Hurting them is fine, but vexing them is even better.
The Doorman is a Hero in Deadlock. He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.
A self-described "Fledgling God" and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans.
The Doorman was released on August 22, 2025 as the third hero of the Six New Heroes update (second winner of hero vote).
Service With A Smile can pierce through enemies. It deals 50% less damage after the first target.
Doorman can gain stacks from Split Shot by hitting multiple players with the same projectile, and it also makes pierced projectiles deal 100% damage to all targets.
Note: Doorman's in-game weapon stats incorrectly list 1.47 bullets per second and 43 DPS. This is a bug.
Abilities
Call Bell
Call Bell
5.5m
4s
1
7s
18s
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Can be shot to detonate early.
On Impact
x0.7
40
Impact Damage
Explosion
x1.2
55
Explosion Damage
Explosion
-40%
Weapon Accuracy
Explosion
-35%
Move Speed
3sBell Lifetime
4sDuration
1
+1 Charge
2
+30 Impact Damage +40 Explosion Damage
5
+4.5m Radius +26s Bell Lifetime Improved Scaling
Interacts with Debuff Resist. Click to reveal more info.Interacts with Dispel. Click to reveal more info.Interacts partially with Unstoppable. Click to reveal more info.Interacts partially with Ability Range. Click to reveal more info.
A thrown bell travels 45m forward or until it hits an obstacle, whichever happens first.
Does not dispel or protect against the accuracy debuff.
Doorway
Doorway
50m
15s
0
45s
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.
The two doors must be placed within the doorway distance of each other.
x0
65m
Doorway Distance
On Portal
x0
0
Barrier
On Portal
0s
Barrier Duration
1
20s Duration
2
Grants a Barrier first time traveling through doors
5
+30m Cast Range. +40m Doorway Distance and scales with Spirit Power.
Does not interact with Slowing Hex. Click to reveal more info.Interacts partially with Ability Cooldown Reduction. Click to reveal more info.
A door can only be placed on vertical surfaces; a door cannot be placed on ceilings, floors or any slopes.
A door cannot be placed if any unit is too close to a wall where the placement is about to be. Note that casting Hotel Guest removes the player collision and may be used to overcome this restriction.
Placing a Door breaks any Golden Statues and Boxes that were close to the doorway.
Unpaired door do not have collisions. For example if a door stretches over its placement it's possible to shoot through it.
The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
Doors cannot be closed for 8s after the second door is placed.
If any player enters a door while carrying the Soul Urn, the urn is dropped at the entrance door. If a player enters a door dragged by Luggage Cart, the urn is dropped at the exit door.
T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.
Some Ability Range investment allows placing portal between the spawn room and walkers, making this maneuver easier to execute.
With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
Doorway does not get disabled by Slowing Hex and other effects that disable movement-based abilities.
Notes
A door can only be placed on vertical surfaces; a door cannot be placed on ceilings, floors or any slopes.
A door cannot be placed if any unit is too close to a wall where the placement is about to be. Note that casting Hotel Guest removes the player collision and may be used to overcome this restriction.
Placing a Door breaks any Golden Statues and Boxes that were close to the doorway.
Unpaired door do not have collisions. For example if a door stretches over its placement it's possible to shoot through it.
The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
Doors cannot be closed for 8s after the second door is placed.
If any player enters a door while carrying the Soul Urn, the urn is dropped at the entrance door. If a player enters a door dragged by Luggage Cart, the urn is dropped at the exit door.
Tips
T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.
Some Ability Range investment allows placing portal between the spawn room and walkers, making this maneuver easier to execute.
With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
Interacts partially with Debuff Resist. Click to reveal more info.Triggers Reactive BarrierInteracts with Dispel. Click to reveal more info.Disable prevented by IndomitableInteracts with Unstoppable. Click to reveal more info.Interacts partially with Ability Duration. Click to reveal more info.Interacts with Ability Range. Click to reveal more info.
Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged.
The Doorman normally cannot push himself with Cart alt-cast, but there is a technique involving Doorway, see Self Cart.
Luggage Cart can push enemies (and allies) through open Doorway.
Becoming unstoppable immediately "drops" the target off the cart and protects from future applications of the ability.
Hotel Guest
Hotel Guest
1s
7m
6.5s
0
140s
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay
x1
75
Damage
Failure to Check-Out
x1.5
125
Damage
While a Guest
6.5s
Duration
While a Guest
{{{value}}}%
Slow
1
1 Stamina Drain and -20 Cooldown
2
+150 Damage +1.5s Stun on Failure to Check Out
5
Unstoppable while the Baroness is occupied. 15s Cooldown on Failure to Check Out.
Interacts partially with Debuff Resist. Click to reveal more info.Triggers Reactive BarrierInteracts with Indomitable. Click to reveal more info.Interacts with Unstoppable. Click to reveal more info.Interacts partially with Ability Duration. Click to reveal more info.Interacts partially with Ability Cooldown Reduction. Click to reveal more info.
Players can avoid the damage by becoming invincible, such as with Ethereal Shift or Dynamo's Quantum Entanglement, or by blocking the damage with Counterspell. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.
The ability has a 1s channel time before the target is sent to the Baroness. During this time:
The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. T3 Unstoppable buff is only given after a successful channel.
The target is frozen in place and cannot act. Target's channels are not cancelled during this time, and any started casts can still finish (e.g. Yamato's Power Slash). When the channel finishes, the target gets interrupted and sent to the Baroness.
If the target is Ivy during Air Drop she will drop the bomb/ally immediately at the start of the channel.
When returning from the Baroness, players receive a fading Time Slow for 1s.
Applying movement slow to a target before casting Hotel Guest (e.g. Call Bell, Cold Front) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
The "turning keys" animation on target's body is a good indicator to time throwing a Call Bell or launching Luggage Cart into returning victim.
T3 shortened cooldown is not affected by percentage-based Cooldown Reduction items (e.g. Compress Cooldown) but it is affected by Witchmail and Refresher.
Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown.
In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point.
Being Unstoppable prevents the Doorman from casting Hotel Guest on the player.
Becoming Unstoppable while inside the Baronness can help prevent post-checkout Time Slow and T2 stun.
Notes
Players can avoid the damage by becoming invincible, such as with Ethereal Shift or Dynamo's Quantum Entanglement, or by blocking the damage with Counterspell. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.
The ability has a 1s channel time before the target is sent to the Baroness. During this time:
The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. T3 Unstoppable buff is only given after a successful channel.
The target is frozen in place and cannot act. Target's channels are not cancelled during this time, and any started casts can still finish (e.g. Yamato's Power Slash). When the channel finishes, the target gets interrupted and sent to the Baroness.
If the target is Ivy during Air Drop she will drop the bomb/ally immediately at the start of the channel.
When returning from the Baroness, players receive a fading Time Slow for 1s.
Applying movement slow to a target before casting Hotel Guest (e.g. Call Bell, Cold Front) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
The "turning keys" animation on target's body is a good indicator to time throwing a Call Bell or launching Luggage Cart into returning victim.
T3 shortened cooldown is not affected by percentage-based Cooldown Reduction items (e.g. Compress Cooldown) but it is affected by Witchmail and Refresher.
Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown.
In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point.
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.
While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.
Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19 (Wiki note: the new scaling gives lower damage even at max Boon 35).
Crit scaling reduced from -25% to -30%.
Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s.
Gallery
The Doorman portrait
Killstreak portrait for The Doorman.
Critical health portrait for The Doorman.
The Doorman icon
The Doorman's in-game render
The Doorman's select background
The Doorman poster
The Doorman reference sheet
Baroness Hotel reference sheet
The Doorman name typography
The Doorman Brazilian typography
The Doorman French typography
The Doorman Italian typography
The Doorman Polish typography
The Doorman Simplified Chinese typography
The Doorman typography for Russian and Ukrainian
The Doorman typography for Spanish and Spanish-Latin America
The Doorman Turkish typography
The Doorman weapon - Service With A Smile
Doors at 50% duration
Baroness Hotel map
Unfinished Doorman model art
Trivia
Kaori's comments on Doorman's voice actor
A possible inspiration for the Doorman is the hero concept Frynd Leeman by player Onennon on the Deadlock forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.
The Doorman has longer taunt voice lines that play for an enemy if they are killed inside the Baroness.
Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room.
According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door.
The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game Portal.