Victor

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Victor
You
Can't
Kill Me
Weapon Stats
Damage Per Second: 70.2
Bullet Damage: 12+0.26
Ammo: 24
Bullets per sec: 5.05
Reload Time: 2.4s
Bullet Velocity: 203m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 800+34
Health Regen: 1.5x0.08
Move Speed: 6.3m/s
Sprint Speed: 1.1m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Voice Actor:Jason Spisak[1]
Release Date:August 29, 2025
Internal names:Frank
Fighting me has consequences.

Victor is a Hero in Deadlock who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll piece himself back together and live again!

After waking up in a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.

Victor was released on August 29, 2025 as the final hero of the Six New Heroes update.

Weapon

Memento Mori
Medium Range
Projectile
70 Damage Per Second
Falloff Range
20m ➞ 58m

Victor's weapon takes 1.67s to spin up and reach max fire rate and bullet spread.

Abilities

Pain Battery

Pain Battery


Cast Range 28m






Number of Charges 0


Cooldown 2s



Taking any damage passively charges up your Pain Battery.

Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.

x1.6


100

Damage
On Hero Hit:

-0%

Move Speed
On Hero Hit:



0%

Missing Health as Healing
Ability Point1
On Hit: Apply 40% Slow for 2s
Ability Point2
50 Damage
Ability Point5
On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionEffect can be dispelledHealing triggers Healing Tempo's unique effectCC effect suppressed by Unstoppable
  • It takes damage equal to 40% of Victor's Max HP to gain a charge. Cooldown Reduction (e.g. Superior Cooldown) reduces the required amount to 40% × (1 − CDR%) of Max HP, with 20% CDR, you only need to lose 32% Max HP.

Jumpstart

Jumpstart

Channel Time 0.35s






Duration 4.5s



Number of Charges 1
Charge Cooldown 8s



Cooldown 30s



Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.


15%

Current Health
On Buff:

x1.2


100

Total HP Regen
On Buff:

3m

Move Speed
On Buff:

0%

Debuff Resist
Ability Point1
+3m Move Speed
Ability Point2
+70 Total HP Regen and -8s Cooldown
Ability Point5
+1 Charge
+50% Debuff Resistance
Increases spirit scaling
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
  • Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • On T3, existing non-ultimate debuffs have their duration cut in half.

Aura of Suffering

Aura of Suffering



Radius 8m




Duration 8s
Number of Charges 0


Cooldown 2s



Unleash pain, dealing spirit damage over time to both enemies and yourself.

The damage continues to increase the longer the ability is channeled, up to a maximum amount.

x0.15


13

Minimum DPS

x0.72


58

Max DPS
On Enemy Hit:

-0%

Move Speed
On Enemy Hit:

0%

Damage
On Enemy Hit:

0%

Damage Taken

70%  Self Damage

0%  Debuff Resist

Ability Point1
Enemies receive 25% Move and Dash Slow
Ability Point2
+6 Min DPS and +34 Max DPS
Ability Point5
+1m Radius
Enemies take +15% Damage
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable
  • Does 50% damage to objectives.
  • Aura of Suffering self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • On T3, enemies within Aura radius take +15% Damage Amp from all sources.
  • Is not canceled when using Ethereal Shift.

Shocking Reanimation

Shocking Reanimation

Channel Time 3s




Radius 18m





Number of Charges 0


Cooldown 240s



Release a wave after taking lethal damage, applying a diminishing slow.

After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.


50%

Rebirth Health
On Revive:

0

Barrier
On Revive:

x2


200

Damage
On Revive:



Stun
1.5s
Stun Duration

0%  Bullet Resist

0%  Spirit Resist

0  Damage per Bullet 

x0

0%  Fire Rate

120%  Move Speed

3s  Slow Duration 

Ability Point1
While On Cooldown: Gain +15% Fire Rate and 6 Spirit Damage per Bullet
Ability Point2
50% Rebirth Health
Ability Point5
+175 Damage
+1.5 Stun
-95s Cooldown
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierDisable prevented by IndomitableOn-shot effect prevented by Plated ArmorCC effect suppressed by Unstoppable
  • Purges all debuffs when triggered. Victor is invincible and unable to move or act during channel.
  • If Aura of Suffering is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
  • Shocking Reanimation is not affected by Silence.
  • Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They will, however, trigger any and all "on hero kill" and "on assist" effects/stacks for the would-be killer and/or assistant(s).
  • If Victor has Cheat Death or a Rejuvenator credit, their effects are only triggered if Shocking Reanimation is on cooldown.
    • The only exception is for Shiv's Killing Blow, which will trigger both Shocking Reanimation and Cheat Death at the same time.
  • The "non-lethal" damage-over-time dealt by Affliction will nevertheless trigger Shocking Reanimation if it brings Victor down to 1 health. It is unclear whether or not this interaction is intentional.

Backstory

See Victor/Lore for more story content.

A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.

Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.

Update history

View the full update history: Victor/Update history

Update Changes

July 9, 2026

June 30, 2026

June 11, 2026

Trivia

  • Victor's name is a reference to Victor Frankenstein; the creator of Frankenstein's monster in Mary Shelly's 1818 novel Frankenstein.
  • Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: "I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing." [2]
  • Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named Frank.[3] Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to Deadlock's public forums in July 2025.
  • "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the Hideout.
  • Victor has heterochromia. This is likely due to the fact that he is a patchwork of different body parts and they're two different people's eyes.
  • The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.

References

  1. 2025-09-04 - Jason Spisak on Instagram - "Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"
  2. Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818
  3. 2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build
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