Unstoppable

Revision as of 07:02, 5 June 2026 by ~2026-BeamParryLash375 (talk) (Notes: "it's" means "it is". "its" is the correct possessive.)
Unstoppable
Cost  6,400
Tier 4
+25% Debuff Resist
+125 Bonus Health
Active   60s
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Upgrades From:
  Debuff Reducer
Internal name: upgrade_unstoppable
Sounds

Unstoppable
Cost  6,400
Tier 4
Enhanced 
+40% Debuff Resist
+200 Bonus Health
Active   25s
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Upgrades From:
  Debuff Reducer
Internal name: upgrade_unstoppable
Sounds
My friend, you are about to be unstoppable!

Shopkeeper

Unstoppable is a Tier 4 Vitality Item that can be purchased from the Shop for Souls6,400. Its component, Debuff Reducer, makes up Souls1,600 of the cost.

Notes

  • Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
  • Status Effects such as Anti-heal and Damage Debuffs (such as those applied from   Inhibitor and   Silencer) are NOT suppressed.
  • Channelled abilities such as   Dynamo's   Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
  • Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.
  • Although not explicitly mentioned in its description, the usage of Unstoppable also grants the user immunity to the Interrupt status effect.
  • Unstoppable is not removed by   Cursed Relic and blocks all of its effects, including the removal of non-ultimate buffs.

Interactions with Crowd-Control

While   Unstoppable cannot be activated while stunned, slept, on cooldown, or similar, the Debuff Resist passive reduces the duration of effects inflicted by the following abilities:

This is a dynamic list "debuffresist". Edit contents · Edit notes.

The stun induced from a parry cannot be reduced.

This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly.

Note: Unstoppable does make the player immune to the effects listed above if activated before the effects are applied. The player can still activate Unstoppable while under the effect of debuffs that don't prevent item usage (i.e. not stunned, slept, cursed etc.).

Update history

View the full update history: Unstoppable/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 65s to 60s.

January 30, 2026

  • Bonus Health increased from +75 to +125.
  • Debuff Resistance increased from 20% to 25%.

October 2, 2025

  • Duration increased from 5s to 5.5s.

Trivia

  • The Unstoppable icon is similar to a depiction of Doctor Manhattan, a powerful blue-skinned superhero from the comic book Watchmen.
Weapon
Vitality
Spirit