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An '''Update''' is a new version of the build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. ''[[Deadlock]]'' gets updated several times a week and not all changes are recorded in patch notes. This page lists only changes mentioned on the [https://forums.playdeadlock.com Official Deadlock forum] patch notes, and some notable unlisted changes discovered by players. Update times are based on the Pacific Standard Time zone (PST) of [https://www.valvesoftware.com/ Valve Corporation's] headquarters in Bellevue, Washington. | |||
'''Update''' times are based on the PST | |||
''Deadlock'' is currently in an [[Early Development Build|open alpha]] state. | |||
'' | |||
From August 1 2024 to December 6, the game had a schedule where a major update was released once every 2 weeks, usually on a Thursday. On January 8 2025 it was announced that this schedule was dropped in favor of having more time between major updates, for better testing and more internal development time. | |||
== Previous Updates == | == Previous Updates == | ||
{| class="wikitable mw-collapsible | This is a list of all documented updates to the current build. | ||
|- style="text-align: center | {| class="wikitable mw-collapsible" | ||
|- style="text-align: center;" | |||
| style="text-align:center; width:20%;|'''Update''' | | style="text-align:center; width:20%;|'''Update''' | ||
| style="text-align:center; width:50%;" |'''Summary''' | | style="text-align:center; width:50%;" |'''Summary''' | ||
| style="text-align:center; width:30%;" | '''Hero Changes''' | | style="text-align:center; width:30%;" | '''Hero Changes''' | ||
|- | |- | ||
| style="vertical-align:text-top;" |[[Update:January 27, 2025|'''January 27, 2025 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* All objectives take 50% less damage from Spirit Damage | |||
* Shrines are no longer vulnerable to Spirit Damage when out of range | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{PageRef|Abrams|size=20px}}. | |||
* Nerf to {{PageRef|Bebop|size=20px}}. | |||
* Adjustments to {{PageRef|Calico|size=20px}}. | |||
* Buff to {{PageRef|Dynamo|size=20px}}. | |||
* Buff to {{PageRef|Grey Talon|size=20px}}. | |||
* Buff to {{PageRef|Haze|size=20px}}. | |||
* Adjustments to {{PageRef|Holliday|size=20px}}. | |||
* Buff to {{PageRef|Kelvin|size=20px}}. | |||
* Buff to {{PageRef|Seven|size=20px}}. | |||
* Buff to {{PageRef|Shiv|size=20px}}. | |||
* Adjustments to {{PageRef|The Magnificent Sinclair|size=20px}}. | |||
* Nerf to {{PageRef|Vindicta|size=20px}}. | |||
* Buff to {{PageRef|Viscous|size=20px}}. | |||
* Adjustments to {{PageRef|Vyper|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:January 19, 2025|'''January 19, 2025 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* All heroes' base gun damage and growth reduced by 10% | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{PageRef|name=Calico|size=20px}}. | |||
* Nerf to {{PageRef|name=Bebop|size=20px}}. | |||
* Adjustments to {{PageRef|name=Holliday|size=20px}}. | |||
* Buff to {{PageRef|name=Kelvin|size=20px}}. | |||
* Adjustments to {{PageRef|name=Mirage|size=20px}}. | |||
* Adjustments to {{PageRef|name=Shiv|size=20px}}. | |||
* Adjustments to {{PageRef|name=The Magnificent Sinclair|size=20px}}. | |||
* Nerf to {{PageRef|name=Vindicta|size=20px}}. | |||
* Nerf to {{PageRef|name=Vyper|size=20px}}. | |||
* Adjustments to {{PageRef|name=Wraith|size=20px}}. | |||
* Nerf to {{PageRef|name=Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:January 17, 2025|'''January 17, 2025 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* '''New Heroes:''' '''{{PageRef|name=Calico|size=20px}}, {{PageRef|name=Holliday|size=20px}}, {{PageRef|name=THE MAGNIFICENT SINCLAIR|size=20px}}''' and '''{{PageRef|name=Vyper|size=20px}}''' moved from Hero Labs to the main roster. | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:January 12, 2025|January 12, 2025 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Nerf to {{PageRef|name=Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:December 31, 2024|'''December 31, 2024 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* Rapid Recharge buffs | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{PageRef|Infernus|size=20px}}. | |||
* Adjustments to {{PageRef|Kelvin|size=20px}}. | |||
* Adjustments to {{PageRef|Mirage|size=20px}}. | |||
* Adjustments to {{PageRef|Shiv|size=20px}}. | |||
* Adjustments to {{PageRef|Vindicta|size=20px}}. | |||
* Adjustments to {{PageRef|Warden|size=20px}}. | |||
* Adjustments to {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:December 21, 2024|December 21, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Fixed move speed bugs near minimum (2 m/s) | |||
* T4 [[Item]] cost reduced from {{Souls|6,200}} to {{Souls|6,000}} | |||
* Various item rebalances | |||
* Various ability rebalances | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:December 17, 2024|December 17, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Winter-themed visual [[Seasonal events|update]] | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:December 6, 2024|December 6, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
*Added Raven to Hero Labs. | |||
*Map changes. | |||
**Added park theming to purple lane | |||
**Added park backdrop to park side of map | |||
**Updated tree models to new visual style and added player collision to canopies | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Adjustments to {{HeroIcon|Dynamo|size=20px}}. | |||
* Adjustments to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Adjustments to {{HeroIcon|Haze|size=20px}}. | |||
* Adjustments to {{HeroIcon|Infernus|size=20px}}. | |||
* Adjustments to {{HeroIcon|Ivy|size=20px}}. | |||
* Adjustments to {{HeroIcon|Kelvin|size=20px}}. | |||
* Adjustments to {{HeroIcon|Lady Geist|size=20px}}. | |||
* Adjustments to {{HeroIcon|Lash|size=20px}}. | |||
* Adjustments to {{HeroIcon|McGinnis|size=20px}}. | |||
* Adjustments to {{HeroIcon|Mirage|size=20px}}. | |||
* Adjustments to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Adjustments to {{HeroIcon|Paradox|size=20px}}. | |||
* Adjustments to {{HeroIcon|Pocket|size=20px}}. | |||
* Adjustments to {{HeroIcon|Seven|size=20px}}. | |||
* Adjustments to {{HeroIcon|Shiv|size=20px}}. | |||
* Adjustments to {{HeroIcon|Vindicta|size=20px}}. | |||
* Adjustments to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Adjustments to {{HeroIcon|Wraith|size=20px}}. | |||
* Adjustments to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 29, 2024|November 29, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Guardians take more damage from [[Trooper]]s and [[Hero]]es | |||
* Guardians deal more damage to Troopers | |||
* Soul sharing range reduced | |||
* Respawn time adjustment | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 21, 2024|November 21, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Matchmaking rework. | |||
* Heal/Anti-heal rebalance. | |||
* General gameplay changes. | |||
** Walker attacks deal additional max HP damage, provide nearby heroes with 25% resistance and has resistance based on nearby enemy heroes. | |||
** Powerups require heavy melee to claim, and now scales from 10 minutes to 40 minutes. | |||
* Map changes. | |||
** Moved rooftop neutral camp closer to the Guardian | |||
** Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings | |||
** Redesigned Radio Station interior to be more open | |||
** Changed entrance to the Armory/Warehouse to be more direct | |||
** Moved the side lane teleporters to the crawl space under the Hard camp | |||
** Removed Rope inside the Police Station/Garment Building | |||
* Item changes. | |||
** New items: Spellslinger Headshots, Spirit Snatch, Arcane Surge. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Adjustments and QOL to {{HeroIcon|Dynamo|size=20px}}. | |||
* Adjustments to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Adjustments to {{HeroIcon|Haze|size=20px}}. | |||
* Adjustments to {{HeroIcon|Infernus|size=20px}}. | |||
* Adjustments to {{HeroIcon|Ivy|size=20px}}. | |||
* Nerf to {{HeroIcon|Kelvin|size=20px}}. | |||
* Nerf to {{HeroIcon|Lady Geist|size=20px}}. | |||
* QOL to {{HeroIcon|Lash|size=20px}}. | |||
* Adjustments to {{HeroIcon|McGinnis|size=20px}}. | |||
* Nerf and QOL to {{HeroIcon|Mirage|size=20px}}. | |||
* Adjustments to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Adjustments to {{HeroIcon|Paradox|size=20px}}. | |||
* Buff to {{HeroIcon|Seven|size=20px}}. | |||
* Adjustments to {{HeroIcon|Shiv|size=20px}}. | |||
* Adjustments to {{HeroIcon|Vindicta|size=20px}}. | |||
* Nerf to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Adjustments to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 13, 2024|November 13, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Troopers now do 20% more damage to each other | |||
* Post-lane soul sharing ratios reduced | |||
* First Urn of the game now always has the neutral delivery location | |||
* Guardian resistance changes | |||
* Heavy Melee cancelling can no longer be done with certain abilties | |||
* Team vs Team NW comeback formula toned down | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{HeroIcon|Haze}} {{AbilityIcon|Bullet Dance}}. | |||
* Nerfs to {{HeroIcon|Paradox}} {{AbilityIcon|Time Wall}}. | |||
* Slight nerf to {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}}. | |||
* Nerfs to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 10, 2024|November 10, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Post-lane soul sharing ratios reduced | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Nerfs to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}}. | |||
* Slight adjustment to {{HeroIcon|Paradox}} {{AbilityIcon|Paradoxical Swap}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 8, 2024|November 8, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* {{HeroIcon|Trapper}} bug fix | |||
| style="vertical-align:text-top;" | | |||
* Bug fix to {{HeroIcon|Trapper}}'s {{AbilityIcon|Silktrap}} | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 7, 2024|November 7, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Added Trapper to Hero Labs. | |||
* Added Quickbuy. | |||
* General gameplay changes. | |||
** Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls) | |||
** Hero Kill gold increased from 150->1400 to 175->2000 (0 min to 45 min) | |||
** Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian | |||
* Map changes. | |||
** Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes | |||
** Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out | |||
** Redesigned warehouse interior | |||
** Various changes to stairs and roof props | |||
* Item changes. | |||
** Removed Soul Rebirth | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Adjustments to {{HeroIcon|Dynamo|size=20px}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Adjustments to {{HeroIcon|Haze|size=20px}}. | |||
* Nerf to {{HeroIcon|Infernus|size=20px}}. | |||
* Buff to {{HeroIcon|Ivy|size=20px}}. | |||
* Buff and QOL to {{HeroIcon|Lash|size=20px}}. | |||
* Nerf to {{HeroIcon|McGinnis|size=20px}}. | |||
* Nerf to {{HeroIcon|Mirage|size=20px}}. | |||
* Buff to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Adjustments to {{HeroIcon|Paradox|size=20px}}. | |||
* Buff to {{HeroIcon|Pocket|size=20px}}. | |||
* Adjustments to {{HeroIcon|Vindicta|size=20px}}. | |||
* Buff and bug fix to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Rework to {{HeroIcon|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} . | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 1, 2024|November 1, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s | |||
* {{ItemIcon|Siphon Bullets}}: Max HP Steal is now affected by falloff | |||
* {{ItemIcon|Improved Burst}}: Damage threshold requirement reduced from 200 to 175. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{HeroIcon|Bebop|size=20px}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Mirage|size=20px}}. | |||
* Nerf to {{HeroIcon|Paradox|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 27, 2024|October 27, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Urn net worth lead requirement increased from 8% to 10% | |||
* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 45s to 40s | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Kelvin|size=20px}}. | |||
* Nerf to {{HeroIcon|McGinnis|size=20px}}. | |||
* Nerf to {{HeroIcon|Paradox|size=20px}}. | |||
* Buff to {{HeroIcon|Seven|size=20px}}. | |||
* Buff to {{HeroIcon|Shiv|size=20px}} {{AbilityIcon|Killing Blow}}. | |||
* Buff to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 24, 2024|October 24, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician). | |||
* Added Commends. | |||
* General gameplay changes. | |||
** AP no longer granted for Walkers, AP/Souls no longer granted for Shrines and Patron (redestributed along soul reward line) | |||
** Urn comeback properties now at 8% net work lead, drop-off location now variable based on team ahead being closer to losing team side. | |||
** Guardian resist vs troopers scales from 60% to -35% at 8 minutes. | |||
** Guardians resist vs players scales from 40% to -35% at 8 minutes. | |||
** Walkers not have resist vs troopers and players scales from 60% to -30% at 14 minutes. | |||
* Map changes. | |||
** Redesigned stairs from central canal to the outer lanes (near Urn spawn). | |||
** Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arena, with added a Bounce Pad and Neutral camps moved from the ground floor to the upper floor. | |||
** Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Nerf and bug fixes to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Buff to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Infernus|size=20px}}. | |||
* Adjustments to {{HeroIcon|Ivy|size=20px}}. | |||
* Nerf and bug fix to {{HeroIcon|Kelvin|size=20px}}. | |||
* Nerf to {{HeroIcon|Lady Geist|size=20px}}. | |||
* Adjustments to {{HeroIcon|McGinnis|size=20px}}. | |||
* Buff to {{HeroIcon|Mirage|size=20px}}. | |||
* Buff to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Buff to {{HeroIcon|Paradox|size=20px}}. | |||
* Adjustments to {{HeroIcon|Seven|size=20px}}. | |||
* Nerf to {{HeroIcon|Shiv|size=20px}}. | |||
* Buff to {{HeroIcon|Vindicta|size=20px}}. | |||
* Nerf to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Adjustments and bug fixes to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 18, 2024|October 18, 2024 Update]]''' | | style="vertical-align:text-top;" |'''[[Update:October 18, 2024|October 18, 2024 Update]]''' | ||
| style="vertical-align:text-top;" | | | style="vertical-align:text-top;" | | ||
Line 21: | Line 303: | ||
**Ranked now has weekend specific hours (starts 5 hours earlier) | **Ranked now has weekend specific hours (starts 5 hours earlier) | ||
** Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times | ** Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times | ||
| style="vertical-align:text-top;" | | | style="vertical-align:text-top;" | | ||
|- | |- | ||
| style="vertical-align:text-top;" |'''[[Update:October 15, 2024|October 15, 2024 Update]]''' | | style="vertical-align:text-top;" |'''[[Update:October 15, 2024|October 15, 2024 Update]]''' | ||
| style="vertical-align:text-top;" | | | style="vertical-align:text-top;" | | ||
Line 244: | Line 523: | ||
** Teleporters moved. (and closed for the first 10 minutes) | ** Teleporters moved. (and closed for the first 10 minutes) | ||
* Item changes. | * Item changes. | ||
* New Item: {{ItemIcon|Headhunter}}. | **New Item: {{ItemIcon|Headhunter}}. | ||
* Hero changes. | * Hero changes. | ||
| style="vertical-align:text-top;"| | | style="vertical-align:text-top;"| |
Latest revision as of 06:05, 30 January 2025
An Update is a new version of the build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. Deadlock gets updated several times a week and not all changes are recorded in patch notes. This page lists only changes mentioned on the Official Deadlock forum patch notes, and some notable unlisted changes discovered by players. Update times are based on the Pacific Standard Time zone (PST) of Valve Corporation's headquarters in Bellevue, Washington.
Deadlock is currently in an open alpha state.
From August 1 2024 to December 6, the game had a schedule where a major update was released once every 2 weeks, usually on a Thursday. On January 8 2025 it was announced that this schedule was dropped in favor of having more time between major updates, for better testing and more internal development time.
Previous Updates[edit | edit source]
This is a list of all documented updates to the current build.
Update | Summary | Hero Changes |
January 27, 2025 Update |
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January 19, 2025 Update |
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January 17, 2025 Update |
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January 12, 2025 Update |
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December 31, 2024 Update |
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December 21, 2024 Update |
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December 17, 2024 Update |
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December 6, 2024 Update |
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November 29, 2024 Update | ||
November 21, 2024 Update |
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November 13, 2024 Update |
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November 10, 2024 Update |
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November 8, 2024 Update |
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November 7, 2024 Update |
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November 1, 2024 Update |
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October 27, 2024 Update |
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October 24, 2024 Update |
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October 18, 2024 Update |
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October 15, 2024 Update |
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October 11, 2024 Update |
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October 10, 2024 Update |
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October 7, 2024 Update |
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October 2, 2024 Update |
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September 29, 2024 Update | ||
September 27, 2024 Update |
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September 26, 2024 Update |
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September 19, 2024 Update |
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September 17, 2024 Update |
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September 14, 2024 Update |
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September 12, 2024 Update |
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September 01, 2024 Update | ||
August 29, 2024 Update |
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August 23, 2024 Update |
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August 22, 2024 Update |
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August 18, 2024 Update |
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August 16, 2024 Update |
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August 15, 2024 Update |
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August 6, 2024 Update |
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August 1, 2024 Update |
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July 23, 2024 Update |
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July 18, 2024 Update |
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July 11, 2024 Update |
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July 4, 2024 Update |
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June 27, 2024 Update |
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June 23, 2024 Update |
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June 20, 2024 Update |
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June 16, 2024 Update |
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June 14, 2024 Update |
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June 13, 2024 Update |
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June 7, 2024 Update |
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June 6, 2024 Update |
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June 1, 2024 Update |
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May 30, 2024 Update |
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May 24, 2024 Update |
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May 23, 2024 Update |
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May 19, 2024 Update |
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May 16, 2024 Update |
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May 13, 2024 Update |
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May 10, 2024 Update |
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May 3, 2024 Update |
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