Toxic Bullets: Difference between revisionsGive feedback
Jump to navigation
Jump to search
m Standardized Update history table |
Oct 10th update adjustments. |
||
| Line 109: | Line 109: | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
*Buildup is now 15% slower. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = September 12, 2024 | | update = September 12, 2024 | ||
Revision as of 23:11, 10 October 2024
| Toxic Bullets | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +100 Bonus Health | |||
| Passive | |||
| Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target. | |||
| Internal name: upgrade_toxic_bullets | |||
Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.
It can be purchased from the Shop for
3,000 Souls.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
| Hero | % per shot |
|---|---|
| Abrams | 47 |
| Bebop | 9.3 |
| Dynamo | 25 |
| Grey Talon | 39 |
| Haze | 11.4 |
| Infernus | 11.4 |
| Ivy | 8.2 |
| Kelvin | 25 |
| Lady Geist | 39 |
| Lash | 17.6 |
| McGinnis | 21 |
| Mirage | 32 |
| Mo & Krill | 19.1 |
| Paradox | 14 |
| 42 | |
| Seven | 17.6 |
| Shiv | 43 |
| Vindicta | 23 |
| Viscous | 21 |
| Warden | 25 |
| Wraith | 10.3 |
| Yamato | 36 |
Notes
- The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
- The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
- Headshots do not affect the buildup per shot.
- Light and Heavy Melee attacks count as 1 shot each
Recommended heroes
Update history
| Update | Changes |
|---|---|
|
October 10, 2024 |
|
|
September 12, 2024 |
|
|
August 29, 2024 |
|
|
August 22, 2024 |
|
|
May 30, 2024 |
|
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit