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== Abilities == | == Abilities == | ||
{{Template:Ability card v2 | |||
| | | hero_name=Abrams | ||
{{ | | ability_num=1 | ||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Abrams | |||
| ability_num=2 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Abrams | |||
| ability_num=3 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Abrams | |||
| ability_num=4 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Bebop | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Bebop | | hero_name=Bebop | ||
| ability_num=2 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Bebop | |||
| ability_num=3 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Bebop | |||
| ability_num=4 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Billy | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Billy | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Billy | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Billy | |||
| ability_num=4 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Calico | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Calico | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Calico | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Calico | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=The Doorman | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=The Doorman | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=The Doorman | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=The Doorman | |||
| ability_num=4 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Drifter | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Drifter | |||
| ability_num=2 | |||
| notes= | |||
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{{Template:Ability card v2 | |||
| hero_name=Drifter | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Drifter | |||
| ability_num=4 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Dynamo | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Dynamo | |||
| ability_num=2 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Dynamo | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Dynamo | |||
| ability_num=4 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Grey Talon | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Grey Talon | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Grey Talon | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Grey Talon | |||
| ability_num=4 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Haze | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Haze | |||
| ability_num=2 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Haze | |||
| ability_num=3 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Haze | |||
| ability_num=4 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Holliday | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Holliday | |||
| ability_num=2 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Holliday | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Holliday | |||
| ability_num=4 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Infernus | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Infernus | |||
| ability_num=2 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Infernus | |||
| ability_num=3 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Infernus | |||
| ability_num=4 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Ivy | |||
| ability_num=1 | | ability_num=1 | ||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Ivy | |||
| ability_num=2 | |||
| notes= | | notes= | ||
}} | }} | ||
| | {{Template:Ability card v2 | ||
{{ | | hero_name=Ivy | ||
| ability_num=3 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Ivy | |||
| ability_num=4 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Kelvin | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Kelvin | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Kelvin | |||
| ability_num=3 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Kelvin | |||
| ability_num=4 | |||
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}} | |||
{{Template:Ability card v2 | |||
| hero_name=Lady Geist | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Lady Geist | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Lady Geist | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Lady Geist | |||
| ability_num=4 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Lash | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Lash | | hero_name=Lash | ||
| ability_num=2 | | ability_num=2 | ||
| notes= | | notes= | ||
}} | }} | ||
{{Template:Ability card v2 | |||
{{ | |||
| hero_name=Lash | | hero_name=Lash | ||
| ability_num=3 | | ability_num=3 | ||
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}} | }} | ||
| | {{Template:Ability card v2 | ||
{{ | | hero_name=Lash | ||
| ability_num=4 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=McGinnis | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=McGinnis | |||
| ability_num=2 | |||
| notes= | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=McGinnis | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=McGinnis | | hero_name=McGinnis | ||
| ability_num=4 | | ability_num=4 | ||
| notes= | | notes= | ||
}} | }} | ||
{{Template:Ability card v2 | |||
| hero_name=Mina | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Mina | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Mina | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Mina | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Mirage | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Mirage | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Mirage | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Mirage | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Mo & Krill | |||
| ability_num=1 | |||
}} | |||
{{Template:Ability card v2 | |||
| hero_name=Mo & Krill | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Mo & Krill | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Mo & Krill | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Paige | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Paige | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Paige | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Paige | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Paradox | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Paradox | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Paradox | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Paradox | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Pocket | |||
| ability_num=1 | |||
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| hero_name=Pocket | |||
| ability_num=2 | |||
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| hero_name=Pocket | |||
| ability_num=3 | |||
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| hero_name=Pocket | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Seven | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Seven | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Seven | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Seven | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Shiv | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Shiv | |||
| ability_num=2 | |||
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| hero_name=Shiv | |||
| ability_num=3 | |||
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| hero_name=Shiv | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Sinclair | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Sinclair | |||
| ability_num=2 | |||
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| hero_name=Sinclair | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Sinclair | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Victor | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Victor | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Victor | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Victor | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Vindicta | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Vindicta | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Vindicta | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Vindicta | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Viscous | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Viscous | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Viscous | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Viscous | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Vyper | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Vyper | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Vyper | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Vyper | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Warden | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Warden | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Warden | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Warden | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Wraith | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Wraith | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Wraith | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Wraith | |||
| ability_num=4 | |||
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{{Template:Ability card v2 | |||
| hero_name=Yamato | |||
| ability_num=1 | |||
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{{Template:Ability card v2 | |||
| hero_name=Yamato | |||
| ability_num=2 | |||
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{{Template:Ability card v2 | |||
| hero_name=Yamato | |||
| ability_num=3 | |||
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{{Template:Ability card v2 | |||
| hero_name=Yamato | |||
| ability_num=4 | |||
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== Weapon == | == Weapon == | ||
| Line 94: | Line 779: | ||
File:Bebop Render.png|In-game render | File:Bebop Render.png|In-game render | ||
File:Bebop Reference Sheet.png|Model sheet | File:Bebop Reference Sheet.png|Model sheet | ||
File:Bebop name. | File:Bebop name.svg|Name typography | ||
File:Bebop Weapon.png|Weapon - Humble Pie | File:Bebop Weapon.png|Weapon - Humble Pie | ||
File:Bebop card old.png|Previous portrait | File:Bebop card old.png|Previous portrait | ||
| Line 114: | Line 799: | ||
<references /> | <references /> | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | [[:Category:Heroes]] | ||
__NOINDEX__ | |||
Latest revision as of 19:04, 25 August 2026

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Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
Abilities
[edit | edit source]Siphon Life
Shoulder Charge
Infernal Resilience
Seismic Impact
Exploding Uppercut
When they land, they deal
Exploding Uppercut can be used on allies.
Sticky Bomb
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
Grapple Arm
Grapple Arm can be used on allies.
Hyper Beam
Bashdown
The slam creates a shockwave that deals
Rising Ram
Cooldown reduced by 50% on impact.
Blasted
Chain Gang
After a delay, yank everyone towards Billy and deal
The chain breaks if you lose line of sight for a short while.
Gloom Bombs
Enemies hit by multiple bombs take 65% damage.
Leaping Slash
If the ability hits at least one hero,
Ava
Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.
Return to Shadows
After a delay, return from the shadows, dealing
3s
Channel Duration
Call Bell
Can be shot to detonate early.
Doorway
The two doors must be placed within the doorway distance of each other.
Luggage Cart
Can be alt cast with Alternate cast to target friendly heroes instead.
Hotel Guest
A stay at the Baroness Hotel is paid for in
Rend
Stalker's Mark
While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
-1s Charge Delay
Bloodscent
You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent
Eternal Night
You gain
2 Max Targets
Kinetic Pulse
Quantum Entanglement
Alternate cast: Bring nearby allies with you.
Rejuvenating Aurora
You can dash and melee without breaking the channel.
Singularity
Charged Shot
Rain of Arrows
Alternate cast for reduced jump height.
Press Jump / mantle to cancel the glide.
Spirit Snare
Hit the trap with a Charged Shot to detonate early with increased radius.
Guided Owl
Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
Sleep Dagger
Fixation
Powder Keg
The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.
The burn stacks, so overlapping barrels burn for their combined damage.
Can be Alt-Cast to place the barrel infront of Holliday.
Bounce Pad
Crackshot
Spirit Lasso
Using a Bounce Pad extends the duration of Spirit Lasso.
1s Extended Duration from Bounce Pad
Napalm
Flame Dash
Hold Move forward while active to dash farther.
Afterburn
Abilities refresh to the base burn duration and weapon hits extend it.
Concussive Combustion
Once cast, Concussive Combustion cannot be interrupted.
Entangling Thorns
Kudzu Connection
Receive 50% of Bonuses with no connection
Connection requires line of sight.
1 Tether Count
Stone Form
Air Drop
Cooldown reduced by 30% when used on allies.
Taking damage briefly disables using the ability.
While lifted, your ally cannot attack and deals -20% damage.
Frost Grenade
Ice Path
Press Dash / Crouch / slide to travel up or down while in Ice Path.
Arctic Beam
Frozen Shelter
Objectives becomes Invulnerable and Frozen under Frozen Shelter
Essence Bomb
Self damage type is Spirit and can be mitigated.
Life Drain
Alternate cast to give health to friendly Heroes.
Malice
3 Blood Shards
5 Max Stacks
Soul Exchange
Ground Strike
Grapple
Flog
Death Slam
Press Fire to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Mini Turret
Turrets deal reduced damage to troopers and objectives.
Medicinal Specter
Spectral Wall
After casting, press Fire or Ability 3 to erupt the wall early.
Can be Destroyed with Melee Attacks
Heavy Barrage
McGinnis is slowed and is still able to use stamina.
Rake
Passive: Holding Zoom / alt-fire causes you to briefly float.
Rake executes non-heroes below 60 health.
Can be recast within a brief window.
Love Bites
Love Bites has a unique cooldown per target.
Nox Nostra
Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
2
Additional Bats Per Love Bite
75
Total Bats Released
Fire Scarabs
Dust Devil
Djinn's Mark
There is a per target Cooldown for applying additional marks
Traveler
Scorn
Burrow
When you jump out, deal
Sand Blast
Combo
Bookwyrm
Plot Armor
Captivating Read
The magic detonates after a delay, dealing
Rallying Charge
The strength of the
Pulse Grenade
Time Wall
Enemies that touch the wall will be briefly slowed and silenced .
Kinetic Carbine
While in the air and charging, Zoom / alt-fire to timeslow your movement.
Paradoxical Swap
Barrage
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloaking will not cancel Barrage.
Flying Cloak
Enchanter's Satchel
Affliction
Lightning Ball
Static Charge
Power Surge
Storm Cloud
Serrated Knives
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
Slice and Dice
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Bloodletting
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
15%
Killing Blow
Finishing an enemy with Killing Blow lets you recast for 16s
8%
Cooldown is increased by +30% if no hero is impacted.
Vexing Bolt
Spectral Assistant
Rabbit Hex
Audience Participation
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.
Pain Battery
Once full, activating the ability fires multiple shocking bolts, dealing
Jumpstart
Aura of Suffering
The damage continues to increase the longer the ability is channeled, up to a maximum amount.
70%
Self Damage
Shocking Reanimation
After a brief channel you reanimate, dealing
Stake
Flight
Crow Familiar
Assassinate
Splatter
The Cube
Puddle Punch
Punching an enemy deals
You and your allies have increased Air Control.
3s Slow Duration
Goo Ball
35% Spirit Resist
35% Bullet Resist
Screwjab Dagger
Every subsequent dagger against the same target stacks in
10s Stack Duration
3 Max Stacks
Lethal Venom will ignore Petrify's damage block.
30% Health for Max Damage
3s Venom Buildup Duration
Slither
Petrifying Bola
Alchemical Flask
Willpower
Binding Word
Last Stand
While channeling Last Stand you have greatly increased bullet and spirit resist.
Card Trick
Alt-cast to throw first card
Each suit provides a different bonus. Jokers counts as all suits
Project Mind
Full Auto
Telekinesis
Slamming the target into the ground deals
Power Slash
Press Ability 1 or Fire to trigger the strike early, dealing partial damage.
Flying Slash
Crimson Slash
Shadow Transformation
When you get a hero kill, you heal and the duration is extended.
Weapon
[edit | edit source]Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons.
Update history
[edit | edit source]- Main article: Update history
| Update | Changes |
|---|
Background
[edit | edit source]See Bebop/Lore for more story content.
“Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Lore
[edit | edit source]Bebop describes his creation as "an act of craftsmanship, willpower and sacrifice".[2]
Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[3]
Bebop can speak French.[4]
Character interactions
[edit | edit source]- Bebop has an ongoing feud with Lash.[5][6][7] Bebop once won a fight against Lash.[8]
- Mo & Krill watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.[9]
- Vyper is a fan of Lash and dislikes Bebop.[10][11]
- Wraith criticizes Bebop for not telling Miss Shelly about his work as a pitfighter.[9]
Gallery
[edit | edit source]-
Portrait
-
Icon
-
In-game render
-
Model sheet
-
Name typography
-
Weapon - Humble Pie
-
Previous portrait
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Previous icon
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Visual novel art
-
Neon Prime Bebop
Trivia
[edit | edit source]- Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
- Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
- Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation. The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
- Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
- "Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.
References
[edit | edit source]- ↑ Deadlock on IMDb
- ↑ Bebop and Kelvin conversation
- ↑ Bebop and Krill conversation
- ↑ Bebop and Lady Geist conversation
- ↑
Lash's in-game voice line - "Reason number 87 I'm better than Bebop: He's Bebop."
- ↑
Lash's in-game voice line - "Fear... is for lesser men. And Bebop."
- ↑
Lash's in-game voice line - "Oh, Bebop got in your head, didn't he?"
- ↑ Lash and Wraith conversation
- ↑ 9.0 9.1 Bebop conversations
- ↑
Vyper's in-game voice line - "I'm just gonna say it: Lash is awesome, and he kicked Bebop's ass."
- ↑
Vyper's in-game voice line - "When are you gonna get the message, Bebop? You suck!"
