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Abilities: fixed hook patch note change (hits first hero again not first enemy hero). Added more bomb notes.
m Reverted edit by 149.28.42.29 (talk) to last revision by Gammaton32
Tag: Rollback
 
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{{Infobox hero
{{Infobox hero
| name            = Bebop
| key = hero_bebop
| art             = Bebop full.png
| weapon_name = Humble Pie
| card           = Bebop card.png
| art = Bebop full.png
| summary        = Hooks an enemy for a knockout combo
| card = Bebop card.png
| description    = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
| has_max_range = true
| dps            = 66
| max_range = 32{{PI|2}}
| bullet_damage  = 5.3
| voice_actor = JB Blanc
| ammo            = 66
| release_date = April 16, 2024
| bullets_per_sec = 12.5
| no_spirit_resist = true
| light_melee    = 63
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| heavy_melee    = 116
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.29}}
| max_health      = 650
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| health_regen    = 3
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| bullet_resist  = 10
| bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}}
| spirit_resist  = 0
| move_speed      = 6.2
| sprint_speed    = 3
| stamina        = 3
| increase1_value = 0.37
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 41
| increase3_stat  = Base Health
| increase4_value = 2%
| increase4_stat  = Bullet Resist
| increase5_value = 2.5m
| increase5_stat  = Weapon Range
| range          = 22m → 51m
| weapon_name    = Humble Pie
}}
}}


A modified scrap golem with a big heart and a bigger hook arm, '''Bebop''' is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
'''Bebop''' is a [[Hero]] in ''[[Deadlock]]''. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Exploding Uppercut=
|-|(1) Exploding Uppercut=
{{Ability card
{{Ability card v2
| name            = Exploding Uppercut
| hero_name=Bebop
| key            = 1
| ability_num=1
| description    = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| notes=
| cooldown        = 21s
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.  
| effect1        = '''Uppercut Damage:''' 0
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
| effect2        = '''Area Damage:''' 80 {{ss|0.5}}
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
| effect3        = '''Landing Radius:''' 14m
* Launched enemies cannot receive the area damage.
| upgrade1        = '''-10.5s''' Cooldown
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
| upgrade2        = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3        = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
 
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercutted enemies cannot receive the area damage.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
}}
}}


|-|(2) Sticky Bomb=
|-|(2) Sticky Bomb=
{{Ability card
{{Ability card v2
| name            = Sticky Bomb
| hero_name=Bebop
| key            = 2
| ability_num=2
| description    = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| notes=
| cooldown        = 19s
* Damage gain per stack is permanent for the rest of the game.
| range          = 6m
| radius          = 12m
| effect1        = '''Damage:''' 120 {{ss|0.9}}
| effect2        = '''Fuse Time:''' 3s
| upgrade1        = '''-7.5s''' Cooldown
| upgrade2        = '''+80''' Damage
| upgrade3        = On Attach, '''disarms''' the target for '''3.5''' seconds.
 
* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]''
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]''
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* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
}}
}}
|-|(3) Hook=
|-|(3) Hook=
{{Ability card
{{Ability card v2
| name            = Hook
| hero_name=Bebop
| key            = 3
| ability_num=3
| description    = Launch out a hook that '''grabs and reels in''' the first hero it hits, dealing damage. Target will be placed where you are facing.
| notes=
| cooldown        = 23s
| range          = 25m
| effect1        = '''Damage:''' 40
| upgrade1        = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2        = '''+30m''' Cast Range
| upgrade3        = '''-11.5s''' Cooldown
 
* Hook damage is dealt after Bebop finishes reeling in the target.
* Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{Ability card
{{Ability card v2
| name            = Hyper Beam
| hero_name=Bebop
| key            = 4
| ability_num=4
| description    = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| notes=
| duration        = 8s {{ss|0.06}}
| cooldown        = 130s
| effect1        = '''DPS:''' 205 {{ss|2.7}}
| effect2        = '''Beam Width:''' 2.9m
| effect3        = '''Movement Slow:''' 30% (on hit)
| effect4        = '''Beam Length:''' 70m
| upgrade1        = '''-30s''' Cooldown
| upgrade2        = '''+100''' DPS
| upgrade3        = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
* Bebop levitates in the air during deployment time and also while the beam is active.
* Cancelling Hyper Beam during the deployment time does not consume the cooldown.
}}
}}
</tabber>
</tabber>


== Weapon ==
== Weapon ==
{{WeaponCard|Bebop}}
{{WeaponCard|key=hero_bebop}}
 
== Update history ==
{{Main|Bebop/Update history|l1=Update history}}
{{Update history}}


== Background ==
== Background ==
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}}
}}


== Update history ==
=== Lore ===
{{Main|Bebop/Update history|l1=Update history}}
Bebop wants to retire from fighting in the [[Bear Pit]] once he gets his wish to save Miss Shelly from her illness.<ref>[[Bebop/Quotes#Conversations|Bebop and Krill conversation, Bebop and Wraith conversation]]</ref>
{{Update history}}
 
== Character interactions ==
 
* Bebop has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport. Bebop once won a fight against Lash.<ref>[[Lash/Quotes#Conversations|Lash and Wraith conversation]]</ref>
* [[Mo & Krill]] watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.<ref name=":0">[[Bebop/Quotes#Conversations|Bebop conversations]]</ref>
 
== Gallery ==
<gallery>
File:Bebop card.png|Portrait
File:Bebop MM.png|Minimap icon
File:Bebop Render.png|In-game render
File:Bebop winter.png|[[Seasonal events#Winter|Winter skin]]
File:Bebop Reference Sheet.png|Model sheet
File:Bebop visual novel.png|Visual novel art
File:Bebop Weapon.png|Weapon - Humble Pie
File:Bebop Neon Prime.png|[[Neon Prime]] Bebop
</gallery>


== Trivia ==
== Trivia ==
* He has an ongoing feud with {{HeroIcon|Lash}}. Several voice lines reference their feud and rivalry in blood sport. They share another connection as the only two heroes that start the game with sprint speed, Bebop and Lash having 3m/s and 1m/s respectively.
[[File:Bebop Hyper Beam Jazz SFX.wav|thumb|Hyper Beam Jazz SFX]]
* Bebop is the only hero that starts with more than 0% bullet resist (10%).
* Bebop's current model is inherited from his original design in ''[[Neon Prime]].'' His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] [https://youtu.be/nn_C9nQ_Ri0?si=m6WF1b3kDfIb2R9R&t=1547 Chapter 5D.]
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.''
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).
* Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.
* Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners.
== See also ==
* [[Bebop/Quotes]]


== References ==
<references />
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]

Latest revision as of 11:36, 26 January 2025

Bebop
{{{BASEPAGENAME}}}
Weapon:
"Humble Pie"


BASE STATS

Weapon Stats
DPS: 60
Bullet Damage: 4.77+0.29
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 51m
Max Range: 32+2m
Vitality Stats
Health:

650+41

Health Regen:

3

Bullet Resist:

10+1.25%

Move Speed:

6.6m/s

Sprint Speed:

3.5m/s

Stamina:

3


INFORMATION
Voice Actor:   JB Blanc
Release Date:   April 16, 2024
Voice Lines:   Bebop/Quotes
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.


Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities[edit | edit source]

Exploding Uppercut








Cooldown 21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

0.01

Uppercut Damage

Spirit Power#Spirit Power Scalingx0.524

80

Area Damage

14m

Landing Radius

15%  Fire Rate Slow  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown
Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +50% weapon damage for 12s
Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
Notes
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb


Cast Range 6m

Radius 12m


Duration 3s



Cooldown 18s

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

Gain +1.5% bomb damage for every enemy hero hurt.
Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.

Hold to attach the Sticky Bomb to yourself.

Spirit Power#Spirit Power Scalingx1.2

110

Damage

3s

Fuse Time
Ability Point 1
-8s Cooldown
Ability Point 2
+75 Damage
Ability Point 5
On Attach, target deals -30% less damage for 5s
Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
  • Can target allies.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.

Hook


Cast Range 30m






Cooldown 23s

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

Spirit Power#Spirit Power Scalingx2

10

Damage
Ability Point 1
Bebop deals 25% more weapon damage against hooked enemies for 10s
Ability Point 2
+30m Cast Range
Ability Point 5
-11.5s Cooldown
Notes
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Channel Time 11s







Cooldown 130s

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Spirit Power#Spirit Power Scalingx2.7

205

DPS

2.9m

Beam Width
On Hit:

25%

Movement Slow

70m  Beam Length

Ability Point 1
-30s Cooldown
Ability Point 2
+100 DPS
Ability Point 5
Hyper Beam heals Bebop for 80% of its damage on Heroes. 25% on non-hero
Notes
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
  • Hyper Beam has a short "cast time" before the laser is fully deployed and active.
  • Bebop levitates in the air during deployment time and also while the beam is active.
  • Cancelling Hyper Beam during the deployment time does not consume the cooldown.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 51m
60 DPS
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Update history[edit | edit source]

Main article: Update history
Update Changes

January 27, 2025

January 19, 2025

December 6, 2024

  • Exploding Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage

Background[edit | edit source]

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Lore[edit | edit source]

Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[1]

Character interactions[edit | edit source]

  • Bebop has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport. Bebop once won a fight against Lash.[2]
  • Mo & Krill watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.[3]

Gallery[edit | edit source]

Trivia[edit | edit source]

Hyper Beam Jazz SFX
  • Bebop's current model is inherited from his original design in Neon Prime. His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.
  • Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.

See also[edit | edit source]

References[edit | edit source]

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Calico

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

THE MAGNIFICENT SINCLAIR

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Fathom

Hero Labs

Raven

Hero Labs

Trapper

Hero Labs

Wrecker