User:Saag/Bebop: Difference between revisions

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|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{User:Saag/Sandbox/Ability card v2
{{User:Saag/Sandbox/Ability card v2
| hero_name=Wraith
| hero_name=McGinnis
| ability_num=2
| ability_num=4
| notes=
| notes=
* Deals 50% damage to objectives.
* Deals 50% damage to objectives.

Revision as of 22:02, 1 October 2025

Saag
Hook
Bomb
Punch
Weapon Stats
Damage Per Second: 59.3
Bullet Damage: 4.98+0.115
Ammo: 66
Bullets per sec: 11.9
Reload Time: 2.35s
Bullet Velocity: 508m/s
Light Melee: 63+1.58
Heavy Melee: 116+2.91
Max Range: 32+2
Vitality Stats
Health: 880+52
Health Regen: 2.5
Bullet Resist: Hero Not FoundHero not found.%+0.3
Move Speed: 6.5m/s
Sprint Speed: 4m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 5.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Voice Actor:JB Blanc[1]
Release Date:April 16, 2024

Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities

EXPLODING UPPERCUT








Cooldown 22s
Deal melee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

0%

Missing HP Heal
Displacement
0.5s
Duration
On Landing:

75

Area Damage
On Landing:

-14%

Fire Rate

14m  Landing Radius

Ability Point1
-11s Cooldown
Ability Point2
On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
Ability Point5
On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Notes
  • Uppercut's base damage is equal to light melee damage (starts at 63).
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

GRAPPLE


Cast Range 30m




Number of Charges 1
Charge Cooldown 2s
Cooldown 35s
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

20m

Jump Velocity

0  Weapon Damage

0s  Bonus Duration

0%  Fire Rate

Ability Point1
-17s Cooldown
Ability Point2
+20m Cast Range and gain +7 Weapon Damage for 10s
Ability Point5
+1 Charges
OnCast : +1 Stamina and +60% Air Control
Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal 244.81 damage (110 [Base] + 75 [Upgrade] + 33*1.2 [Spirit scaling]) * 1.09 [Stack Multiplier]
  • Can target allies. Attaching to self or allies does not apply T3 debuff.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.
  • To get an "On Hero Kill" stack, the enemy has to die within 12s of the bomb exploding.

FLOG


Cast Range 20m






Cooldown 26s
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

50%

Heal vs heroes

38º

Attack Angle

16%  Heal vs non-heroes

0%  Enemy Move Speed

0s  Debuff Duration

0%  Fire Rate

Ability Point1
Apply -35% Move speed for 3s
Ability Point2
Apply -30% Fire Rate
-16s Cooldown
Ability Point5
+80 Damage
+40 Attack angle
+20% Heal

HEAVY BARRAGE


Cast Range 36m



Duration 8s



Cooldown 200s
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.

6

Rockets per second

4.5m

Explosion Radius

8.5m  Min Range

8s  Duration

0s  Slow Duration

Ability Point1
Applies 30% movement and dash slow for 1s
Ability Point2
-45s Cooldown and +6s Duration
Ability Point5
+2m Radius and +15 Damage per Rocket with increased spirit scaling
Notes
  • Deals 50% damage to objectives.
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
  • Hyper Beam has a short "cast time" before the laser is fully deployed and active.
  • Bebop levitates in the air during deployment time and also while the beam is active.
  • Cancelling Hyper Beam during the deployment time does not consume the cooldown.

Weapon

Humble Pie
Beam Weapon
Medium Range
59 Damage Per Second
Falloff Range
20m ➞ 51m
Fires a continuous beam with no bullet travel

Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons.

Update history

Main article: Update history
Update Changes

Background

See Bebop/Lore for more story content.

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Lore

Bebop describes his creation as "an act of craftsmanship, willpower and sacrifice".[2]

Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[3]

Bebop can speak French.[4]

Character interactions

  • Bebop has an ongoing feud with Lash.[5][6][7] Bebop once won a fight against Lash.[8]
  • Mo & Krill watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.[9]
  • Vyper is a fan of Lash and dislikes Bebop.[10][11]
  • Wraith criticizes Bebop for not telling Miss Shelly about his work as a pitfighter.[9]

Trivia

Hyper Beam Jazz SFX
  • Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation. The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
  • Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
  • "Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.

References

  1. Deadlock on IMDb
  2. Bebop and Kelvin conversation
  3. Bebop and Krill conversation
  4. Bebop and Lady Geist conversation
  5. Lash's in-game voice line - "Reason number 87 I'm better than Bebop: He's Bebop."
  6. Lash's in-game voice line - "Fear... is for lesser men. And Bebop."
  7. Lash's in-game voice line - "Oh, Bebop got in your head, didn't he?"
  8. Lash and Wraith conversation
  9. 9.0 9.1 Bebop conversations
  10. Vyper's in-game voice line - "I'm just gonna say it: Lash is awesome, and he kicked Bebop's ass."
  11. Vyper's in-game voice line - "When are you gonna get the message, Bebop? You suck!"
Heroes

Hero Labs

Abrams

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Apollo

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Bebop

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Billy

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Calico

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Celeste

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The Doorman

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Drifter

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Dynamo

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Graves

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Grey Talon

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Haze

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Holliday

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Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

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Pocket

Hero Labs

Rem

Hero Labs

Seven

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Shiv

Hero Labs

Silver

Hero Labs

Sinclair

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Venator

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Victor

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Vindicta

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Viscous

Hero Labs

Vyper

Hero Labs

Warden

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Wraith

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Yamato