Revision as of 20:27, 31 August 2026 by Mr. Mindish (talk | contribs) (Reworked Gallery into subsections)

Victor is a Hero in Deadlock who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll piece himself back together and live again!

Victor
You
Can't
Kill Me
Weapon Stats
Damage Per Second: 70.2
Bullet Damage: 12+0.26
Ammo: 24
Bullets per sec: 5.05
Reload Time: 2.4s
Bullet Velocity: 203m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 800+34
Health Regen: 1.5x0.08
Move Speed: 6.3m/s
Sprint Speed: 1.1m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Jason Spisak[1]
Release Date:August 29, 2025
Internal names:Frank
Fighting me has consequences.

After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.

Victor was released on August 29, 2025 as the final hero of the Six New Heroes update.

Weapon

Memento Mori
Medium Range
Projectile
  70 Damage Per Second
Falloff Range
20m ➞ 58m
 

Victor's weapon takes 1.67s to spin up and reach max fire rate and bullet spread.

Abilities

Pain Battery

 Pain Battery


  28m






  0


  2s



Taking any damage passively charges up your Pain Battery.

Once full, activating the ability fires multiple shocking bolts, dealing   spirit damage once per target.

 x1.6


  100

Damage
On Hero Hit:

  -0%

Move Speed
On Hero Hit:



  0%

Missing Health as Healing
On Hit: Apply 40% Slow for 2s
50 Damage
On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling
 Debuff duration reduced by Debuff Resist Healing amplified by Healing Booster and affected by healing reduction Effect can be dispelled Healing triggers Healing Tempo's unique effect CC effect suppressed by Unstoppable
  • It takes damage equal to 40% of Victor's Max HP to gain a charge. Cooldown Reduction (e.g.   Superior Cooldown) reduces the required amount to 40% × (1 − CDR%) of Max HP, with 20% CDR, you only need to lose 32% Max HP.

Jumpstart

 Jumpstart

  0.35s






  4.5s



  1
  8s



  30s



Deal   spirit damage to yourself. Then, gain bonus   regeneration and   bonus move speed, decaying over time.


  15%

Current Health
On Buff:

 x1.2


  100

Total HP Regen
On Buff:

  3m

Move Speed
On Buff:

  0%

Debuff Resist
+3m Move Speed
+70 Total HP Regen and -8s Cooldown
+1 Charge
+50% Debuff Resistance
Increases spirit scaling
 Healing amplified by Healing Booster and affected by healing reduction Healing triggers Healing Tempo's unique effect
  • Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
  • On T3, existing non-ultimate debuffs have their duration cut in half.
    • If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.

  • Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as   Pocket's   Affliction.

Notes
  • Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
  • On T3, existing non-ultimate debuffs have their duration cut in half.
    • If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.
Tips
  • Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as   Pocket's   Affliction.

Aura of Suffering

 Aura of Suffering



  8m




  8s
  0


  2s



Unleash pain, dealing   spirit damage over time to both enemies and yourself.

The damage continues to increase the longer the ability is channeled, up to a maximum amount.

 x0.15


  13

Minimum DPS

 x0.72


  58

Max DPS
On Enemy Hit:

  -0%

Move Speed
On Enemy Hit:

  0%

Damage
On Enemy Hit:

  0%

Damage Taken

  70%  Self Damage

  0%  Debuff Resist

Enemies receive 25% Move and Dash Slow
+6 Min DPS and +34 Max DPS
+1m Radius
Enemies take +15% Damage
  Interacts partially with Debuff Resist.
Click to reveal more info.
 Effect can be dispelled CC effect suppressed by Unstoppable
  • Deals damage (and applies its T1/T3 debuffs) in 0.25s intervals
  • Does 50% damage to objectives.
  • Aura of Suffering self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Aura of Suffering self damage is non-lethal (but can still trigger   Shocking Reanimation).
  • On T3, enemies within Aura radius take +15% Damage Amp from all sources.
  • Is not canceled when using   Ethereal Shift.

  
  • Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for 0.5s. which can be reduced e.g. by   Debuff Reducer.
  • Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every 0.25s, which results in the player continously receiving and losing debuffs.

Notes
  • Deals damage (and applies its T1/T3 debuffs) in 0.25s intervals
  • Does 50% damage to objectives.
  • Aura of Suffering self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Aura of Suffering self damage is non-lethal (but can still trigger   Shocking Reanimation).
  • On T3, enemies within Aura radius take +15% Damage Amp from all sources.
  • Is not canceled when using   Ethereal Shift.
Interactions
  
  • Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for 0.5s. which can be reduced e.g. by   Debuff Reducer.
  • Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every 0.25s, which results in the player continously receiving and losing debuffs.

Shocking Reanimation

 Shocking Reanimation

  3s




  18m





  0


  240s



Release a wave after taking lethal damage, applying a diminishing   slow.

After a brief channel you reanimate, dealing   spirit damage and applying   stun to nearby enemies.


  50%

Rebirth Health
On Revive:

  0

Barrier
On Revive:

 x2


  200

Damage
On Revive:



  Stun
1.5s
Stun Duration

  0%  Bullet Resist

  0%  Spirit Resist

  0  Damage per Bullet 

 x0

  0%  Fire Rate

  120%  Move Speed

3s  Slow Duration 

While On Cooldown: Gain +15% Fire Rate and 6 Spirit Damage per Bullet
50% Rebirth Health
+175 Damage
+1.5 Stun
-95s Cooldown
 Debuff duration reduced by Debuff Resist Triggers Reactive Barrier Disable prevented by Indomitable On-shot effect prevented by Plated Armor CC effect suppressed by Unstoppable
  • Purges all debuffs when triggered. Victor is invincible and unable to move or act during channel.
  • If   Aura of Suffering is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
  • Shocking Reanimation is not affected by Silence.
  • Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They will, however, trigger any and all "on hero kill" and "on assist" effects/stacks for the would-be killer and/or assistant(s).
  • If Victor has   Cheat Death or a Rejuvenator credit, their effects are only triggered if Shocking Reanimation is on cooldown.
    • The only exception is for   Shiv's   Killing Blow, which will trigger both Shocking Reanimation and Cheat Death at the same time.
  • "Non-lethal" damage-over-time dealt by abilities like   Aura of Suffering and   Pocket's   Affliction, or items like   Blood Tribute, will kill Victor and trigger Shocking Reanimation if it is off cooldown.

Street Brawl

Ability Changes

In addition to global changes, Victor receives the following modifications to his abilities:

  Aura of Suffering

  • Radius reduced by 20%, from 8m to 6.5m.

Item Draft

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Victor: High, Average, or Low chance.

Tier 1
High chance
 
Imbue

Monster Rounds

Active
 
Imbue

Extra Regen

Active
 
Imbue

Sprint Boots

Active
 
Imbue

Extra Charge

Active
 
Imbue

Extra Spirit

Active
 
Imbue

Mystic Expansion

Active
 
Imbue

Mystic Regeneration

Active
Average chance
 
Imbue

Close Quarters

Active
 
Imbue

Extended Magazine

Active
 
Imbue

Headshot Booster

Active
 
Imbue

High-Velocity Rounds

Active
 
Imbue

Rapid Rounds

Active
 
Imbue

Extra Health

Active
 
Imbue

Extra Stamina

Active
 
Imbue

Grit

Active
 
Imbue

Healing Rite

Active
 
Imbue

Melee Lifesteal

Active
 
Imbue

Rebuttal

Active
 
Imbue

Mystic Burst

Active
 
Imbue

Rusted Barrel

Active
 
Imbue

Spirit Strike

Active
Low chance
 
Imbue

Restorative Shot

Active
Tier 2
High chance
 
Imbue

Fleetfoot

Active
 
Imbue

Bullet Lifesteal

Active
 
Imbue

Enduring Speed

Active
 
Imbue

Healbane

Active
 
Imbue

Healing Booster

Active
 
Imbue

Spirit Lifesteal

Active
 
Imbue

Compress Cooldown

Active
 
Imbue

Improved Spirit

Active
 
Imbue

Mystic Vulnerability

Active
Average chance
 
Imbue

Active Reload

Active
 
Imbue

Intensifying Magazine

Active
 
Imbue

Kinetic Dash

Active
 
Imbue

Long Range

Active
 
Imbue

Melee Charge

Active
 
Imbue

Mystic Shot

Active
 
Imbue

Opening Rounds

Active
 
Imbue

Recharging Rush

Active
 
Imbue

Slowing Bullets

Active
 
Imbue

Spirit Shredder Bullets

Active
 
Imbue

Split Shot

Active
 
Imbue

Stalker

Active
 
Imbue

Swift Striker

Active
 
Imbue

Titanic Magazine

Active
 
Imbue

Weakening Headshot

Active
 
Imbue

Battle Vest

Active
 
Imbue

Debuff Reducer

Active
 
Imbue

Enchanter's Emblem

Active
 
Imbue

Guardian Ward

Active
 
Imbue

Reactive Barrier

Active
 
Imbue

Restorative Locket

Active
 
Imbue

Return Fire

Active
 
Imbue

Spirit Shielding

Active
 
Imbue

Trophy Collector

Active
 
Imbue

Weapon Shielding

Active
 
Imbue

Arcane Surge

Active
 
Imbue

Bullet Resist Shredder

Active
 
Imbue

Cold Front

Active
 
Imbue

Duration Extender

Active
 
Imbue

Mystic Slow

Active
 
Imbue

Quicksilver Reload

Active
 
Imbue

Slowing Hex

Active
 
Imbue

Spirit Sap

Active
 
Imbue

Suppressor

Active
Tier 3
High chance
 
Imbue

Ballistic Enchantment

Active
 
Imbue

Cultist Sacrifice

Active
 
Imbue

Bullet Resilience

Active
 
Imbue

Metal Skin

Active
 
Imbue

Spirit Resilience

Active
 
Imbue

Warp Stone

Active
 
Imbue

Greater Expansion

Active
 
Imbue

Radiant Regeneration

Active
 
Imbue

Rapid Recharge

Active
 
Imbue

Superior Cooldown

Active
 
Imbue

Torment Pulse

Active
Average chance
 
Imbue

Alchemical Fire

Active
 
Imbue

Berserker

Active
 
Imbue

Blood Tribute

Active
 
Imbue

Burst Fire

Active
 
Imbue

Escalating Resilience

Active
 
Imbue

Express Shot

Active
 
Imbue

Headhunter

Active
 
Imbue

Heroic Aura

Active
 
Imbue

Hollow Point

Active
 
Imbue

Hunter's Aura

Active
 
Imbue

Point Blank

Active
 
Imbue

Shadow Weave

Active
 
Imbue

Sharpshooter

Active
 
Imbue

Spirit Rend

Active
 
Imbue

Tesla Bullets

Active
 
Imbue

Toxic Bullets

Active
 
Imbue

Weighted Shots

Active
 
Imbue

Counterspell

Active
 
Imbue

Dispel Magic

Active
 
Imbue

Fortitude

Active
 
Imbue

Fury Trance

Active
 
Imbue

Healing Nova

Active
 
Imbue

Lifestrike

Active
 
Imbue

Majestic Leap

Active
 
Imbue

Rescue Beam

Active
 
Imbue

Stamina Mastery

Active
 
Imbue

Veil Walker

Active
 
Imbue

Decay

Active
 
Imbue

Disarming Hex

Active
 
Imbue

Knockdown

Active
 
Imbue

Silence Wave

Active
 
Imbue

Spirit Snatch

Active
 
Imbue

Superior Duration

Active
 
Imbue

Surge of Power

Active
 
Imbue

Tankbuster

Active
Tier 4
High chance
 
Imbue

Healing Tempo

Active
 
Imbue

Infuser

Active
 
Imbue

Juggernaut

Active
 
Imbue

Leech

Active
 
Imbue

Plated Armor

Active
 
Imbue

Spellbreaker

Active
 
Imbue

Boundless Spirit

Active
 
Imbue

Escalating Exposure

Active
 
Imbue

Ethereal Shift

Active
 
Imbue

Mystic Reverb

Active
 
Imbue

Refresher

Active
 
Imbue

Transcendent Cooldown

Active
Average chance
 
Imbue

Armor Piercing Rounds

Active
 
Imbue

Capacitor

Active
 
Imbue

Crippling Headshot

Active
 
Imbue

Crushing Fists

Active
 
Imbue

Frenzy

Active
 
Imbue

Glass Cannon

Active
 
Imbue

Lucky Shot

Active
 
Imbue

Ricochet

Active
 
Imbue

Silencer

Active
 
Imbue

Spellslinger

Active
 
Imbue

Spiritual Overflow

Active
 
Imbue

Cheat Death

Active
 
Imbue

Colossus

Active
 
Imbue

Divine Barrier

Active
 
Imbue

Diviner's Kevlar

Active
 
Imbue

Indomitable

Active
 
Imbue

Inhibitor

Active
 
Imbue

Phantom Strike

Active
 
Imbue

Siphon Bullets

Active
 
Imbue

Unstoppable

Active
 
Imbue

Vampiric Burst

Active
 
Imbue

Witchmail

Active
 
Imbue

Arctic Blast

Active
 
Imbue

Cursed Relic

Active
 
Imbue

Echo Shard

Active
 
Imbue

Focus Lens

Active
 
Imbue

Lightning Scroll

Active
 
Imbue

Magic Carpet

Active
 
Imbue

Mercurial Magnum

Active
 
Imbue

Scourge

Active
 
Imbue

Spirit Burn

Active
 
Imbue

Vortex Web

Active
Legendary
Average chance
 
Imbue

Haunting Shot

Active
 
Imbue

Infinite Rounds

Active
 
Imbue

Runed Gauntlets

Active
 
Imbue

Celestial Blessing

Active
 
Imbue

Cloak of Opportunity

Active
 
Imbue

Electric Slippers

Active
 
Imbue

Eternal Gift

Active
 
Imbue

Nullification Burst

Active
 
Imbue

Seraphim Wings

Active
 
Imbue

Shadow Strike

Active
 
Imbue

Frostbite Charm

Active
 
Imbue

Mystic Conduit

Active
 
Imbue

Mystical Piano

Active
 
Imbue

Omnicharge Signet

Active
 
Imbue

Prism Blast

Active
 
Imbue

Unstable Concoction

Active
Low chance
 
Imbue

Shrink Ray

Active

Backstory

See Victor/Lore for more story content.

A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.

Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.

Update history

View the full update history: Victor/Update history

Update Changes

July 9, 2026

June 30, 2026

June 11, 2026

3D model

 
Click to view
Victor

Weapon

 
Click to view
Victor Weapon

Typography

Removed/Unused content

Trivia

  • Victor's name is a reference to Victor Frankenstein; the creator of Frankenstein's monster in Mary Shelly's 1818 novel Frankenstein.
  • Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: "I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing." [2]
  • Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named Frank.[3] Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to Deadlock's public forums in July 2025.
  • "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the Hideout.
  • Victor has heterochromia because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has anisocoria, as his left eye has a dilated pupil.
  • The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.
  • Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the Six New Heroes update, and at the time he used   Lash's zipline animation.[4]
  • Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to DeWalt Industrial Tool Company. This name is also shared with   Seven's previous incarnation in Neon Prime.

References

  1. 2025-09-04 - Jason Spisak on Instagram - "Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"
  2. Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818
  3. 2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build
  4. 2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - They should definitely add this animation to new undead character
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