}}{{Quotation|2=Fighting me has consequences.|4=Frank_upgrade_power1_05.mp3}}
'''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with '''[[Victor#Jumpstart|Jumpstart]]''' to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his '''[[Victor#Pain Battery|Pain Battery]]''' and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his '''[[Victor#Aura of Suffering|Aura of Suffering]]''', but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll '''[[Victor#Shocking Reanimation|piece himself back together]]''' and live again!
'''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll piece himself back together and live again!
After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update.
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update.
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| ability_num = 1
| ability_num = 1
| notes =
| notes =
* It takes 40% of Victor's Max HP to gain one charge.
* It takes damage equal to 40% of Victor's Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to <code>40% × (1 − CDR%)</code> of Max HP, with 20% CDR, you only need to lose 32% Max HP.
* [[Ability Cooldown]] bonuses (e.g. {{ItemIcon|Superior Cooldown}}) also reduce amount of damage required to gain a charge.
}}
}}
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| notes =
| notes =
* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
* On T3, existing non-ultimate debuffs have their duration cut in half.
* On T3, existing non-ultimate debuffs have their duration cut in half.
}}
** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.
|tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}.}}
{{AbilitySection
{{AbilitySection
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| ability_num = 3
| ability_num = 3
| notes =
| notes =
* Deals damage (and applies its T1/T3 debuffs) in {{DataProp|Aura of Suffering|TickRate}}s intervals
* Does 50% damage to objectives.
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.
* On T3, enemies within Aura radius take +13% [[Damage Amp]] from all sources.
* Aura of Suffering self damage is non-lethal (but can still trigger {{AbilityIcon|Shocking Reanimation}}).
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources.
* T3 amp also applies to all units.
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.
| interactions =
{{AbilityInteraction | interaction = debuff resist | state = partial | text =
* Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for {{DataProp|Aura of Suffering|DebuffDuration}}s. which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}.
* Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every {{DataProp|Aura of Suffering|TickRate}}s, which results in the player continously receiving and losing debuffs.
}}
}}
}}
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| ability_num = 4
| ability_num = 4
| notes =
| notes =
* Triggering Shocking Reanimation does not count as a death/kill in the HUD, but it does trigger "on hero kill" ability effects and [[stack]]s for the killer.
* [[Status Effects#Purge|Purges]] all debuffs when triggered. Victor is [[Status Effects#Invincible|invincible]] and unable to move or act during channel.
* If {{AbilityIcon|Aura of Suffering}} is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
* Shocking Reanimation is not affected by [[Silence]].
* Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They <i>will,</i> however, trigger any and all "on hero kill" and "on assist" effects/[[stack]]s for the would-be killer and/or assistant(s).
* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown.
** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time.
* "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown.
}}
}}
== Background ==
== Street Brawl ==
{{Fates_Tale|frank}}
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Victor receives the following modifications to his abilities:
=== Lore ===
==== {{AbilityIcon|Aura of Suffering|no-link=true}} ====
Victor is made out of dead body parts.<ref>{{ConvoCite|hero1=Victor|hero2=Ivy|number=2|hero_quote1=Victor|quote1=I'm in chronic pain, and my body's stitched together from corpses I can't Identify.}}</ref> Though he has been searching for a while, he has yet to find the origins of any of his body parts.<ref>{{ConvoCite|hero1=Victor|hero2=Infernus|number=3|hero_quote1=Infernus|quote1=You figure out where any of you came from yet?|hero_quote2=Victor|quote2=No.}}</ref> Because he doesn't know where pieces of his body come from, he hasn't replaced or discarded any limbs.<ref name=":1">{{ConvoCite|hero1=Victor|hero2=Bebop|number=2|hero_quote1=Bebop|quote1=I'm not trying to be rude but... How much of you is... Original you? Well not original per se, but-|hero_quote2=Victor|quote2=I see where you're going. No. I haven't had to swap out parts yet. Probably should. My left arm keeps popping off. But it doesn't feel right to discard it when I don't even know who they were.}}</ref> It's implied that Victor's physical condition is deteriorating, and his left arm keeps falling off.<ref name=":2" /><ref name=":1" />
* Radius {{#invoke:StreetBrawlAbilities|change|Aura of Suffering|Radius}}, from {{DataProp|Aura of Suffering|Radius}}m to {{DataProp|Aura of Suffering|Radius|streetbrawl}}m.
Victor's in constant chronic pain, with the only relief being from [[Viscous#(2) The Cube|The Cube]].<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Allies|voice line]] (Clutch Cube): ''"I... I don't feel pain!"''</ref>
=== Item Draft ===
{{HeroStreetBrawlItems|Victor}}
Victor's willing to do anything for answers on his origins.<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Aura of Suffering|voice line]] (Upgrade Aura of Suffering): ''"There's no price I'm not willing to pay for answers."''</ref>
== Backstory ==
{{Fates_Tale|frank}}
== Character interactions ==
* Victor is often seen by the other heroes as sad or pitiable.<ref name=":0"> {{PageRef|name=Victor}}'s [[Victor/Quotes#Enemy Heroes|enemy hero interactions]]</ref>
* Victor is considered attractive. {{PageRef|name=Infernus}} calls him "a pretty good looking corpse",<ref>{{PageRef|name=Infernus}}' in-game [[Infernus/Quotes#Enemies|voice line]] (killed Victor): ''"All things considered: he's a pretty good looking corpse."''</ref> and {{PageRef|name=Silver}} refers to him as the "prettiest corpse on Manhattan".<ref>{{ConvoCite|hero1=Lady Geist|hero2=Silver|number=3|hero_quote1=Silver|quote1=Geist, keep running your mouth and you'll be the prettiest little corpse on Manhattan. Well... second prettiest, Victor's kinda got a lot going for him.}}</ref> {{PageRef|name=Paige}} tells Victor never to put on a shirt,<ref>{{ConvoCite|hero1=Paige|hero2=Victor|number=1|hero_quote1=Paige|quote1=Never put on a shirt.}}</ref> and {{PageRef|name=Mina}} offers to properly sew his body together if he'll work as a clothing model at one of her shows.<ref>{{ConvoCite|hero1=Mina|hero2=Victor|number=2|hero_quote1=Victor|quote1=Then fix me up after the ritual.|hero_quote2=Mina|quote2=You walk one of my shows, then sure.}}</ref>
** {{PageRef|Ivy}} attempts to ask Victor out to dinner.<ref>{{ConvoCite|hero1=Ivy|hero2=Victor|number=3|hero_quote1=Ivy|quote1=So, Victor. I'm not sure what your plans are after the ritual (...) I was talking about dinner.}}</ref>
* Victor often asks other characters for any leads on his origins. He asks {{PageRef|name=Mo & Krill}} if he can search the New York sewers to see if any body parts down there match his own.<ref>{{ConvoCite|hero1=Victor|hero2=Mo & Krill|number=1}}</ref> He also asks {{PageRef|name=Dynamo}} where Columbia College gets their cadavers for their medical program.<ref>{{ConvoCite|hero1=Victor|hero2=Dynamo|number=2}}</ref> Victor asks {{PageRef|name=Abrams}} if any of his past cases included "a mad genius who lost one of his creations".<ref>{{ConvoCite|hero1=Victor|hero2=Abrams|number=3}}</ref>
* Victor asks {{PageRef|name=Abrams}} for help with uncovering his past.<ref>{{ConvoCite|hero1=Victor|hero2=Abrams|number=1}}</ref>
* Victor wishes {{PageRef|name=Pocket}} luck with their problems.<ref>{{HeroIcon|Victor}}'s in-game [[Victor/Quotes#Enemies|Voice line]] (Killed Pocket) ''"Any other day I would've wished them luck"''</ref>
* Victor and {{PageRef|name=Kelvin}} promised each other that they'd stick together, as they're both walking corpses.<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Enemies|voice line]] (Killed Kelvin): ''"So much for the dead sticking together."''</ref><ref>{{PageRef|name=Kelvin}}'s in-game [[Kelvin/Quotes#Enemies|voice line]] (Killed Victor): ''"I was hoping us corpses could stick together."''</ref>
* {{HeroIcon|Lady Geist}} suggests that Victor should see her grandson, [[Johann Geist (Jr.)|Johann Jr.]], to get him fixed.<ref name=":2">{{ConvoCite|hero1=Victor|hero2=Lady Geist|number=3|hero_quote1=Lady Geist|quote1=Your condition is only going to worsen without someone to maintain you. And Johann is one of the best in New York. I'll introduce you when this ritual business is concluded.}}</ref>
** Lady Geist calls Johann her son. It's unclear if this is a mistake or a lie by Lady Geist to hide her age.
* {{PageRef|name=Mina}} offers to stitch up Victor's wounds if he stars in one of her fashion shows.<ref>{{ConvoCite|hero1=Victor|hero2=Mina|number=2|hero_quote1=Victor|quote1=Then fix me up after the ritual.|hero_quote2=Mina|quote2=You walk one of my shows, then sure.}}</ref>
* {{PageRef|name=Infernus}} and {{PageRef|name=Kelvin}} tell Victor to focus on his future instead of his past.<ref>{{ConvoCite|hero1=Victor|hero2=Infernus|number=1|hero_quote1=Infernus|quote1=Trust me brother, fixating on your past is no way to build a future.}}</ref><ref>{{ConvoCite|hero1=Victor|hero2=Kelvin|number=1|hero_quote1=Kelvin|quote1=My friend... We were gifted unnatural life. Don't squander it. Travel. Write a book! Find love.}}</ref>
* {{PageRef|name=Ivy}} and {{PageRef|name=Paige}} have offered to help Victor with his problems.<ref>{{PageRef|name=Ivy}}'s in-game [[Ivy/Quotes#Enemies|voice line]] (Killed Victor): ''"I'll help you after the ritual, Victor, but for now, I have to stop you."''</ref><ref>{{ConvoCite|hero1=Victor|hero2=Paige|number=3|hero_quote1=Paige|quote1=Do you want my help?}}</ref>
* {{PageRef|name=Bebop}}, {{PageRef|name=Grey Talon}}, {{PageRef|name=Kelvin}}, {{PageRef|name=Krill}}, {{PageRef|name=Mirage}} and {{PageRef|name=Vindicta}} wish Victor luck in uncovering his past.<ref name=":0" />
* {{PageRef|name=Seven}} believes Victor doesn't know a thing about "real" suffering.<ref>{{PageRef|name=Seven}}'s in-game [[Seven/Quotes#Enemies|voice line]] (killed Victor): ''"You don't know a thing about real suffering, Victor!"''</ref>
* {{PageRef|name=Yamato}} is offended by Victor's existence.<ref>{{ConvoCite|hero1=Victor|hero2=Yamato|number=1}}</ref><ref>{{PageRef|name=Yamato}}'s in-game [[Yamato/Quotes#Enemies|voice line]] (killed Victor (translated)): ''"His existence offends me."''</ref>
* {{PageRef|name=Bebop}} has invited Victor to see [[Shelly Fisher|Ms. Shelly]].<ref>{{ConvoCite|hero1=Victor|hero2=Bebop|number=1}}</ref>
* {{PageRef|name=The Doorman}} has invited Victor to the [[Baroness Hotel]].<ref>{{ConvoCite|hero1=Victor|hero2=The Doorman|number=1|hero_quote1=The Doorman|quote1=After the ritual, you should stop by The Baroness. Our house tailor is top-notch, should any part of you… pop loose.}}</ref>
== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Victor}}
===Weapon===
{{3D Model|Victor Weapon|size=240px}}
== Gallery ==
== Gallery ==
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</gallery><gallery>
</gallery><gallery>
File:Victor card.png|Victor portrait
File:Victor card.png|Victor portrait
File:Victor Gloat.png|Gloat portrait for Victor
File:Victor Critical.png|Critical health portrait for Victor
File:Frank card leak.png|Leaked unfinished Victor portrait
File:Frank card leak.png|Leaked unfinished Victor portrait
File:Victor Gloat.png|Gloat portrait for Victor.
File:Victor Critical.png|Critical health portrait for Victor.
</gallery>
</gallery>
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* Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named '''Frank'''.<ref>2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build]</ref> Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to ''Deadlock's'' public forums in July 2025.
* Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named '''Frank'''.<ref>2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build]</ref> Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to ''Deadlock's'' public forums in July 2025.
* "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the [[Hideout]].
* "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the [[Hideout]].
* Victor has [[wikipedia:Heterochromia_iridum|heterochromia]]. This is likely due to the fact that he is a patchwork of different body parts and they're two different people's eyes.
** He shares this status with {{HeroIcon|Vindicta}}.
* Victor has [[wikipedia:Heterochromia_iridum|heterochromia]] because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has [[wikipedia:Anisocoria|anisocoria]], as his left eye has a dilated pupil.
* The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.
* The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.
* Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref>
* Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to [[wikipedia:DeWalt|DeWalt Industrial Tool Company]]. This name is also shared with {{HeroIcon|Seven}}'s previous incarnation in [[Neon Prime]].
Victor is a Hero in Deadlock who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll piece himself back together and live again!
After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.
It takes damage equal to 40% of Victor's Max HP to gain a charge. Cooldown Reduction (e.g. Superior Cooldown) reduces the required amount to 40% × (1 − CDR%) of Max HP, with 20% CDR, you only need to lose 32% Max HP.
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
On T3, existing non-ultimate debuffs have their duration cut in half.
If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.
Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as Pocket's Affliction.
Notes
Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
Jumpstart self damage is not reduced by Golden Goose Egg nor Curse.
On T3, existing non-ultimate debuffs have their duration cut in half.
If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.
Tips
Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as Pocket's Affliction.
Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for 0.5s. which can be reduced e.g. by Debuff Reducer.
Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every 0.25s, which results in the player continously receiving and losing debuffs.
Notes
Deals damage (and applies its T1/T3 debuffs) in 0.25s intervals
Does 50% damage to objectives.
Aura of Suffering self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
Aura of Suffering self damage is non-lethal (but can still trigger Shocking Reanimation).
On T3, enemies within Aura radius take +15% Damage Amp from all sources.
Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for 0.5s. which can be reduced e.g. by Debuff Reducer.
Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every 0.25s, which results in the player continously receiving and losing debuffs.
Shocking Reanimation
Shocking Reanimation
3s
18m
0
240s
Release a wave after taking lethal damage, applying a diminishing slow.
After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.
50%
Rebirth Health
On Revive:
0
Barrier
On Revive:
x2
200
Damage
On Revive:
Stun
1.5s
Stun Duration
0%Bullet Resist
0%Spirit Resist
0Damage per Bullet
x0
0%Fire Rate
120%Move Speed
3sSlow Duration
1
While On Cooldown: Gain +15% Fire Rate and 6 Spirit Damage per Bullet
Purges all debuffs when triggered. Victor is invincible and unable to move or act during channel.
If Aura of Suffering is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They will, however, trigger any and all "on hero kill" and "on assist" effects/stacks for the would-be killer and/or assistant(s).
If Victor has Cheat Death or a Rejuvenator credit, their effects are only triggered if Shocking Reanimation is on cooldown.
The only exception is for Shiv's Killing Blow, which will trigger both Shocking Reanimation and Cheat Death at the same time.
"Non-lethal" damage-over-time dealt by abilities like Aura of Suffering and Pocket's Affliction, or items like Blood Tribute, will kill Victor and trigger Shocking Reanimation if it is off cooldown.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Victor: High, Average, or Low chance.
A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.
Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.
Victor's name is a reference to Victor Frankenstein; the creator of Frankenstein's monster in Mary Shelly's 1818 novel Frankenstein.
Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: "I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing."[2]
Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named Frank.[3] Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to Deadlock's public forums in July 2025.
"Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the Hideout.
Victor has heterochromia because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has anisocoria, as his left eye has a dilated pupil.
The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.
Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the Six New Heroes update, and at the time he used Lash's zipline animation.[4]
Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to DeWalt Industrial Tool Company. This name is also shared with Seven's previous incarnation in Neon Prime.
↑2025-09-04 - Jason Spisak on Instagram - "Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"
↑ Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818