| voice_actor = Yuri Lowenthal<ref>2024-08-29 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"Yuri [Lowenthal] isn't pocket, but he is Viscous"''</ref>
| voice_actor = Yuri Lowenthal<ref>2024-08-29 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"Yuri [Lowenthal] isn't pocket, but he is Viscous"''</ref>
| release_date = August 1, 2024
| release_date = August 1, 2024
| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1"/>
| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref>
}}{{Quotation
| 2 = Cubes are for healing. Balls are for murder!|4=Viscous_upgrade_power4_12.mp3
}}
}}
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> A psychic sea anemone in a protoplasmic suit, Viscous can throw '''[[Viscous#Splatter|Splatter]]''' to cover the area in green goo which slows down his victims and leaves them vulnerable to '''[[Viscous#Puddle Punch|Puddle Punches]]''', which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn't matter, as anything inside '''[[Viscous#The Cube|The Cube]]''' is completely invulnerable. Soon '''[[Viscous#Goo Ball|Goo Ball]]''' comes, and walls painted green will be joined by echoes of screams.
Viscous is a psychic sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.
Viscous was added to the roster on [[Update:August 1, 2024|August 1, 2024]].
Viscous is a kind, if not childish psychic sea anemone whose home in the Bermuda Triangle has been invaded by a mysterious, dangerous predator only known as the Adversary. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.
Viscous was released on [[Update:August 1, 2024|August 1, 2024]].
== Weapon ==
== Weapon ==
{{WeaponCard|key=hero_viscous}}Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamage}} damage on a direct hit.The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.
{{WeaponCard|key=hero_viscous}}
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit. The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.
== Abilities ==
== Abilities ==
Line 21:
Line 25:
| ability_num = 1
| ability_num = 1
| notes =
| notes =
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{#invoke:Abilities|get_ability_prop|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{#invoke:Abilities|get_ability_prop|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{#invoke:Abilities|get_ability_prop|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth.
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth.
| interactions =
{{AbilityInteraction | interaction = duration | state = enhanced | text =
* Affects puddle duration.
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration.
}}
}}
}}
Line 28:
Line 37:
| ability_num = 2
| ability_num = 2
| notes =
| notes =
* Players can still be targeted by abilities and items inside the Cube, but take no damage.
* The Cube does not interrupt actions and channeled abilities.
* The Cube has reduced friction and can be pushed by [[melee attack]]s and [[Status Effect#Displace|displacement]] abilities.
** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them.
**You can still be sent to Baroness Hotel by {{HeroIcon|The Doorman}}'s{{AbilityIcon|Hotel Guest}} when you are encased by {{AbilityIcon|The Cube}}.
**If you are still encased by{{AbilityIcon|The Cube}} when the Baroness Hotel channel ends, you will remain encased when returned to your original position, and The Cube's effect will still apply.
* Players can still be targeted by abilities and items inside The Cube, but take no damage.
* The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities.
* When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube.
* When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube.
}}
}}
Line 37:
Line 50:
| ability_num = 3
| ability_num = 3
| notes =
| notes =
* Base damage (non-melee scaling) is {{#invoke:Abilities|get_ability_prop|Puddle Punch|Damage.Value}}.
* Puddle Punch only hits players, NPCs and [[Breakables]]. It does not break Bridge [[Powerup]]s, [[Sinner's Sacrifice]]s or the [[Rejuvenator]].
* Puddle Punch only hits players, NPCs and [[Breakables]]. It does not break Bridge [[Powerup]]s, [[Sinner's Sacrifice]]s or the [[Rejuvenator]].
* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.
* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.
* At T3, it can break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
* T3 upgrade results in ~60% damage increase for the ability.
** T3 enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.
** T3 allows Puddle Punch to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
}}
}}
Line 47:
Line 63:
| ability_num = 4
| ability_num = 4
| notes =
| notes =
* Cannot carry the [[Urn]] while Goo Ball is active.
* Activating Goo Ball makes Viscous drop the {{PageRef|Soul Urn}}.
* Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead.
* Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead.
}}
}}
== Background ==
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Viscous does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Viscous}}
== Backstory ==
{{Fates_Tale|viscous}}
{{Fates_Tale|viscous}}
=== Lore ===
Viscous hoped his goo body would cause surface-dwellers to take the Deep's problems seriously.<ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Select|voice line]] (Select): ''"I was hoping that this suit would make people take the problems of the Deep seriously. I'm not sure it's working."''</ref>
Viscous is commonly referred to as a "tourist".<ref>{{PageRef|name=Vyper}}'s in-game [[Vyper/Quotes#Enemies|voice line]] (Killed Viscous): ''"I swear to God, that is the first tourist I have legitimate guilt about killing."''</ref><ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Enemies|voice line]] (Killed Viscous): ''"Tourists..."''</ref><ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Enemies|voice lines]] (Killed Viscous): ''"This isn't the place for tourists."''</ref><ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Enemies|voice line]] (Killed Holliday): ''"I hate fighting a fellow tourist."''</ref> While on the surface, Viscous wants to watch [[wikipedia:South_Pacific_(musical)|South Pacific]],<ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"The Patrons can wait. I want to see South Pacific."''</ref> free his "brothers" from New York's aquariums,<ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"I'm going to go free my brothers from the prison known as "The Aquarium"."''</ref> try climbing some stairs in his goo body,<ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"I was planning on trying to use stairs today anyway."''</ref> and visit a variety of locations in New York, including Staten Island, Long Island, New Jersey and Secaucus.<ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect)</ref>
Viscous likes people-watching.<ref>{{ConvoCite|hero1=Viscous|hero2=Infernus|number=2|hero_quote1=Infernus|quote1=How you liking New York?|hero_quote2=Viscous|quote2=People-watching is fun!|hero_quote3=Infernus|quote3=You should stop by Jezebel's sometime. If you like people watching, you'll see all types there.}}</ref>
"The Cube" is a protoplasmic cube.<ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref> The Cube nullifies all pain, even for characters like {{PageRef|name=Victor}}.<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Allies|voice line]] (Clutch Cube): ''"I... I don't feel pain!"''</ref> Viscous doesn't question how the Cube works, even when it can heal non-organic bodies like {{PageRef|name=Bebop}}'s.<ref>{{ConvoCite|hero1=Viscous|hero2=Bebop|number=2|hero_quote1=Bebop|quote1=Hey, Viscous! I'm not organic. Why does the cube heal me?|hero_quote2=Viscous|quote2=We don't question the cube.}}</ref> Viscous spends time in the Cube whenever he feels sad.<ref name=":0">{{ConvoCite|hero1=Viscous|hero2=Grey Talon|number=1|hero_quote1=Viscous|quote1=Do you want to spend time in the cube? It's where I go when I'm sad. Or injured. Or just want to be in the cube.}}</ref>
== Character interactions ==
* Viscous offers the Cube to [[Shelly Fisher|Ms. Shelly]] and {{PageRef|name=Grey Talon}}.<ref>{{ConvoCite|hero1=Viscous|hero2=Bebop|number=1|hero_quote1=Viscous|quote1=Ms. Shelly sounds like a nice lady.|hero_quote2=Viscous|quote2=Do you think she'd like being in a cube?}}</ref><ref name=":0" />
* Viscous likes {{PageRef|name=Holliday}}'s hat and wants to wear it.<ref>{{ConvoCite|hero1=Viscous|hero2=Holliday|number=1}}</ref>
* Viscous thinks {{PageRef|name=Seven}} and {{PageRef|name=Warden}} are scary.<ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Allies|voice line]] (Pass Seven on Zipline): ''"It's the scary criminal..."''</ref><ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Allies|voice line]] (Warden Multikill): ''"Warden is scary."''</ref>
* {{PageRef|name=Abrams}},<ref>{{PageRef|name=Abrams}}' in-game [[Abrams/Quotes#Allies|voice line]] (Pass Viscous on Zipline): ''"Don't die on me, goo boy!"''</ref> {{PageRef|name=Bebop}}, {{PageRef|name=Holliday}}, {{PageRef|name=Lash}}, {{PageRef|name=Mina}}, {{PageRef|name=Mo & Krill}} and {{PageRef|name=Paradox}} refer to Viscous as "goo boy".<ref>{{PageRef|name=Viscous}}' [[Viscous/Quotes#Enemy Heroes|enemy hero interactions]]</ref>
* {{PageRef|name=Haze}} takes Viscous and his problems seriously.<ref>{{ConvoCite|hero1=Viscous|hero2=Haze|number=3|hero_quote1=Viscous|quote1=Thanks for your help, Haze. Not everyone takes the problems of the Deep seriously.|hero_quote2=Haze|quote2=We don't live in a vacuum. If there's a problem in the Deep, it's only a matter of time before it's a problem on land.}}</ref> She wants to know more about the Adversary in case more creatures like it come through the Deep's astral gate.<ref>{{ConvoCite|hero1=Viscous|hero2=Haze|number=1|hero_quote1=Haze|quote1=Viscous, after the ritual, I need you to tell me about the Adversary.|hero_quote2=Viscous|quote2=But after the ritual, the Adversary will be gone!|hero_quote3=Haze|quote3=Yes, but there may be others, and the OSIC needs to be prepared.}}</ref>
* {{HeroIcon|Grey Talon}} offers to have [[The Baxter Society]] help Viscous defeat the Adversary should they fail the ritual.<ref>{{ConvoCite|hero1=Viscous|hero2=Grey Talon|number=3|hero_quote1=Viscous|quote1=The Baxter Society hunts monsters, right?|hero_quote2=Viscous|quote2=If we fail to summon the Patron, do you think they can help stop the Adversary?|hero_quote3=Grey Talon|quote3=[Sigh]... Bring them my bow. They'll listen to what you have to say.}}</ref>
* {{HeroIcon|Holliday}} mistakes Viscous' home, [[The Deep]], for the American Deep South. She asks if he's from [[wikipedia:Mobile,_Alabama|Mobile, Alabama]].<ref>{{ConvoCite|hero1=Viscous|hero2=Holliday|number=2|hero_quote1=Holliday|quote1=So, where you from?|hero_quote2=Viscous|quote2=The Deep.|hero_quote3=Holliday|quote3=So like, Mobile?}}</ref>
* {{PageRef|name=Lady Geist}} and {{HeroIcon|McGinnis}} want to salvage some of Viscous' goo for themselves.<ref>{{PageRef|name=Lady Geist}}'s in-game [[Lady Geist/Quotes#Enemies|voice line]] (Killed Viscous): ''"I wonder if I could scoop some of him up for a moisturizer."''</ref><ref>{{VoiceLineCite|name=McGinnis|suffix='|file=Mcginnis kill viscous 04.mp3|context=(Killed Viscous)|transcription=Dibs on Viscous' goo!}}</ref>
* {{HeroIcon|Calico}} is interested in Viscous' suit.<ref>{{VoiceLineCite|name=Calico|file=Calico kill viscous 02.mp3|context=(killed Viscous)|transcription=I wonder how that suit works.}}</ref>
* {{PageRef|name=Paige}} wants to take Viscous home and give him a hug.<ref>{{PageRef|name=Paige}}'s in-game [[Paige/Quotes#Allies|voice lines]] (Pass Viscous on Zipline): ''"I just want to take that ball of go-home and give him a hug..."''</ref>
* {{HeroIcon|Infernus}} advises Viscous to decline {{HeroIcon|Wraith}}'s offers to play cards.<ref>{{ConvoCite|hero1=Infernus|hero2=Viscous|number=3|hero_quote1=Infernus|quote1=If Wraith invites you to play cards, say no.|hero_quote2=Viscous|quote2=But that would be rude.|hero_quote3=Infernus|quote3=Trust me.}}</ref>
* {{PageRef|name=Apollo}} accidentally invites Viscous to one of his father's galas.<ref>{{ConvoCite|hero1=Apollo|hero2=Viscous|number=1}}</ref>
== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Viscous}}
===Weapon===
{{3D Model|Viscous Weapon|size=240px}}
===Abilities===
{{3D Model|The Cube}}
{{3D Model|Puddle Punch}}
{{3D Model|Goo Ball}}
== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Viscous card.png|Viscous portrait
File:Viscous card.png|Viscous portrait
File:Viscous Gloat.png|Gloat portrait for Viscous
File:Viscous Critical .png|Critical health portrait for Viscous
File:Viscous Gloat.png|Gloat portrait for Viscous.
File:Viscous Critical .png|Critical health portrait for Viscous.
=== [[Neon Prime]] ===
<gallery>
File:Viscous Neon Prime.png|Neon Prime Viscous portrait
</gallery>
</gallery>
== Trivia ==
== Trivia ==
* He's green.<ref name=":0" />
* Viscous was the first new hero to be added in ''Deadlock'' after the start of the playtest.
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
** Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with {{HeroIcon|Dynamo}}.
** A work-in-progress alternate model can be found in the files, labeled '''Viscous v2''', in which he is a large man with a coral arm and an octopus-like creature in his head.
** A work-in-progress alternate model can be found in the files, labeled '''Viscous v2''', in which he is a large man with a coral arm and an octopus-like creature in his head.
** A new model labeled '''Viscous_tourist''', in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model.
** A new model labeled '''Viscous_tourist''', in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model.
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with [[Dynamo]].
* "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]].
* "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]].
* Developer [[Hopoo]] has joked on [https://discord.com/channels/1231286446472691825 Discord] that the {{ItemIcon|Vortex Web}} squid and Viscous "went to the same high school".<ref>2025-05-14 - @wawamba and [[Hopoo]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - @wawamba: ''"@hopoo are viscous and vortex web squid besties in the lore?"'' Hopoo: ''"went to high school, now pretends they dont know each other when they bump into one another"''</ref>
Viscous is a Hero in Deadlock. He's green.[4] A psychic sea anemone in a protoplasmic suit, Viscous can throw Splatter to cover the area in green goo which slows down his victims and leaves them vulnerable to Puddle Punches, which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn't matter, as anything inside The Cube is completely invulnerable. Soon Goo Ball comes, and walls painted green will be joined by echoes of screams.
Viscous is a kind, if not childish psychic sea anemone whose home in the Bermuda Triangle has been invaded by a mysterious, dangerous predator only known as the Adversary. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes 5 ammo rounds per shot and deals 42+1.6 damage on a direct hit. The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
x0.7
55
Damage
2
Bounces
Multiple hits to the same target deal less damage.
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.
You and your allies slide faster on goo puddles.
-35%
Move Speed
10s
Puddle Duration
1
+36 Damage and +2m Radius
2
-14s Cooldown
5
Bounces 1 times and improves Spirit Scaling
Effect can be dispelledCC effect suppressed by UnstoppableInteracts with Ability Duration. Click to reveal more info.
Splatter can hit once per bounce. Subsequent hits after the first deal 50% damage for the second, 38% damage for the third, and 26% damage for the fourth.
Splatter has a hidden 1.1 modifier applied to all ability duration bonuses. For example, Superior Duration gives 28% * 1.1 = 30.8% bonus to puddle duration.
Notes
Splatter can hit once per bounce. Subsequent hits after the first deal 50% damage for the second, 38% damage for the third, and 26% damage for the fourth.
Splatter has a hidden 1.1 modifier applied to all ability duration bonuses. For example, Superior Duration gives 28% * 1.1 = 30.8% bonus to puddle duration.
The Cube
The Cube
26m
3s
0
42s
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
x0.3
40
Health Regen
3s
Duration
After exiting the cube, the target has increased move speed and stamina recovery for a short duration.
0m
Move Speed
0%
Stamina Recovery
8s
Buff Duration
1
Increases Move Speed and Stamina Recovery
2
+25 Health Regen and +1s Duration
5
Removes all non-ult Debuffs and -20s Cooldown
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
The Cube does not interrupt actions and channeled abilities.
If a player starts parrying before being cubed, the parry can still block enemy Melee Attacks and stun them.
If you are still encased byThe Cube when the Baroness Hotel channel ends, you will remain encased when returned to your original position, and The Cube's effect will still apply.
Players can still be targeted by abilities and items inside The Cube, but take no damage.
The Cube has reduced friction and can be pushed by melee attacks and Displacement abilities.
When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube.
Puddle Punch
Puddle Punch
40m
4m
1
1.7s
21s
Materialize a fist in the world that punches everyone in the area, applying knockup.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Activating Goo Ball makes Viscous drop the Soul Urn.
Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Viscous: High, Average, or Low chance.
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.
Viscous was the first new hero to be added in Deadlock after the start of the playtest.
Viscous' current model is a modified version of Kelvin's old model from Neon Prime.
Viscous' head was changed from black to green in the 2024-09-26 Update, because his old icon was easily confused with Dynamo.
A work-in-progress alternate model can be found in the files, labeled Viscous v2, in which he is a large man with a coral arm and an octopus-like creature in his head.
A new model labeled Viscous_tourist, in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model.
In Neon Prime, Viscous was a pufferfish in a suit, instead of a sea anemone.
"Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the Hideout.
↑Viscous' playstyle description - "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."
↑Viscous' in-game voice line (Unselect): "When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."
↑2024-08-29 - Kaori; Deadlock Discord - "Yuri [Lowenthal] isn't pocket, but he is Viscous"