Unstoppable: Difference between revisions

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After extensive testing Unstoppable does prevent reductions in Spirit Damage by items and abilities, including from general damage reductions such as Inhibitor and Fire Scarabs, but it does not suppress reductions in Weapon Damage.
 
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* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
* Most non-movement [[Status Effects]], such as resistance reduction or [[Healing Reduction]] are '''not''' suppressed. There are exceptions, e.g. Unstoppable prevents some forms of [[Damage Reduction]] ({{ItemIcon|Inhibitor}}), but not the others ({{AbilityIcon|Fire Scarabs}}). More testing is required.
* Most non-movement [[Status Effects]], such as resistance reduction or [[Healing Reduction]] are '''not''' suppressed. Unstoppable does suppress [[Damage Reduction]] ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) if the damage dealt is [[Spirit Damage]]. However, it will '''not''' prevent reduction of [[Weapon Damage]], including [[Melee Damage]].
* Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing.
* Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing.
* Unstoppable's active prevents players from being stunned after being parried.
* Unstoppable's active prevents players from being stunned after being parried.
* If an ability does damage and applies a negative effect, Unstoppable only prevents the effect but does not block the damage.
* If an ability does damage and applies a negative effect, Unstoppable only prevents the effect but does not block the damage.
* Unstoppable's acitve effect also grants the user immunity to the [[Interrupt]] status effect.
* Unstoppable's active effect also grants the user immunity to the [[Interrupt]] status effect.
* Unstoppable is not removed by {{ItemIcon|Cursed Relic}} and blocks all of its effects, including the removal of non-ultimate buffs.
* Unstoppable is not removed by {{ItemIcon|Cursed Relic}} and blocks all of its effects, including the removal of non-ultimate buffs.



Latest revision as of 22:05, 27 August 2026

Unstoppable
Image for the Deadlock item Unstoppable
Cost Souls6,400
Tier 4
+25% Debuff Resist
+125 Bonus Health
Active 60s
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Upgrades From:
Debuff Reducer
Internal name: upgrade_unstoppable
Sounds

Unstoppable
Image for the Deadlock item Unstoppable
Cost Souls6,400
Tier 4
Enhanced
+40% Debuff Resist
+200 Bonus Health
Active 25s
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
6.75s
Duration
Upgrades From:
Debuff Reducer
Internal name: upgrade_unstoppable
Sounds
For the status effect, see Status Effects#Unstoppable.
My friend, you are about to be unstoppable!

Shopkeeper

Unstoppable is a Tier 4 Vitality Item that can be purchased from the Shop for Souls6,400. Its component, Debuff Reducer, makes up Souls1,600 of the cost.

Active

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Unstoppable's active ability dispels any active Stun, Silence, Sleep, Root, and Disarm.

Notes

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  • Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
  • Most non-movement Status Effects, such as resistance reduction or Healing Reduction are not suppressed. Unstoppable does suppress Damage Reduction ( Inhibitor, Fire Scarabs, etc) if the damage dealt is Spirit Damage. However, it will not prevent reduction of Weapon Damage, including Melee Damage.
  • Channelled abilities such as Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
  • Unstoppable's active prevents players from being stunned after being parried.
  • If an ability does damage and applies a negative effect, Unstoppable only prevents the effect but does not block the damage.
  • Unstoppable's active effect also grants the user immunity to the Interrupt status effect.
  • Unstoppable is not removed by Cursed Relic and blocks all of its effects, including the removal of non-ultimate buffs.

Affected Abilities

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This is a dynamic list "unstoppable". Edit contents · Edit notes.

Affected Items

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Name Souls Cost Category Effect
Slowing Bullets 1600 Weapon Movement Slow
Point Blank 3200 Weapon Movement Slow
Weighted Shots 3200 Weapon Movement Slow
Capacitor 6400 Weapon Movement Slow, Silence
Crushing Fists 6400 Weapon Stun
Silencer 6400 Weapon Silence
Haunting Shot - Weapon Movement Slow
Lifestrike 3200 Vitality Movement Slow
Phantom Strike 6400 Vitality Movement Slow, Disarm
Cold Front 1600 Spirit Movement Slow
Mystic Slow 1600 Spirit Movement Slow
Slowing Hex 1600 Spirit Movement Slow, Silence
Knockdown 3200 Spirit Stun
Silence Wave 3200 Spirit Silence
Arctic Blast 6400 Spirit Freeze, Movement Slow
Cursed Relic 6400 Spirit Silence, Disarm, Interrupt
Focus Lens 6400 Spirit Silence
Lightning Scroll 6400 Spirit Movement Slow, Stun
Mystic Reverb 6400 Spirit Movement Slow
Vortex Web 6400 Spirit Root, Movement Slow
Frostbite Charm - Spirit Freeze
Mystical Piano - Spirit Stun
Unstable Concoction - Spirit Stun

Debuff Resist

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Besides the active ability, Unstoppable passively gives Debuff Resist, which reduces the duration of effects inflicted by the following abilities:

This is a dynamic list "debuffresist". Edit contents · Edit notes.

The stun induced from a parry cannot be reduced.

Update history

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View the full update history: Unstoppable/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 65s to 60s.

January 30, 2026

  • Bonus Health increased from +75 to +125.
  • Debuff Resistance increased from 20% to 25%.

October 2, 2025

  • Duration increased from 5s to 5.5s.
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Trivia

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  • The Unstoppable icon is similar to a depiction of Doctor Manhattan, a powerful blue-skinned superhero from the comic book Watchmen.
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Weapon
Vitality
Spirit