doorman Critical.png|Critical health portrait for The Doorman |
| File:The Doorman.png|The Doorman icon | | File:The Doorman.png|The Doorman icon |
| File:The Doorman Render.png|The Doorman in-game render | | File:The Doorman Render.png|The Doorman's in-game render |
| | File:Doorman select background.png|The Doorman's select background |
| File:Doorman TitlePage.png|The Doorman poster | | File:Doorman TitlePage.png|The Doorman poster |
| File:Doorman Reference Sheet.png|The Doorman reference sheet | | File:Doorman Reference Sheet.png|The Doorman reference sheet |
| File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | | File:Baroness Reference Sheet.png|Baroness Hotel reference sheet |
| File:Doorman name.png|The Doorman name typography
| | File:The Doorman Weapon.png|The Doorman weapon - ''Service With A Smile'' |
| File:The Doorman Weapon.png|The Doorman weapon - Service With A Smile | |
| File:Doorman doors.png|Doors at 50% duration | | File:Doorman doors.png|Doors at 50% duration |
| File:Baroness Hotel Guest Interior.png|Baroness Hotel map | | File:Baroness Hotel Guest Interior.png|Baroness Hotel map |
| | </gallery> |
| | |
| | === Typography === |
| | <gallery> |
| | File:Doorman name.svg|The Doorman name typography |
| | File:The Doorman name pt-br.svg|The Doorman Brazilian Portuguese typography |
| | File:Doorman french.svg|The Doorman French typography |
| | File:Doorman italian.svg|The Doorman Italian typography |
| | File:Doorman polish.svg|The Doorman Polish typography |
| | File:Doorman schinese.svg|The Doorman Simplified Chinese typography |
| | File:Doorman russian.svg|The Doorman typography for Russian and Ukrainian |
| | File:Doorman spanish.svg|The Doorman typography for Spanish and Spanish-Latin America |
| | File:Doorman turkish.svg|The Doorman Turkish typography |
| | </gallery> |
| | |
| | === Removed/Unused content === |
| | <gallery> |
| File:Doorman hud psd.png|Unfinished Doorman model art | | File:Doorman hud psd.png|Unfinished Doorman model art |
| File:Doorman Killstreak.png|Killstreak portrait for The Doorman.
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| File:Doorman Critical.png|Critical health portrait for The Doorman.
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| </gallery> | | </gallery> |
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| == Trivia == | | == Trivia == |
| * A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon in the ''Deadlock'' forums. Like the Doorman, Frynd is a tall, gaunt, ancient mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain. | | [[File:Kaori doorman.png|thumb|Kaori's comments on Doorman's voice actor]] |
| | * A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon on the ''Deadlock'' forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain. |
| | * The Doorman has longer taunt voice lines that play for an enemy if they are killed inside the Baroness. |
| * Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room. | | * Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room. |
| | * According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door. |
| * The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | | * The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. |
| * The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game [[wikipedia:Portal_(video_game)|''Portal'']]. | | * The Doorman contains several references to another one of Valve's games, [[wikipedia:Portal_(video_game)|''Portal'']], a first person puzzle game in which the player has access to a device that can open connected pairs of blue and orange portals on surfaces. |
| * According to developer [[Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | | ** His Doorway ability functions almost identically to the aforementioned portals, and shares the same blue and orange color scheme. Additionally, the sound effects for placing the doors are very similar to corresponding sound effects from the ''Portal'' series. |
| | ***The same blue and orange color scheme can also be seen on the small doors in his reload animation and the different colors for his Luggage Cart. |
| | **The Doorman often strikes an exaggerated, highly angular running pose that bears a strong resemblance to the "running stick figure" iconography seen commonly throughout the ''Portal'' series, such as on the [https://theportalwiki.com/wiki/Category:Chamber_info_icons test chamber infographics] or the [https://theportalwiki.com/wiki/File:Portal2.png Portal 2 logo]. This pose can be seen in his [[:File:The Doorman Render.png|character render]], his dash animation, and when placing one of his Doorways. |
| | *The Doorman's model/animations were likely developed using {{HeroIcon|Mirage}} as a base due to both characters having a similar build and one-handed weapon stance. This is more easily seen in [https://youtu.be/IjMCKfP7qow?t=2699 older footage] from shortly after his release, where he directly used Mirage's heavy melee and parry animations. |
| | * According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> |
| * "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | | * "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. |
| {{Clear}} | | * The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.<ref>[[Update:August 29, 2025]]</ref> |
| | * The Doorman is called '''Alphonse''' in the French localization, notably using a proper name instead of a job title. |
| | * In the game ''[[wikipedia:Slay_the_Spire_II|Slay the Spire 2]]'', the boss [https://slaythespire.wiki.gg/wiki/Slay_the_Spire_2:Doormaker Doormaker] was inspired by the Doorman.<ref>2026-06-19 - Slay the Spire 2: "[https://store.steampowered.com/news/app/2868840/view/667242081733838607?l=english The Neowsletter - June 2026]" on Steam - Casey: ''"Doormaker isn't a Worm reference, I was playing too much Deadlock."''</ref> |
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| == References == | | == References == |
| <references />{{Hero Navbox}} | | <references /> |
| [[Category:Heroes]]
| | == Navigation == |
| [[Category:Doorman]]
| | {{Hero Navbox}} |
| | {{DEFAULTSORT:Doorman, The}} |