* T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}.
* T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}.
| interactions =
{{AbilityInteraction
| title = Debuff Resist
| type = negative
| iconfile = Debuff Reducer.png
| link = Debuff Resist
| text =
* Reduces duration of both [[Move Slow]] and accuracy debuffs applied when a bell explodes.
* Does '''not''' affect an unexploded Bell's slow.
}}
{{AbilityInteraction
| title = Dispel
| type = negative
| iconfile = Dispel Magic.png
| link = Dispel Magic
| text =
* Cleanses both [[Move Slow]] and debuff accuracy.
* Using [[Dispel Magic]] while being inside an unexploded bell's aura will not remove slow but will heal and give other bonuses.
}}
{{AbilityInteraction
| title = Unstoppable
| type = negative
| state = partial
| iconfile = Unstoppable.png
| link = Unstoppable
| text =
* Dispels and protects against [[Move Slow]].
* Does not dispel or protect against the accuracy debuff.
}}
}}
}}
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| notes =
| notes =
* The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
* The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
* Doors cannot be closed for {{#invoke:Abilities|get_ability_prop|Doorway|DoorwayCloseCooldown}}s after the second door is placed. This is not affected by [[Ability Cooldown|Cooldown Reduction]] items.
* Doors cannot be closed for {{DataProp|Doorway|DoorwayCloseCooldown}}s after the second door is placed. This is not affected by [[Ability Cooldown|Cooldown Reduction]] items.
* If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door.
* If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door.
| tips =
| tips =
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** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute.
** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute.
** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
| interactions =
{{AbilityInteraction
| title = Slowing Hex
| type = info
| state = disabled
| iconfile = Slowing Hex.png
| link = Slowing Hex
| text =
* Doorway does '''not''' get disabled by [[Slowing Hex]] and other effects that disable movement-based abilities.
}}
}}
}}
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| tips =
| tips =
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}.
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}.
| interactions =
{{AbilityInteraction
| title = Debuff Resist
| type = negative
| state = partial
| iconfile = Debuff Reducer.png
| link = Debuff Resist
| text =
* Reduces duration of T3 stun.
* Does '''not''' affect the card drag itself.
}}
{{AbilityInteraction
| title = Dispel
| type = negative
| iconfile = Dispel Magic.png
| link = Dispel Magic
| text =
* Any dispel immediately "drops" the target off the cart.
}}
{{AbilityInteraction
| title = Unstoppable
| type = negative
| iconfile = Unstoppable.png
| link = Unstoppable
| text =
* Becoming unstoppable immediately "drops" the target off the cart and protects from future applications of the ability.
}}
}}
}}
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* Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
* Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
* The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim.
* The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim.
| interactions =
{{AbilityInteraction
| title = Debuff Resist
| type = negative
| state = partial
| iconfile = Debuff Reducer.png
| link = Debuff Resist
| text =
* Reduces duration of a post-checkout Time Slow as well as T2 stun.
* Does '''not''' affect the time in the Baroness.
}}
{{AbilityInteraction
| title = Indomitable
| type = negative
| iconfile = Indomitable.png
| link = Indomitable
| text =
* Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown.
* In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point.
}}
{{AbilityInteraction
| title = Unstoppable
| type = negative
| iconfile = Unstoppable.png
| link = Unstoppable
| text =
* Being Unstoppable prevents the Doorman from casting Hotel Guest on the player.
* Becoming Unstoppable while inside the Baronness can help prevent post-checkout Time Slow and T2 stun.
Hurting them is fine, but vexing them is even better.
The Doorman is a Hero in Deadlock. He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.
A self-described "Fledgling God" and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans.
The Doorman was released on August 22, 2025 as the third hero of the Six New Heroes update (second winner of hero vote).
Service With A Smile can pierce through enemies. It deals 50% less damage after the first target.
Doorman can gain stacks from Split Shot by hitting multiple players with the same projectile, and it also makes pierced projectiles deal 100% damage to all targets.
Note: Doorman's in-game weapon stats incorrectly list 1.47 bullets per second and 43 DPS. This is a bug.
Abilities
Call Bell
Call Bell
5.5m
4s
1
7s
18s
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
A thrown bell travels 45m forward or until it hits an obstacle, whichever happens first. The travel range is not affected by ability range increases like Greater Expansion.
T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of Hotel Guest.
AbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specified
Notes
A thrown bell travels 45m forward or until it hits an obstacle, whichever happens first. The travel range is not affected by ability range increases like Greater Expansion.
T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of Hotel Guest.
Interactions
AbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specified
Doorway
Doorway
50m
15s
0
45s
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.
The two doors must be placed within the doorway distance of each other.
x0
65m
Doorway Distance
On Portal
x0
0
Barrier
On Portal
0s
Barrier Duration
1
20s Duration
2
Grants a Barrier first time traveling through doors
5
+30m Cast Range. +40m Doorway Distance and scales with Spirit Power.
The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
Doors cannot be closed for 8s after the second door is placed. This is not affected by Cooldown Reduction items.
If the player enters a door while carrying the Soul Urn, the urn is dropped at the entrance door.
T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.
Some Ability Range investment allows placing portal between the spawn room and walkers, making this maneuver easier to execute.
With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
AbilityInteraction: no interaction specified
Notes
The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
Doors cannot be closed for 8s after the second door is placed. This is not affected by Cooldown Reduction items.
If the player enters a door while carrying the Soul Urn, the urn is dropped at the entrance door.
Tips
T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.
Some Ability Range investment allows placing portal between the spawn room and walkers, making this maneuver easier to execute.
With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
Interactions
AbilityInteraction: no interaction specified
Luggage Cart
Luggage Cart
20m
6s
0
30s
Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path.
Can be alt cast with Alternate cast to target friendly heroes instead.
x0.75
60
Cart Damage
If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.
Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged.
Luggage Cart can push enemies (and allies) through open Doorway.
AbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specified
Notes
Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged.
Tips
Luggage Cart can push enemies (and allies) through open Doorway.
Interactions
AbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specified
Hotel Guest
Hotel Guest
1s
7m
6.5s
0
140s
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay
x1
75
Damage
Failure to Check-Out
x1.5
125
Damage
While a Guest
6.5s
Duration
While a Guest
{{{value}}}%
Slow
1
1 Stamina Drain and -20 Cooldown
2
+150 Damage +1.5s Stun on Failure to Check Out
5
Unstoppable while the Baroness is occupied. 15s Cooldown on Failure to Check Out.
When returning from the Baroness, players receive a fading Time Slow for 1s.
If the player falls off the platforms, they are sent back to the beginning of the map.
Players can avoid the damage by becoming invincible, such as with Ethereal Shift or Dynamo's Quantum Entanglement, or by blocking the damage with Counterspell. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.
Target is frozen in place and cannot act during channel time. The target's channels are cancelled upon entering the Baroness (except Ivy's Air Drop which is ended immediately, but will drop the bomb/ally if she holds one). Channeling abilities with cast delays can still activate if the delay started before Hotel Guest's channel and end before entering, such as Yamato's Power Slash.
Applying movement slow to a target before casting Hotel Guest (e.g. Call Bell, Cold Front) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
The "turning keys" animation on target's body is a good indicator to time throwing a Call Bell or launching Luggage Cart into returning victim.
AbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specified
Notes
When returning from the Baroness, players receive a fading Time Slow for 1s.
If the player falls off the platforms, they are sent back to the beginning of the map.
Players can avoid the damage by becoming invincible, such as with Ethereal Shift or Dynamo's Quantum Entanglement, or by blocking the damage with Counterspell. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.
Target is frozen in place and cannot act during channel time. The target's channels are cancelled upon entering the Baroness (except Ivy's Air Drop which is ended immediately, but will drop the bomb/ally if she holds one). Channeling abilities with cast delays can still activate if the delay started before Hotel Guest's channel and end before entering, such as Yamato's Power Slash.
Tips
Applying movement slow to a target before casting Hotel Guest (e.g. Call Bell, Cold Front) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
The "turning keys" animation on target's body is a good indicator to time throwing a Call Bell or launching Luggage Cart into returning victim.
Interactions
AbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specifiedAbilityInteraction: no interaction specified
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.
While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.
The Doorman typography for Spanish and Spanish-Latin America
The Doorman Turkish typography
The Doorman weapon - Service With A Smile
Doors at 50% duration
Baroness Hotel map
Unfinished Doorman model art
Trivia
Kaori's comments on Doorman's voice actor
A possible inspiration for the Doorman is the hero concept Frynd Leeman by player Onennon on the Deadlock forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.
The Doorman has longer taunt voice lines that play for an enemy if they are killed inside the Baroness.
Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room.
According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door.
The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game Portal.