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{{Infobox hero
{{Infobox hero
| key = hero_frank
| key = hero_frank
| health_regen = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}{{ss|0.08}}
| voice_actor = Jason Spisak<ref>2025-09-04 - [https://www.instagram.com/p/DOKoeScDhJ6/ Jason Spisak] on [https://www.instagram.com/ Instagram] - ''"Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"''</ref>
| voice_actor = Jason Spisak<ref>2025-09-04 - [https://www.instagram.com/p/DOKoeScDhJ6/ Jason Spisak] on [https://www.instagram.com/ Instagram] - ''"Try and kill me… it’s official, I’m the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"''</ref>
| release_date = August 29, 2025
| release_date = August 29, 2025
| codenames = Frank
| codenames = Frank
| no_spirit_resist = true
| pronouns = He/Him
| no_bullet_resist = true
}}{{Quotation|2=Fighting me has consequences.|4=Frank_upgrade_power1_05.mp3}}
}}
'''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with '''[[Victor#Jumpstart|Jumpstart]]''' to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his '''[[Victor#Pain Battery|Pain Battery]]''' and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his '''[[Victor#Aura of Suffering|Aura of Suffering]]''', but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll '''[[Victor#Shocking Reanimation|piece himself back together]]''' and live again!
 
After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.


'''Victor''' is a [[Hero]] in ''[[Deadlock]]''. A man who walks the line between life and death. Victor has learned to harness pain into power, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together! And just when you think you've taken him down... Think again.
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update.


Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six Heroes]] update.
== Weapon ==
{{WeaponCard|key=hero_frank}}
Victor's weapon takes 1.67s to spin up and reach max fire rate and bullet spread.


== Abilities ==
== Abilities ==
<tabber>
 
|-|(1) Pain Battery=
{{AbilitySection
{{Ability card v2
| hero_name   = Victor
| hero_name=Victor
| ability_num = 1
| ability_num=1
| notes =
* It takes damage equal to 40% of Victor's Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to <code>40% × (1 − CDR%)</code> of Max HP, with 20% CDR, you only need to lose 32% Max HP.
}}
}}


|-|(2) Jumpstart=
{{AbilitySection
{{Ability card v2
| hero_name   = Victor
| hero_name=Victor
| ability_num = 2
| ability_num=2
| notes      =
}}
* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
* On T3, existing non-ultimate debuffs have their duration cut in half.
** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.
|tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}.}}


|-|(3) Aura of Suffering=
{{AbilitySection
{{Ability card v2
| hero_name   = Victor
| hero_name=Victor
| ability_num = 3
| ability_num=3
| notes       =
| notes=
* Deals damage (and applies its T1/T3 debuffs) in {{DataProp|Aura of Suffering|TickRate}}s intervals
* On T3, enemies within Aura radius take +13% [[Damage Amp]] from all sources.
* Does 50% damage to objectives.
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Aura of Suffering self damage is non-lethal (but can still trigger {{AbilityIcon|Shocking Reanimation}}).
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources.
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.
| interactions =
{{AbilityInteraction | interaction = debuff resist | state = partial | text =
* Aura's T1 slow  and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for {{DataProp|Aura of Suffering|DebuffDuration}}s. which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}.
* Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every {{DataProp|Aura of Suffering|TickRate}}s, which results in the player continously receiving and losing debuffs.
}}
}}
}}


|-|(4) Shocking Reanimation=
{{AbilitySection
{{Ability card v2
| hero_name  = Victor
| hero_name=Victor
| ability_num = 4
| ability_num=4
| notes      =
* [[Status Effects#Purge|Purges]] all debuffs when triggered. Victor is [[Status Effects#Invincible|invincible]] and unable to move or act during channel.
* If {{AbilityIcon|Aura of Suffering}} is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
* Shocking Reanimation is not affected by [[Silence]].
* Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They <i>will,</i> however, trigger any and all "on hero kill" and "on assist" effects/[[stack]]s for the would-be killer and/or assistant(s).
* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown.
** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time.
* "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown.
}}
}}
</tabber>


== Weapon ==
== Street Brawl ==
{{WeaponCard|key=hero_frank}}
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Victor receives the following modifications to his abilities:


== Background ==
==== {{AbilityIcon|Aura of Suffering|no-link=true}} ====
{{Fates_Tale|frank}}
* Radius {{#invoke:StreetBrawlAbilities|change|Aura of Suffering|Radius}}, from {{DataProp|Aura of Suffering|Radius}}m to {{DataProp|Aura of Suffering|Radius|streetbrawl}}m.


=== Lore ===
=== Item Draft ===
Victor is made out of dead body parts.<ref>{{ConvoCite|hero1=Victor|hero2=Ivy|number=2|hero_quote1=Victor|quote1=I'm in chronic pain, and my body's stitched together from corpses I can't Identify.}}</ref> While he's been searching for a while, he has yet to find the origins of any of his body parts.<ref>{{ConvoCite|hero1=Victor|hero2=Infernus|number=3|hero_quote1=Infernus|quote1=You figure out where any of you came from yet?|hero_quote2=Victor|quote2=No.}}</ref> Because he doesn't know where pieces of his body come from, he hasn't replaced or discarded any limbs.<ref>{{ConvoCite|hero1=Victor|hero2=Bebop|number=2|hero_quote1=Bebop|quote1=I'm not trying to be rude but... How much of you is... Original you? Well not original per se, but-|hero_quote2=Victor|quote2=I see where you're going. No. I haven't had to swap out parts yet. Probably should. My left arm keeps popping off. But it doesn't feel right to discard it when I don't even know who they were.}}</ref>
{{HeroStreetBrawlItems|Victor}}


Victor's in constant pain, with the only relief being from [[Viscous#(2) The Cube|The Cube]].<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Allies|voice line]] (Clutch Cube): ''"I... I don't feel pain!"''</ref>
== Backstory ==
 
{{Fates_Tale|frank}}
Victor's willing to do anything for answers on his origins.<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Aura of Suffering|voice line]] (Upgrade Aura of Suffering): ''"There's no price I'm not willing to pay for answers."''</ref>
 
== Character Interaction ==
* Victor is often seen by the other heroes as sad or pitiable.<ref name=":0"> {{PageRef|name=Victor}}'s [[Victor/Quotes#Enemy Heroes|enemy hero interactions]]</ref>
* Victor often asks other characters for any leads on his origins. He asks {{PageRef|name=Mo & Krill}} if he can search the New York sewers to see if any body parts down there match his own.<ref>{{ConvoCite|hero1=Victor|hero2=Mo & Krill|number=1}}</ref> He also asks {{PageRef|name=Dynamo}} where Columbia College gets their cadavers for their medical program.<ref>{{ConvoCite|hero1=Victor|hero2=Dynamo|number=2}}</ref> Victor asks {{PageRef|name=Abrams}} if any of his past cases included "a mad genius who lost one of his creations."<ref>{{ConvoCite|hero1=Victor|hero2=Abrams|number=3}}</ref>
* Victor asks {{PageRef|name=Abrams}} for help with uncovering his past.<ref>{{ConvoCite|hero1=Victor|hero2=Abrams|number=1}}</ref>
* Victor wishes {{PageRef|name=Pocket}} luck with their problems.<ref>{{HeroIcon|Victor}}'s in-game [[Victor/Quotes#Enemies|Voice line]] (Killed Pocket) ''"Any other day I would've wished them luck"''</ref>
* Victor and {{PageRef|name=Kelvin}} promised each other that they'd stick together, as they're both walking corpses.<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Enemies|voice line]] (Killed Kelvin): ''"So much for the dead sticking together."''</ref><ref>{{PageRef|name=Kelvin}}'s in-game [[Kelvin/Quotes#Enemies|voice line]] (Killed Victor): ''"I was hoping us corpses could stick together."''</ref>
* {{HeroIcon|Lady Geist}} suggests that Victor should see her grandson, [[Johann Geist (Jr.)|Johann Jr.]], to get him fixed.<ref>{{ConvoCite|hero1=Victor|hero2=Lady Geist|number=3|hero_quote1=Lady Geist|quote1=Your condition is only going to worsen without someone to maintain you. And Johann is one of the best in New York. I'll introduce you when this ritual business is concluded.}}</ref>
** Lady Geist calls him her son. It's unclear if this is a mistake or a lie by Lady Geist to hide her age.
* {{PageRef|name=Mina}} offers to stitch up Victor's wounds if he stars in one of her fashion shows.<ref>{{ConvoCite|hero1=Victor|hero2=Mina|number=2|hero_quote1=Victor|quote1=Then fix me up after the ritual.|hero_quote2=Mina|quote2=You walk one of my shows, then sure.}}</ref>
* {{PageRef|name=Infernus}} and {{PageRef|name=Kelvin}} tell Victor to focus on his future instead of his past.<ref>{{ConvoCite|hero1=Victor|hero2=Infernus|number=1|hero_quote1=Infernus|quote1=Trust me brother, fixating on your past is no way to build a future.}}</ref><ref>{{ConvoCite|hero1=Victor|hero2=Kelvin|number=1|hero_quote1=Kelvin|quote1=My friend... We were gifted unnatural life. Don't squander it. Travel. Write a book! Find love.}}</ref>
* {{PageRef|name=Ivy}} and {{PageRef|name=Paige}} have offered to help Victor with his problems.<ref>{{PageRef|name=Ivy}}'s in-game [[Ivy/Quotes#Enemies|voice line]] (Killed Victor): ''"I'll help you after the ritual, Victor, but for now, I have to stop you."''</ref><ref>{{ConvoCite|hero1=Victor|hero2=Paige|number=3|hero_quote1=Paige|quote1=Do you want my help?}}</ref>
* {{PageRef|name=Bebop}}, {{PageRef|name=Grey Talon}}, {{PageRef|name=Kelvin}}, {{PageRef|name=Mirage}} and {{PageRef|name=Vindicta}} wish Victor luck in uncovering his past.<ref name=":0" />
* {{PageRef|name=Bebop}} has invited Victor to see [[Shelly Fisher|Ms. Shelly]].<ref>{{ConvoCite|hero1=Victor|hero2=Bebop|number=1}}</ref>
* {{PageRef|name=The Doorman}} has invited Victor to the [[Baroness Hotel]].<ref>{{ConvoCite|hero1=Victor|hero2=The Doorman|number=1|hero_quote1=The Doorman|quote1=After the ritual, you should stop by The Baroness. Our house tailor is top-notch, should any part of you… pop loose.}}</ref>


== Update history ==
== Update history ==
{{Main|Frank/Update history|l1=Update history}}
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Victor}}
===Weapon===
{{3D Model|Victor Weapon|size=240px}}


== Gallery ==
== Gallery ==
Line 80: Line 92:
</gallery><gallery>
</gallery><gallery>
File:Victor card.png|Victor portrait
File:Victor card.png|Victor portrait
File:Victor Gloat.png|Gloat portrait for Victor
File:Victor Critical.png|Critical health portrait for Victor
File:Victor.png|Victor icon
File:Victor.png|Victor icon
File:Victor Render.png|Victor in-game render
File:Victor Render.png|Victor in-game render
File:Victor select background.png|Victor select background
File:Victor TitlePage.png|Victor poster
File:Victor TitlePage.png|Victor poster
File:Victor Reference Sheet.png|Victor reference sheet
File:Victor Reference Sheet.png|Victor reference sheet
File:Victor name.png|Victor name typography
File:Victor Weapon.png|Victor weapon - ''Memento Mori''
File:Victor Weapon.png|Victor weapon - Memento Mori
</gallery>
 
=== Typography ===
<gallery>
File:Victor name.svg|Victor's name typography
File:Victor russian.svg|Victor's Russian typography
File:Victor schinese.svg|Victor's Simplified Chinese typography
File:Victor ukrainian.svg|Victor's Ukrainian typography
</gallery>
 
=== Removed/Unused content ===
<gallery>
File:Frank card leak.png|Leaked unfinished Victor portrait
File:Frank card leak.png|Leaked unfinished Victor portrait
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* Victor is named after the literary character [[wikipedia:Victor_Frankenstein|Victor Frankenstein]], creator of Frankenstein's monster.
* Victor's name is a reference to [[wikipedia:Victor_Frankenstein|Victor Frankenstein]]; the creator of Frankenstein's monster in Mary Shelly's 1818 novel ''Frankenstein''.
* Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: ''"I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing."'' <ref> Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818</ref>
* Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: ''"I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing."'' <ref> Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818</ref>
* Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025.<ref>2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build]</ref>
* Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named '''Frank'''.<ref>2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build]</ref> Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to ''Deadlock's'' public forums in July 2025.
* Victor's model was leaked when a game tester from the private build accidentally posted a bug report about Victor to ''Deadlock's'' public forums.
* "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the [[Hideout]].
* "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the [[Hideout]].
* Victor has [[wikipedia:Heterochromia_iridum|heterochromia]] which is likely due to the fact that he is a patchwork of different body parts and they're two different people's eyes.
** He shares this status with {{HeroIcon|Vindicta}}.
* Victor has [[wikipedia:Heterochromia_iridum|heterochromia]] because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has [[wikipedia:Anisocoria|anisocoria]], as his left eye has a dilated pupil.
* The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.
* Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref>
* Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to [[wikipedia:DeWalt|DeWalt Industrial Tool Company]]. This name is also shared with {{HeroIcon|Seven}}'s previous incarnation in [[Neon Prime]].


== References ==
== References ==
<references />{{Hero Navbox}}
<references />
[[Category:Heroes]]
 
[[Category:Victor]]
== Navigation ==
{{Hero Navbox}}

Latest revision as of 23:04, 31 August 2026

Victor
You
Can't
Kill Me
Weapon Stats
Damage Per Second: 70.2
Bullet Damage: 12+0.26
Ammo: 24
Bullets per sec: 5.05
Reload Time: 2.4s
Bullet Velocity: 203m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 800+34
Health Regen: 1.5x0.08
Move Speed: 6.3m/s
Sprint Speed: 1.1m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Jason Spisak[1]
Release Date:August 29, 2025
Internal names:Frank
Fighting me has consequences.

Victor is a Hero in Deadlock who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll piece himself back together and live again!

After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.

Victor was released on August 29, 2025 as the final hero of the Six New Heroes update.

Weapon

[edit | edit source]
Memento Mori
Medium Range
Projectile
70 Damage Per Second
Falloff Range
20m ➞ 58m

Victor's weapon takes 1.67s to spin up and reach max fire rate and bullet spread.

Abilities

[edit | edit source]

Pain Battery

Pain Battery


Cast Range 28m






Number of Charges 0


Cooldown 2s



Taking any damage passively charges up your Pain Battery.

Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.

x1.6


100

Damage
On Hero Hit:

-0%

Move Speed
On Hero Hit:



0%

Missing Health as Healing
Ability Point1
On Hit: Apply 40% Slow for 2s
Ability Point2
50 Damage
Ability Point5
On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionEffect can be dispelledHealing triggers Healing Tempo's unique effectCC effect suppressed by Unstoppable
  • It takes damage equal to 40% of Victor's Max HP to gain a charge. Cooldown Reduction (e.g. Superior Cooldown) reduces the required amount to 40% × (1 − CDR%) of Max HP, with 20% CDR, you only need to lose 32% Max HP.

Jumpstart

Jumpstart

Channel Time 0.35s






Duration 4.5s



Number of Charges 1
Charge Cooldown 8s



Cooldown 30s



Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.


15%

Current Health
On Buff:

x1.2


100

Total HP Regen
On Buff:

3m

Move Speed
On Buff:

0%

Debuff Resist
Ability Point1
+3m Move Speed
Ability Point2
+70 Total HP Regen and -8s Cooldown
Ability Point5
+1 Charge
+50% Debuff Resistance
Increases spirit scaling
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
  • Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
  • On T3, existing non-ultimate debuffs have their duration cut in half.
    • If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.

  • Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as Pocket's Affliction.

Notes
  • Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
  • On T3, existing non-ultimate debuffs have their duration cut in half.
    • If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.
Tips
  • Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as Pocket's Affliction.

Aura of Suffering

Aura of Suffering



Radius 8m




Duration 8s
Number of Charges 0


Cooldown 2s



Unleash pain, dealing spirit damage over time to both enemies and yourself.

The damage continues to increase the longer the ability is channeled, up to a maximum amount.

x0.15


13

Minimum DPS

x0.72


58

Max DPS
On Enemy Hit:

-0%

Move Speed
On Enemy Hit:

0%

Damage
On Enemy Hit:

0%

Damage Taken

70%  Self Damage

0%  Debuff Resist

Ability Point1
Enemies receive 25% Move and Dash Slow
Ability Point2
+6 Min DPS and +34 Max DPS
Ability Point5
+1m Radius
Enemies take +15% Damage
Interacts partially with Debuff Resist.
Click to reveal more info.
Effect can be dispelledCC effect suppressed by Unstoppable
  • Deals damage (and applies its T1/T3 debuffs) in 0.25s intervals
  • Does 50% damage to objectives.
  • Aura of Suffering self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Aura of Suffering self damage is non-lethal (but can still trigger Shocking Reanimation).
  • On T3, enemies within Aura radius take +15% Damage Amp from all sources.
  • Is not canceled when using Ethereal Shift.

Debuff Resist
  • Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for 0.5s. which can be reduced e.g. by Debuff Reducer.
  • Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every 0.25s, which results in the player continously receiving and losing debuffs.

Notes
  • Deals damage (and applies its T1/T3 debuffs) in 0.25s intervals
  • Does 50% damage to objectives.
  • Aura of Suffering self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Aura of Suffering self damage is non-lethal (but can still trigger Shocking Reanimation).
  • On T3, enemies within Aura radius take +15% Damage Amp from all sources.
  • Is not canceled when using Ethereal Shift.
Interactions
Debuff Resist
  • Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for 0.5s. which can be reduced e.g. by Debuff Reducer.
  • Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every 0.25s, which results in the player continously receiving and losing debuffs.

Shocking Reanimation

Shocking Reanimation

Channel Time 3s




Radius 18m





Number of Charges 0


Cooldown 240s



Release a wave after taking lethal damage, applying a diminishing slow.

After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.


50%

Rebirth Health
On Revive:

0

Barrier
On Revive:

x2


200

Damage
On Revive:



Stun
1.5s
Stun Duration

0%  Bullet Resist

0%  Spirit Resist

0  Damage per Bullet 

x0

0%  Fire Rate

120%  Move Speed

3s  Slow Duration 

Ability Point1
While On Cooldown: Gain +15% Fire Rate and 6 Spirit Damage per Bullet
Ability Point2
50% Rebirth Health
Ability Point5
+175 Damage
+1.5 Stun
-95s Cooldown
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierDisable prevented by IndomitableOn-shot effect prevented by Plated ArmorCC effect suppressed by Unstoppable
  • Purges all debuffs when triggered. Victor is invincible and unable to move or act during channel.
  • If Aura of Suffering is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
  • Shocking Reanimation is not affected by Silence.
  • Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They will, however, trigger any and all "on hero kill" and "on assist" effects/stacks for the would-be killer and/or assistant(s).
  • If Victor has Cheat Death or a Rejuvenator credit, their effects are only triggered if Shocking Reanimation is on cooldown.
    • The only exception is for Shiv's Killing Blow, which will trigger both Shocking Reanimation and Cheat Death at the same time.
  • "Non-lethal" damage-over-time dealt by abilities like Aura of Suffering and Pocket's Affliction, or items like Blood Tribute, will kill Victor and trigger Shocking Reanimation if it is off cooldown.

Street Brawl

[edit | edit source]

Ability Changes

[edit | edit source]

In addition to global changes, Victor receives the following modifications to his abilities:

Aura of Suffering

[edit | edit source]
  • Radius reduced by 20%, from 8m to 6.5m.

Item Draft

[edit | edit source]

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Victor: High, Average, or Low chance.

Tier 1
High chance
Imbue

Monster Rounds

Active
Imbue

Extra Regen

Active
Imbue

Sprint Boots

Active
Imbue

Extra Charge

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Expansion

Active
Imbue

Mystic Regeneration

Active
Average chance
Imbue

Close Quarters

Active
Imbue

Extended Magazine

Active
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Health

Active
Imbue

Extra Stamina

Active
Imbue

Grit

Active
Imbue

Healing Rite

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Mystic Burst

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Restorative Shot

Active
Tier 2
High chance
Imbue

Fleetfoot

Active
Imbue

Bullet Lifesteal

Active
Imbue

Enduring Speed

Active
Imbue

Healbane

Active
Imbue

Healing Booster

Active
Imbue

Spirit Lifesteal

Active
Imbue

Compress Cooldown

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Vulnerability

Active
Average chance
Imbue

Active Reload

Active
Imbue

Intensifying Magazine

Active
Imbue

Kinetic Dash

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Weakening Headshot

Active
Imbue

Battle Vest

Active
Imbue

Debuff Reducer

Active
Imbue

Enchanter's Emblem

Active
Imbue

Guardian Ward

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Shielding

Active
Imbue

Trophy Collector

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Cold Front

Active
Imbue

Duration Extender

Active
Imbue

Mystic Slow

Active
Imbue

Quicksilver Reload

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Ballistic Enchantment

Active
Imbue

Cultist Sacrifice

Active
Imbue

Bullet Resilience

Active
Imbue

Metal Skin

Active
Imbue

Spirit Resilience

Active
Imbue

Warp Stone

Active
Imbue

Greater Expansion

Active
Imbue

Radiant Regeneration

Active
Imbue

Rapid Recharge

Active
Imbue

Superior Cooldown

Active
Imbue

Torment Pulse

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Burst Fire

Active
Imbue

Escalating Resilience

Active
Imbue

Express Shot

Active
Imbue

Headhunter

Active
Imbue

Heroic Aura

Active
Imbue

Hollow Point

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Spirit Rend

Active
Imbue

Tesla Bullets

Active
Imbue

Toxic Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Counterspell

Active
Imbue

Dispel Magic

Active
Imbue

Fortitude

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Rescue Beam

Active
Imbue

Stamina Mastery

Active
Imbue

Veil Walker

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Knockdown

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Imbue

Superior Duration

Active
Imbue

Surge of Power

Active
Imbue

Tankbuster

Active
Tier 4
High chance
Imbue

Healing Tempo

Active
Imbue

Infuser

Active
Imbue

Juggernaut

Active
Imbue

Leech

Active
Imbue

Plated Armor

Active
Imbue

Spellbreaker

Active
Imbue

Boundless Spirit

Active
Imbue

Escalating Exposure

Active
Imbue

Ethereal Shift

Active
Imbue

Mystic Reverb

Active
Imbue

Refresher

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Capacitor

Active
Imbue

Crippling Headshot

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Glass Cannon

Active
Imbue

Lucky Shot

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spellslinger

Active
Imbue

Spiritual Overflow

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Diviner's Kevlar

Active
Imbue

Indomitable

Active
Imbue

Inhibitor

Active
Imbue

Phantom Strike

Active
Imbue

Siphon Bullets

Active
Imbue

Unstoppable

Active
Imbue

Vampiric Burst

Active
Imbue

Witchmail

Active
Imbue

Arctic Blast

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Focus Lens

Active
Imbue

Lightning Scroll

Active
Imbue

Magic Carpet

Active
Imbue

Mercurial Magnum

Active
Imbue

Scourge

Active
Imbue

Spirit Burn

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Runed Gauntlets

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Shrink Ray

Active

Backstory

[edit | edit source]

See Victor/Lore for more story content.

A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.

Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.

Update history

[edit | edit source]

View the full update history: Victor/Update history

Update Changes

July 9, 2026

June 30, 2026

June 11, 2026

3D model

[edit | edit source]
Click to view
Victor

Weapon

[edit | edit source]
Click to view
Victor Weapon
[edit | edit source]

Typography

[edit | edit source]

Removed/Unused content

[edit | edit source]

Trivia

[edit | edit source]
  • Victor's name is a reference to Victor Frankenstein; the creator of Frankenstein's monster in Mary Shelly's 1818 novel Frankenstein.
  • Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: "I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing." [2]
  • Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named Frank.[3] Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to Deadlock's public forums in July 2025.
  • "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the Hideout.
  • Victor has heterochromia because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has anisocoria, as his left eye has a dilated pupil.
  • The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.
  • Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the Six New Heroes update, and at the time he used Lash's zipline animation.[4]
  • Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to DeWalt Industrial Tool Company. This name is also shared with Seven's previous incarnation in Neon Prime.

References

[edit | edit source]
  1. 2025-09-04 - Jason Spisak on Instagram - "Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"
  2. Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818
  3. 2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build
  4. 2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - They should definitely add this animation to new undead character
[edit | edit source]
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