Victor is a Hero in Deadlock who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll piece himself back together and live again!

Victor
You
Can't
Kill Me
Weapon Stats
Damage Per Second: 70.2
Bullet Damage: 12+0.26
Ammo: 24
Bullets per sec: 5.05
Reload Time: 2.4s
Bullet Velocity: 203m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 800+34
Health Regen: 1.5x0.08
Move Speed: 6.3m/s
Sprint Speed: 1.1m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Jason Spisak[1]
Release Date:August 29, 2025
Internal names:Frank
Fighting me has consequences.

After waking up in a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.

Victor was released on August 29, 2025 as the final hero of the Six New Heroes update.

Weapon

Memento Mori
Medium Range
Projectile
  70 Damage Per Second
Falloff Range
20m ➞ 58m
 

Victor's weapon takes 1.67s to spin up and reach max fire rate and bullet spread.

Abilities

Pain Battery

 Pain Battery


  28m






  0


  2s



Taking any damage passively charges up your Pain Battery.

Once full, activating the ability fires multiple shocking bolts, dealing   spirit damage once per target.

 x1.6


  100

Damage
On Hero Hit:

  -0%

Move Speed
On Hero Hit:



  0%

Missing Health as Healing
On Hit: Apply 40% Slow for 2s
50 Damage
On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling
 Debuff duration reduced by Debuff Resist Healing amplified by Healing Booster and affected by healing reduction Effect can be dispelled Healing triggers Healing Tempo's unique effect CC effect suppressed by Unstoppable
  • It takes damage equal to 40% of Victor's Max HP to gain a charge. Cooldown Reduction (e.g.   Superior Cooldown) reduces the required amount to 40% × (1 − CDR%) of Max HP, with 20% CDR, you only need to lose 32% Max HP.

Jumpstart

 Jumpstart

  0.35s






  4.5s



  1
  8s



  30s



Deal   spirit damage to yourself. Then, gain bonus   regeneration and   bonus move speed, decaying over time.


  15%

Current Health
On Buff:

 x1.2


  100

Total HP Regen
On Buff:

  3m

Move Speed
On Buff:

  0%

Debuff Resist
+3m Move Speed
+70 Total HP Regen and -8s Cooldown
+1 Charge
+50% Debuff Resistance
Increases spirit scaling
 Healing amplified by Healing Booster and affected by healing reduction Healing triggers Healing Tempo's unique effect
  • Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • On T3, existing non-ultimate debuffs have their duration cut in half.
    • If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.

  • Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as   Pocket's   Affliction.

Notes
  • Jumpstart self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • On T3, existing non-ultimate debuffs have their duration cut in half.
    • If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half.
Tips
  • Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as   Pocket's   Affliction.

Aura of Suffering

 Aura of Suffering



  8m




  8s
  0


  2s



Unleash pain, dealing   spirit damage over time to both enemies and yourself.

The damage continues to increase the longer the ability is channeled, up to a maximum amount.

 x0.15


  13

Minimum DPS

 x0.72


  58

Max DPS
On Enemy Hit:

  -0%

Move Speed
On Enemy Hit:

  0%

Damage
On Enemy Hit:

  0%

Damage Taken

  70%  Self Damage

  0%  Debuff Resist

Enemies receive 25% Move and Dash Slow
+6 Min DPS and +34 Max DPS
+1m Radius
Enemies take +15% Damage
 Debuff duration reduced by Debuff Resist Effect can be dispelled CC effect suppressed by Unstoppable
  • Does 50% damage to objectives.
  • Aura of Suffering self damage is considered Pure Damage, and thus cannot be reduced by Spirit Resistance.
  • Aura of Suffering self damage is non-lethal (but can still trigger   Shocking Reanimation).
  • On T3, enemies within Aura radius take +15% Damage Amp from all sources.
  • Is not canceled when using   Ethereal Shift.

Shocking Reanimation

 Shocking Reanimation

  3s




  18m





  0


  240s



Release a wave after taking lethal damage, applying a diminishing   slow.

After a brief channel you reanimate, dealing   spirit damage and applying   stun to nearby enemies.


  50%

Rebirth Health
On Revive:

  0

Barrier
On Revive:

 x2


  200

Damage
On Revive:



  Stun
1.5s
Stun Duration

  0%  Bullet Resist

  0%  Spirit Resist

  0  Damage per Bullet 

 x0

  0%  Fire Rate

  120%  Move Speed

3s  Slow Duration 

While On Cooldown: Gain +15% Fire Rate and 6 Spirit Damage per Bullet
50% Rebirth Health
+175 Damage
+1.5 Stun
-95s Cooldown
 Debuff duration reduced by Debuff Resist Triggers Reactive Barrier Disable prevented by Indomitable On-shot effect prevented by Plated Armor CC effect suppressed by Unstoppable
  • Purges all debuffs when triggered. Victor is invincible and unable to move or act during channel.
  • If   Aura of Suffering is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up.
  • Shocking Reanimation is not affected by Silence.
  • Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They will, however, trigger any and all "on hero kill" and "on assist" effects/stacks for the would-be killer and/or assistant(s).
  • If Victor has   Cheat Death or a Rejuvenator credit, their effects are only triggered if Shocking Reanimation is on cooldown.
    • The only exception is for   Shiv's   Killing Blow, which will trigger both Shocking Reanimation and Cheat Death at the same time.
  • "Non-lethal" damage-over-time dealt by abilities like   Aura of Suffering and   Pocket's   Affliction, or items like   Blood Tribute, will kill Victor and trigger Shocking Reanimation if it is off cooldown.

Backstory

See Victor/Lore for more story content.

A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.

Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.

Update history

View the full update history: Victor/Update history

Update Changes

July 9, 2026

June 30, 2026

June 11, 2026

Trivia

  • Victor's name is a reference to Victor Frankenstein; the creator of Frankenstein's monster in Mary Shelly's 1818 novel Frankenstein.
  • Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: "I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing." [2]
  • Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named Frank.[3] Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to Deadlock's public forums in July 2025.
  • "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the Hideout.
  • Victor has heterochromia because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has anisocoria, as his left eye has a dilated pupil.
  • The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used.
  • Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the Six New Heroes update, and at the time he used   Lash's zipline animation.[4]

References

  1. 2025-09-04 - Jason Spisak on Instagram - "Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"
  2. Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818
  3. 2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build
  4. 2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - They should definitely add this animation to new undead character
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