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Warden is a Hero in Deadlock. He is a tough, tenacious brawler with endless determination and a technique for alchemy. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

Warden
Initiator
Fearless
One Man Army
Weapon Stats
Damage Per Second: 66.1
Bullet Damage: 17.3+0.28
Ammo: 17
Bullets per sec: 3.81x0.01
Reload Time: 2.91s
Bullet Velocity: 290m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 805+60
Health Regen: 2
Move Speed: 6.3m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Rick D. Wasserman[1]
Release Date:April 24, 2024
Internal names:Murphy
Today I stand before the mighty, and make them kneel.

The descendant of a long line of militant alchemists, Warden's ancestors once trained vigorously for the day they would have to stave off a mystic apocalypse. But as time passed, the meaning behind the training was lost, causing Warden's parents to be unprepared for the first maelstrom. With the apocalypse on the horizon, Warden was trained since birth, forged into a weapon built specifically towards stopping the Patrons from ever entering our world, no matter the cost.

Weapon

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Freedom's Cost
Medium Range
Projectile
  66 Damage Per Second
Falloff Range
18m ➞ 47m
 

Abilities

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Alchemical Flask

 Alchemical Flask



  5.5m





  0


  12s



Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

 x0.63


  60

Damage


  -20%

Move Speed


  -25%

Weapon Damage

  3s  Slow Duration 

  7s  Debuff Duration 

0  Stamina Reduction

Hit enemies lose 1 Stamina
+35 Damage and -25% Weapon Damage
-7s Cooldown and +2m Radius
Applies -30% Fire Rate
 Debuff duration reduced by Debuff Resist Effect can be dispelled CC effect suppressed by Unstoppable

Willpower

 Willpower





  5s



  0


  40s



Gain a Barrier and bonus move speed.

 x0.8


  125

Barrier


  15%

Move Speed bonus


  0%

Debuff Resist
+20% Move Speed bonus
-24s Cooldown and +2s Duration
+40% Debuff Resistance and improved Barrier scaling

Binding Word

 Binding Word


  15m






  0


  34s



Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

 x2.44


  110

Damage



  1.75s

Immobilize Duration

  2.8s  Escape Time

  20m  Escape Range 

Warden deals +20% more Bullet Damage to trapped Heroes for 5s
+0.75s Duration
-14s Cooldown
Silences enemies until they escape or are immobilized
 Debuff duration reduced by Debuff Resist Triggers Reactive Barrier Effect can be dispelled Disable prevented by Indomitable CC effect suppressed by Unstoppable

Last Stand

 Last Stand



  12m




  6s



  0


  180s



After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

 x1.3


  70

DPS



  75%

Hero Lifesteal


  0m

Move Speed

  0.5s  Pulse Interval

  10%  Non-Hero Lifesteal 

  50%  Bullet Resist

  50%  Spirit Resist

4m Radius
+40.5 DPS
-30s Cooldown
+4s Duration
Unstoppable and +30% Resists while channeling
 Healing amplified by Healing Booster and affected by healing reduction Healing triggers Healing Tempo's unique effect
  • Deals 50% damage to objectives.
  • The "while channeling" in Last Stand's description does not refer to the duration of the ability; The Bullet Resist, Spirit Resist, and T3 Unstoppable only apply during the 2s casting period after pressing the ability key.

Street Brawl

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Ability Changes

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In addition to global changes, Warden receives the following modifications to his abilities:

  Last Stand

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  • Non-hero lifesteal reduced by 25%, from 10% to 7.5%.
  • Hero lifesteal reduced by 35%, from 75% to 48.75%.

Item Draft

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In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Warden: High, Average, or Low chance.

Tier 1
High chance
 
Imbue

Close Quarters

Active
 
Imbue

Extended Magazine

Active
 
Imbue

Headshot Booster

Active
 
Imbue

High-Velocity Rounds

Active
 
Imbue

Monster Rounds

Active
 
Imbue

Rapid Rounds

Active
 
Imbue

Extra Health

Active
 
Imbue

Extra Regen

Active
 
Imbue

Extra Stamina

Active
 
Imbue

Healing Rite

Active
 
Imbue

Sprint Boots

Active
 
Imbue

Extra Spirit

Active
 
Imbue

Mystic Burst

Active
 
Imbue

Mystic Expansion

Active
Average chance
 
Imbue

Restorative Shot

Active
 
Imbue

Grit

Active
 
Imbue

Melee Lifesteal

Active
 
Imbue

Rebuttal

Active
 
Imbue

Extra Charge

Active
 
Imbue

Mystic Regeneration

Active
 
Imbue

Rusted Barrel

Active
 
Imbue

Spirit Strike

Active
Tier 2
High chance
 
Imbue

Active Reload

Active
 
Imbue

Fleetfoot

Active
 
Imbue

Intensifying Magazine

Active
 
Imbue

Kinetic Dash

Active
 
Imbue

Slowing Bullets

Active
 
Imbue

Swift Striker

Active
 
Imbue

Titanic Magazine

Active
 
Imbue

Battle Vest

Active
 
Imbue

Bullet Lifesteal

Active
 
Imbue

Enchanter's Emblem

Active
 
Imbue

Enduring Speed

Active
 
Imbue

Arcane Surge

Active
 
Imbue

Bullet Resist Shredder

Active
 
Imbue

Compress Cooldown

Active
 
Imbue

Duration Extender

Active
 
Imbue

Improved Spirit

Active
 
Imbue

Mystic Slow

Active
 
Imbue

Quicksilver Reload

Active
 
Imbue

Slowing Hex

Active
Average chance
 
Imbue

Long Range

Active
 
Imbue

Melee Charge

Active
 
Imbue

Mystic Shot

Active
 
Imbue

Opening Rounds

Active
 
Imbue

Recharging Rush

Active
 
Imbue

Spirit Shredder Bullets

Active
 
Imbue

Split Shot

Active
 
Imbue

Stalker

Active
 
Imbue

Weakening Headshot

Active
 
Imbue

Debuff Reducer

Active
 
Imbue

Guardian Ward

Active
 
Imbue

Healbane

Active
 
Imbue

Healing Booster

Active
 
Imbue

Reactive Barrier

Active
 
Imbue

Restorative Locket

Active
 
Imbue

Return Fire

Active
 
Imbue

Spirit Lifesteal

Active
 
Imbue

Spirit Shielding

Active
 
Imbue

Trophy Collector

Active
 
Imbue

Weapon Shielding

Active
 
Imbue

Cold Front

Active
 
Imbue

Mystic Vulnerability

Active
 
Imbue

Spirit Sap

Active
 
Imbue

Suppressor

Active
Tier 3
High chance
 
Imbue

Burst Fire

Active
 
Imbue

Cultist Sacrifice

Active
 
Imbue

Headhunter

Active
 
Imbue

Hollow Point

Active
 
Imbue

Point Blank

Active
 
Imbue

Toxic Bullets

Active
 
Imbue

Bullet Resilience

Active
 
Imbue

Fortitude

Active
 
Imbue

Spirit Resilience

Active
 
Imbue

Greater Expansion

Active
 
Imbue

Superior Cooldown

Active
 
Imbue

Superior Duration

Active
 
Imbue

Surge of Power

Active
Average chance
 
Imbue

Alchemical Fire

Active
 
Imbue

Ballistic Enchantment

Active
 
Imbue

Berserker

Active
 
Imbue

Blood Tribute

Active
 
Imbue

Escalating Resilience

Active
 
Imbue

Express Shot

Active
 
Imbue

Heroic Aura

Active
 
Imbue

Hunter's Aura

Active
 
Imbue

Shadow Weave

Active
 
Imbue

Sharpshooter

Active
 
Imbue

Spirit Rend

Active
 
Imbue

Tesla Bullets

Active
 
Imbue

Weighted Shots

Active
 
Imbue

Counterspell

Active
 
Imbue

Dispel Magic

Active
 
Imbue

Fury Trance

Active
 
Imbue

Healing Nova

Active
 
Imbue

Lifestrike

Active
 
Imbue

Majestic Leap

Active
 
Imbue

Metal Skin

Active
 
Imbue

Rescue Beam

Active
 
Imbue

Stamina Mastery

Active
 
Imbue

Veil Walker

Active
 
Imbue

Warp Stone

Active
 
Imbue

Decay

Active
 
Imbue

Disarming Hex

Active
 
Imbue

Knockdown

Active
 
Imbue

Radiant Regeneration

Active
 
Imbue

Rapid Recharge

Active
 
Imbue

Silence Wave

Active
 
Imbue

Spirit Snatch

Active
 
Imbue

Tankbuster

Active
 
Imbue

Torment Pulse

Active
Tier 4
High chance
 
Imbue

Armor Piercing Rounds

Active
 
Imbue

Crippling Headshot

Active
 
Imbue

Frenzy

Active
 
Imbue

Glass Cannon

Active
 
Imbue

Lucky Shot

Active
 
Imbue

Spellslinger

Active
 
Imbue

Juggernaut

Active
 
Imbue

Leech

Active
 
Imbue

Spellbreaker

Active
 
Imbue

Vampiric Burst

Active
 
Imbue

Boundless Spirit

Active
 
Imbue

Lightning Scroll

Active
 
Imbue

Mercurial Magnum

Active
 
Imbue

Transcendent Cooldown

Active
Average chance
 
Imbue

Capacitor

Active
 
Imbue

Crushing Fists

Active
 
Imbue

Ricochet

Active
 
Imbue

Silencer

Active
 
Imbue

Spiritual Overflow

Active
 
Imbue

Cheat Death

Active
 
Imbue

Colossus

Active
 
Imbue

Divine Barrier

Active
 
Imbue

Diviner's Kevlar

Active
 
Imbue

Healing Tempo

Active
 
Imbue

Indomitable

Active
 
Imbue

Infuser

Active
 
Imbue

Inhibitor

Active
 
Imbue

Phantom Strike

Active
 
Imbue

Plated Armor

Active
 
Imbue

Siphon Bullets

Active
 
Imbue

Unstoppable

Active
 
Imbue

Witchmail

Active
 
Imbue

Arctic Blast

Active
 
Imbue

Cursed Relic

Active
 
Imbue

Echo Shard

Active
 
Imbue

Escalating Exposure

Active
 
Imbue

Ethereal Shift

Active
 
Imbue

Focus Lens

Active
 
Imbue

Magic Carpet

Active
 
Imbue

Mystic Reverb

Active
 
Imbue

Refresher

Active
 
Imbue

Scourge

Active
 
Imbue

Spirit Burn

Active
 
Imbue

Vortex Web

Active
Legendary
Average chance
 
Imbue

Haunting Shot

Active
 
Imbue

Infinite Rounds

Active
 
Imbue

Celestial Blessing

Active
 
Imbue

Cloak of Opportunity

Active
 
Imbue

Electric Slippers

Active
 
Imbue

Eternal Gift

Active
 
Imbue

Nullification Burst

Active
 
Imbue

Seraphim Wings

Active
 
Imbue

Shadow Strike

Active
 
Imbue

Frostbite Charm

Active
 
Imbue

Mystic Conduit

Active
 
Imbue

Mystical Piano

Active
 
Imbue

Omnicharge Signet

Active
 
Imbue

Prism Blast

Active
 
Imbue

Unstable Concoction

Active
Low chance
 
Imbue

Runed Gauntlets

Active
 
Imbue

Shrink Ray

Active

Backstory

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See Warden/Lore for more story content.

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Update history

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View the full update history: Warden/Update history

Update Changes

June 30, 2026

  • Bullet damage per boon reduced from 0.34 to 0.28.
  •   Willpower T2 increased from -22s Cooldown to -24s.
  •   Willpower T3 increased from +2.5 spirit power scaling to +2.7.
  •   Last Stand cooldown increased from 155s to 180s. (Global ult change)
  •   Last Stand T2 reduced from -35s Cooldown to -30s. (Global ult change)

June 11, 2026

May 22, 2026

  • Bullet damage per boon reduced from 0.38 to 0.34.
  •   Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast.
  •   Binding Word T2 no longer increases cast range by +12m.

3D model

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Click to view
Warden

Weapon

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Click to view
Warden Weapon
edit

Typography

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Concept art

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Removed/Unused content

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Trivia

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  • Warden was named Murphy in Neon Prime. This name was reused for the new character of Captain Murphy in Holliday's visual novel.
    • He may have been named after the protagonist of the 1987 movie Robocop, as Murphy was a robot peacekeeper in Neon Prime's sci-fi setting.
  • Despite his appearance, Warden is not a police officer. A concept sketch for Warden's upcoming redesign can be seen in one of Yamato's concept artwork released by Yoshi.[2] The Shopkeeper may ask Warden if he would be interested in selling his cape, despite Warden's current model not having one.[3] The Newscaster voice line for Warden's Winter skin challenge also makes a reference to his upcoming redesign, asking "What will he look like next?"[4]
  • Warden's backstory shares themes with Arc Warden from Dota 2, who similarly wants to stop the conflict between the Ancients at any cost.
  • "Training in the Hideout" is displayed as one's status in the in-game Friends List when playing as Warden in the Hideout.
  • Warden appears in a graffiti in the Counter-Strike 2 community map "Warden".[5]

References

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  1. Confirmed via email
  2. 2024-08-11 - Yoshi, Deadlock Discord - "[That sketch is] one of a few experimental concepts for warden."[1]
  3.  Shopkeeper's in-game voice line (Warden buys T4 Item): "You ever wanna pawn that cape or gun of yours, you let me know."
  4. Newscaster's in-game voice line - "Once, Warden was dressed as a cop. Now he's dressed as a cop with a Santa hat. What will he look like next? The New York Oracle digs into this ever-evolving and seemingly unending mystery!"
  5. 2026-01-22 - u/Parking-Profession-3 in Reddit.com/r/DeadlockTheGame - Deadlock Easter Egg in new CS2 map “Warden”
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