Apollo: Difference between revisions

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Abilities: Added sigil directional influence note from June 11, 2026 update
Abilities: notes on riposte
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| hero_name  = Apollo
| hero_name  = Apollo
| ability_num = 2
| ability_num = 2
| notes      =* Can target any enemy hero in range to dash to, regardless of damage source.
| notes      =
 
* Can target any enemy hero in range to dash to, regardless of damage source.
* Can be triggered by player-generated NPCs, such as [[Graves|Graves']] Jar of Dead Skulls and Ghouls, [[McGinnis|McGinnis']]'s Mini Turrets, and troopers empowered by [[Rem|Rem's]] Little Helpers.
* Can be triggered by player-generated [[NPC]]s, such as {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead|l1=Skulls}} and {{AbilityIcon|Borrowed Decree|l1=Ghouls}}, {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret|l1=Mini Turrets}}, and [[Trooper]]s empowered by {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}.
** Cannot be triggered normally by NPCs, including [[Denizen|Denizens]], [[Walker|Walkers]], [[Guardian|Guardians]], and [[Trooper|Troopers]] unaffected by Little Helpers.
** Cannot be triggered normally by NPCs, including [[Denizen|Denizens]], [[Walker|Walkers]], [[Guardian|Guardians]], and [[Trooper|Troopers]] without Lil Helpers.
 
* If a debuff is already applied to the player and then re-applied before it expires (e.g. the player is under the effect of {{ItemIcon|Slowing Hex}}, then another enemy uses Slowing Hex on the same player) the second application cannot be blocked.
}}
}}



Revision as of 17:14, 31 August 2026

Apollo
Finesse
Mobility
A Cut Above
Weapon Stats
Damage Per Second: 48.7
Bullet Damage: 18.5+0.825
Ammo: 15
Bullets per sec: 2.63
Reload Time: 2.5s
Bullet Velocity: 127m/s
Light Melee: 63+1.58
Heavy Melee: 116+2.91
Vitality Stats
Health: 770+45
Health Regen: 1
Move Speed: 7.2m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Chester Rushing[1]
Release Date:February 12, 2026
Internal names:Fencer
Our victory is assured. Unless, of course, the Patron pairs me with a bunch of malcontents who refuse to pull their own weight. In which case, victory depends on how much extra burden I need to bear.

Apollo is a Hero in Deadlock. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake.

As the prince of Ixia, Apollo comes from a land of beauty, tradition and conflict. Political violence was common in Ixia, but when Apollo was sent to New York for his own safety, he knew the situation was serious. Now a highly skilled fencer at Blackmore Academy, Apollo knows that in due time, he will be called back to Ixia... and when he returns, he will show why he's worthy to wield his family's ancestral blade.

Apollo was released on February 12, 2026 as the last hero of the Old Gods, New Blood update.

Weapon

Pride of Ixia
Medium Range
Projectile
49 Damage Per Second
Falloff Range
25m ➞ 25m

Pride of Ixia has no damage falloff and deals no damage beyond its max range.

Abilities

Disengaging Sigil

Disengaging Sigil






Number of Charges 0


Cooldown 12s



Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.

x1.3


85

Damage


-30%

Move Speed


-0%

Fire Rate

4s  Slow Duration 

6.5m  Radius 

Ability Point1
Gain +25% Fire Rate and +25% Bullet Speed for 8s
Ability Point2
On Player Hit: +1 stamina restored and resets Air Jump/Dash limit
Ability Point5
Can be Recast within 4s
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by UnstoppableDisabled by Slowing Hex
  • The height and lateral distance that Apollo leaps are unaffected by whether the sigil is aimed high or low when cast.
  • Holding a direction influences the direction Apollo launches himself (A/D biases to the left/right, W reduces the backwards motion, and S increases the backwards motion.

Riposte

Riposte

Channel Time 0.8s







Number of Charges 0


Cooldown 22s



Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist.

Press Ability 2 to select a target.
Does not trigger against trooper or neutral damage.


0.3s

Invulnerability Duration
On Pommel Hit:



0.8s

Stun Duration
On Pommel Hit:

-25%

Melee Resist

3s  Melee Resist Reduction Duration 

Ability Point1
-8s Cooldown
Ability Point2
-25% Melee Resist and +0.4s Stun Duration
Ability Point5
Gain 75% Bullet, Spirit & Melee Lifesteal against the Riposte target for 13s
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • Can target any enemy hero in range to dash to, regardless of damage source.
  • Can be triggered by player-generated NPCs, such as Graves' Skulls and Ghouls, McGinnis' Mini Turrets, and Troopers empowered by Rem's Lil Helpers.
  • If a debuff is already applied to the player and then re-applied before it expires (e.g. the player is under the effect of Slowing Hex, then another enemy uses Slowing Hex on the same player) the second application cannot be blocked.

Flawless Advance

Flawless Advance





Duration 8s



Number of Charges 0


Cooldown 26s



Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage.

Press Ability 3 to re-cast.

x0.55


25

Base Damage

x0.9


40

Max Hold Damage

3  Max Lunges

0%  Bullet Resist

On Perfect Hold:

x1.55


65

Perfect Damage
On Perfect Hold:

x0


0

Heal on hero hit
Ability Point1
Perfect Hit on Hero: Heal 35
Ability Point2
-12s Cooldown. Gain +60% Bullet Resist during lunge
Ability Point5
+65 Perfect Damage with improved Spirit scaling.
Increased lunge speed & distance.
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effectDisabled by Slowing Hex
  • In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he's moving towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards.

Itani Lo Sahn

Itani Lo Sahn







Number of Charges 0


Cooldown 145s



Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies.

While in slow motion, Apollo is invulnerable and enemies take reduced damage.

Hold Ability 4 or Fire to delay the cast.

x2.6


200

Delayed Damage


60%

Bonus Damage

70%  Time Slow Damage Reduction

50%  Low Health Threshold

1.8s  Debuff Duration

On hit

0s

Cooldown Reduced on Hero Hit
Ability Point1
8m Dash Range
Ability Point2
-35s Cooldown
Ability Point5
+50% Bonus Damage
Does not interact with Debuff Resist.
Click to reveal more info.
Triggers Reactive BarrierDoes not interact with Indomitable.
Click to reveal more info.
CC effect suppressed by UnstoppableDisabled by Slowing Hex
  • Apollo must channel Itani Lo Sahn for 1.5s before he can execute the actual lunge effect.
  • After completing the ability channel, Apollo can continue to hold down his ability hotkey to delay executing the lunge. Apollo can delay the lunge like this indefinitely.
  • Enemies closer to Apollo's original cast location receive less time slow (and thereby take damage sooner); enemies farther from Apollo's original cast location receive more time slow (and thereby take damage later).
  • Itani Lo Sahn damage is tied to the natural expiration of the time slow debuff. If an enemy manages to dispel the time slow effect debuff prematurely (i.e. their ally uses Divine Barrier), they will not take any damage. This also means that if any enemy has a status effect that makes them immune to the effects of time slow (such as Unstoppable), they will take the damage almost instantly.
  • Enemies struck by Apollo are still able to parry. This allows them to block the damage with Counterspell.

Debuff Resist

Despite being described as a "debuff", Time Slow on enemies cannot be shortened by items such as Debuff Reducer.

Indomitable

Despite triggering Reactive Barrier, Itani Lo Sahn does not trigger Indomitable in any way.

Notes
  • Apollo must channel Itani Lo Sahn for 1.5s before he can execute the actual lunge effect.
  • After completing the ability channel, Apollo can continue to hold down his ability hotkey to delay executing the lunge. Apollo can delay the lunge like this indefinitely.
  • Enemies closer to Apollo's original cast location receive less time slow (and thereby take damage sooner); enemies farther from Apollo's original cast location receive more time slow (and thereby take damage later).
  • Itani Lo Sahn damage is tied to the natural expiration of the time slow debuff. If an enemy manages to dispel the time slow effect debuff prematurely (i.e. their ally uses Divine Barrier), they will not take any damage. This also means that if any enemy has a status effect that makes them immune to the effects of time slow (such as Unstoppable), they will take the damage almost instantly.
  • Enemies struck by Apollo are still able to parry. This allows them to block the damage with Counterspell.
Interactions
Debuff Resist

Despite being described as a "debuff", Time Slow on enemies cannot be shortened by items such as Debuff Reducer.

Indomitable

Despite triggering Reactive Barrier, Itani Lo Sahn does not trigger Indomitable in any way.

Street Brawl

Ability Changes

Apart from global changes, Apollo does not have any special modifications for his abilities in Street Brawl.

Item Draft

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Apollo: High, Average, or Low chance.

Tier 1
High chance
Imbue

Close Quarters

Active
Imbue

Extra Regen

Active
Imbue

Extra Stamina

Active
Imbue

Healing Rite

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Imbue

Mystic Regeneration

Active
Average chance
Imbue

Extended Magazine

Active
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Monster Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Health

Active
Imbue

Grit

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Sprint Boots

Active
Imbue

Extra Charge

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Restorative Shot

Active
Tier 2
High chance
Imbue

Spirit Shredder Bullets

Active
Imbue

Enchanter's Emblem

Active
Imbue

Healbane

Active
Imbue

Healing Booster

Active
Imbue

Spirit Lifesteal

Active
Imbue

Cold Front

Active
Imbue

Compress Cooldown

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Slow

Active
Imbue

Mystic Vulnerability

Active
Average chance
Imbue

Active Reload

Active
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Kinetic Dash

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Weakening Headshot

Active
Imbue

Battle Vest

Active
Imbue

Bullet Lifesteal

Active
Imbue

Debuff Reducer

Active
Imbue

Enduring Speed

Active
Imbue

Guardian Ward

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Shielding

Active
Imbue

Trophy Collector

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Duration Extender

Active
Imbue

Quicksilver Reload

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Point Blank

Active
Imbue

Bullet Resilience

Active
Imbue

Counterspell

Active
Imbue

Spirit Resilience

Active
Imbue

Stamina Mastery

Active
Imbue

Greater Expansion

Active
Imbue

Radiant Regeneration

Active
Imbue

Superior Cooldown

Active
Imbue

Surge of Power

Active
Imbue

Tankbuster

Active
Imbue

Torment Pulse

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Burst Fire

Active
Imbue

Cultist Sacrifice

Active
Imbue

Escalating Resilience

Active
Imbue

Express Shot

Active
Imbue

Headhunter

Active
Imbue

Heroic Aura

Active
Imbue

Hollow Point

Active
Imbue

Hunter's Aura

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Spirit Rend

Active
Imbue

Tesla Bullets

Active
Imbue

Toxic Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Dispel Magic

Active
Imbue

Fortitude

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Metal Skin

Active
Imbue

Rescue Beam

Active
Imbue

Veil Walker

Active
Imbue

Warp Stone

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Knockdown

Active
Imbue

Rapid Recharge

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Imbue

Superior Duration

Active
Tier 4
High chance
Imbue

Infuser

Active
Imbue

Leech

Active
Imbue

Spellbreaker

Active
Imbue

Witchmail

Active
Imbue

Arctic Blast

Active
Imbue

Boundless Spirit

Active
Imbue

Escalating Exposure

Active
Imbue

Lightning Scroll

Active
Imbue

Mystic Reverb

Active
Imbue

Spirit Burn

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Capacitor

Active
Imbue

Crippling Headshot

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Glass Cannon

Active
Imbue

Lucky Shot

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spellslinger

Active
Imbue

Spiritual Overflow

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Diviner's Kevlar

Active
Imbue

Healing Tempo

Active
Imbue

Indomitable

Active
Imbue

Inhibitor

Active
Imbue

Juggernaut

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Siphon Bullets

Active
Imbue

Unstoppable

Active
Imbue

Vampiric Burst

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Ethereal Shift

Active
Imbue

Focus Lens

Active
Imbue

Magic Carpet

Active
Imbue

Mercurial Magnum

Active
Imbue

Refresher

Active
Imbue

Scourge

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Runed Gauntlets

Active
Imbue

Shrink Ray

Active

Backstory

See Apollo/Lore for more story content.

A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.

Adjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.

However, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.

Update history

View the full update history: Apollo/Update history

Update Changes

August 12, 2026

  • Riposte melee resist reduction increased from -22% to -25%.
  • Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration".
  • Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s.
  • Itani Lo Sahn: Fixed being canceled with movement abilities.

July 28, 2026

  • Riposte base stun duration increased from 0.6s to 0.8s.
  • Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s.

June 30, 2026

  • Riposte T1 increased from -7s Cooldown to -8s.
  • Riposte grace window to target after channel increased from +1s to +1.3s.
  • Riposte cast range increased from 25m to 35m.
  • Riposte targeting angle increased from 70 to 90.
  • Flawless Advance heal on hero hit spirit scaling increased from 1 to 1.3.
  • Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%.
  • Itani Lo Sahn cooldown increased from 125s to 145s. (Global ult change)
  • Itani Lo Sahn T2 reduced from -40s Cooldown to -35s. (Global ult change)

3D model

Click to view
Apollo

Weapon

Click to view
Apollo Weapon

Trivia

  • Yoshi's Apollo meme
    Apollo's ultimate "Itani Lo Sahn" is Ixian for "I have no equal".[2]
  • Apollo was first teased in the Hideout with a rapier over the item shop.
  • A possible inspiration for Apollo is the hero concept Fencer (Apollo's original codename) by player nathanieljbrill in the Deadlock forums. The Fencer concept used a sword as the primary weapon and had the abilities to slow enemies, deflect incoming attacks, and use a charged attack.
  • "Striving Towards Perfection in the Hideout" is displayed as one's status in the in-game Friends List when playing as Apollo in the Hideout.
  • Apollo had a fourth wall-breaking line about being the last hero released in the Old Gods, New Blood update, saying that voters had "finally come to their senses".[3] His release poster also referenced this, with Apollo holding a clock and the caption "About Time". He was also the first hero to have a specific line recorded for his release, as other heroes used one of their regular lines.
  • On the day of Apollo's release, Yoshi shared an image of Apollo on the Deadlock Discord referencing the "I studied the blade" meme. It reads: "When you were voting Rem, I studied The Blade. When you were voting Silver I mastered Mantle Slide. When you were voting Celeste I cultivated Inner Strength. And now that the world is on fire and the patrons are at the gate you have the audacity to come to me for help?"

References

  1. Apollo Voice Actor Deadlock Stream on YouTube
  2. 2026-02-12 - Yoshi; Deadlock Discord - "[It] means 'I have no equal'"
  3. Apollo's in-game voice line - "I see you voters have finally come to your senses."
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