User:Saag/Bebop: Difference between revisions

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== Abilities ==
== Abilities ==
<tabber>
|-|(1) Exploding Uppercut=
{{User:Saag/Sandbox/Ability card v2
{{User:Saag/Sandbox/Ability card v2
| hero_name=Sinclair
| hero_name=Abrams
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Abrams
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Abrams
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Abrams
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Bebop
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Bebop
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Bebop
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Bebop
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Billy
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Billy
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Billy
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Billy
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Calico
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Calico
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Calico
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Calico
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=The Doorman
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=The Doorman
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=The Doorman
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=The Doorman
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Drifter
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Drifter
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Drifter
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Drifter
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Dynamo
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Dynamo
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Dynamo
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Dynamo
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Grey Talon
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Grey Talon
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Grey Talon
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Grey Talon
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Haze
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Haze
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Haze
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Haze
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Holliday
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Holliday
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Holliday
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Holliday
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Infernus
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Infernus
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Infernus
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Infernus
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Ivy
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Ivy
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Ivy
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Ivy
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Kelvin
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Kelvin
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Kelvin
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Kelvin
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Lady Geist
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Lady Geist
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Lady Geist
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Lady Geist
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Lash
| ability_num=1
| ability_num=1
}}
}}


|-|(2) Sticky Bomb=
{{User:Saag/Sandbox/Ability card v2
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paige
| hero_name=Lash
| ability_num=2
| ability_num=2
| notes=
| notes=
* Damage gain per stack is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
** EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + 75 ''[Upgrade]'' + 33*1.2 ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
* Can target allies. Attaching to self or allies does not apply T3 debuff.
* Can target self by using alt-cast functionality.
* Bombs instantly explode if the target dies.
* Also gains stacks for enemy heroes that die while a bomb is attached to them.
* To get an "On Hero Kill" [[stack]], the enemy has to die within 12s of the bomb exploding.
}}
}}


|-|(3) Grapple Arm=
{{User:Saag/Sandbox/Ability card v2
{{User:Saag/Sandbox/Ability card v2
| hero_name=Lash
| hero_name=Lash
Line 41: Line 351:
}}
}}


|-|(4) Hyper Beam=
{{User:Saag/Sandbox/Ability card v2
| hero_name=Lash
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=McGinnis
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=McGinnis
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=McGinnis
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
{{User:Saag/Sandbox/Ability card v2
| hero_name=McGinnis
| hero_name=McGinnis
| ability_num=4
| ability_num=4
| notes=
| notes=
* Deals 50% damage to objectives.
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
* Bebop levitates in the air during deployment time and also while the beam is active.
* Cancelling Hyper Beam during the deployment time does not consume the cooldown.
}}
}}
</tabber>
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mina
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mina
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mina
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mina
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mirage
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mirage
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mirage
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mirage
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mo & Krill
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mo & Krill
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mo & Krill
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Mo & Krill
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paige
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paige
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paige
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paige
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paradox
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paradox
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paradox
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Paradox
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Pocket
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Pocket
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Pocket
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Pocket
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Seven
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Seven
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Seven
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Seven
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Shiv
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Shiv
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Shiv
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Shiv
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Sinclair
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Sinclair
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Sinclair
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Sinclair
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Victor
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Victor
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Victor
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Victor
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Vindicta
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Vindicta
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Vindicta
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Vindicta
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Viscous
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Viscous
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Viscous
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Viscous
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Vyper
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Vyper
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Vyper
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Vyper
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Warden
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Warden
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Warden
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Warden
| ability_num=4
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Wraith
| ability_num=1
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Wraith
| ability_num=2
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Wraith
| ability_num=3
| notes=
}}
 
{{User:Saag/Sandbox/Ability card v2
| hero_name=Wraith
| ability_num=4
| notes=
}}
 


== Weapon ==
== Weapon ==

Revision as of 11:43, 19 October 2025

Saag
Hook
Bomb
Punch
Weapon Stats
Damage Per Second: 59.3
Bullet Damage: 4.98+0.115
Ammo: 66
Bullets per sec: 11.9
Reload Time: 2.35s
Bullet Velocity: 508m/s
Light Melee: 63+1.58
Heavy Melee: 116+2.91
Max Range: 32+2
Vitality Stats
Health: 880+52
Health Regen: 2.5
Bullet Resist: Hero Not FoundHero not found.%+0.3
Move Speed: 6.5m/s
Sprint Speed: 4m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 5.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Voice Actor:JB Blanc[1]
Release Date:April 16, 2024

Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities

SIPHON LIFE



Radius 8m


Duration 4s



Cooldown 42s
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.

4s

Duration
On Hit:

70%

Lifesteal

35%  Lifesteal vs Non-Heroes

Ability Point1
-20s Cooldown
Ability Point2
2s Duration
Ability Point5
+2m Radius and +18 DPS with improved Spirit scaling

SHOULDER CHARGE





Duration 1.4s



Cooldown 33s
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.
On Hero Collide:

30

Damage
On Hero Collide:

0

Weapon Damage
On Hero Collide:

0s

Weapon Damage Duration
On Wall Hit:
Stun
0.3s
Stun Duration
On Wall Hit:

-0%

Move Speed
Ability Point1
Applies +40% Slow for 3s
Ability Point2
On Wall Hit: +0.8s Stun Duration
Ability Point5
-18s Cooldown
On Hero Collide: +1.5 Weapon Damage for 6s

INFERNAL RESILIENCE









Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
Passive:

13%

Damage Regenerated
Passive:

20s

Regeneration Time

1  Health Regen

0  Max Health

0%  Melee Lifesteal

Ability Point1
+200 Max Health
Ability Point2
18% Melee Lifesteal
Ability Point5
+20% Debuff Resist and +8% Damage Regenerated

SEISMIC IMPACT








Cooldown 215s
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.
Unstoppable
0s
Immunity Duration
On Hit:
Stun
1.6s
Stun Duration
On Hero Hit:

0

Max Health
On Hero Hit:

0%

Fire Rate
On Hero Hit:

0s

Buff Duration
Ability Point1
-30s Cooldown
Ability Point2
0.8s Stun Duration
Ability Point5
On cast, become Unstoppable for 6s and +6m Impact Radius

EXPLODING UPPERCUT








Cooldown 22s
Deal melee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

0%

Missing HP Heal
Displacement
0.5s
Duration
On Landing:

75

Area Damage
On Landing:

-14%

Fire Rate

14m  Landing Radius

Ability Point1
-11s Cooldown
Ability Point2
On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
Ability Point5
On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health

STICKY BOMB


Cast Range 6m
Radius 8m


Duration 3.5s



Cooldown 18s
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 kills

3.5s

Fuse Time
On Attach:

0s

Debuff Duration
On Hero Hit:

1%

Sticky Bomb Damage
On Hero Kill:

2.5%

Sticky Bomb Damage
Ability Point1
-8s Cooldown
Ability Point2
85 Damage
Ability Point5
On Cast: +5m Move Speed and +25% Debuff Resistance for 6s

GRAPPLE ARM


Cast Range 30m






Cooldown 23s
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.

30m

Cast Range
Ability Point1
+20% weapon damage against victims for 6s
Ability Point2
30m Cast Range
Ability Point5
-11.5s Cooldown

HYPER BEAM








Cooldown 120s
Channel a powerful torrent of energy that deals spirit damage and applies slow.
On Hit:

-25%

Move Speed

70m  Beam Length

2.9m  Beam Width

Ability Point1
-20s Cooldown
Ability Point2
108 Damage Per Second
Ability Point5
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

BASHDOWN


Cast Range 4m




Number of Charges 1
Charge Cooldown 8s
Cooldown 35s
Slam your bat into the ground, pulling enemies down and dealing melee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.

0

Damage
On Hit:
Displacement
0.4s
Duration
On Hit:

-0%

Move Speed

0s  Duration

0%  Fire Rate

Ability Point1
-10s Cooldown
Ability Point2
+1 Charge and +2m Radius
Ability Point5
-3s Charge Time
Now deals 50% Heavy Melee Damage

RISING RAM





Duration 0.3s



Cooldown 32s
Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.
On Impact:

0%

Max Health

0%  Weapon Damage

0s  Weapon Damage Duration

Ability Point1
On Impact: +25% weapon damage for 5s
Ability Point2
0.4s Charge Duration
Ability Point5
-13s Cooldown
16s Duration
10% Max Health

BLASTED





Duration 8s



Cooldown 27s
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7s.
Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.
While Blasted:

70

Melee Bonus Health
While Blasted:

10%

Wrecked Bullet Amp
While Blasted:

0m

Move Speed

11s  Health Boost Duration

Ability Point1
While Blasted: +2.25m/s bonus move speed
Ability Point2
+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
Ability Point5
+50 Melee Bonus Health and increases spirit scaling

CHAIN GANG


Cast Range 12m



Duration 2.8s



Cooldown 175s
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.
Unstoppable
0s
Per Hero

2.8s

Duration

35%  Velocity Slow

0%  Bullet Resist

0%  Spirit Resist

0%  Fire Rate

0s  Duration

Ability Point2
-40s Cooldown
Ability Point5
+5m Range
+1.3s of Unstoppable Per Hero pulled in

GLOOM BOMBS



Radius 3m





Cooldown 14s
Throw a cluster of bombs that detonate after a delay, dealing spirit damage.

Enemies hit by multiple bombs take 65% damage.

4

Bomb Count

0

Bonus Damage vs Barriers
Ability Point1
-3s Cooldown
Ability Point2
Per Bomb Touch : -6% Melee Resist for 6s
Ability Point5
3 Bomb Count

LEAPING SLASH


Cast Range 9m






Cooldown 13s
Dash forward before slashing all enemies in a circle, dealing melee damage.

If the ability hits at least one hero, heal a small amount of health.
On Hero Hit:

40

Heal Amount
On Hero Hit:

0%

Cooldown Refund

0s  Bounty Duration

Ability Point1
25 Heal Amount
Ability Point2
Heros killed within 3s grant +200 souls
Ability Point5
+60 Damage & On Hero Hit: 50% Cooldown Refund

AVA








Cooldown 30s
Turn to shadows and possess Ava. You gain bonus move speed that increases over time, and become hidden on the minimap.

Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.

30%

Min Move Speed

65%

Max Move Speed

15s

Buff Duration

4s  Time for Max Bonus

6s  Interrupt Cooldown

0  Health Regen

Ability Point1
15s Buff Duration
Ability Point2
+15 Health Regen & +40% Max Move Speed
Ability Point5
Gain Damage Amp over time, up to 18%. Lingers for 6s

RETURN TO SHADOWS



Radius 7.5m





Cooldown 115s
Instantly turn to shadows, becoming untargetable, gaining bonus move speed, and dealing spirit damage.

After a delay, return from the shadows, dealing spirit damage again.

20%

Move Speed

3s  Channel Duration

0%  Damage

Ability Point1
-20s Cooldown
Ability Point2
+75 Damage and +20% Move Speed
Ability Point5
On Completion: Heal for 450 and refund all ability cooldowns

CALL BELL



Radius 5.5m


Duration 4s
Number of Charges 1
Charge Cooldown 7s
Cooldown 18s
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.

Can be shot to detonate early.
On Impact

40

Impact Damage
Explosion

55

Explosion Damage
Explosion

-40%

Weapon Accuracy
Explosion

-35%

Move Speed

3s  Bell Lifetime

4s  Duration

Ability Point1
+1 Charge
Ability Point2
+30 Impact Damage
+40 Explosion Damage
Ability Point5
+4.5m Radius
+26s Bell Lifetime
Improved Scaling

DOORWAY


Cast Range 50m



Duration 15s



Cooldown 45s
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.

The two doors must be placed within the doorway distance of each other.

65m

Doorway Distance
On Portal

0s

Barrier Duration
Ability Point1
20s Duration
Ability Point2
Grants a Barrier first time traveling through doors
Ability Point5
+30m Cast Range. +40m Doorway Distance
and scales with Spirit Power.

LUGGAGE CART


Cast Range 20m



Duration 6s



Cooldown 30s
Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path.

Can be alt cast with Alternate cast to target friendly heroes instead.
If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.
On Wall Hit

0

Impact Damage
On Wall Hit
Stun
0s
Stun Duration
Ability Point1
80 Cart Damage
Ability Point2
+25m Cast Range
+75 Damage on wall impact
Ability Point5
-15s Cooldown and 1.25s stun on wall impact

HOTEL GUEST


Cast Range 7m



Duration 6.5s



Cooldown 140s
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.

A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Failure to Check-Out

125

Damage
While a Guest

6.5s

Duration
While a Guest

{{{value}}}%

Slow
Ability Point1
1 Stamina Drain and -20 Cooldown
Ability Point2
+150 Damage
+1.5s Stun on Failure to Check Out
Ability Point5
Unstoppable while the Baroness is occupied.
15s Cooldown on Failure to Check Out.

REND


Cast Range 16m






Cooldown 16s
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.
On Close Range

61.8

Damage
On Close Range

0

Damage
On Close Range

0%

Bullet Lifesteal
On Close Range
Silence
0s
Debuff Duration

8m  Close Range

0s  Lifesteal Duration

Ability Point1
40 Bonus Damage
Ability Point2
-8s Cooldown
Ability Point5
Deals 55% Heavy Melee Damage
Silences enemies for 2s if close range

STALKER'S MARK





Duration 5s



Cooldown 26s
Send out a mark that bleeds the first target it hits, dealing spirit damage over time.

While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.

5s

Duration

0%

Healing Reduction

0  Charges

0%  Bullet Resist

-1s  Charge Delay

After ambushing:

0%

Fire Rate
Ability Point1
-8% Bullet Resist
Ability Point2
-10s Cooldown and +3s Duration
Ability Point5
+1.5% Bleed and -40% Healing Reduction

BLOODSCENT


Cast Range 80m







Isolated heroes leave a trail as they move, and emit their heartbeat from afar.

You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.

15%

Amplified Damage

20m

Isolation Range

0m  Move Speed

On Isolated Hero Death:

3%

Permanent Weapon Damage
On Isolated Hero Death:

0%

Missing Health as Healing
Ability Point1
+3m/s Move Speed when around an isolated enemy hero
Ability Point2
On isolated hero death: Heal 24% of your missing health and restores 2 Stamina
Ability Point5
11% Amplified Damage

ETERNAL NIGHT


Cast Range 100m



Duration 6.5s



Cooldown 145s
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.

You gain bonus sprint speed.

15m

Reduced Vision

2m

Sprint Speed

2  Max Targets

Ability Point1
+10m Sprint Speed
Ability Point2
-40s Cooldown
Ability Point5
+2.5s Duration and +1 Max Targets.

KINETIC PULSE






Number of Charges 1
Charge Cooldown 5s
Cooldown 26s
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
Displacement
1s
Duration

16m  Pulse Range

5.5m  Pulse Width

On Hit:

0%

Bullet Resist
On Hit:

-0%

Move Speed
On Hit:

0s

Slow Duration
Ability Point1
+1 Charge
Ability Point2
On Hit: -15% Bullet Resist and -30%</spawn> Move Speed for 4s
Ability Point5
+135 Damage and +20m Cast Range

QUANTUM ENTANGLEMENT


Cast Range 10m



Duration 1.4s



Cooldown 20s
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

Alternate cast: Bring nearby allies with you.

10m

Cast Range

1.4s

Duration

1  Stamina Restored

13m  Ally Distance

Ability Point1
6m Cast Range
Ability Point2
-6s Cooldown
Ability Point5
Reduces non-ult debuffs by 50%
Replenishes 1 Charge

REJUVENATING AURORA








Cooldown 48s
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

5s

Channel Duration

8m  Friendly Heal Radius

Ability Point1
Aura provides +4m Move Speed during channel
Ability Point2
-20 Cooldown and +1s Duration
Ability Point5
Full move and ability use and additionally heals +2.5% of Max Health per second

SINGULARITY








Cooldown 250s
Create a singularity in your hands, dealing < spirit damage over time, applying stun, and pulling in nearby enemies.

0%

Max Health as Damage

7m  Singularity Radius

2.75s  Channel Duration

Ability Point1
2m Singularity Radius
Ability Point2
0.75s Channel Duration
Ability Point5
6% Max Health as Damage

CHARGED SHOT






Number of Charges 1
Charge Cooldown 4s
Cooldown 17s
Charge up a powerful shot that pierces through enemies. Hold Ability 1 or Fire to hold the shot.
Ability Point1
1 Charges
Ability Point2
+54 Damage
Ability Point5
Improved damage scaling and -3s Charge Delay

RAIN OF ARROWS





Duration 4s



Cooldown 25s
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alternate cast for reduced jump height.
Press Jump / mantle to cancel the glide.

5

Weapon Multishot

3

Weapon Damage

0%  Move Speed

0s  Slow Duration

0%  Bullet Lifesteal

0%  Spirit Lifesteal

0%  Bullet Evasion

Ability Point1
While airborne, +3 Weapon Damage and weapon damage applies 30% movement slow for 1.5s
Ability Point2
-12s Cooldown
Ability Point5
While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion

SPIRIT SNARE



Radius 6.5m





Cooldown 34s
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.

2.25s

Curse Duration

25

Damage

22s

Lifetime

2s  Arm Time

30%  Move Speed

30%  Charged Shot Radius

0%  Bullet Damage Amp

0s  Debuff Duration

Ability Point1
-20s Cooldown
Ability Point2
Applies -15% Bullet Resist for 10s
Ability Point5
+1s Curse Duration and +1.5m Radius

GUIDED OWL








Cooldown 125s
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold Move forward to accelerate the owl.
Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

12m

Explosion Radius

0.75s

Stun Duration

8  Spirit Power Per Kill

Ability Point1
85 Damage
Ability Point2
-40s Cooldown
Ability Point5
After hit, kills enemies that are below 22% Health

SLEEP DAGGER








Cooldown 30s
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

2.75s

Sleep Duration

0.2s  Min Sleep Time

0.1s  Wake Up Delay

1.5m  Sleep Movespeed

0m  Ricochet Range

Ability Point1
-10% Bullet Resist Reduction for 6s on wake-up
Ability Point2
+1s Sleep Duration
Applies 15 Fixation Stacks
Ability Point5
-17s Cooldown
-50% Move and Dash Speed for 3s on wake-up

SMOKE BOMB





Duration 8s



Cooldown 33s
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.

1.5s

Fade Time

18m  Spot Radius

0m  Invis Sprint Speed

0s  Buff Duration

0s  Invincible Duration

Ability Point1
+7m Invis Sprint Speed
Ability Point2
Enable 2 Ability Charges
Ability Point5
Dispels non-ult debuffs
Grants +50% Bullet Lifesteal for 5s

FIXATION





Duration 6s




Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

0.2per stack

Weapon Damage

40

Max Stacks
Ability Point1
40 Spirit damage and 15% slow for 2s to target every 20 stacks
Ability Point2
+40 Max Stacks and +5s Duration
Ability Point5
+0.11/ per Stack
Scales with Weapon Damage

BULLET DANCE



Radius 16m


Duration 3.5s



Cooldown 165s
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

25%

Fire Rate

7

Weapon Damage

1

Targets Hit Per Shot

30%  Bullet Evasion

4  Channel Move Speed

Ability Point1
+7 Weapon Damage
Ability Point2
+10% Fire Rate
+3m Movespeed
Ability Point5
+40% Evasion
-65s Cooldown

POWDER KEG



Radius 6m



Number of Charges 2
Charge Cooldown 7.5s
Cooldown 28s
Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup.

The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.

The burn stacks, so overlapping barrels burn for their combined damage.
Can be Alt-Cast to place the barrel infront of Holliday.

13.3333

Damage Per Second
Displacement
0.4s
Duration

3s  Burn Duration

0.1s  Arm Time

Ability Point1
-10s Cooldown
Ability Point2
1 Charges
Ability Point5
+40 Impact Damage
+13.3333 Burn Damage per Second
-5 Charge Time
Improved Spirit Scaling

BOUNCE PAD



Radius 9m


Duration 22s
Number of Charges 1
Charge Cooldown 3.5s
Cooldown 41s
Drop a bounce pad in the world that launches any hero.

You explode on landing, dealing Damage to any nearby enemies.

The explosion can only occur once per person per Bounce Pad.

9m

Radius

100%  Air Control

0s  Buff Duration

Ability Point1
-10s Cooldown
Ability Point2
You and allies gain a +4m/s move speed bonus for 4s on landing
Ability Point5
+0.7s Stomp Stun

CRACKSHOT








Cooldown 20s
Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown.

Cooldown is reduced by 50% on NPC hits.
Crackshot ignores range damage fall-off and does not apply to objectives.

-50%

Fading Move Speed

2s

Debuff Duration
Ability Point1
-25% Fading Move Speed
Ability Point2
49.5 Damage
Ability Point5
-6s Cooldown on Hero Headshots. -3s on NPC Headshots

SPIRIT LASSO


Cast Range 20m



Duration 2.25s



Cooldown 130s
Throw out your lasso, dealing spirit damage, pulling, and applying stun.
Using a Bounce Pad extends the duration of Spirit Lasso.
Stun
2.25s
Duration

20m

Cast Range

1s  Extended Duration from Bounce Pad

Ability Point1
80 Damage
Ability Point2
0.75s Duration
Ability Point5
-40s Cooldown

NAPALM


Cast Range 20m




Number of Charges 1
Charge Cooldown 6s
Cooldown 25s
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
On Hit:

-35%

Move Speed
On Hit:

4s

Slow Duration
Napalm Effects:

16%

Damage Taken
Napalm Effects:

0%

Lifesteal
Napalm Effects:

0%

Healing Reduction

8s  Debuff Duration

Ability Point1
1 Charges
Ability Point2
Napalm Effect: +15% Lifesteal
Ability Point5
Napalm Effect: +17% Damage Taken and -33% Healing

FLAME DASH





Duration 3s



Cooldown 38s
Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time.

Hold Move forward while active to dash farther.

20m

Max Dash Speed
On Hit:

-0%

Fire Rate

4s  Trail Duration

4.5m  Trail Width

50%  Slow Resistance

Ability Point1
-12s Cooldown
Ability Point2
+1s Trail Duration and +20 DPS
Ability Point5
Enable 2 Ability Charges with 14s Recharge time

AFTERBURN









Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:

14

Damage Per Second
Burn Effect:

3s

Base Burn Duration
Burn Effect:

3s

Burn Duration
Burn Effect:

0%

Spirit Damage

8.1%  Buildup Per Bullet

15.4%  Buildup Per Headshot

0.5  

1s  Extend Per Headshot

Ability Point1
16 Damage Per Second
Ability Point2
Burn Effect: -35% Spirit Damage
Ability Point5
+3s Max Burn Duration

CONCUSSIVE COMBUSTION



Radius 12m





Cooldown 190s
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.

3.25s

Explosion Delay
On Hit:
Stun
1.25s
Stun Duration

12m  Radius

On Hero Hit:

0

On Hero Hit:

0s

Buff Duration
Ability Point1
100 Damage
Ability Point2
-65s Cooldown and +100% Explosion Lifesteal
Ability Point5
+0.9s Stun Duration and +10m Radius

ENTANGLING THORNS



Radius 6m


Duration 4s
Number of Charges 1
Charge Cooldown 5s
Cooldown 32s
Summon a patch of choking thorns that damage and slows enemies in its radius.

-35%

Move Speed
Ability Point1
1 Charges
Ability Point2
+2m Radius and increased DPS Spirit scaling
Ability Point5
Enemies caught in thorns for 2s are Immobilized for +1.6s

KUDZU CONNECTION


Cast Range 16m



Duration 12s



Cooldown 37s
Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting.

Receive 50% of Bonuses with no connection
Connection requires line of sight.

0m  Move Speed

1  Tether Count

Ability Point1
+2m Move Speed
Ability Point2
+8% Fire Rate and +8% Bullet Lifesteal
Ability Point5
Ability is always active

STONE FORM



Radius 6m


Duration 3s



Cooldown 40s
Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.
Stun
0.75s
Stun Duration

6%

Max Health Heal
Ability Point1
7% Max Health Heal
Ability Point2
-25s Cooldown
Ability Point5
+0.75s Stun Duration and increased Damage spirit scaling

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FROST GRENADE



Radius 6.5m



Number of Charges 2
Charge Cooldown 7s
Cooldown 30s
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.

4s  Slow Duration

Ability Point1
+30 Damage and +30 Heal Amount
Ability Point2
-10 Cooldown and debuff now freezes Stamina Regen
Ability Point5
+2m Radius. Damage and Heal Spirit Scaling increased.

ICE PATH





Duration 8s



Cooldown 50s
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Dash / Crouch / slide to travel up or down while in Ice Path.

2m

Move Speed

2m

Sprint Speed

18s  Ice Trail Duration

Ability Point1
+2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path
Ability Point2
-25s Cooldown
Ability Point5
+35% Spirit and +20 Spirit for Kelvin while on Ice Path

ARCTIC BEAM





Duration 5s



Cooldown 28s
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.

-20%

Max Move Speed

-20%

Max Fire Rate

2s  Time To Max Debuff

25m  Beam Length

2s  Debuff Linger Duration

0m  Extra Beam Range

-20%  Max Dash Slow

Ability Point1
-25% to Fire Rate and Move Speed
Ability Point2
+20 DPS and increased Spirit Scaling
Ability Point5
-13s Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.

FROZEN SHELTER


Cast Range 8m
Radius 10m


Duration 5s



Cooldown 185s
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.

Objectives becomes Invulnerable and Frozen under Frozen Shelter

-0%

Fire Rate

35%  Move Speed

0%  Max Health Heal

Ability Point1
-20s Cooldown
Ability Point2
1.5s Duration
Ability Point5
Purges non-ult debuffs for you and your allies.
+65 Health Regen that now scales with Spirit

ESSENCE BOMB



Radius 7m





Cooldown 14s
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.

30%

Health Cost

0.65s  Arming Duration

Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.

0s

Toxic Mess Duration
Ability Point1
-5s Cooldown
Ability Point2
+2m Radius and +50 Damage.
Ability Point5
Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.

LIFE DRAIN


Cast Range 18m



Duration 2.5s



Cooldown 34s
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced.
Alternate cast to give health to friendly Heroes.

100%  Damage to Heal

28m  Max Tether Range

Ability Point1
13 Damage Per Second
Ability Point2
2.5s Duration
Ability Point5
Enables and Grants +2 Charges. Increases spirit scaling.

MALICE








Cooldown 6s
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

3  Blood Shards

5  Max Stacks

Effect Per Stack:

7%

Damage Amplification
Effect Per Stack:

15%

Movement Slow

9s  Debuff Duration

4s  Slow Duration

Ability Point1
-3s Cooldown
Ability Point2
+25.2 Damage and +4 Blood Shards
Ability Point5
+8% Damage Amp

SOUL EXCHANGE


Cast Range 5.5m



Duration 0.25s



Cooldown 220s
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.

30%

Enemy Min Health

30%

Min Health Received

0s  Buff Duration

0s  Silence Duration

0m  Silence Radius

Ability Point1
-50s Cooldown
Ability Point2
Silence enemies within 25m for 3s
Ability Point5
On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s.

GROUND STRIKE



Radius 10m





Cooldown 18s
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Displacement
0s
Duration

0%  Enemy Move Speed

0s  Slow Duration

Ability Point1
-10s Cooldown
Ability Point2
Struck enemies are knocked up and slowed by 50% for 3s
Ability Point5
Damage Per Meter +110% and improved scaling

GRAPPLE


Cast Range 30m




Number of Charges 1
Charge Cooldown 2s
Cooldown 35s
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

20m

Jump Velocity

0  Weapon Damage

0s  Bonus Duration

0%  Fire Rate

Ability Point1
-17s Cooldown
Ability Point2
+20m Cast Range and gain +7 Weapon Damage for 10s
Ability Point5
+1 Charges
OnCast : +1 Stamina and +60% Air Control

FLOG


Cast Range 20m






Cooldown 26s
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

50%

Heal vs heroes

38º

Attack Angle

16%  Heal vs non-heroes

0%  Enemy Move Speed

0s  Debuff Duration

0%  Fire Rate

Ability Point1
Apply -35% Move speed for 3s
Ability Point2
Apply -30% Fire Rate
-16s Cooldown
Ability Point5
+80 Damage
+40 Attack angle
+20% Heal

DEATH SLAM


Cast Range 20m






Cooldown 170s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press Fire to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

14m

Max Throw Distance

50%  Move Speed

4s  Slow Duration

0.3s  Cast Delay

Ability Point1
12m Max Throw Distance
Ability Point2
-35s Cooldown
Ability Point5
Stun enemies in Radius for 1.2s
+6m Cast Range

MINI TURRET


Cast Range 20m




Number of Charges 1
Charge Cooldown 3s
Cooldown 18s
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.

35s  Lifetime

Ability Point1
+10 Turret DPS and +10m Attack Range
Ability Point2
2 Charges
Ability Point5
+25% Turret Fire Rate and +12s Turret Lifetime

MEDICINAL SPECTER


Cast Range 15m



Duration 6.5s



Cooldown 50s
Deploy a spirit that provides healing to nearby allies.

6m

Heal Radius

0%

Fire Rate Bonus

0%  Stamina Recovery

0%  Max Health Regen

Ability Point1
+1.5s Duration
Ability Point2
-20s Cooldown and provides +100% Stamina Recovery
Ability Point5
+2% Max HP Regen
+3m Heal Radius
+40% Spirit Resist

SPECTRAL WALL


Cast Range 50m



Duration 6s



Cooldown 50s
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, press Fire or Ability 3 to erupt the wall early.

Can be Destroyed with Melee Attacks

-20%

Move Speed
Stun
0s
Stun Duration

5m  Minimum Range

5m  Impact Range

2.5s  Slow Duration

0s  Debuff Duration

Ability Point1
Amplifies McGinnis's damage by +20% on hit enemies for 7s
Ability Point2
-20s Cooldown and +2s Duration
Ability Point5
Deploy 2 Mini Turrets near the wall for 8s
+30% Slow

HEAVY BARRAGE


Cast Range 36m



Duration 8s



Cooldown 200s
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.

6

Rockets per second

4.5m

Explosion Radius

8.5m  Min Range

8s  Duration

0s  Slow Duration

Ability Point1
Applies 30% movement and dash slow for 1s
Ability Point2
-45s Cooldown and +6s Duration
Ability Point5
+2m Radius and +15 Damage per Rocket with increased spirit scaling

RAKE


Cast Range 10m






Cooldown 16s
Active: Slash with your umbrella, dealing spirit damage, increasing with their missing health. Receive a heal for every target killed.

Passive: Holding Zoom / alt-fire causes you to briefly float.
Rake executes non-heroes below 60 health.
On Hero Hit:

6%

Missing Health as Damage
On Kill:

25

Heal Per Kill
Ability Point1
60 Damage
Ability Point2
+30 Heal per Kill
-8s Cooldown
Ability Point5
+7% Missing health damage and increased Heal per Kill Spirit scaling

LOVE BITES









Your bullets apply additional spirit damage. Dealing damage your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage.

Love Bites has a unique cooldown per target.

4

Spirit Damage Per Bullet
On Proc:

0%

Fire Rate

0%  Move Speed

0s  Slow Duration

0s  Buff Duration

Ability Point1
On Proc: +30% Slow for 3s
Ability Point2
+3 Spirit Damage per Bullet &
+45 Bonus Damage
Ability Point5
-5 Cooldown
On Proc: +25% Fire Rate for 5s

NOX NOSTRA


Cast Range 40m






Cooldown 150s
Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence.

Passive: Triggering Love Bites against heroes permanently increases the number of bats released.

30

Bats per Second
On Hit:
Silence
1.25s
Debuff Duration
On Hit:

0%

Current Health

2  Additional Bats Per Love Bite

75  Total Bats Released

Ability Point1
1.9 Damage
Ability Point2
-45s Cooldown
Ability Point5
On Hit: Deal +0.5% Current Health as Damage

FIRE SCARABS






Number of Charges 2
Charge Cooldown 1s
Cooldown 35s
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

-20%

Damage Penalty

5s  Steal Duration

Ability Point1
7 Damage Per Second
Ability Point2
+1 Charge
+2s Duration
Ability Point5
0 Damage Per Second
-15% Damage Penalty

DUST DEVIL


Cast Range 20m
Radius 4m





Cooldown 36s
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

0.3s

Lift Duration

30%

Bullet Evasion Chance

4m  Radius

4s  Bullet Evasion Duration

30%  Move Speed

3s  Slow Duration

Ability Point1
+60 Damage
Ability Point2

-12s Cooldown
+30% Evasion
Ability Point5
Recast within 6s.
Increases spirit scaling.

DJINN'S MARK








Cooldown 2.75s
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.

There is a per target Cooldown for applying additional marks

2x

Damage Per Mark

4

Max Stacks

2.75s  Max Frequency

5s  Djinn's Mark Duration

6s  Reveal Duration

40m  Proc Max Range

0s  Stun Duration

Active: Consume all Djinn Mark's to deal its damage now.
Ability Point1
On Proc: Apply a fading 60% Slow for 0.8s
Ability Point2
+20 Base Damage and +3s Multiplier Duration
Ability Point5
-0.75s Cooldown
+1 Max Marks
Stun Victim for 0.5s on Max Marks

TRAVELER








Cooldown 140s
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.

2s

Wait Time

0%

Fire Rate

0m

Move Speed

0s  Move Speed Duration

4s  Interrupt Cooldown

Ability Point1
+3m Move Speed and +20% Fire Rate for 12s
Ability Point2
400 Barrier that scales with Spirit
Ability Point5
-90s Cooldown

SCORN



Radius 9m





Cooldown 13s
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

1.2x

Hero Damage to Heal

0.35x  Damage to Heal

Ability Point1
35 Damage
Ability Point2
-5s Cooldown
+1m Radius
Ability Point5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.

BURROW



Radius 5m





Cooldown 40s
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slow, and knockup.

5m

Move Speed

1.5s

Spin Duration
Displacement
1s
Duration

60%  Bullet Resist

30%  Spirit Resist

Ability Point1
+50 Spin DPS
Ability Point2
+4s Burrow time and +2 radius
Ability Point5
-20 Cooldown and +4m/s Move Speed

SAND BLAST


Cast Range 25m



Duration 2.5s



Cooldown 40s
Spray sand that disarms enemies in front of you and deals damage.
Disarm
2.5s
Duration

40

Damage

-0%

Move Speed
Ability Point1
+50 Damage and +5m Range
Ability Point2
Slow targets by -30% and reduces dash distances by -30%
Ability Point5
+1.5s Duration and -25 Cooldown

COMBO


Cast Range 4m






Cooldown 150s
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

0%

Lifesteal

40

Bonus Max Health Per Kill
Ability Point1
+100% lifesteal
Ability Point2
-30s Cooldown and +50% Bullet Resist
Ability Point5
+0.7s Duration and +40 Damage Per Second and increased scaling

BOOKWYRM



Radius 4m


Duration 5s
Number of Charges 1
Charge Cooldown 7s
Cooldown 33s
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.

20m  Dragon Travel Range

Ability Point1
-12s Cooldown
Ability Point2
+1 Charge
+2s Trail Duration
+1m Radius
Ability Point5
+12m Travel Range
+100 Damage
+30 DPS

PLOT ARMOR


Cast Range 35m



Duration 5s



Cooldown 28s
Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.
Ability Point1
On Barrier: +14% Fire Rate
Ability Point2
+100 Barrier and +2s Duration
Ability Point5
Affects up to 2 additional allies.
Increases barrier scaling.

CAPTIVATING READ


Cast Range 30m
Radius 7.5m





Cooldown 30s
Target an area with latent magic, applying slow.

The magic detonates after a delay, dealing spirit damage and applying immobilize.
On Hit:
Immobilize
1s
Immobilize Duration
On Hit:

0%

Spirit Resist

45%  Move Speed

0.5s  Slow Duration

Ability Point1
-11s Cooldown
Ability Point2
1s Immobilize Duration
Ability Point5
+1m Radius
On Hit: Reduce Spirit Resist by -18% for 6s

RALLYING CHARGE


Cast Range 600m



Duration 13s



Cooldown 210s
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies.

The strength of the heal and spirit damage is amplified as the knights travel further.
On Enemy Hit:
Stun
1s
Stun Duration
On Friendly Hit:

125

Heal Amount
On Friendly Hit:

5m

Move Speed

100%  Max Amp

250m  Distance for Max Amp

Ability Point1
150 Heal Amount
Ability Point2
Increase width by +4 Steeds
-45 Cooldown
Ability Point5
+160 Damage
+0.5s Stun Duration
+70% Max Amp

PULSE GRENADE



Radius 5.5m


Duration 3.2s



Cooldown 32s
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.

4%

Bonus Damage per Stack

1m  Radius Per Pulse

0.8s  Pulse Interval

8s  Debuff Duration

20%  Move Speed

0.2s  Slow Duration

Ability Point1
-12s Cooldown
Ability Point2
+20 Pulse Damage and increased Spirit scaling
Ability Point5
+4% Damage Amp and +1.6s Duration

TIME WALL


Cast Range 5.08m



Duration 5.5s



Cooldown 25s
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

Enemies that touch the wall will be briefly slowed and silenced .

0s

Debuff Duration

80%

Movement Slow

0.5s

Time Stop Duration

30%

Ally Weapon Damage

8m  Wall Width

4m  Wall Height

2x  Ally Bullet Speed

Ability Point1
+3.5s Duration
+3m Width
+1m Height
Ability Point2
2.3s Silence Duration
+35% Weapon Damage
Ability Point5
+2 Ability Charges

KINETIC CARBINE








Cooldown 28s
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.

While in the air and charging, Zoom / alt-fire to timeslow your movement.

5

Max Damage

0.4s

Max Time-Stop

5  Min Damage

3.5s  Charge Hold Duration

14%  Headshot Damage

Ability Point1
0.4s Max Time-Stop
Ability Point2
-12s Cooldown
Increases Speed Scaling
Ability Point5
+2s Charge Hold Duration and +55% Damage Scaling

PARADOXICAL SWAP


Cast Range 25m






Cooldown 110s
Fire a projectile that swaps your position with the target enemy hero.

0%

Max Health Damage

0s  Barrier Duration

0m  Multi Target Radius

Ability Point1
200 Barrier for 8s. Barrier scales with Spirit
Ability Point2
-30s Cooldown and +13m Cast Range
Ability Point5
Swaps all enemies within 7m of hit target and +10% Max Health Damage

BARRAGE



Radius 4.5m





Cooldown 32s
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloaking will not cancel Barrage.

6%

Amp Per Stack

30

Movement Slow

4  Projectile Amount

1.5s  Slow Duration

15s  Amp Duration

Ability Point1
16 Damage Per Projectile
Ability Point2
-16s Cooldown
Ability Point5
+4% Amp Per Stack and 3m Radius

FLYING CLOAK



Radius 5m





Cooldown 25s
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.

3.8s  Lifetime

Ability Point1
70 Damage
Ability Point2
+5 Weapon Damage for 6s
Ability Point5
+1.6s Lifetime and -10s Cooldown.

ENCHANTER'S SATCHEL



Radius 12m





Cooldown 17s
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.

1.5s

Channel Duration

0

Movement Slow

-0%

Fire Rate

0s  Debuff Duration

Ability Point1
-5s Cooldown
Ability Point2
90 Damage
Ability Point5
+1.5s Duration
+4m Radius
-40% Move Speed and Fire Rate for 4s

AFFLICTION



Radius 9m





Cooldown 170s
Applies damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.

10s

Debuff Duration

0%  Healing Reduction

Ability Point1
-35s Cooldown
Ability Point2
+3s Duration and +4m Radius
Ability Point5
Prevents all healing
+13 DPS with increase Spirit scaling

LIGHTNING BALL






Number of Charges 1
Charge Cooldown 6s
Cooldown 26s
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

4.25m

Radius

-0%

Move Speed

5s  Lifetime

Ability Point1
1 Charges
Ability Point2
-35% move speed on hit targets and +1s Lifetime
Ability Point5
+58.5 DPS and +1.75m radius

STATIC CHARGE


Cast Range 15m






Cooldown 42s
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Stun
0.9s
Stun Duration

3.5s

Delay Before Stun

5m  Radius

Ability Point1
-20s Cooldown
Ability Point2
+7m Radius
+5m Cast range
Ability Point5
+0.9s Stun Duration
+160 Damage

POWER SURGE





Duration 10s



Cooldown 50s
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

4

Max Jumps

10m  Jump Radius

Ability Point1
-18s Cooldown
Ability Point2
+3m Move Speed
+8 Damage and increased scaling
Ability Point5
+10s Duration
Applies -15% Spirit Resist

STORM CLOUD



Radius 30m





Cooldown 205s
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

1.5m

Flight Speed

10m  Initial Radius

0%  Bullet Resist

While channeling, press Fire to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.

7m  Strike Radius

Ability Point1
+55% Bullet Resist while channeling Storm Cloud
Ability Point2
+7s Channel Time
+10m Final Radius
+5m Initial Radius
Ability Point5
+65 DPS
+4m Flight Speed

SERRATED KNIVES






Number of Charges 2
Charge Cooldown 2s
Cooldown 16s
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

5s

Bleed Duration

Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.

35%

Movement Slow
Ability Point1
2s Bleed Duration
Ability Point2
+2 Charges
Ability Point5
+12 Bleed DPS with increased Spirit scaling

SLICE AND DICE








Cooldown 16s
Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.

12m

Dash Range

-6%

Spirit Resist

14s  Debuff Duration

On hit

0s

Cooldown Reduced on Hero Hit
On hit

0

Max Cooldown Reduction

0s  Cooldown Reduced on Non-Hero Hit


Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Ability Point1
-6s Cooldown
Ability Point2
-4% Spirit Resist
+2m Dash Range
Ability Point5
+50 Impact Damage
-2s Cooldown per Hero hit.

BLOODLETTING








Cooldown 25s
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

25%

Incoming Damage Deferred

6s

Deferred Damage Duration
On Activate

30%

Deferred Damage Cleared

Ultimate Unlock: While rage is full the amount of damage deferred is increased.

15%

Incoming Damage Deferred
Ability Point1
-15s Cooldown
Ability Point2
40% Deferred Damage Cleared
Ability Point5
15% Incoming Damage Deferred

KILLING BLOW


Cast Range 12m






Cooldown 145s
Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.

Finishing an enemy with Killing Blow lets you recast for 16s

200

Damage

18%

Enemy health threshold
Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.

8%

Full Rage Damage Bonus

0m

Move Speed

Cooldown is increased by +30% if no hero is impacted.
Ability Point1
+6 m Range
+2 m/s in Full Rage.
Ability Point2
+16% Full Rage Bonus Damage
-25s Cooldown
Ability Point5
+10% Enemy Health Threshold

VEXING BOLT


Cast Range 500m
Radius 3.25m



Number of Charges 1
Charge Cooldown 3s
Cooldown 24s
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage.

Press Ability 1 to redirect the bolt towards your crosshairs.

50%

Assistant Damage

2s  Time for Max Damage

0%  Fire Rate

0s  Debuff Duration

Ability Point1
Bolts apply -25% Fire Rate for 5s.
Ability Point2
-13s Cooldown
Ability Point5
+126 Max Damage. +50% Assistant Damage.

SPECTRAL ASSISTANT


Cast Range 15m



Duration 6s



Cooldown 40s
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

While the Assistant is out, you can press Ability 2 to swap positions with your Assistant.

Casting Spectral Assistant also reloads your weapon.

6s

Duration

2

Max Swaps
Ability Point1
-10s Cooldown
Ability Point2
+7s Duration & 5m Range
Ability Point5
+60% Fire Rate and +12.6 Assistant Damage

RABBIT HEX


Cast Range 24m
Radius 6.5m





Cooldown 26s
Hex a target area and transforming all enemies into a Rabbit for a limited duration.

Rabbits are small and move faster, but take increased Damage and are unable to perform most actions.
Hex does not interrupt abilities.

0

Damage

2s

Hex Duration

36%  Move Speed bonus

6.5m  Radius

Ability Point1
-10s Cooldown
Ability Point2
1s Hex Duration
Ability Point5
+7% Damage Amp and +3m Radius

AUDIENCE PARTICIPATION


Cast Range 20m






Cooldown 85s
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.

Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.

12s

Copy Duration

40%

Copied Cooldown
Ability Point1
Upgrade the Copy.
Ability Point2
Upgrade the Copy AGAIN!
Ability Point5
Upgrade the Copy ONCE AGAIN!

PAIN BATTERY


Cast Range 28m






Cooldown 2s
Taking any damage passively charges up your Pain Battery.

Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.
On Hero Hit:

-0%

Move Speed
On Hero Hit:

0%

Missing Health as Healing
Ability Point1
On Hit: Apply 40% Slow for 2s
Ability Point2
50 Damage
Ability Point5
On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling

JUMPSTART





Duration 4.5s
Number of Charges 1
Charge Cooldown 8s
Cooldown 30s
Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.

15%

Current Health
On Buff:

100

Total HP Regen
On Buff:

3m

Move Speed
On Buff:

0%

Debuff Resist
Ability Point1
+3m Move Speed
Ability Point2
+70 Total HP Regen and -8s Cooldown
Ability Point5
+1 Charge
+50% Debuff Resistance
Increases spirit scaling

AURA OF SUFFERING



Radius 8m


Duration 8s



Cooldown 2s
Unleash pain, dealing spirit damage over time to both enemies and yourself.

The damage continues to increase the longer the ability is channeled, up to a maximum amount.
On Enemy Hit:

-0%

Move Speed
On Enemy Hit:

0%

Damage
On Enemy Hit:

0%

Damage Taken

70%  Self Damage

0%  Debuff Resist

Ability Point1
Enemies receive 25% Move and Dash Slow
Ability Point2
+6 Min DPS and +34 Max DPS
Ability Point5
+1m Radius
Enemies take +15% Damage

SHOCKING REANIMATION



Radius 18m





Cooldown 240s
Release a wave after taking lethal damage, applying a diminishing slow.

After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

50%

Rebirth Health
On Revive:

0

Barrier
On Revive:
Stun
1.5s
Stun Duration

0%  Bullet Resist

0%  Spirit Resist

0  Damage per Bullet Template:Ability card v2/Spirit mult

0%  Fire Rate

120%  Move Speed

3s  Slow Duration

Ability Point1
While On Cooldown: Gain +15% Fire Rate and 6 Spirit Damage per Bullet
Ability Point2
50% Rebirth Health
Ability Point5
+175 Damage
+1.5 Stun
-95s Cooldown

STAKE








Cooldown 40s
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

1.75s

Tether Duration

9m

Capture Radius

9m  Tether Length

40%  Move Speed

Ability Point1
45 Damage
Ability Point2
-22s Cooldown
Ability Point5
+0.75s Tether Duration and +2m Capture Radius

FLIGHT





Duration 13s



Cooldown 42s
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

10

Spirit Damage Per Bullet

50%

Item Range
Ability Point1
+50% base Ammo while flying
Ability Point2
10s Duration
Ability Point5
Hero Kills Refresh Duration.
+10 Spirit Damage with increased Spirit scaling

CROW FAMILIAR








Cooldown 32s
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

2.2%/sec

Bleed Damage

5s

Debuff Duration

0%  Healing Reduction

-6%  Bullet Resist

-6%  Spirit Resist

Ability Point1
Applies -35% Healing Reduction
Ability Point2
+0.5% Bleed Damage
-16s Cooldown
Ability Point5
+2s Duration
-8% Bullet Resist
-8% Spirit Resist

ASSASSINATE






Number of Charges 2
Charge Cooldown 2.5s
Cooldown 55s
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

6%

Weapon Damage Per Kill

1s  Full Charge Time

50%  No Charge Damage

20%  Headshot Damage

Ability Point1
-15s Cooldown
Ability Point2
80 Max Bonus Damage
Ability Point5
+4% Weapon Damage Per Kill

SPLATTER



Radius 5m





Cooldown 26s
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
Multiple hits to the same target deal less damage.
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.

You and your allies slide faster on goo puddles.

-35%

Move Speed

10s

Puddle Duration
Ability Point1
+36 Damage and +2m Radius
Ability Point2
-14s Cooldown
Ability Point5
Bounces 1 times and improves Spirit Scaling

THE CUBE


Cast Range 26m



Duration 3s



Cooldown 42s
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.

3s

Duration
After exiting the cube, the target has increased move speed and stamina recovery for a short duration.

0m

Move Speed

0%

Stamina Recovery

8s

Buff Duration
Ability Point1
Increases Move Speed and Stamina Recovery
Ability Point2
+25 Health Regen and +1s Duration
Ability Point5
Removes all non-ult Debuffs and -20s Cooldown

PUDDLE PUNCH


Cast Range 40m
Radius 4m



Number of Charges 1
Charge Cooldown 1.7s
Cooldown 21s
Materialize a fist in the world that punches everyone in the area, applying knockup.

Punching an enemy deals melee damage and applies slow.

You and your allies have increased Air Control.

0

Damage

-30%

Move Speed
Displacement
0.6s
Duration

3s  Slow Duration

0%  Lifesteal

Ability Point1
+1 Charge and +20 Damage
Ability Point2
+1.5m Radius and +60% Lifesteal
Ability Point5
-14s Cooldown and now deals Heavy Melee Damage

GOO BALL





Duration 11s



Cooldown 150s
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

0.5s

Stun Duration

1.4m

Ball Radius

35%  Spirit Resist

35%  Bullet Resist

Ability Point1
-25s Cooldown
Ability Point2
+70 Damage and +20% Resists
Ability Point5
+7s Duration and +0.3s Stun Duration

SCREWJAB DAGGER






Number of Charges 2
Charge Cooldown 4s
Cooldown 10s
Throw a dagger, dealing spirit damage and applying slow.

Every subsequent dagger against the same target stacks in spirit damage and slow.
On Hit:

-35%

Move Speed
On Hit:

0%

Bullet Resist
On Stack:

25

Damage per Stack
On Stack:

-15%

Move Speed per Stack
On Stack:

0%

Bullet Resist per Stack

10s  Stack Duration

3  Max Stacks

Ability Point1
1 Charges
Ability Point2
On Hit: -8% Bullet Resist and -6% Bullet Resist per Stack
Ability Point5
+2 Max Stacks
-2s Charge Delay
On Hit: Refund 55% Charge Cooldown

LETHAL VENOM


Cast Range 10m






Cooldown 28s
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.

Lethal Venom will ignore Petrify's damage block.

0%

Missing Health Damage

30%  Health for Max Damage

3s  Venom Buildup Duration

0%  Healing Reduction

Ability Point1
31.5 Max Venom Damage
Ability Point2
-40% Healing Reduction and -12s Cooldown
Ability Point5
Bullets also build up Lethal Venom

SLITHER









You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.

15%

Slide Distance
Ability Point1
+20% Slide Distance
Ability Point2
+2 Stamina
Ability Point5
On Slide: Gain 180 barrier for 5s

PETRIFYING BOLA



Radius 12m





Cooldown 105s
Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area.

Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.
Petrify
2.2s
Petrify Duration

50%  Move Speed

1.5s  Slow Duration

Ability Point1
49.5 Petrify Damage
Ability Point2
-20s Cooldown
Ability Point5
+1s Petrify Duration. Petrifies all enemies in the area.

ALCHEMICAL FLASK



Radius 5.5m





Cooldown 12s
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

-20%

Move Speed

-25%

Weapon Damage

3s  Slow Duration

7s  Debuff Duration

0  Stamina Reduction

Ability Point1
Hit enemies lose 1 Stamina
Ability Point2
+35 Damage and -25% Weapon Damage
Ability Point5
-7s Cooldown and +2m Radius
Applies -30% Fire Rate

WILLPOWER





Duration 5s



Cooldown 40s
Gain a Barrier and bonus move speed.

15%

Move Speed bonus

0%

Debuff Resist
Ability Point1
+20% Move Speed bonus
Ability Point2
-24s Cooldown and +2s Duration
Ability Point5
+40% Debuff Resistance and improved Barrier scaling

BINDING WORD


Cast Range 15m






Cooldown 34s
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

1.75s

Immobilize Duration

2.8s  Escape Time

20m  Escape Range

Ability Point1
Warden deals +20% more Bullet Damage to trapped Heroes for 5s
Ability Point2
+0.75s Duration
Ability Point5
-14s Cooldown
Silences enemies until they escape or are immobilized

LAST STAND



Radius 12m


Duration 6s



Cooldown 180s
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

75%

Hero Lifesteal

0m

Move Speed

0.5s  Pulse Interval

10%  Non-Hero Lifesteal

50%  Bullet Resist

50%  Spirit Resist

Ability Point1
4m Radius
Ability Point2
+40.5 DPS
-30s Cooldown
Ability Point5
+4s Duration
Unstoppable and +30% Resists while channeling

CARD TRICK


Cast Range 500m
Radius 4m



Number of Charges 2


Cooldown 0.6s
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.

Alt-cast to throw first card

Each suit provides a different bonus. Jokers counts as all suits
Spade

60%

Bonus Damage
Diamond

-8%

Bullet and Spirit Resist Reduction
Club

-30%

Move Speed
Ability Point1
2 Charges
Ability Point2
+40 Damage and increased Spirit Scaling
Ability Point5
All suits are improved and higher chance for Jokers

PROJECT MIND


Cast Range 25m






Cooldown 46s
Teleport to the targeted location.
Barrier:

25m

Cast Range

0s  Barrier Duration

Ability Point1
15m Cast Range
Ability Point2
300 Barrier for 5s. Barrier scales with Spirit Power.
Ability Point5
-32s Cooldown

FULL AUTO





Duration 5s



Cooldown 45s
Temporarily boosts your fire rate and deal bonus spirit damage

20%

Fire Rate

2

Spirit Damage Per Bullet

0%  Spirit Lifesteal

0%  Bullet Lifesteal

Ability Point1
-20s Cooldown
Ability Point2
+10% Fire Rate and +3s Duration
Ability Point5
Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet

TELEKINESIS


Cast Range 10m



Duration 2.25s



Cooldown 150s
Lift an enemy hero into the air and then slam them towards the target location.

13m

Throw Range
Stun
0.65s
Channel Duration

Slamming the target into the ground deals spirit damage, applying slow and prevents Stamina and movement-based items and abilities

2.25s

Duration

-40%

Move Speed
Ability Point1
100 Damage
Ability Point2
-45s Cooldown
Ability Point5
+1.5s Debuff Duration and +6m Throw and Cast Range


Weapon

Humble Pie
Beam Weapon
Medium Range
59 Damage Per Second
Falloff Range
20m ➞ 51m
Fires a continuous beam with no bullet travel

Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons.

Update history

Main article: Update history
Update Changes

Background

See Bebop/Lore for more story content.

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Lore

Bebop describes his creation as "an act of craftsmanship, willpower and sacrifice".[2]

Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[3]

Bebop can speak French.[4]

Character interactions

  • Bebop has an ongoing feud with Lash.[5][6][7] Bebop once won a fight against Lash.[8]
  • Mo & Krill watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.[9]
  • Vyper is a fan of Lash and dislikes Bebop.[10][11]
  • Wraith criticizes Bebop for not telling Miss Shelly about his work as a pitfighter.[9]

Trivia

Hyper Beam Jazz SFX
  • Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation. The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
  • Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
  • "Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.

References

  1. Deadlock on IMDb
  2. Bebop and Kelvin conversation
  3. Bebop and Krill conversation
  4. Bebop and Lady Geist conversation
  5. Lash's in-game voice line - "Reason number 87 I'm better than Bebop: He's Bebop."
  6. Lash's in-game voice line - "Fear... is for lesser men. And Bebop."
  7. Lash's in-game voice line - "Oh, Bebop got in your head, didn't he?"
  8. Lash and Wraith conversation
  9. 9.0 9.1 Bebop conversations
  10. Vyper's in-game voice line - "I'm just gonna say it: Lash is awesome, and he kicked Bebop's ass."
  11. Vyper's in-game voice line - "When are you gonna get the message, Bebop? You suck!"
Heroes

Hero Labs

Abrams

Hero Labs

Apollo

Hero Labs

Bebop

Hero Labs

Billy

Hero Labs

Calico

Hero Labs

Celeste

Hero Labs

The Doorman

Hero Labs

Drifter

Hero Labs

Dynamo

Hero Labs

Graves

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Rem

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Silver

Hero Labs

Sinclair

Hero Labs

Venator

Hero Labs

Victor

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato