The Doorman

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The Doorman
Disorienting
Map Control
Mind Games
Weapon Stats
Damage Per Second: 38.1
Bullet Damage: 24+1.25
Ammo: 8
Bullets per sec: 1.59
Reload Time: 2.4s
Bullet Velocity: 203m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Crit Bonus Scale: -30%
Vitality Stats
Health: 755+42
Health Regen: 1
Move Speed: 7.9m/s
Sprint Speed: 1.6m/s
Dash Speed: 16.1m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Release Date:August 22, 2025
Hurting them is fine, but vexing them is even better.

The Doorman is a Hero in Deadlock. He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.

A self-described "Fledgling God" and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans.

The Doorman was released on August 22, 2025 as the third hero of the Six New Heroes update (second winner of hero vote).

Weapon

Service With A Smile
Heavy Hitter
Medium Range
38 Damage Per Second
Falloff Range
20m ➞ 58m

Service With A Smile can pierce through enemies. It deals 50% less damage after the first target.

Doorman can gain stacks from Split Shot by hitting multiple players with the same projectile, and it also makes pierced projectiles deal 100% damage to all targets.

Note: Doorman's in-game weapon stats incorrectly list 1.47 bullets per second and 43 DPS. This is a bug.

Abilities

Call Bell

Call Bell



Radius 5.5m




Duration 4s



Number of Charges 1
Charge Cooldown 7s



Cooldown 18s



Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.

Can be shot to detonate early.
On Impact

x0.7


40

Impact Damage
Explosion

x1.2


55

Explosion Damage
Explosion

-40%

Weapon Accuracy
Explosion

-35%

Move Speed

3s  Bell Lifetime 

4s  Duration 

Ability Point1
+1 Charge
Ability Point2
+30 Impact Damage
+40 Explosion Damage
Ability Point5
+4.5m Radius
+26s Bell Lifetime
Improved Scaling
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable

  • T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of Hotel Guest.

Notes
Tips
  • T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of Hotel Guest.

Doorway

Doorway


Cast Range 50m





Duration 15s



Number of Charges 0


Cooldown 45s



Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.

The two doors must be placed within the doorway distance of each other.

x0


65m

Doorway Distance
On Portal

x0


0

Barrier
On Portal

0s

Barrier Duration
Ability Point1
20s Duration
Ability Point2
Grants a Barrier first time traveling through doors
Ability Point5
+30m Cast Range. +40m Doorway Distance
and scales with Spirit Power.
  • The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
  • Doors cannot be closed for 8s after the second door is placed. This is not affected by either Cooldown Reduction items (e.g. Superior Cooldown) or Witchmail.
  • If the player enters a door while carrying the Soul Urn, the urn is dropped at the entrance door.

  • T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.
    • Some Ability Range investment allows placing portal between the spawn room and walkers, making this maneuver easier to execute.
    • With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.

Notes
  • The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
  • Doors cannot be closed for 8s after the second door is placed. This is not affected by either Cooldown Reduction items (e.g. Superior Cooldown) or Witchmail.
  • If the player enters a door while carrying the Soul Urn, the urn is dropped at the entrance door.
Tips
  • T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.
    • Some Ability Range investment allows placing portal between the spawn room and walkers, making this maneuver easier to execute.
    • With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.

Luggage Cart

Luggage Cart


Cast Range 20m





Duration 6s



Number of Charges 0


Cooldown 30s



Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path.

Can be alt cast with Alternate cast to target friendly heroes instead.

x0.75


60

Cart Damage
If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.
On Wall Hit

x0


0

Impact Damage
On Wall Hit
Stun
0s
Stun Duration
Ability Point1
80 Cart Damage
Ability Point2
+25m Cast Range
+75 Damage on wall impact
Ability Point5
-15s Cooldown and 1.25s stun on wall impact
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. Some abilities can be used to free the player from being pulled, e.g. Unstoppable.
  • Using an ally cart on Doorman himself while carrying the Soul Urn makes the player drop the urn. However, this does not happen when using the cart on an ally carrying the urn.

  • Luggage Cart can push enemies (and allies) through open Doorway.

Notes
  • Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. Some abilities can be used to free the player from being pulled, e.g. Unstoppable.
  • Using an ally cart on Doorman himself while carrying the Soul Urn makes the player drop the urn. However, this does not happen when using the cart on an ally carrying the urn.
Tips
  • Luggage Cart can push enemies (and allies) through open Doorway.

Hotel Guest

Hotel Guest

Channel Time 1s



Cast Range 7m





Duration 6.5s
Number of Charges 0


Cooldown 140s



Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.

A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay

x1


75

Damage
Failure to Check-Out

x1.5


125

Damage
While a Guest

6.5s

Duration
While a Guest

{{{value}}}%

Slow
Ability Point1
1 Stamina Drain and -20 Cooldown
Ability Point2
+150 Damage
+1.5s Stun on Failure to Check Out
Ability Point5
Unstoppable while the Baroness is occupied.
15s Cooldown on Failure to Check Out.
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • When returning from the Baroness, players receive a fading Time Slow for 1s.
  • If the player falls off the platforms, they are sent back to the beginning of the map.
  • Players can avoid the damage by becoming invincible, such as with Ethereal Shift or Dynamo's Quantum Entanglement, or by blocking the damage with Counterspell. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.
  • The player cannot activate abilities that would allow them to teleport back to the Cursed Apple from the Baroness or vice-versa, such as Pocket's Flying Cloak or Mirage's Traveler. Sinclair also cannot cast Spectral Assistant while inside the Baroness.
  • Target is frozen in place and cannot act during channel time. The target's channels are cancelled upon entering the Baroness (except Ivy's Air Drop which is ended immediately, but will drop the bomb/ally if she holds one). Channeling abilities with cast delays can still activate if the delay started before Hotel Guest's channel and end before entering, such as Yamato's Power Slash.

  • Applying movement slow to a target before casting Hotel Guest (e.g. Call Bell, Cold Front) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
  • The "turning keys" animation on target's body is a good indicator to time throwing a Call Bell or launching Luggage Cart into returning victim.

Notes
  • When returning from the Baroness, players receive a fading Time Slow for 1s.
  • If the player falls off the platforms, they are sent back to the beginning of the map.
  • Players can avoid the damage by becoming invincible, such as with Ethereal Shift or Dynamo's Quantum Entanglement, or by blocking the damage with Counterspell. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.
  • The player cannot activate abilities that would allow them to teleport back to the Cursed Apple from the Baroness or vice-versa, such as Pocket's Flying Cloak or Mirage's Traveler. Sinclair also cannot cast Spectral Assistant while inside the Baroness.
  • Target is frozen in place and cannot act during channel time. The target's channels are cancelled upon entering the Baroness (except Ivy's Air Drop which is ended immediately, but will drop the bomb/ally if she holds one). Channeling abilities with cast delays can still activate if the delay started before Hotel Guest's channel and end before entering, such as Yamato's Power Slash.
Tips
  • Applying movement slow to a target before casting Hotel Guest (e.g. Call Bell, Cold Front) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
  • The "turning keys" animation on target's body is a good indicator to time throwing a Call Bell or launching Luggage Cart into returning victim.

Backstory

See The Doorman/Lore for more story content.

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.

While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.

Update history

View the full update history: The Doorman/Update history

Update Changes

August 12, 2026

  • Doorway range reduced from 70m to 65m.
  • Luggage Cart: Walker will no longer consider dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off.
  • Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets.

July 28, 2026

  • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25.
  • Call Bell Charge Time increased from 6s to 7s.
  • Doorway duration reduced from 20s to 15s.
  • Doorway T1 duration increased from +15s to +20s.
  • Doorway T3 range reduced from +45m to +40m.
  • Luggage Cart damage reduced from 80 to 60.
  • Luggage Cart T1 increased from +60 Damage to +80.
  • Luggage Cart range reduced from 25m to 20m.
  • Luggage Cart T2 increased from +20m Cast Range to +25m.
  • (Undocumented) Fixed a bug where Doorway range would not properly scale with Spirit and percentage range increases.

July 9, 2026

  • Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19 (Wiki note: the new scaling gives lower damage even at max Boon 35).
  • Crit scaling reduced from -25% to -30%.
  • Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s.

Trivia

Kaori's comments on Doorman's voice actor
  • A possible inspiration for the Doorman is the hero concept Frynd Leeman by player Onennon on the Deadlock forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.
  • The Doorman has longer taunt voice lines that play for an enemy if they are killed inside the Baroness.
  • Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room.
  • According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door.
  • The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
  • The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game Portal.
  • According to developer Kaori, the Doorman's voice actor is a stage actor on his first video game role.[1]
  • "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the Hideout.
  • The Doorman had the closest winning difference in the Six New Heroes contest, beating Paige by only 0.85%.[2]

References

  1. 2025-08-19 - Kaori; Deadlock Discord - "[Doorman's voice is a] stage actor, this is his first video game"
  2. Update:August 29, 2025
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