Bebop: Difference between revisions
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{{Infobox hero | {{Infobox hero | ||
| | | key = hero_bebop | ||
| art | | weapon_name = Humble Pie | ||
| card | | art = Bebop full.png | ||
| | | card = Bebop card.png | ||
| | | has_max_range = true | ||
| | | max_range = 32{{PI|2}} | ||
| | | voice_actor = JB Blanc | ||
| | | release_date = April 16, 2024 | ||
| | | no_spirit_resist = true | ||
| | | max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} | ||
| | | bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.29}} | ||
| | | light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
| | | heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | ||
| | | bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}} | ||
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A modified scrap golem with a big heart and a bigger hook arm, | '''Bebop''' is a [[Hero]] in ''[[Deadlock]]''. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off. | ||
== Abilities == | == Abilities == | ||
<tabber> | <tabber> | ||
|-|(1) Exploding Uppercut= | |-|(1) Exploding Uppercut= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Bebop | ||
| | | ability_num=1 | ||
| | | notes= | ||
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him. | |||
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes. | |||
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well. | |||
* Launched enemies cannot receive the area damage. | |||
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff. | |||
* | |||
* | |||
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | * Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | ||
}} | }} | ||
|-|(2) Sticky Bomb= | |-|(2) Sticky Bomb= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Bebop | ||
| | | ability_num=2 | ||
| | | notes= | ||
* Damage gain per stack is permanent for the rest of the game. | |||
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier). | |||
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]'' | |||
* Can target allies. | |||
* Can target self by using alt-cast functionality. | |||
* Bombs instantly explode if the target dies. | |||
* Also gains stacks for enemy heroes that die while a bomb is attached to them. | |||
}} | |||
|-|(3) Hook= | |-|(3) Hook= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Bebop | ||
| | | ability_num=3 | ||
| | | notes= | ||
* Hook damage is dealt after Bebop finishes reeling in the target. | * Hook damage is dealt after Bebop finishes reeling in the target. | ||
}} | }} | ||
|-|(4) Hyper Beam= | |-|(4) Hyper Beam= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Bebop | ||
| | | ability_num=4 | ||
| | | notes= | ||
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam. | |||
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles. | |||
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage. | |||
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m. | |||
* Hyper Beam has a short "cast time" before the laser is fully deployed and active. | |||
* Bebop levitates in the air during deployment time and also while the beam is active. | |||
* Cancelling Hyper Beam during the deployment time does not consume the cooldown. | |||
* | |||
* Hyper Beam also | |||
}} | }} | ||
</tabber> | </tabber> | ||
== Weapon == | == Weapon == | ||
{{WeaponCard|Bebop}} | {{WeaponCard|key=hero_bebop}} | ||
== Update history == | |||
{{Main|Bebop/Update history|l1=Update history}} | |||
{{Update history}} | |||
== Background == | == Background == | ||
{{Quotation| | {{Quotation|'''A FATE'S TALE'''| | ||
'''A FATE'S TALE | |||
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.}} | Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her. | ||
}} | |||
== | === Lore === | ||
Bebop wants to retire from fighting in the [[Bear Pit]] once he gets his wish to save Miss Shelly from her illness.<ref>[[Bebop/Quotes#Conversations|Bebop and Krill conversation, Bebop and Wraith conversation]]</ref> | |||
== Character interactions == | |||
* Bebop has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport. Bebop once won a fight against Lash.<ref>[[Lash/Quotes#Conversations|Lash and Wraith conversation]]</ref> | |||
* [[Mo & Krill]] watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.<ref name=":0">[[Bebop/Quotes#Conversations|Bebop conversations]]</ref> | |||
== Gallery == | |||
<gallery> | |||
File:Bebop card.png|Portrait | |||
File:Bebop MM.png|Minimap icon | |||
File:Bebop Render.png|In-game render | |||
File:Bebop winter.png|[[Seasonal events#Winter|Winter skin]] | |||
File:Bebop Reference Sheet.png|Model sheet | |||
File:Bebop visual novel.png|Visual novel art | |||
File:Bebop Weapon.png|Weapon - Humble Pie | |||
File:Bebop Neon Prime.png|[[Neon Prime]] Bebop | |||
</gallery> | |||
== Trivia == | == Trivia == | ||
[[File:Bebop Hyper Beam Jazz SFX.wav|thumb|Hyper Beam Jazz SFX]] | |||
* Bebop's current model is inherited from his original design in ''[[Neon Prime]].'' His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] [https://youtu.be/nn_C9nQ_Ri0?si=m6WF1b3kDfIb2R9R&t=1547 Chapter 5D.] | |||
* Bebop's current model is | * Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.). | ||
* Bebop is voiced by | * Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation. | ||
* Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners. | |||
== See also == | |||
* [[Bebop/Quotes]] | |||
{{ | == References == | ||
<references /> | |||
{{Hero Navbox}} | |||
[[Category:Heroes]] | [[Category:Heroes]] |
Latest revision as of 11:36, 26 January 2025
Bebop
| |
---|---|
Weapon: "Humble Pie"
| |
Weapon Stats | |
DPS: | 60 |
Bullet Damage: | 4.77+0.29 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 20m → 51m |
Max Range: | 32+2m |
Vitality Stats | |
Health: |
650+41 |
Health Regen: | |
Bullet Resist: |
10+1.25% |
Move Speed: | |
Sprint Speed: | |
Stamina: | |
INFORMATION | |
Voice Actor: | JB Blanc |
Release Date: | April 16, 2024 |
Voice Lines: | Bebop/Quotes |
“Hooks an enemy for a knockout comboBebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
Abilities[edit | edit source]
Exploding Uppercut
21s
- Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
- Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
- If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
- Launched enemies cannot receive the area damage.
- Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
- Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
Sticky Bomb
6m
12m
3s
18s
Gain +1.5% bomb damage for every enemy hero hurt.
Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.
Hold to attach the Sticky Bomb to yourself.
- Damage gain per stack is permanent for the rest of the game.
- The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
- EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
- Can target allies.
- Can target self by using alt-cast functionality.
- Bombs instantly explode if the target dies.
- Also gains stacks for enemy heroes that die while a bomb is attached to them.
Hook
30m
23s
- Hook damage is dealt after Bebop finishes reeling in the target.
Hyper Beam
11s
130s
- Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
- Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
- Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
- This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
- Hyper Beam has a short "cast time" before the laser is fully deployed and active.
- Bebop levitates in the air during deployment time and also while the beam is active.
- Cancelling Hyper Beam during the deployment time does not consume the cooldown.
Weapon[edit | edit source]
Weapon Stats | |||
Humble Pie | |||
| |||
Fires a continuous beam with no bullet travel
|
Update history[edit | edit source]
- Main article: Update history
Update | Changes |
---|---|
| |
| |
|
Background[edit | edit source]
“Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
— A FATE'S TALE
Lore[edit | edit source]
Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[1]
Character interactions[edit | edit source]
- Bebop has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport. Bebop once won a fight against Lash.[2]
- Mo & Krill watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.[3]
Gallery[edit | edit source]
-
Portrait
-
Minimap icon
-
In-game render
-
Model sheet
-
Visual novel art
-
Weapon - Humble Pie
-
Neon Prime Bebop
Trivia[edit | edit source]
- Bebop's current model is inherited from his original design in Neon Prime. His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
- Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
- Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.
- Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
See also[edit | edit source]
References[edit | edit source]
Heroes |
Hero Labs |