The Doorman

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The Doorman is a Hero in Deadlock. He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.

The Doorman
Disorienting
Map Control
Mind Games
Weapon Stats
Damage Per Second: 38.1
Bullet Damage: 24+1.25
Ammo: 8
Bullets per sec: 1.59
Reload Time: 2.4s
Bullet Velocity: 203m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Crit Bonus Scale: -30%
Vitality Stats
Health: 755+42
Health Regen: 1
Move Speed: 7.9m/s
Sprint Speed: 1.6m/s
Dash Speed: 16.1m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Release Date:August 22, 2025

A self-described "Fledgling God" and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans.

The Doorman was released on August 22, 2025 as the third hero of the Six New Heroes update (second winner of hero vote).

Weapon

Service With A Smile
Heavy Hitter
Medium Range
  38 Damage Per Second
Falloff Range
20m ➞ 58m
 

Service With A Smile can pierce through enemies. It deals 50% less damage after the first target.

Abilities

Call Bell

Call Bell

 Call Bell



  5.5m




  4s



  1
  7s



  18s



Throw out a call bell that deals   spirit damage on impact. After a short delay it explodes, dealing additional   spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement   slow.

Can be shot to detonate early.
On Impact

 x0.7


  40

Impact Damage
Explosion

 x1.2


  55

Explosion Damage
Explosion

  -40%

Weapon Accuracy
Explosion

  -35%

Move Speed

  3s  Bell Lifetime 

  4s  Duration 

+1 Charge
+30 Impact Damage
+40 Explosion Damage
+4.5m Radius
+26s Bell Lifetime
Improved Scaling
 Debuff duration reduced by Debuff Resist Effect can be dispelled CC effect suppressed by Unstoppable

Doorway

Doorway

 Doorway


  50m





  15s



  0


  45s



Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.

The two doors must be placed within the doorway distance of each other.

 x0


  65m

Doorway Distance
On Portal

 x0


  0

Barrier
On Portal

  0s

Barrier Duration
20s Duration
Grants a Barrier first time traveling through doors
+30m Cast Range. +40m Doorway Distance
and scales with Spirit Power.
  • The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
  • If the player enters a door while carrying the Soul Urn, the urn is dropped at the entrance door. However, the urn can be dropped on the exit side by pushing the player with a cart.

Luggage Cart

Luggage Cart

 Luggage Cart


  20m





  6s



  0


  30s



Send out a luggage Cart that deals   spirit damage and   pulls enemy heroes along its path.

Can be alt cast with Alternate cast to target friendly heroes instead.

 x0.75


  60

Cart Damage
If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.
On Wall Hit

 x0


  0

Impact Damage
On Wall Hit
  Stun
0s
Stun Duration
80 Cart Damage
+25m Cast Range
+75 Damage on wall impact
-15s Cooldown and 1.25s   stun on wall impact
 Debuff duration reduced by Debuff Resist Triggers Reactive Barrier Effect can be dispelled Disable prevented by Indomitable CC effect suppressed by Unstoppable

Hotel Guest

Hotel Guest

 Hotel Guest

  1s



  7m





  6.5s
  0


  140s



Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.

A stay at the Baroness Hotel is paid for in   spirit damage. Failure to check-out on time costs additional   spirit damage.
Cost of Stay

 x1


  75

Damage
Failure to Check-Out

 x1.5


  125

Damage
While a Guest

  6.5s

Duration
While a Guest

  {{{value}}}%

Slow
1 Stamina Drain and -20 Cooldown
+150 Damage
+1.5s Stun on Failure to Check Out
Unstoppable while the Baroness is occupied.
15s Cooldown on Failure to Check Out.
 Debuff duration reduced by Debuff Resist Triggers Reactive Barrier Disable prevented by Indomitable CC effect suppressed by Unstoppable
  • When returning from the Baroness, players receive a time slow that decays from 100% to 0% over 1s.
  • If the player falls off the platforms, they are sent back to the beginning of the map.
  • The player can dodge the damage from Hotel Guest by using abilities and items to become invincible when the timer runs out. This will still reduce the ability's cooldown.
  • The player cannot activate abilities that would allow them to teleport back to the Cursed Apple from the Baroness or vice-versa, such as   Pocket's   Flying Cloak or   Mirage's   Traveler.   Sinclair also cannot cast   Spectral Assistant while inside the Baroness.
  • Target is frozen in place and cannot act during channel time. The target's channels are immediately cancelled, but abilities with cast delays can still activate if the delay started before Hotel Guest's channel.

Background

See The Doorman/Lore for more story content.

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.

While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.

Lore

The Doorman is referred to as a fledgling god (by himself),[1] a Patron (by himself)[2] and a cosmic being.[3] He often refers to the other heroes as "mortals".[4][5]

The Doorman's motivation in the ritual is to see the Patrons, since he hasn't seen them in a long time.[6][7] He doesn't seem to have a wish planned as he intends to return to the Baroness after the ritual,[8][9] although the Patrons goad him to wish back his old power.[10]

"The Doorman" is not the Doorman's real name, but one he uses to "keep himself grounded" to remind himself that he's here to serve, not to rule.[11] There are lines which imply that, a long time ago, Doorman used to slaughter humans, expressing glee at the chance to kill again and be feared during the ritual.[12][13] The true nature of the Doorman is unknown to most of the cast.[14]

The Doorman likes working at the Baroness since he gets to observe humanity.[15]

The OSIC seem to be aware of the Doorman's true nature, as they consider Doorman participating in the ritual as "overstepping".[16]

The Doorman claims to be able to see the future.[17]

Character interactions

  • The Doorman is extremely knowledgeable about every other hero in the game, tormenting them while they're trapped in the Baroness.[18] He doesn't seem to know what  Warden wants,[19] which could mean he's telepathic like the  Patrons as opposed to being omniscient, since they can't read Warden's desires either.[20]
  • The Doorman calls the Patrons "old friends" and refers to them as City Mother and Amber King.[21][6]
  • The Doorman respects  Infernus since they both work in the service industry and is apologetic when killing him.[22][23]
  • The Doorman thinks  Wraith is a "delight" and is grateful towards her since she's a generous tipper.[24][25]
  • The Doorman thinks  Lady Geist is rude and doesn't expect any tips from her.[26][27]
  • The Doorman is actively keeping  Paradox out of the Baroness.[28]
  • The Doorman has kicked  Silver and  Vyper out of the Baroness.[29][30]
  • Both  Patrons are familiar with the Doorman, expressing surprise and joy at seeing him fighting on their behalf.[31][32] They respect The Doorman and view his murderous side as "who he was meant to be".[33]
  •  Mina and  Lady Geist don't like talking to The Doorman since they view him as just "the help".[34][35]
  •  Venator recognises that Doorman is more ancient and powerful than he lets on.[36][37]
  •  Seven knows that Doorman isn't normal and wants to uncover his secrets.[38][39]

Update history

View the full update history: The Doorman/Update history

Update Changes

August 12, 2026

  •   Doorway range reduced from 70m to 65m.
  •   Luggage Cart: Walker will no longer consider dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off.
  • Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets.

July 28, 2026

  • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25.
  •   Call Bell Charge Time increased from 6s to 7s.
  •   Doorway duration reduced from 20s to 15s.
  •   Doorway T1 duration increased from +15s to +20s.
  •   Doorway T3 range reduced from +45m to +40m.
  •   Luggage Cart damage reduced from 80 to 60.
  •   Luggage Cart T1 increased from +60 Damage to +80.
  •   Luggage Cart range reduced from 25m to 20m.
  •   Luggage Cart T2 increased from +20m Cast Range to +25m.
  • (Undocumented) Fixed a bug where Doorway range would not properly scale with Spirit and percentage range increases.

July 9, 2026

  • Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19 (Wiki note: the new scaling gives lower damage even at max Boon 35).
  • Crit scaling reduced from -25% to -30%.
  •   Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s.

Trivia

  • A possible inspiration for the Doorman is the hero concept Frynd Leeman by player Onennon on the Deadlock forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.
  • Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room.
  • The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
  • The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game Portal.
  • According to developer Kaori, the Doorman's voice actor is a stage actor on his first video game role.[40]
  • "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the Hideout.
  • The Doorman had the closest winning difference in the Six New Heroes contest, beating   Paige by only 0.85%.[41]
  • A player using   Counterspell to avoid   Hotel Guest's "Failure to Check Out" damage will still proc the T3 15 second cooldown for   The Doorman.
  • The description for Deadlock in Steam Replay 2025 reads "The Baroness is always looking for new guests", repeating the Doorman's voiceline[42].

References

  1.  The Doorman's in-game voice line (ult on himself) - "Reality twists and bends around you. How can this be? Has the Baroness turned on its loyal servant, or has a fledgling god lost his mind in the face of the patrons?"
  2.  The Doorman's in-game voice line (killstreak): "Don't you fools get it? I am the Patron you should worry about angering!"
  3.  Mina's in-game voice line - "Of course they left it to me to kill the cosmic being."
  4.  The Doorman's in-game voice line (Pre-Game Ping): "I am excited to help you mortals enrich your meaningless lives!"
  5.  The Doorman's in-game voice line (High Killstreak): "Mortals, your pointless lives are about to come to an end!"
  6. 6.0 6.1  The Doorman's in-game voice line (pre-game ping) - "How exciting to see City Mother and the Amber King once more!"
  7.  The Doorman's in-game voice line (post-game ping): "Meddling in the Patrons' affairs is always satisfying."
  8.  The Doorman's in-game voice line (pre-game ping): "The sooner we complete the ritual, the sooner I can return to my duties at the Baroness."
  9.  The Doorman's in-game voice line (post-game ping): "I must return to the Baroness."
  10.  Patrons in-game voice line (Doorman start): "You've shed your trappings to walk amongst humanity, but now you reclaim your rightful place!"
  11. The Doorman & Paige Conversation 3 -  Paige: "Well that’s not your name." -  The Doorman: "It’s not, but for my purposes in New York it helps me stay grounded, that I am here to serve and not to rule."
  12.  The Doorman's in-game voice line (High Killstreak): "I haven't slaughtered man like this for years, what a treat!"
  13.  The Doorman's in-game voice line (Medium Killstreak): "I forgot how wonderful it can feel to be feared."
  14.  The Doorman's other character interactions
  15. The Doorman & Victor Conversation 3 -  Victor: "Catering to rich people is rewarding?" -  The Doorman: "Observing humanity is."
  16.  Haze's in-game voice line (killed The Doorman): "You overstepped, Doorman."
  17.  The Doorman's in-game voice line - "Ivy, you're a good person, and I have no desire to torment you here. Just know this: In five years one of the Arroyos is going to die, and there is nothing you can do to stop it."
  18.  The Doorman's Hotel Guest Taunts
  19.  The Doorman's in-game voice line (Taunt Warden): "What do you want, Warden?"
  20.  The Hidden King's in-game voice line (Warden Start): "Warden, how long do you think you can hide your heart from the Hidden King?"
  21.  The Doorman's in-game voice line - "It was so nice getting a chance to summon old friends."
  22.  The Doorman's in-game voice line (Killed Infernus): "I hate fighting a fellow member of the service industry."
  23.  The Doorman's in-game voice line (Killed Infernus): "It wasn't personal, Infernus, I hope you understand that."
  24.  The Doorman's in-game voice line (Killed Wraith): "Wraith, I just want you to know that I still think you're a delight!"
  25.  The Doorman's in-game voice line (Killed Wraith): "She was such a generous tipper, too!"
  26.  The Doorman's in-game voice line (Killed Lady Geist): "She always was rude."
  27. The Doorman & Lady Geist Conversation 2 -  Lady Geist: "I hope you don’t expect a tip for helping me." -  The Doorman: "I wouldn’t dream of expecting anything from you, Lady Geist."
  28.  Paradox's in-game voice line (killed Doorman): "You can't keep me out of The Baroness forever, Doorman!"
  29.  Silver's in-game voice line (killed The Doorman): "That's for kickin' me out of brunch."
  30.  Vyper's in-game voice line (killed The Doorman): "That's for kicking me out of the Baroness."
  31.  The Hidden King's in-game voice line (The Doorman start): "I see your curiosity got the best of you, Doorman. Whatever your reasons... the Hidden King is grateful for your aid."
  32.  The Archmother's in-game voice line (The Doorman start): "My, my! Well, isn't this a pleasant surprise? The Archmother will be pleased to see you."
  33.  Patrons in-game voice line (Doorman Killstreak): "This is who you are meant to be, Doorman!"
  34. The Doorman & Mina Conversation 1 -  Mina: "I try not to talk to the help."
  35. Lady Geist & The Doorman Conversation 3 -  Lady Geist: "I’d rather you be silent."
  36.  Venator's in-game voice line (killed The Doorman): "He was ancient. Powerful."
  37.  Venator's in-game voice line (killed The Doorman): "What the hell is that thing?"
  38.  Seven's in-game voice line (killed The Doorman): "I will know your secrets, Doorman!"
  39.  Seven's in-game voice line (killed The Doorman): "This is far from over, Doorman!"
  40. 2025-08-19 - Kaori; Deadlock Discord - "[Doorman's voice is a] stage actor, this is his first video game"
  41. Update:August 29, 2025
  42.  The Doorman's in-game voice line - "The Baroness is always looking for new guests."
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Bebop

 

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Dynamo

 

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Graves

 

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Haze

 

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Lady Geist

 

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Mina

 

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Pocket

 

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Rem

 

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