Bebop

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Saag
Hook
Bomb
Punch
Weapon Stats
Damage Per Second: 59.3
Bullet Damage: 4.98+0.115
Ammo: 66
Bullets per sec: 11.9
Reload Time: 2.35s
Bullet Velocity: 508m/s
Light Melee: 63+1.58
Heavy Melee: 116+2.91
Max Range: 32+2
Vitality Stats
Health: 880+52
Health Regen: 2.5
Bullet Resist: Hero Not FoundHero not found.%+0.3
Move Speed: 6.5m/s
Sprint Speed: 4m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 5.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Voice Actor:JB Blanc[1]
Release Date:April 16, 2024

Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities

SIPHON LIFE



Radius 8m


Duration 4s



Cooldown 42s
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.

4s

Duration
On Hit:

70%

Lifesteal

35%  Lifesteal vs Non-Heroes

Ability Point1
-20s Cooldown
Ability Point2
2s Duration
Ability Point5
+2m Radius and +18 DPS with improved Spirit scaling
Notes
  • Uppercut's base damage is equal to light melee damage (starts at 63).
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

SHOULDER CHARGE





Duration 1.4s



Cooldown 33s
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.
On Hero Collide:

30

Damage
On Hero Collide:

0

Weapon Damage
On Hero Collide:

0s

Weapon Damage Duration
On Wall Hit:
Stun
0.3s
Stun Duration
On Wall Hit:

-0%

Move Speed
Ability Point1
Applies +40% Slow for 3s
Ability Point2
On Wall Hit: +0.8s Stun Duration
Ability Point5
-18s Cooldown
On Hero Collide: +1.5 Weapon Damage for 6s
Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal 244.81 damage (110 [Base] + 75 [Upgrade] + 33*1.2 [Spirit scaling]) * 1.09 [Stack Multiplier]
  • Can target allies. Attaching to self or allies does not apply T3 debuff.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.
  • To get an "On Hero Kill" stack, the enemy has to die within 12s of the bomb exploding.

INFERNAL RESILIENCE









Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
Passive:

13%

Damage Regenerated
Passive:

20s

Regeneration Time

1  Health Regen

0  Max Health

0%  Melee Lifesteal

Ability Point1
+200 Max Health
Ability Point2
18% Melee Lifesteal
Ability Point5
+20% Debuff Resist and +8% Damage Regenerated

SEISMIC IMPACT








Cooldown 215s
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.
Unstoppable
0s
Immunity Duration
On Hit:
Stun
1.6s
Stun Duration
On Hero Hit:

0

Max Health
On Hero Hit:

0%

Fire Rate
On Hero Hit:

0s

Buff Duration
Ability Point1
-30s Cooldown
Ability Point2
0.8s Stun Duration
Ability Point5
On cast, become Unstoppable for 6s and +6m Impact Radius
Notes
  • Deals 50% damage to objectives.
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
  • Hyper Beam has a short "cast time" before the laser is fully deployed and active.
  • Bebop levitates in the air during deployment time and also while the beam is active.
  • Cancelling Hyper Beam during the deployment time does not consume the cooldown.

Weapon

Humble Pie
Beam Weapon
Medium Range
59 Damage Per Second
Falloff Range
20m ➞ 51m
Fires a continuous beam with no bullet travel

Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons.

Update history

Main article: Update history
Update Changes

Background

See Bebop/Lore for more story content.

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Lore

Bebop describes his creation as "an act of craftsmanship, willpower and sacrifice".[2]

Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[3]

Bebop can speak French.[4]

Character interactions

  • Bebop has an ongoing feud with Lash.[5][6][7] Bebop once won a fight against Lash.[8]
  • Mo & Krill watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.[9]
  • Vyper is a fan of Lash and dislikes Bebop.[10][11]
  • Wraith criticizes Bebop for not telling Miss Shelly about his work as a pitfighter.[9]

Trivia

Hyper Beam Jazz SFX
  • Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation. The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
  • Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
  • "Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.

References

  1. Deadlock on IMDb
  2. Bebop and Kelvin conversation
  3. Bebop and Krill conversation
  4. Bebop and Lady Geist conversation
  5. Lash's in-game voice line - "Reason number 87 I'm better than Bebop: He's Bebop."
  6. Lash's in-game voice line - "Fear... is for lesser men. And Bebop."
  7. Lash's in-game voice line - "Oh, Bebop got in your head, didn't he?"
  8. Lash and Wraith conversation
  9. 9.0 9.1 Bebop conversations
  10. Vyper's in-game voice line - "I'm just gonna say it: Lash is awesome, and he kicked Bebop's ass."
  11. Vyper's in-game voice line - "When are you gonna get the message, Bebop? You suck!"
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