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{{Infobox hero
{{Infobox hero
| name            = Bebop
| key = hero_bebop
| art             = Bebop full.png
| weapon_name = Humble Pie
| card           = Bebop card.png
| art = Bebop full.png
| summary        = Hooks an enemy for a knockout combo
| card = Bebop card.png
| description    = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
| has_max_range = true
| dps            = 66
| max_range = 32{{PI|2}}
| bullet_damage  = 5.3
| voice_actor = JB Blanc
| ammo            = 66
| release_date = April 16, 2024
| bullets_per_sec = 12.5
| no_spirit_resist = true
| light_melee    = 63
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| heavy_melee    = 116
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.29}}
| max_health      = 650
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| health_regen    = 3
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| bullet_resist  = 10
| bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}}
| spirit_resist  = 0
| move_speed      = 6.2
| sprint_speed    = 3
| stamina        = 3
| increase1_value = 0.37
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 41
| increase3_stat  = Base Health
| increase4_value = 2%
| increase4_stat  = Bullet Resist
| increase5_value = 2.5m
| increase5_stat  = Weapon Range
}}
}}


'''Bebop''' is one of the 21 currently playable [[Heroes]] in ''Deadlock,'' introduced in the [[Early Development Build]].
'''Bebop''' is a [[Hero]] in ''[[Deadlock]]''. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Exploding Uppercut=
|-|(1) Exploding Uppercut=
{{Ability card
{{Ability card v2
| name=Exploding Uppercut
| hero_name=Bebop
| key= 1
| ability_num=1
| description=Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| notes=
| cooldown= 20s
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
| effect1= '''Uppercut Damage:''' 0
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
| effect2= '''Area Damage:''' 80 {{ss|0.5}}
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
| effect3= '''Landing Radius:''' 14m
* Launched enemies cannot receive the area damage.
| upgrade1= '''-11s''' Cooldown
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
| upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
| upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
}}


 
|-|(2) Sticky Bomb=
 
{{Ability card v2
------------------------------
| hero_name=Bebop
Notes:
| ability_num=2
 
| notes=
• Uppercuts all enemies within around 2-3m of Bebop.
* Damage gain per stack is permanent for the rest of the game.
 
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
• Uppercutted enemies cannot receive the area damage.
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]''
 
* Can target allies.
• Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
* Can target self by using alt-cast functionality.
* Bombs instantly explode if the target dies.
* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
}}
}}
|-|(2) Sticky Bomb=
{{Ability card
| name= Sticky Bomb
| key= 2
| description=Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| cooldown= 18s
| range= 6m
| radius= 12m
| effect1= '''Damage:''' 120 {{ss|0.9}}
| effect2= '''Fuse Time:''' 3s
| upgrade1= '''-8s''' Cooldown
| upgrade2= '''+80''' Damage
| upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds.
------------------------------
Notes:
• Damage gain per hero hit is permanent for the rest of the game.


|-|(3) Hook=
{{Ability card v2
| hero_name=Bebop
| ability_num=3
| notes=
* Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|(3) Hook=
{{Ability card
| name= Hook
| key= 3
| description=Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing.
| cooldown= 22s
| range= 35m
| effect1= '''Damage:''' 40
| upgrade1= Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2= '''+30m''' Cast Range
| upgrade3= '''-12s''' Cooldown
------------------------------
Notes:


• Hook damage is dealt after Bebop finishes reeling in the target.
}}
|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{Ability card
{{Ability card v2
| name= Hyper Beam
| hero_name=Bebop
| key= 4
| ability_num=4
| description=Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| notes=
| duration= 8s {{ss|0.08}}
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
| cooldown= 110s
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
| effect1= '''DPS:''' 220 {{ss|3}}
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
| effect2= '''Beam Width:''' 2.9m
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
| effect3= '''Movement Slow:''' 40% (on hit)
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
| effect4= '''Beam Length:''' 70m
* Bebop levitates in the air during deployment time and also while the beam is active.
| upgrade1= '''-40s''' Cooldown
* Cancelling Hyper Beam during the deployment time does not consume the cooldown.
| upgrade2= '''+100''' DPS
| upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
 
 
---------------------------
Notes:
 
• Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
 
Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
 
}}
}}
</tabber>
</tabber>


== Background ==
== Weapon ==
{{Quotation||
{{WeaponCard|key=hero_bebop}}
'''A FATE'S TALE:'''
 
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have.  Together they would work in the iron yard during the day, and listen to jazz at night.  But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.}}


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
{{Main|Bebop/Update history|l1=Update history}}
|- style="text-align: center; background-color:#f0dbbb;"
{{Update history}}
|<b>Patch</b>
|<b>Changes</b>
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
| - Gun Range Increased: 30m → <u>32m</u>.
- {{AbilityIcon|Ability=Hook|Size=20}} Hook now targets enemies by default. Use Alt Cast (MMB) to hook allies only.


- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam can now be cancelled by using Parry.
== Background ==
|-
{{Quotation|'''A FATE'S TALE'''|
|Update 08-15-2024
| - Gun Range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> ''(58m Max)''
- Speed while Shooting Reduced: 55% → <u>70%</u>.


- Base Regen Increased: 2.5 → <u>3</u>.
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have.  Together they would work in the iron yard during the day, and listen to jazz at night.  But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
}}


- Base Bullet Resist Increased: 0% → <u>10%</u>.
=== Lore ===
Bebop wants to retire from fighting in the [[Bear Pit]] once he gets his wish to save Miss Shelly from her illness.<ref>[[Bebop/Quotes#Conversations|Bebop and Krill conversation, Bebop and Wraith conversation]]</ref>


- Bullet Resist per Boon Reduced: 2.5% → <u>1.6%</u> ''(Same overall Bullet Resist at Max)''
== Character interactions ==


- {{AbilityIcon|Ability=Hook|Size=20}} Hook Range Reduced: 40m → <u>35m</u>.
* Bebop has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport. Bebop once won a fight against Lash.<ref>[[Lash/Quotes#Conversations|Lash and Wraith conversation]]</ref>
* [[Mo & Krill]] watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.<ref name=":0">[[Bebop/Quotes#Conversations|Bebop conversations]]</ref>


- {{AbilityIcon|Ability=Hook|Size=20}} Hook T2 Increased: +25m → <u>+30m</u>.
== Gallery ==
<gallery>
File:Bebop card.png|Portrait
File:Bebop MM.png|Minimap icon
File:Bebop Render.png|In-game render
File:Bebop winter.png|[[Seasonal events#Winter|Winter skin]]
File:Bebop Reference Sheet.png|Model sheet
File:Bebop visual novel.png|Visual novel art
File:Bebop Weapon.png|Weapon - Humble Pie
File:Bebop Neon Prime.png|[[Neon Prime]] Bebop
</gallery>


- Fixed {{AbilityIcon|Ability=Hook|Size=20}} Hooking through Veils sometimes not working.
== Trivia ==
 
[[File:Bebop Hyper Beam Jazz SFX.wav|thumb|Hyper Beam Jazz SFX]]
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut Radius Increased: 10m → <u>14m</u>.
* Bebop's current model is inherited from his original design in ''[[Neon Prime]].'' His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] [https://youtu.be/nn_C9nQ_Ri0?si=m6WF1b3kDfIb2R9R&t=1547 Chapter 5D.]
 
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut T1 Increased: -10s → <u>-11s</u> Cooldown.
* Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.
 
* Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners.
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
 
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb Radius Increased: 10m → <u>12m</u>.
 
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb can now be self-cast using Alt Cast Hotkey.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|2.4}} → {{Ss|3.0}}.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Turn Rate Increased by <u>10%</u>.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Nearby Radius Increased: 4.5m → 5m.
 
- Hyper Beam T2 Reduced: +140 → <u>+100</u>.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Nearby Damage now does 25% less than the full amount.
|-
|Update 08-01-2024
| - Bullet Resistance Growth per Boon Increased: 2% → <u>2.5%</u>.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb now prioritizes enemies over allies.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Duration now scales with Spirit {{Ss|0.08}}.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|2.2}} → {{Ss|2.4}}.
|-
|Update 07-18-2024
| - Base HP Regen Increased: 1 → <u>2.5</u>.
- No longer has 24% Base Bullet Resist.
 
- Now gains +2% Bullet Resist per Boon (up to 11 times).
 
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Speed Reduced: 3000 → <u>2850</u>.
 
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut Horizontal Distance Knockback on Enemy Heroes Reduced: 25m → <u>20m</u>.
 
- Fixed enemies being able to cancel {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut's momentum with Heavy Melee.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam is now wider in front of Bebop, then narrows out.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|1.96}} → {{Ss|2.2}}.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam T2 Increased: +120 → <u>+140</u>.
|-
|Update 07-04-2024
| - Base HP Regen Reduced: 2 → <u>1</u>.
- Hyper Beam Cast Range Increased: 60m → <u>70m</u>.
|-
|Update 06-20-2024
| - {{AbilityIcon|Ability=Hook|Size=20}} Hook Hitbox Reduced: 36 → <u>33 Inches</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Cooldown Increased: 100s → <u>110s</u>.
|-
|Update 06-13-2024
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb Base Damage Reduced: 130 → <u>120</u>.
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Grab Radius Reduced: 40 → <u>36 Inches</u>.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Movement & Dash Slow Increased: 30% → <u>40%</u>.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam DPS Increased: 210 → <u>220</u>.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Tracking Speed Increased by <u>10%</u>.
|-
|Update 06-06-2024
| - {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Slow now effects stamina dashes.
|-
|Update 05-30-2024
| - Base Bullet Resist Increased: 20% → <u>24%</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Width Increased: 2.7m → <u>2.9m</u>.
|-
|Update 05-23-2024
| - Improved {{AbilityIcon|Ability=Hook|Size=20}} Hook Hitbox to not grab targets behind cover.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 Changed from Silence to Disarm.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Width Increased: 2.5m → <u>2.7m</u>.
|-
|Update 05-16-2024
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 now applies Silence on cast instead of on detonation.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 Silence Duration Reduced: 5s → <u>3.5s</u>.
 
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb now uses a new Instant Cast Mechanism. A valid target indicator will appear when in range.
|-
|Update 05-10-2024
| - No longer has +15% Base Spirit Resist.
- Now has <u>+20%</u> Base Bullet Resist.
 
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Cooldown Reduced: 27s → <u>22s</u>.


- {{AbilityIcon|Ability=Hook|Size=20}} Hook T3 Reduced: -15s → <u>-12s</u> Cooldown.
== See also ==


- {{AbilityIcon|Ability=Hook|Size=20}} Hook Speed Increased: 2700 → <u>3000</u>.
* [[Bebop/Quotes]]
 
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Return Speed Increased: 1800 → <u>2200</u>.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam DPS Increased: 180 → <u>210</u>.
|-
|Update 05-03-2024
| - Weapon no longer has horizontal & vertical recoil.
|}
 
== Trivia ==


* He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport.
== References ==
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.''
<references />
* Bebop's weapon is called "Humble Pie".
{{Hero Navbox}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 11:36, 26 January 2025

Bebop
{{{BASEPAGENAME}}}
Weapon:
"Humble Pie"


BASE STATS

Weapon Stats
DPS: 60
Bullet Damage: 4.77+0.29
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 51m
Max Range: 32+2m
Vitality Stats
Health:

650+41

Health Regen:

3

Bullet Resist:

10+1.25%

Move Speed:

6.6m/s

Sprint Speed:

3.5m/s

Stamina:

3


INFORMATION
Voice Actor:   JB Blanc
Release Date:   April 16, 2024
Voice Lines:   Bebop/Quotes
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.


Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities[edit | edit source]

Exploding Uppercut








Cooldown 21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

0.01

Uppercut Damage

Spirit Power#Spirit Power Scalingx0.524

80

Area Damage

14m

Landing Radius

15%  Fire Rate Slow  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown
Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +50% weapon damage for 12s
Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
Notes
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb


Cast Range 6m

Radius 12m


Duration 3s



Cooldown 18s

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

Gain +1.5% bomb damage for every enemy hero hurt.
Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.

Hold to attach the Sticky Bomb to yourself.

Spirit Power#Spirit Power Scalingx1.2

110

Damage

3s

Fuse Time
Ability Point 1
-8s Cooldown
Ability Point 2
+75 Damage
Ability Point 5
On Attach, target deals -30% less damage for 5s
Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
  • Can target allies.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.

Hook


Cast Range 30m






Cooldown 23s

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

Spirit Power#Spirit Power Scalingx2

10

Damage
Ability Point 1
Bebop deals 25% more weapon damage against hooked enemies for 10s
Ability Point 2
+30m Cast Range
Ability Point 5
-11.5s Cooldown
Notes
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Channel Time 11s







Cooldown 130s

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Spirit Power#Spirit Power Scalingx2.7

205

DPS

2.9m

Beam Width
On Hit:

25%

Movement Slow

70m  Beam Length

Ability Point 1
-30s Cooldown
Ability Point 2
+100 DPS
Ability Point 5
Hyper Beam heals Bebop for 80% of its damage on Heroes. 25% on non-hero
Notes
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
  • Hyper Beam has a short "cast time" before the laser is fully deployed and active.
  • Bebop levitates in the air during deployment time and also while the beam is active.
  • Cancelling Hyper Beam during the deployment time does not consume the cooldown.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 51m
60 DPS
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Update history[edit | edit source]

Main article: Update history
Update Changes

January 27, 2025

January 19, 2025

December 6, 2024

  • Exploding Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage

Background[edit | edit source]

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Lore[edit | edit source]

Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[1]

Character interactions[edit | edit source]

  • Bebop has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport. Bebop once won a fight against Lash.[2]
  • Mo & Krill watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.[3]

Gallery[edit | edit source]

Trivia[edit | edit source]

Hyper Beam Jazz SFX
  • Bebop's current model is inherited from his original design in Neon Prime. His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.
  • Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.

See also[edit | edit source]

References[edit | edit source]

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Calico

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

THE MAGNIFICENT SINCLAIR

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Fathom

Hero Labs

Raven

Hero Labs

Trapper

Hero Labs

Wrecker