Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
After a delay, return from the shadows, dealing spirit damage again.
x0.609
150
Damage
20%
Move Speed
3sChannel Duration
0%Damage
1
-20s Cooldown
2
+75 Damage and +20% Move Speed
5
On Completion: Heal for 450 and refund all ability cooldowns
Call Bell
5.5m
4s
1
7s
18s
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Can be shot to detonate early.
On Impact
x0.7
40
Impact Damage
Explosion
x1.2
55
Explosion Damage
Explosion
-40%
Weapon Accuracy
Explosion
-35%
Move Speed
3sBell Lifetime
4sDuration
1
+1 Charge
2
+30 Impact Damage +40 Explosion Damage
5
+4.5m Radius +26s Bell Lifetime Improved Scaling
Doorway
50m
15s
0
45s
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.
The two doors must be placed within the doorway distance of each other.
x0
65m
Doorway Distance
On Portal
x0
0
Barrier
On Portal
0s
Barrier Duration
1
20s Duration
2
Grants a Barrier first time traveling through doors
5
+30m Cast Range. +40m Doorway Distance and scales with Spirit Power.
Luggage Cart
20m
6s
0
30s
Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path.
Can be alt cast with Alternate cast to target friendly heroes instead.
x0.75
60
Cart Damage
If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay
x1
75
Damage
Failure to Check-Out
x1.5
125
Damage
While a Guest
6.5s
Duration
While a Guest
{{{value}}}%
Slow
1
1 Stamina Drain and -20 Cooldown
2
+150 Damage +1.5s Stun on Failure to Check Out
5
Unstoppable while the Baroness is occupied. 15s Cooldown on Failure to Check Out.
Rend
16m
0
16s
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.
x1.4
40
Bonus Damage
On Close Range
x1.2
61.8
Damage
On Close Range
x0
0
Damage
On Close Range
0%
Bullet Lifesteal
On Close Range
Silence
0s
Debuff Duration
8mClose Range
0sLifesteal Duration
1
40 Bonus Damage
2
-8s Cooldown
5
Deals 55% Heavy Melee Damage Silences enemies for 2s if close range
While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
x0.015
2%/sec
Bleed Damage
5s
Duration
0%
Healing Reduction
0Charges
0%Bullet Resist
-1sCharge Delay
After ambushing:
0%
Fire Rate
1
-8% Bullet Resist
2
-10s Cooldown and +3s Duration
5
+1.5% Bleed and -40% Healing Reduction
Bloodscent
80m
0
Isolated heroes leave a trail as they move, and emit their heartbeat from afar.
You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.
15%
Amplified Damage
20m
Isolation Range
0mMove Speed
On Isolated Hero Death:
3%
Permanent Weapon Damage
On Isolated Hero Death:
x0
0%
Missing Health as Healing
1
+3m/s Move Speed when around an isolated enemy hero
2
On isolated hero death: Heal 24% of your missing health and restores 2 Stamina
5
11% Amplified Damage
Eternal Night
100m
6.5s
0
145s
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
x1.55
115
Damage
Displacement
1s
Duration
16mPulse Range
5.5mPulse Width
On Hit:
0%
Bullet Resist
On Hit:
-0%
Move Speed
On Hit:
0s
Slow Duration
1
+1 Charge
2
On Hit: -15% Bullet Resist and -30%</spawn> Move Speed for 4s
5
+135 Damage and +20m Cast Range
Quantum Entanglement
10m
1.4s
0
20s
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.
Alternate cast: Bring nearby allies with you.
10m
Cast Range
1.4s
Duration
1Stamina Restored
13mAlly Distance
1
6m Cast Range
2
-6s Cooldown
5
Reduces non-ult debuffs by 50% Replenishes 1 Charge
Rejuvenating Aurora
5s
0
48s
While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.
x0.4
30/s
Health Restored
5s
Channel Duration
8mFriendly Heal Radius
1
Aura provides +4m Move Speed during channel
2
-20 Cooldown and +1s Duration
5
Full move and ability use and additionally heals +2.5% of Max Health per second
Singularity
2.75s
0
250s
Create a singularity in your hands, dealing <spirit damage over time, applying stun, and pulling in nearby enemies.
x0.28
75
Damage Per Second
0%
Max Health as Damage
7mSingularity Radius
2.75sChannel Duration
1
2m Singularity Radius
2
0.75s Channel Duration
5
6% Max Health as Damage
Charged Shot
1
4s
17s
Charge up a powerful shot that pierces through enemies. Hold Ability 1 or Fire to hold the shot.
x1
80
Damage
1
1 Charges
2
+54 Damage
5
Improved damage scaling and -3s Charge Delay
Rain of Arrows
4s
0
25s
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Alternate cast for reduced jump height. Press Jump / mantle to cancel the glide.
5
Weapon Multishot
3
Weapon Damage
0%Move Speed
0sSlow Duration
0%Bullet Lifesteal
0%Spirit Lifesteal
0%Bullet Evasion
1
While airborne, +3 Weapon Damage and weapon damage applies 30% movement slow for 1.5s
2
-12s Cooldown
5
While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion
Spirit Snare
6.5m
0
34s
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
2.25s
Curse Duration
25
Damage
22s
Lifetime
2sArm Time
30%Move Speed
30%Charged Shot Radius
0%Bullet Damage Amp
0sDebuff Duration
1
-20s Cooldown
2
Applies -15% Bullet Resist for 10s
5
+1s Curse Duration and +1.5m Radius
Guided Owl
20s
0
125s
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold Move forward to accelerate the owl. Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
x0.937
230
Damage
12m
Explosion Radius
0.75s
Stun Duration
8Spirit Power Per Kill
1
85 Damage
2
-40s Cooldown
5
After hit, kills enemies that are below 22% Health
Sleep Dagger
0
30s
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
x2.2
65
Damage
2.75s
Sleep Duration
0.2sMin Sleep Time
0.1sWake Up Delay
x0.002
1.5mSleep Movespeed
0mRicochet Range
1
-10% Bullet Resist Reduction for 6s on wake-up
2
+1s Sleep Duration Applies 15 Fixation Stacks
5
-17s Cooldown -50% Move and Dash Speed for 3s on wake-up
Smoke Bomb
8s
x0.1
0
33s
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
1.5s
Fade Time
18mSpot Radius
0mInvis Sprint Speed
0sBuff Duration
0sInvincible Duration
1
+7m Invis Sprint Speed
2
Enable 2 Ability Charges
5
Dispels non-ult debuffs Grants +50% Bullet Lifesteal for 5s
Fixation
6s
0
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
x0
0.2per stack
Weapon Damage
40
Max Stacks
x0
0
Spirit Damage
1
40 Spirit damage and 15% slow for 2s to target every 20 stacks
2
+40 Max Stacks and +5s Duration
5
+0.11/ per Stack Scales with Weapon Damage
Bullet Dance
16m
3.5s
x0.03
0
165s
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
25%
Fire Rate
7
Weapon Damage
1
Targets Hit Per Shot
30%Bullet Evasion
4Channel Move Speed
1
+7 Weapon Damage
2
+10% Fire Rate +3m Movespeed
5
+40% Evasion -65s Cooldown
Powder Keg
6m
2
7.5s
28s
Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup.
The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.
The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel infront of Holliday.
x0.525
40
Impact Damage
x0.175
13.3333
Damage Per Second
Displacement
0.4s
Duration
3sBurn Duration
0.1sArm Time
1
-10s Cooldown
2
1 Charges
5
+40 Impact Damage +13.3333 Burn Damage per Second -5 Charge Time Improved Spirit Scaling
Bounce Pad
9m
22s
1
3.5s
41s
Drop a bounce pad in the world that launches any hero.
You explode on landing, dealing Damage to any nearby enemies.
The explosion can only occur once per person per Bounce Pad.
x0.372
60
Stomp Damage
9m
Radius
100%Air Control
0sBuff Duration
1
-10s Cooldown
2
You and allies gain a +4m/s move speed bonus for 4s on landing
5
+0.7s Stomp Stun
Crackshot
0
20s
Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown.
Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives.
x1.12
55
Damage
-50%
Fading Move Speed
2s
Debuff Duration
1
-25% Fading Move Speed
2
49.5 Damage
5
-6s Cooldown on Hero Headshots. -3s on NPC Headshots
Spirit Lasso
20m
2.25s
0
130s
Throw out your lasso, dealing spirit damage, pulling, and applying stun. Using a Bounce Pad extends the duration of Spirit Lasso.
Stun
2.25s
Duration
20m
Cast Range
x0.93
80
Damage
1sExtended Duration from Bounce Pad
1
80 Damage
2
0.75s Duration
5
-40s Cooldown
Napalm
20m
1
6s
25s
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:
x0.66
14
Damage Per Second
Burn Effect:
3s
Base Burn Duration
Burn Effect:
3s
Burn Duration
Burn Effect:
0%
Spirit Damage
8.1%Buildup Per Bullet
15.4%Buildup Per Headshot
0.5
1sExtend Per Headshot
1
16 Damage Per Second
2
Burn Effect: -35% Spirit Damage
5
+3s Max Burn Duration
Concussive Combustion
12m
0
190s
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
3.25s
Explosion Delay
x0.975
125
Damage
On Hit:
Stun
1.25s
Stun Duration
12mRadius
On Hero Hit:
0
On Hero Hit:
0s
Buff Duration
1
100 Damage
2
-65s Cooldown and +100% Explosion Lifesteal
5
+0.9s Stun Duration and +10m Radius
Entangling Thorns
6m
4s
1
5s
32s
Summon a patch of choking thorns that damage and slows enemies in its radius.
x0.55
40
Damage Per Second
-35%
Move Speed
1
1 Charges
2
+2m Radius and increased DPS Spirit scaling
5
Enemies caught in thorns for 2s are Immobilized for +1.6s
Kudzu Connection
16m
12s
0
37s
Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.
x0.18
10%
Fire Rate
x0.15
15%
Bullet Lifesteal
x0.85
35%
Replicated Healing
0mMove Speed
1Tether Count
1
+2m Move Speed
2
+8% Fire Rate and +8% Bullet Lifesteal
5
Ability is always active
Stone Form
6m
3s
0
40s
Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.
x0.6
75
Damage
Stun
0.75s
Stun Duration
6%
Max Health Heal
1
7% Max Health Heal
2
-25s Cooldown
5
+0.75s Stun Duration and increased Damage spirit scaling
Air Drop
22m
21s
0
100s
Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends.
Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.
x0.7
115
Explode Damage
20%
Outgoing Damage Bonus
x0
0
Barrier
20mLanding Radius
8sBuff Duration
0%Move Speed
0sDebuff Duration
0%Bullet Resist
0sDuration
0sSilence Duration
1
On Fly End : 300 Barrier to Ivy and ally that scales with Spirit
2
+40% Slow for 3s on enemies hit
5
Silence for 3s on enemies hit. Increases damage and barrier scaling.
Frost Grenade
6.5m
2
7s
30s
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.
x0.6
60
Damage
x0.8
60
Heal Amount
-40%
Move Speed
4sSlow Duration
1
+30 Damage and +30 Heal Amount
2
-10 Cooldown and debuff now freezes Stamina Regen
5
+2m Radius. Damage and Heal Spirit Scaling increased.
Ice Path
8s
0
50s
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path.
2m
Move Speed
2m
Sprint Speed
18sIce Trail Duration
1
+2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path
2
-25s Cooldown
5
+35% Spirit and +20 Spirit for Kelvin while on Ice Path
Arctic Beam
5s
0
28s
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
x0.38
45
Damage Per Second
-20%
Max Move Speed
-20%
Max Fire Rate
2sTime To Max Debuff
25mBeam Length
2sDebuff Linger Duration
0mExtra Beam Range
-20%Max Dash Slow
1
-25% to Fire Rate and Move Speed
2
+20 DPS and increased Spirit Scaling
5
-13s Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.
Frozen Shelter
8m
10m
5s
0
185s
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen Shelter
x0
90
Health Regen
-0%
Fire Rate
35%Move Speed
0%Max Health Heal
1
-20s Cooldown
2
1.5s Duration
5
Purges non-ult debuffs for you and your allies. +65 Health Regen that now scales with Spirit
Essence Bomb
7m
0
14s
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.
x1.22
90
Damage
30%
Health Cost
0.65sArming Duration
Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.
0s
Toxic Mess Duration
1
-5s Cooldown
2
+2m Radius and +50 Damage.
5
Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.
Life Drain
18m
2.5s
0
34s
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. Alternate cast to give health to friendly Heroes.
x0.323
24
Damage Per Second
100%Damage to Heal
28mMax Tether Range
1
13 Damage Per Second
2
2.5s Duration
5
Enables and Grants +2 Charges. Increases spirit scaling.
Malice
0
6s
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
x0.558
23
Damage
9%
Health Cost
3Blood Shards
5Max Stacks
Effect Per Stack:
7%
Damage Amplification
Effect Per Stack:
15%
Movement Slow
9sDebuff Duration
4sSlow Duration
1
-3s Cooldown
2
+25.2 Damage and +4 Blood Shards
5
+8% Damage Amp
Soul Exchange
5.5m
0.25s
0
220s
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%
Enemy Min Health
30%
Min Health Received
0sBuff Duration
0sSilence Duration
0mSilence Radius
1
-50s Cooldown
2
Silence enemies within 25m for 3s
5
On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s.
Ground Strike
10m
0
18s
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
x0.791
60
Stomp Damage
x0.04
5.5
Damage Per Meter
Displacement
0s
Duration
0%Enemy Move Speed
0sSlow Duration
1
-10s Cooldown
2
Struck enemies are knocked up and slowed by 50% for 3s
5
Damage Per Meter +110% and improved scaling
Grapple
30m
1
2s
35s
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
20m
Jump Velocity
0Weapon Damage
0sBonus Duration
0%Fire Rate
1
-17s Cooldown
2
+20m Cast Range and gain +7 Weapon Damage for 10s
5
+1 Charges OnCast : +1 Stamina and +60% Air Control
Flog
20m
0
26s
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
x0.85
65
Damage
50%
Heal vs heroes
38º
Attack Angle
16%Heal vs non-heroes
0%Enemy Move Speed
0sDebuff Duration
0%Fire Rate
1
Apply -35% Move speed for 3s
2
Apply -30% Fire Rate -16s Cooldown
5
+80 Damage +40 Attack angle +20% Heal
Death Slam
2.3s
20m
0
170s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press Fire to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
x0.975
105
Impact Damage
x0.14
14m
Max Throw Distance
50%Move Speed
4sSlow Duration
0.3sCast Delay
1
12m Max Throw Distance
2
-35s Cooldown
5
Stun enemies in Radius for 1.2s +6m Cast Range
Mini Turret
20m
1
3s
18s
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
x0.42
24
Turret DPS
x9
100
Turret Health
30m
Attack Range
35sLifetime
1
+10 Turret DPS and +10m Attack Range
2
2 Charges
5
+25% Turret Fire Rate and +12s Turret Lifetime
Medicinal Specter
15m
6.5s
0
50s
Deploy a spirit that provides healing to nearby allies.
x0.3
25/sec
Health Regen
6m
Heal Radius
0%
Fire Rate Bonus
0%Stamina Recovery
0%Max Health Regen
1
+1.5s Duration
2
-20s Cooldown and provides +100% Stamina Recovery
5
+2% Max HP Regen +3m Heal Radius +40% Spirit Resist
Spectral Wall
50m
6s
0
50s
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press Fire or Ability 3 to erupt the wall early.
Can be Destroyed with Melee Attacks
x0.731
60
Damage
-20%
Move Speed
Stun
0s
Stun Duration
5mMinimum Range
5mImpact Range
2.5sSlow Duration
0sDebuff Duration
1
Amplifies McGinnis's damage by +20% on hit enemies for 7s
2
-20s Cooldown and +2s Duration
5
Deploy 2 Mini Turrets near the wall for 8s +30% Slow
Heavy Barrage
36m
8s
0
200s
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.
x0.2
21
Damage Per Rocket
6
Rockets per second
4.5m
Explosion Radius
8.5mMin Range
8sDuration
0sSlow Duration
1
Applies 30% movement and dash slow for 1s
2
-45s Cooldown and +6s Duration
5
+2m Radius and +15 Damage per Rocket with increased spirit scaling
Rake
10m
0
16s
Active: Slash with your umbrella, dealing spirit damage, increasing with their missing health. Receive a heal for every target killed.
Passive: Holding Zoom / alt-fire causes you to briefly float. Rake executes non-heroes below 60 health.
x1
60
Damage
On Hero Hit:
6%
Missing Health as Damage
On Kill:
x0.3
25
Heal Per Kill
1
60 Damage
2
+30 Heal per Kill -8s Cooldown
5
+7% Missing health damage and increased Heal per Kill Spirit scaling
Sanguine Retreat
9m
x0.02
0.65s
0
32s
Briefly disperse, becoming untargetable and flying to a target location.
Can be recast within a brief window.
x0.02
9m
Cast Range
4s
Recast Window
On Cast:
0%
Fire Rate
On Cast:
0
Bonus Bullets
1
On Cast: Gain +25% Fire Rate for 8s and add 8 bullets
2
-10s Cooldown
5
+1 Recast +4m Range
Love Bites
0
Your bullets apply additional spirit damage. Dealing damage your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage.
Love Bites has a unique cooldown per target.
x0.09
4
Spirit Damage Per Bullet
On Proc:
x1.85
45
Bonus Damage
On Proc:
0%
Fire Rate
0%Move Speed
0sSlow Duration
0sBuff Duration
1
On Proc: +30% Slow for 3s
2
+3 Spirit Damage per Bullet & +45 Bonus Damage
5
-5 Cooldown On Proc: +25% Fire Rate for 5s
Nox Nostra
40m
0
150s
Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence.
Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
30
Bats per Second
x0.094
4.6
Damage
On Hit:
Silence
1.25s
Debuff Duration
On Hit:
0%
Current Health
2Additional Bats Per Love Bite
75Total Bats Released
1
1.9 Damage
2
-45s Cooldown
5
On Hit: Deal +0.5% Current Health as Damage
Fire Scarabs
2
1s
35s
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
x0.1
8
Damage Per Second
-20%
Damage Penalty
5sSteal Duration
1
7 Damage Per Second
2
+1 Charge +2s Duration
5
-15% Damage Penalty Increased Spirit scaling
Dust Devil
20m
4m
0
36s
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
x0.3
65
Damage
0.3s
Lift Duration
30%
Bullet Evasion Chance
4mRadius
4sBullet Evasion Duration
30%Move Speed
3sSlow Duration
1
+60 Damage
2
-12s Cooldown +30% Evasion
5
Recast within 6s. Increases spirit scaling.
Djinn's Mark
0
2.75s
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage. There is a per target Cooldown for applying additional marks
x0.35
11
Base Damage
2x
Damage Per Mark
4
Max Stacks
2.75sMax Frequency
5sDjinn's Mark Duration
6sReveal Duration
40mProc Max Range
0sStun Duration
Active: Consume all Djinn Mark's to deal its damage now.
1
On Proc: Apply a fading 60% Slow for 0.8s
2
+20 Base Damage and +3s Multiplier Duration
5
-0.75s Cooldown +1 Max Marks Stun Victim for 0.5s on Max Marks
Traveler
0
140s
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
2s
Wait Time
0%
Fire Rate
0m
Move Speed
x0
0
Barrier
0sMove Speed Duration
4sInterrupt Cooldown
1
+3m Move Speed and +20% Fire Rate for 12s
2
400 Barrier that scales with Spirit
5
-90s Cooldown
Scorn
9m
0
13s
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
x0.75
50
Damage
1.2x
Hero Damage to Heal
0.35xDamage to Heal
1
35 Damage
2
-5s Cooldown +1m Radius
5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Burrow
5s
5m
0
40s
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
Spray sand that disarms enemies in front of you and deals damage.
Disarm
2.5s
Duration
40
Damage
-0%
Move Speed
1
+50 Damage and +5m Range
2
Slow targets by -30% and reduces dash distances by -30%
5
+1.5s Duration and -25 Cooldown
Combo
2.4s
4m
0
150s
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
x0.6
40
Damage Per Second
0%
Lifesteal
x2
40
Bonus Max Health Per Kill
1
+100% lifesteal
2
-30s Cooldown and +50% Bullet Resist
5
+0.7s Duration and +40 Damage Per Second and increased scaling
Bookwyrm
4m
5s
1
7s
33s
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.
+1m Radius On Hit: Reduce Spirit Resist by -18% for 6s
Rallying Charge
0.7s
600m
13s
0
210s
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies.
The strength of the heal and spirit damage is amplified as the knights travel further.
On Enemy Hit:
x1
125
Damage
On Enemy Hit:
Stun
1s
Stun Duration
On Friendly Hit:
x1.6
125
Heal Amount
On Friendly Hit:
5m
Move Speed
100%Max Amp
250mDistance for Max Amp
1
150 Heal Amount
2
Increase width by +4 Steeds -45 Cooldown
5
+160 Damage +0.5s Stun Duration +70% Max Amp
Pulse Grenade
5.5m
3.2s
0
32s
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
x0.3
35
Pulse Damage
4%
Bonus Damage per Stack
1mRadius Per Pulse
0.8sPulse Interval
8sDebuff Duration
20%Move Speed
0.2sSlow Duration
1
-12s Cooldown
2
+20 Pulse Damage and increased Spirit scaling
5
+4% Damage Amp and +1.6s Duration
Time Wall
5.08m
5.5s
0
25s
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.
Enemies that touch the wall will be briefly slowed and silenced .
0s
Debuff Duration
80%
Movement Slow
0.5s
Time Stop Duration
30%
Ally Weapon Damage
8mWall Width
4mWall Height
2xAlly Bullet Speed
1
+3.5s Duration +3m Width +1m Height
2
2.3s Silence Duration +35% Weapon Damage
5
+2 Ability Charges
Kinetic Carbine
0
28s
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, Zoom / alt-fire to timeslow your movement.
x2.25
76.5
Max Damage
0.4s
Max Time-Stop
x0.13
25%
Bonus Speed
42.5Min Damage
x1.25
3.5sCharge Hold Duration
14%Headshot Damage
1
0.4s Max Time-Stop
2
-12s Cooldown Increases Speed Scaling
5
+2s Charge Hold Duration and +55% Damage Scaling
Paradoxical Swap
25m
0
110s
Fire a projectile that swaps your position with the target enemy hero.
x1.1
150
Swap Damage
0%
Max Health Damage
0Barrier
x0
0sBarrier Duration
0mMulti Target Radius
1
200 Barrier for 8s. Barrier scales with Spirit
2
-30s Cooldown and +13m Cast Range
5
Swaps all enemies within 7m of hit target and +10% Max Health Damage
Barrage
2s
4.5m
0
32s
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloaking will not cancel Barrage.
6%
Amp Per Stack
x0.465
32
Damage Per Projectile
30
Movement Slow
4Projectile Amount
1.5sSlow Duration
15sAmp Duration
1
16 Damage Per Projectile
2
-16s Cooldown
5
+4% Amp Per Stack and 3m Radius
Flying Cloak
5m
0
25s
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
x1.3
60
Damage
3.8sLifetime
1
70 Damage
2
+5 Weapon Damage for 6s
5
+1.6s Lifetime and -10s Cooldown.
Enchanter's Satchel
1.5s
12m
0
17s
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
1.5s
Channel Duration
x1.1
65
Damage
0
Movement Slow
-0%
Fire Rate
0sDebuff Duration
1
-5s Cooldown
2
90 Damage
5
+1.5s Duration +4m Radius -40% Move Speed and Fire Rate for 4s
Affliction
9m
0
170s
Applies damage over time to enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.
x0
0%
Current Health Damage
x0.21
32
Damage Per Second
10s
Debuff Duration
0%Healing Reduction
1
-35s Cooldown
2
+3s Duration and +4m Radius
5
Prevents all healing +13 DPS with increase Spirit scaling
Lightning Ball
1
6s
26s
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
x0.5
75
Damage Per Second
4.25m
Radius
-0%
Move Speed
5sLifetime
1
1 Charges
2
-35% move speed on hit targets and +1s Lifetime
5
+58.5 DPS and +1.75m radius
Static Charge
15m
0
42s
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Stun
0.9s
Stun Duration
3.5s
Delay Before Stun
x0.792
35
Damage
5mRadius
1
-20s Cooldown
2
+7m Radius +5m Cast range
5
+0.9s Stun Duration +160 Damage
Power Surge
10s
0
50s
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
x0.14
10
Shock Damage
4
Max Jumps
10mJump Radius
1
-18s Cooldown
2
+3m Move Speed +8 Damage and increased scaling
5
+10s Duration Applies -15% Spirit Resist
Storm Cloud
7s
30m
0
205s
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
x0.6
95
Damage Per Second
1.5m
Flight Speed
10mInitial Radius
0%Bullet Resist
While channeling, press Fire to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.
75Strike Damage
x0.5
7mStrike Radius
1
+55% Bullet Resist while channeling Storm Cloud
2
+7s Channel Time +10m Final Radius +5m Initial Radius
5
+65 DPS +4m Flight Speed
Serrated Knives
0.2s
2
2s
16s
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
x0
0
Impact Damage
x0.13
10
Bleed DPS Per Knife
5s
Bleed Duration
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
35%
Movement Slow
1
2s Bleed Duration
2
+2 Charges
5
+12 Bleed DPS with increased Spirit scaling
Slice and Dice
0
16s
Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.
x1.2
75
Impact Damage
12m
Dash Range
-6%
Spirit Resist
14sDebuff Duration
On hit
0s
Cooldown Reduced on Hero Hit
On hit
0
Max Cooldown Reduction
0sCooldown Reduced on Non-Hero Hit
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
1
-6s Cooldown
2
-4% Spirit Resist +2m Dash Range
5
+50 Impact Damage -2s Cooldown per Hero hit.
Bloodletting
0
25s
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
25%
Incoming Damage Deferred
6s
Deferred Damage Duration
On Activate
30%
Deferred Damage Cleared
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
15%
Incoming Damage Deferred
1
-15s Cooldown
2
40% Deferred Damage Cleared
5
15% Incoming Damage Deferred
Killing Blow
12m
0
145s
Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.
Finishing an enemy with Killing Blow lets you recast for 16s
200
Damage
18%
Enemy health threshold
Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.
8%
Full Rage Damage Bonus
0m
Move Speed
Cooldown is increased by +30% if no hero is impacted.
1
+6 m Range +2 m/s in Full Rage.
2
+16% Full Rage Bonus Damage -25s Cooldown
5
+10% Enemy Health Threshold
Vexing Bolt
500m
3.25m
1
3s
24s
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage.
Press Ability 1 to redirect the bolt towards your crosshairs.
x0.93
60
Minimum Damage
x1.86
120
Max Damage
50%
Assistant Damage
2sTime for Max Damage
0%Fire Rate
0sDebuff Duration
1
Bolts apply -25% Fire Rate for 5s.
2
-13s Cooldown
5
+126 Max Damage. +50% Assistant Damage.
Spectral Assistant
15m
6s
0
40s
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.
While the Assistant is out, you can press Ability 2 to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.
x0.36
15
Damage
6s
Duration
2
Max Swaps
1
-10s Cooldown
2
+7s Duration & 5m Range
5
+60% Fire Rate and +12.6 Assistant Damage
Rabbit Hex
24m
6.5m
0
26s
Hex a target area and transforming all enemies into a Rabbit for a limited duration.
Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
0
Damage
2s
Hex Duration
x0.0558
15%
Damage Amp
36%Move Speed bonus
6.5mRadius
1
-10s Cooldown
2
1s Hex Duration
5
+7% Damage Amp and +3m Radius
Audience Participation
20m
0
85s
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.
Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.
12s
Copy Duration
40%
Copied Cooldown
1
Upgrade the Copy.
2
Upgrade the Copy AGAIN!
5
Upgrade the Copy ONCE AGAIN!
Pain Battery
28m
0
2s
Taking any damage passively charges up your Pain Battery.
Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.
x1.6
100
Damage
On Hero Hit:
-0%
Move Speed
On Hero Hit:
0%
Missing Health as Healing
1
On Hit: Apply 40% Slow for 2s
2
50 Damage
5
On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
x0.744
40
Impact Damage
2.2%/sec
Bleed Damage
5s
Debuff Duration
0%Healing Reduction
-6%Bullet Resist
-6%Spirit Resist
1
Applies -35% Healing Reduction
2
+0.5% Bleed Damage -16s Cooldown
5
+2s Duration -8% Bullet Resist -8% Spirit Resist
Assassinate
2
2.5s
55s
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
x0.93
90
Damage
x2.3
90
Max Bonus Damage
6%
Weapon Damage Per Kill
1sFull Charge Time
50%No Charge Damage
20%Headshot Damage
1
-15s Cooldown
2
80 Max Bonus Damage
5
+4% Weapon Damage Per Kill
Splatter
5m
0
26s
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
x0.7
55
Damage
2
Bounces
Multiple hits to the same target deal less damage.
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.
You and your allies slide faster on goo puddles.
-35%
Move Speed
10s
Puddle Duration
1
+36 Damage and +2m Radius
2
-14s Cooldown
5
Bounces 1 times and improves Spirit Scaling
The Cube
26m
3s
0
42s
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
x0.3
40
Health Regen
3s
Duration
After exiting the cube, the target has increased move speed and stamina recovery for a short duration.
0m
Move Speed
0%
Stamina Recovery
8s
Buff Duration
1
Increases Move Speed and Stamina Recovery
2
+25 Health Regen and +1s Duration
5
Removes all non-ult Debuffs and -20s Cooldown
Puddle Punch
40m
4m
1
1.7s
21s
Materialize a fist in the world that punches everyone in the area, applying knockup.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Every subsequent dagger against the same target stacks in spirit damage and slow.
x0.8
50
Damage
On Hit:
-35%
Move Speed
On Hit:
0%
Bullet Resist
On Stack:
x0.4
25
Damage per Stack
On Stack:
-15%
Move Speed per Stack
On Stack:
0%
Bullet Resist per Stack
10sStack Duration
3Max Stacks
1
1 Charges
2
On Hit: -8% Bullet Resist and -6% Bullet Resist per Stack
5
+2 Max Stacks -2s Charge Delay On Hit: Refund 55% Charge Cooldown
Lethal Venom
10m
x0.2
0
28s
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.
Lethal Venom will ignore Petrify's damage block.
x0.651
20
Minimum Venom Damage
x2.79
140
Max Venom Damage
0%
Missing Health Damage
30%Health for Max Damage
3sVenom Buildup Duration
0%Healing Reduction
1
31.5 Max Venom Damage
2
-40% Healing Reduction and -12s Cooldown
5
Bullets also build up Lethal Venom
Slither
0
You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
15%
Slide Distance
On Slide:
x0
0
Barrier
1
+20% Slide Distance
2
+2 Stamina
5
On Slide: Gain 180 barrier for 5s
Petrifying Bola
12m
0
105s
Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area.
Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.
Petrify
2.2s
Petrify Duration
x0.744
50
Damage
x2.05
180
Petrify Damage
50%Move Speed
1.5sSlow Duration
1
49.5 Petrify Damage
2
-20s Cooldown
5
+1s Petrify Duration. Petrifies all enemies in the area.
Alchemical Flask
5.5m
0
12s
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
x0.63
60
Damage
-20%
Move Speed
-25%
Weapon Damage
3sSlow Duration
7sDebuff Duration
0Stamina Reduction
1
Hit enemies lose 1 Stamina
2
+35 Damage and -25% Weapon Damage
5
-7s Cooldown and +2m Radius Applies -30% Fire Rate
Willpower
5s
0
40s
Gain a Barrier and bonus move speed.
x0.8
125
Barrier
15%
Move Speed bonus
0%
Debuff Resist
1
+20% Move Speed bonus
2
-24s Cooldown and +2s Duration
5
+40% Debuff Resistance and improved Barrier scaling
Binding Word
15m
0
34s
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
x2.44
110
Damage
1.75s
Immobilize Duration
2.8sEscape Time
20mEscape Range
1
Warden deals +20% more Bullet Damage to trapped Heroes for 5s
2
+0.75s Duration
5
-14s Cooldown Silences enemies until they escape or are immobilized
Last Stand
12m
6s
0
180s
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
x1.3
70
DPS
75%
Hero Lifesteal
0m
Move Speed
0.5sPulse Interval
10%Non-Hero Lifesteal
50%Bullet Resist
50%Spirit Resist
1
4m Radius
2
+40.5 DPS -30s Cooldown
5
+4s Duration Unstoppable and +30% Resists while channeling
Card Trick
500m
4m
2
0.6s
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.
Alt-cast to throw first card
x0.55
45
Damage
Each suit provides a different bonus. Jokers counts as all suits
Spade
60%
Bonus Damage
Diamond
-8%
Bullet and Spirit Resist Reduction
Club
-30%
Move Speed
Heart
x0.75
75
Heal
1
2 Charges
2
+40 Damage and increased Spirit Scaling
5
All suits are improved and higher chance for Jokers
Project Mind
25m
0
46s
Teleport to the targeted location.
Barrier:
25m
Cast Range
Barrier:
x0
0
Barrier
0sBarrier Duration
1
15m Cast Range
2
300 Barrier for 5s. Barrier scales with Spirit Power.
5
-32s Cooldown
Full Auto
5s
0
45s
Temporarily boosts your fire rate and deal bonus spirit damage
20%
Fire Rate
x0.03
2
Spirit Damage Per Bullet
0%Spirit Lifesteal
0%Bullet Lifesteal
1
-20s Cooldown
2
+10% Fire Rate and +3s Duration
5
Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet
Telekinesis
0.65s
10m
2.25s
0
150s
Lift an enemy hero into the air and then slam them towards the target location.
x1
100
Damage
13m
Throw Range
Stun
0.65s
Channel Duration
Slamming the target into the ground deals spirit damage, applying slow and prevents Stamina and movement-based items and abilities
2.25s
Duration
-40%
Move Speed
1
100 Damage
2
-45s Cooldown
5
+1.5s Debuff Duration and +6m Throw and Cast Range
Power Slash
0
12s
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press Ability 1 or Fire to trigger the strike early, dealing partial damage.
x1.85
145
Full Charge Damage
22m
Slash Length
0%Move Speed
0sSlow Duration
60%Bullet Resist
1
+40% Movement Slow for 3s
2
-4s Ability Cooldown
5
+8m Cast Range +150 Damage and Increases Spirit Power scaling
Flying Slash
26m
0
36s
Throw a grappling hook to reel yourself towards an enemy, dealing Light melee damage and slowing the target when you arrive.
x1
55
Damage
-50%
Move Speed
2.5sSlow Duration
Upon reaching target:
0
Bonus Spirit
Upon reaching target:
0s
Buff Duration
1
-18s Cooldown
2
Gain +35 Spirit Power for 6s
5
Alt-Cast to Grapple allies +15m Cast Range Gains 1 extra charge
Crimson Slash
13m
0
16s
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
x0.37
55
Damage
x1.04
55
Heal on hero hit
-30%
Fire Rate
4sDebuff Duration
1
On Hit : +30% Melee Damage for 4s
2
On Hero Hit : +6% Max Health Heal
5
-10s Cooldown and increases scaling
Shadow Transformation
1.5s
5s
0
150s
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.
Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons.
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Lore
Bebop describes his creation as "an act of craftsmanship, willpower and sacrifice".[2]
Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[3]
Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of OathkeeperChapter 5D.
Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation. The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
"Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.