Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
On Completion: Heal for 450 and refund all ability cooldowns
CALL BELL
5.5m
4s
1
7s
18s
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.
The two doors must be placed within the doorway distance of each other.
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
+3m/s Move Speed when around an isolated enemy hero
2
On isolated hero death: Heal 24% of your missing health and restores 2 Stamina
5
11% Amplified Damage
ETERNAL NIGHT
100m
6.5s
145s
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Alternate cast for reduced jump height. Press Jump / mantle to cancel the glide.
5
Weapon Multishot
3
Weapon Damage
0%Move Speed
0sSlow Duration
0%Bullet Lifesteal
0%Spirit Lifesteal
0%Bullet Evasion
1
While airborne, +3 Weapon Damage and weapon damage applies 30% movement slow for 1.5s
2
-12s Cooldown
5
While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion
SPIRIT SNARE
6.5m
34s
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
2.25s
Curse Duration
25
Damage
22s
Lifetime
2sArm Time
30%Move Speed
30%Charged Shot Radius
0%Bullet Damage Amp
0sDebuff Duration
1
-20s Cooldown
2
Applies -15% Bullet Resist for 10s
5
+1s Curse Duration and +1.5m Radius
GUIDED OWL
125s
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold Move forward to accelerate the owl. Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
After hit, kills enemies that are below 22% Health
SLEEP DAGGER
30s
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
-17s Cooldown -50% Move and Dash Speed for 3s on wake-up
SMOKE BOMB
8s
33s
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
1.5s
Fade Time
18mSpot Radius
0mInvis Sprint Speed
0sBuff Duration
0sInvincible Duration
1
+7m Invis Sprint Speed
2
Enable 2 Ability Charges
5
Dispels non-ult debuffs Grants +50% Bullet Lifesteal for 5s
FIXATION
6s
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
Enemies caught in thorns for 2s are Immobilized for +1.6s
KUDZU CONNECTION
16m
12s
37s
Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.
+0.75s Stun Duration and increased Damage spirit scaling
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FROST GRENADE
6.5m
2
7s
30s
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.
+2m Radius. Damage and Heal Spirit Scaling increased.
ICE PATH
8s
50s
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path.
2m
Move Speed
2m
Sprint Speed
18sIce Trail Duration
1
+2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path
2
-25s Cooldown
5
+35% Spirit and +20 Spirit for Kelvin while on Ice Path
ARCTIC BEAM
5s
28s
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
-13s Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.
FROZEN SHELTER
8m
10m
5s
185s
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen Shelter
Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.
0s
Toxic Mess Duration
1
-5s Cooldown
2
+2m Radius and +50 Damage.
5
Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.
LIFE DRAIN
18m
2.5s
34s
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. Alternate cast to give health to friendly Heroes.
Enables and Grants +2 Charges. Increases spirit scaling.
MALICE
6s
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%
Enemy Min Health
30%
Min Health Received
0sBuff Duration
0sSilence Duration
0mSilence Radius
1
-50s Cooldown
2
Silence enemies within 25m for 3s
5
On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s.
GROUND STRIKE
10m
18s
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press Fire to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
+2% Max HP Regen +3m Heal Radius +40% Spirit Resist
SPECTRAL WALL
50m
6s
50s
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press Fire or Ability 3 to erupt the wall early.
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage. There is a per target Cooldown for applying additional marks
Active: Consume all Djinn Mark's to deal its damage now.
1
On Proc: Apply a fading 60% Slow for 0.8s
2
+20 Base Damage and +3s Multiplier Duration
5
-0.75s Cooldown +1 Max Marks Stun Victim for 0.5s on Max Marks
TRAVELER
140s
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
Spray sand that disarms enemies in front of you and deals damage.
Disarm
2.5s
Duration
40
Damage
-0%
Move Speed
1
+50 Damage and +5m Range
2
Slow targets by -30% and reduces dash distances by -30%
5
+1.5s Duration and -25 Cooldown
COMBO
4m
150s
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.
Enemies that touch the wall will be briefly slowed and silenced .
0s
Debuff Duration
80%
Movement Slow
0.5s
Time Stop Duration
30%
Ally Weapon Damage
8mWall Width
4mWall Height
2xAlly Bullet Speed
1
+3.5s Duration +3m Width +1m Height
2
2.3s Silence Duration +35% Weapon Damage
5
+2 Ability Charges
KINETIC CARBINE
28s
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, Zoom / alt-fire to timeslow your movement.
Swaps all enemies within 7m of hit target and +10% Max Health Damage
BARRAGE
4.5m
32s
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloaking will not cancel Barrage.
Prevents all healing +13 DPS with increase Spirit scaling
LIGHTNING BALL
1
6s
26s
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
While channeling, press Fire to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
Multiple hits to the same target deal less damage.
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.
You and your allies slide faster on goo puddles.
-35%
Move Speed
10s
Puddle Duration
1
+36 Damage and +2m Radius
2
-14s Cooldown
5
Bounces 1 times and improves Spirit Scaling
THE CUBE
26m
3s
42s
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Warden deals +20% more Bullet Damage to trapped Heroes for 5s
2
+0.75s Duration
5
-14s Cooldown Silences enemies until they escape or are immobilized
LAST STAND
12m
6s
180s
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
+4s Duration Unstoppable and +30% Resists while channeling
CARD TRICK
500m
4m
2
0.6s
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.
Slamming the target into the ground deals spirit damage, applying slow and prevents Stamina and movement-based items and abilities
2.25s
Duration
-40%
Move Speed
1
100 Damage
2
-45s Cooldown
5
+1.5s Debuff Duration and +6m Throw and Cast Range
POWER SLASH
12s
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press Ability 1 or Fire to trigger the strike early, dealing partial damage.
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.
Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons.
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Lore
Bebop describes his creation as "an act of craftsmanship, willpower and sacrifice".[2]
Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[3]
Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of OathkeeperChapter 5D.
Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation. The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
"Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.