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| {{HeroTabs}} | | {{HeroTabs}} |
| | This page documents the full update history for {{HeroIcon|Bebop}}. |
| | |
| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| | {{Update history table/row |
| | | update = {{Update link|June|30|2026}} |
| | | changes = |
| | * {{AbilityIcon|Hyper Beam}} cooldown increased from 105s to 120s. (Global ult change) |
| | * {{AbilityIcon|Hyper Beam}} T1 reduced from -25s Cooldown to -20s. (Global ult change) |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|June|11|2026}} |
| | | changes = |
| | * {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%. |
| | * Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the full 5s duration. |
| | * {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively). |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|May|22|2026}} |
| | | changes = |
| | * Bullet damage per boon reduced from 0.139 to 0.115. |
| | * {{AbilityIcon|Exploding Uppercut}} T2 weapon damage reduced from +40% to +30%. |
| | * {{AbilityIcon|Sticky Bomb}} T2 increased from +75 Damage to +85. |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|April|30|2026}} |
| | | changes = |
| | * Reduced bullet damage growth by 10%. |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|April|10|2026}} |
| | | changes = |
| | * Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s. |
| | * {{AbilityIcon|Sticky Bomb}} can now be self cast again, but it deals 20% damage to yourself. |
| | * {{AbilityIcon|Sticky Bomb}} radius reduced from 10m to 8m. |
| | * {{AbilityIcon|Grapple Arm}} now deals light melee damage (0.7 scaling). |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|March|25|2026}} |
| | | changes = |
| | * Base health regen increased from 1.5 to 2.5 |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|March|21|2026}} |
| | | changes = |
| | [[Street Brawl]]: |
| | * {{AbilityIcon|Hyper Beam}} duration from -4s to -5s |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|March|6|2026}} |
| | | changes = |
| | * Hook can now be cancelled. |
| | * {{Undocumented}} Updated sound effects for {{AbilityIcon|Grapple Arm}} |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|February|4|2026}} |
| | | changes = |
| | * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}} T3 heal reduced from 20% Missing Health to 17%. |
| | * {{AbilityIcon|Sticky Bomb}} fuse timer increased from 3.0 to 3.5. |
| | * {{AbilityIcon|Sticky Bomb}} radius reduced from 12m to 10m. |
| | * {{AbilityIcon|Sticky Bomb}} hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01. |
| | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|February|2|2026}} | | | update = {{Update link|February|2|2026}} |
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| [[Street Brawl]]: | | [[Street Brawl]]: |
| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s | | * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|January|22|2026}} |
| | | changes = |
| | * {{Undocumented}} Removed the ability to cancel and refund cooldown of {{AbilityIcon|Hyper Beam}} during casting delay |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
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| * {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s. | | * {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s. |
| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} cooldown reduced from 120s to 105s. | | * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} cooldown reduced from 120s to 105s. |
| | }} |
| | {{Update history table/row |
| | | update = {{Update link|August|18|2025}} |
| | | changes = |
| | * {{Undocumented}} Updated VO pass |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
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| }} | | }} |
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| [[Category:Bebop]] | | [[Category:Bebop|U]] |
| [[Category:Hero changelogs]] | | [[Category:Hero changelogs]] |
This page documents the full update history for
Bebop.
| Update
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Changes
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June 30, 2026
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Hyper Beam cooldown increased from 105s to 120s. (Global ult change)
Hyper Beam T1 reduced from -25s Cooldown to -20s. (Global ult change)
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June 11, 2026
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Exploding Uppercut T3 increased from +17% Missing Health to +18%.
- Fixed
Sticky Bomb T3 duration ending once the bomb went off rather than the full 5s duration.
Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively).
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May 22, 2026
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- Bullet damage per boon reduced from 0.139 to 0.115.
Exploding Uppercut T2 weapon damage reduced from +40% to +30%.
Sticky Bomb T2 increased from +75 Damage to +85.
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April 30, 2026
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- Reduced bullet damage growth by 10%.
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April 10, 2026
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- Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s.
Sticky Bomb can now be self cast again, but it deals 20% damage to yourself.
Sticky Bomb radius reduced from 10m to 8m.
Grapple Arm now deals light melee damage (0.7 scaling).
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March 25, 2026
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- Base health regen increased from 1.5 to 2.5
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March 21, 2026
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Street Brawl:
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March 6, 2026
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- Hook can now be cancelled.
- (Undocumented) Updated sound effects for
Grapple Arm
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February 4, 2026
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Uppercut T3 heal reduced from 20% Missing Health to 17%.
Sticky Bomb fuse timer increased from 3.0 to 3.5.
Sticky Bomb radius reduced from 12m to 10m.
Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01.
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February 2, 2026
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Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012.
Sticky Bomb T3 duration increased from 3s to 5s.
Sticky Bomb T3 now grants +20% Fire Rate.
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January 30, 2026
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Street Brawl:
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January 22, 2026
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- (Undocumented) Removed the ability to cancel and refund cooldown of
Hyper Beam during casting delay
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December 30, 2025
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- Stamina regeneration cooldown improved from 6s to 5.5s
Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
Sticky Bomb base damage increased from 70 to 80
Sticky Bomb T2 increased from +60 to +70
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December 29, 2025
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- Stamina increased from 2 to 3
- Stamina regeneration cooldown increased from 4.55s to 6s
- Bebop Health per boon increased from +46 to +52
Sticky Bomb base damage reduced from 100 to 75
Sticky Bomb T2 damage reduced from 63 to 60
Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
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November 21, 2025
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- Health growth reduced from 54 to 46.
Exploding Uppercut cooldown increased from 19s to 22s.
Exploding Uppercut spirit scaling increased from 0.49 to 0.6.
Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
Hyperbeam DPS reduced from 190 to 160.
Hyperbeam T2 increased from +90 to +120.
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September 4, 2025
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- Weapon Range growth per boon increased from 1.2 to 1.5.
- Bullet damage growth per boon increased from 0.13 to 0.14.
Exploding Uppercut cooldown reduced from 21s to 19s.
Exploding Uppercut T1 increased from -10.5s to -11s.
Hyperbeam cooldown reduced from 120s to 105s.
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August 18, 2025
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- (Undocumented) Updated VO pass
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July 29, 2025
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May 27, 2025
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Hyperbeam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. cooldown reduced from 130s to 110s.
- Fixed some issues with lag compensation and
Hook.
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May 8, 2025
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Exploding Uppercut: Fixed missing uppercut hero impact sound.
Hook: Reworked code to reduce mispredicts.
Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
Hook: Fixed the hook sometimes not breaking when the target is stuck.
Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
Hyper Beam: Effect revisions for projections on vertical surfaces.
Hyper Beam: Fixed damaging enemies through thin walls.
- (Undocumented) Hook renamed to
Grapple Arm.
- (Undocumented) Hook no longer deals 10 spirit damage (2x spirit scaling).
- (Undocumented)
Hyper Beam T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%.
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April 17, 2025
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- Base stamina reduced from 3 to 2.
- Base regen reduced from 3 to 1.5.
- No longer gains +1% Spirit Resist Per Boon.
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February 25, 2025
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- Disjoints now break hook tracking.
Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. now only locks out player movement until the top of the launch 'arc'.
- Bomb now favors applying to the Hook target for 0.25s after Hooking.
- Weapon changes to scale beam visual impact based on dps of weapon.
Hyper Beam visual revision to starting point to hook up better to rest of beam.
Hyper Beam now has updated ground effects.
Sticky bomb[sic]The preceding quote has been reproduced verbatim and is not a transcription error. and Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. effects revisions to help clarify damage areas.
Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
- When
Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
- Fixed casting errors that would sometimes happen with
Sticky Bomb.
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January 27, 2025
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Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. air control lockout period reduced from 0.5s to 0.3s.
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January 19, 2025
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December 6, 2024
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- Fixed
Bebop's bomb damage growth not being reflected in the tooltip.
Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. now only locks enemies out of air control for a max of 0.5s (down from 1s).
Hook now shows a hero icon when you connect with a target.
Hook delay reduced when pulling allies.
Hook T1 now also improves melee damage.
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November 21, 2024
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- Updated
Bebop VO: remaster pass and added some content.
Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%.
Exploding Uppercut T2 bonus now applies to melee damage too.
Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube).
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November 7, 2024
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Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
Sticky Bomb now has 2x cast range when used on allies.
Hook damage reduced from 40 to 10.
Hook damage now has spirit scaling of 2x.
Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
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November 1, 2024
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Sticky Bomb now gains 1% stack on attach (still gains 5% on target death).
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October 27, 2024
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Sticky Bomb stacks no longer decrease on death.
Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).
Sticky Bomb damage per stack increased from 3% to 5%.
Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2.
Sticky Bomb T1 improved from -7.5s to -8s.
Sticky Bomb Sticky Bomb cooldown reduced from 19s to 18s.
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October 24, 2024
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- Bullet damage growth increased from 0.29 to 0.33.
- No longer gains 1% Bullet Resist per boon.
- Now gains 1% Spirit Resist per boon.
Sticky Bomb now loses 20% of your stacks on death (rounds up).
Hook now returns troopers 75% faster than normal.
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October 11, 2024
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Sticky Bomb no longer has a cap (was 15 stacks).
Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
Sticky Bomb still loses 2 stacks on death.
- Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range.
Hook collision against troopers reduced to 12 (default is 33).
Hook no longer kills troopers (so you can bomb/uppercut/melee them).
Hyper Beam duration increased from 10s to 11s.
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October 10, 2024
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- Added new custom charge and light melee and parry animations for
Bebop.
Sticky Bomb growth increased from 2.5% to 4% per stack.
Sticky Bomb now loses 2 stacks on death.
Sticky Bomb now has 15 max stacks.
Hook range increased from 25m to 30m.
Hook now also hits enemy troopers, killing them instantly.
- Fixed some cases where
Hook would grab players from around corners.
Hyper Beam movement slow reduced from 30% to 25%.
Hyper Beam duration no longer scales with Spirit Power.
Hyper Beam duration increased from 8s to 10s.
Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2).
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September 26, 2024
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Hook range reduced from 30m to 25m.
Hyper Beam duration spirit scaling reduced from 0.08 to 0.06.
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September 14, 2024
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September 12, 2024
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Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. no longer roots your hero during cast time.
- Can now keep firing if he jumps and his laser is already warmed up.
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
Hook range reduced from 35m to 30m.
Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
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August 29, 2024
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- Fixed
Bebop being able to sprint while his gun is spun up.
- Gun range increased from 30m to 32m.
Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Hyper Beam can now be canceled by using Parry.
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August 15, 2024
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- Fixed
Bebop's Sticky Bomb sometimes misfiring.
- Improved visibility of AOE around
Bebop while casting Hyper Beam.
- Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
- Speed while shooting increased from 55% to 70%.
- Base regen increased from 2.5 to 3.
- Base Bullet Resist increased from 0% to 10%.
- Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
Hook range reduced from 40m to 35m.
Hook T2 increased from +25m to +30m.
Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
Exploding Uppercut radius increased from 10m to 14m.
Exploding Uppercut T1 increased from -10s Cooldown to -11s.
- Fixed hooking through veils sometimes not working.
Sticky Bomb radius increased from 10m to 12m.
Sticky Bomb can now be cast on self using alt cast hotkey.
Hyper Beam T2 reduced from +140 to +100.
Hyper Beam spirit scaling increased from 2.4 to 3.0.
Hyper Beam turn rate improved by 10%.
Hyper Beam nearby radius increased from 4.5m to 5m.
Hyper Beam nearby damage now does 25% less than the full amount.
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August 1, 2024
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- Bullet Resistance growth per boon increased from 2% to 2.5%.
Sticky Bomb now prioritizes enemies over allies.
Hyper Beam duration now scales with Spirit (0.08).
Hyper Beam spirit scaling increased from 2.2 to 2.4.
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July 23, 2024
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- Fixed a recent issue with
Bebop gun not using lag compensation correctly when hitting orbs.
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July 18, 2024
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- Base HP regen increased from 1 to 2.5.
- No longer has 24% base bullet resistance.
- Now gains +2% Bullet Resistance per boon (happens 11 times).
Hook speed reduced from 3000 to 2850.
Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
- Fixed enemies being able to use heavy melee to cancel
Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error.'s momentum.
Hyperbeam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
Hyperbeam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. Spirit Power damage scaling increased from 1.96 to 2.2.
Hyperbeam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. T2 increased from +120 to +140.
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July 11, 2024
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- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like
Hyperbeam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. T3, Siphon[sic]The preceding quote has been reproduced verbatim and is not a transcription error., Scorn, Life Drain, Flog and Concussive Combustion T3).
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July 4, 2024
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- Base HP regen reduced from 2 to 1.
Hyper Beam cast range increased from 60m to 70m.
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June 27, 2024
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June 20, 2024
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- Fixed the unit target UI not showing up for instant-cast abilities (
MoKrill[sic]The preceding quote has been reproduced verbatim and is not a transcription error. ult, Lady Geist ult, Bebop bomb).
Hook hitbox reduced from 36 inches to 33.
Hyper Beam cooldown increased from 100s to 110s.
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June 13, 2024
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Sticky Bomb base damage reduced from 130 to 120.
Hook grab radius reduced from 40 inches to 36.
Hyper Beam movement and dash slow increased from 30% to 40%.
Hyper Beam DPS increased from 210 to 220.
Hyper Beam tracking speed increased by 10%.
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June 6, 2024
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May 30, 2024
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Hyperbeam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. width increased from 2.7m to 2.9m.
- Base bullet armor increased from 20% to 24%.
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May 23, 2024
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- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g.
Bebop Sticky Bomb).
Sticky Bomb T3 changed from Silence to Disarm.
- Improved
Hook hitbox detection to not grab targets that are behind cover.
Hyperbeam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. width increased from 2.5m to 2.7m.
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May 16, 2024
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Sticky Bomb T3 now applies the silence on cast instead of detonation.
Sticky Bomb T3 silence duration reduced from 5s to 3.5s.
Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
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May 10, 2024
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- No longer has an innate +15% Spirit Resist.
- Now has innate +20% Bullet Resist.
Hook cooldown reduced from 27s to 22s.
Hook T3 reduced from -15s to -12s Cooldown.
Hook Speed increased from 2700 to 3000.
Hook Return Speed increased from 1800 to 2200.
Hyper Beam DPS increased from 180 to 210.
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May 3, 2024
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- Weapon no longer has horizontal/vertical recoil.
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