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{{HeroTabs}}
{{HeroTabs}}{{Infobox hero
{{Infobox hero
| key = hero_punkgoat
| key = hero_punkgoat
| release_date = August 20, 2025
| release_date = August 20, 2025
| voice_actor = Ari Kappatos<ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| voice_actor = Ari Kappatos<ref>[https://resumes.actorsaccess.com/arikappatos Ari Kappatos' resume]</ref>
| codenames = Punkgoat
| codenames = Punkgoat
}}
| pronouns = He/Him
'''Billy''' is a [[Hero]] in ''[[Deadlock]]''. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!|4=Punkgoat_upgrade_power3_05.mp3}}
'''Billy''' is a [[Hero]] in ''[[Deadlock]]''. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With '''[[Billy#Rising Ram|Rising Ram]]''' he gets up close and personal, before slamming down with [[Billy#Bashdown|'''Bashdown''']] to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate [[Billy#Chain Gang|'''Chain Gang''']] to grapple enemies and pull them back in. A quick swig from his bottle gets him [[Billy#Blasted|'''Blasted''']], and his enemies totally wrecked.
 
From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear "the truth". Don't ask him how he got the goat head.


Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the second hero of the [[Update:August 18, 2025|Six New Heroes]] update (first winner of hero vote).
Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the second hero of the [[Update:August 18, 2025|Six New Heroes]] update (first winner of hero vote).
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== Innate ==
== Innate ==


Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner's Sacrifice]] jackpot faster than other heroes if he uses only light melee.
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner's Sacrifice]] jackpot & break {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} segments faster than other heroes if he uses only light melee.


Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.
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| ability_num = 1
| ability_num = 1
| notes      =
| notes      =
* Bashdown can be held down to delay the slam and causes Billy to rise vertically.
* Bashdown can be held down to delay starting the Slam's descent for up to 3 seconds and causes Billy to rise vertically.
* Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.
** Billy rises 67.5 u above his initial elevation if the ability is immediately released and up to 163.97 u while the ability key is held.
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
* Billy retains his momentum when using Bashdown and has limited horizontal movement while holding the ability. If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
* T3 upgrade results in ~27% damage increase for the ability, since Billy's Heavy Melee is roughly 2.32x of his Light Melee.
** The max height movement lock is ignored if Billy has reduced [[Gravity Scale|Gravity]] (e.g. with {{ItemIcon|Magic Carpet}}). It is unknown if this is intentional.
* T3 upgrade results in ~29% damage increase for the ability, as Billy's Heavy Melee is roughly equivalent to 2.32x of his Light Melee.
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.
** Also allows Bashdown to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
** Also allows Bashdown to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
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| hero_name  = Billy
| hero_name  = Billy
| ability_num = 2
| ability_num = 2
|notes        =
* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.
* The T3 upgrade's {{DataProp|Rising Ram|Upgrades.3.MaxHealthBuffPct}}% Max Health boost works differently from the Max Health granted by {{AbilityIcon|Blasted}} or {{ItemIcon|Siphon Bullets}}. It instead scales his original health value and max health by +10%, effectively keeping him at the same percentage before and after. It is unknown if this is intentional.
}}
}}


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| ability_num = 3
| ability_num = 3
| notes      =
| notes      =
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.
* Bashdown procs the melee effects for Blasted.
* Bashdown procs the melee effects for Blasted.
* In addition to melee attacks against players, melee hits on [[Structures]] and [[Denizens]] will proc Blasted's effects and extend its duration while active.
* In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}) will proc Blasted's effects and extend its duration while active.
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.
}}
|tips=* Due to the fact that Blasted will work on [[Denizens]], it is a good idea to farm them with Blasted active to be able to heal and also increase your soul count.}}


{{AbilitySection
{{AbilitySection
| hero_name  = Billy
| hero_name  = Billy
| ability_num = 4
| ability_num = 4
}}
| notes      =
* Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy.
** The duration of this cast is unaffected by [[Ability Duration]] modifiers, such as {{ItemIcon|Duration Extender}}, and is un-[[Crowd Control#Interrupt|Interruptable]]. 
** As Chain Gang is not considered a channel, Billy retains full usage of his weapon, movement, and abilities during this time.
 
* Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second.
** However, if that enemy hero re-establishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang's cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.
* While Billy cannot innately cancel Chain Gang, entering certain inactionable states, such as using {{ItemIcon|Ethereal Shift}} or grabbing a [[Zipline]], will cause the ability to be canceled.
|interactions={{AbilityInteraction | interaction = Indomitable | state = partial | text =
A target with indomitable will still be tethered, but indomitable will prevent the target from being pulled in at the end of the chain duration
}}}}
 
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Billy does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Billy}}


== Background ==
== Backstory ==
{{Fates_Tale|punkgoat}}
{{Fates_Tale|punkgoat}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Billy}}
===Weapon===
{{3D Model|Billy Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Punkgoat card.png|Billy portrait
File:Punkgoat card.png|Billy portrait
File:Billy Gloat.png|Gloat portrait for Billy
File:Bily Critical.png|Critical health portrait for Billy
File:Billy.png|Billy icon
File:Billy.png|Billy icon
File:Billy Render.png|Billy in-game render
File:Billy Render.png|Billy in-game render
Line 68: Line 99:
File:Billy TitlePage.png|Billy poster
File:Billy TitlePage.png|Billy poster
File:Billy Reference Sheet.png|Billy reference sheet
File:Billy Reference Sheet.png|Billy reference sheet
File:Billy name.png|Billy name typography
File:Billy Weapon.png|Billy weapon - ''Biquette''
File:Billy Weapon.png|Billy weapon - ''Biquette''
</gallery>
=== Typography ===
<gallery>
File:Billy name.svg|Billy's name typography
File:Billy russian.svg|Billy's Russian typography
File:Billy schinese.svg|Billy Simplified Chinese typography
File:Billy ukrainian.svg|Billy's Ukrainian typography
</gallery>
=== Removed/Unused content ===
<gallery>
File:Punkgoat hud psd.png|Unfinished Billy model art
File:Punkgoat hud psd.png|Unfinished Billy model art
File:Billy v2.png|Unfinished Billy model art "v2"
File:Billy v2.png|Unfinished Billy model art "v2"
File:Billy Gloat.png|Gloat portrait for Billy.
File:Bily Critical.png|Critical health portrait for Billy.
</gallery>
</gallery>


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* [[Billy#(3) Blasted|Wrecked]] was originally called 'Pissed', remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.
* [[Billy#(3) Blasted|Wrecked]] was originally called 'Pissed', remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.
* Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.<ref>[[Update:August 29, 2025]]</ref>
* Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.<ref>[[Update:August 29, 2025]]</ref>
* Due to always carrying his bat in his left hand, Billy has a unique reloading animation where he will eat his weapon's magazine before loading a new one that he pulls out from his jacket.
* Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.
** This animation is also likely a reference to the popular myth that goats can consume and digest any material, including inedible ones.
* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.
*Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.
* While [[Billy#(3) Blasted|Blasted]] is active, a song plays at an extremely low volume consisting of muffled punk rock styled drums and chain sounds.<ref>[[:File:Punkgoat blasted lp.mp3]] </ref>


== References ==
== References ==
<references />
<references />
== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Billy]]

Latest revision as of 00:44, 2 September 2026

Billy
Punk
Chaotic
G.O.A.T.
Weapon Stats
Damage Per Second: 74.1
Bullet Damage: 6.3+0.127
Ammo: 30
Bullets per sec: 11.8
Reload Time: 2.9s
Bullet Velocity: 513m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Crit Bonus Scale: -20%
Vitality Stats
Health: 820+53
Health Regen: 2
Move Speed: 7m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Ari Kappatos[1]
Release Date:August 20, 2025
Internal names:Punkgoat
Smash the bottle, smash their heads, smash the ritual!

Billy is a Hero in Deadlock. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.

From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear "the truth". Don't ask him how he got the goat head.

Billy was released on August 20, 2025 as the second hero of the Six New Heroes update (first winner of hero vote).

Innate

[edit | edit source]

Billy has a passive that alters his light melee attacks. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his reload is not interrupted by light melees. This allows Billy to hit the Sinner's Sacrifice jackpot & break McGinnis' Spectral Wall segments faster than other heroes if he uses only light melee.

Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.

Weapon

[edit | edit source]
Biquette
Close Range
74 Damage Per Second
Falloff Range
14m ➞ 32m

Due to Billy's Blasted passive, hitting a melee attack reloads his ammo by either 100% (heavy melee) or 35% (light melee).

Abilities

[edit | edit source]

Bashdown

Bashdown

Channel Time 0.3s
Cast Range 4m






Number of Charges 1
Charge Cooldown 8s



Cooldown 35s



Slam your bat into the ground, pulling enemies down and dealing melee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.

x0.9


45

Melee Damage

x0


0

Damage

x1.1


35

Damage
On Hit:
Displacement
0.4s
Duration
On Hit:

-0%

Move Speed

0s  Duration

0%  Fire Rate

Ability Point1
-10s Cooldown
Ability Point2
+1 Charge and +2m Radius
Ability Point5
-3s Charge Time
Now deals 50% Heavy Melee Damage
Benefits from melee items (e.g. Melee Lifesteal)Debuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • Bashdown can be held down to delay starting the Slam's descent for up to 3 seconds and causes Billy to rise vertically.
    • Billy rises 67.5 u above his initial elevation if the ability is immediately released and up to 163.97 u while the ability key is held.
  • Billy retains his momentum when using Bashdown and has limited horizontal movement while holding the ability. If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
    • The max height movement lock is ignored if Billy has reduced Gravity (e.g. with Magic Carpet). It is unknown if this is intentional.
  • T3 upgrade results in ~29% damage increase for the ability, as Billy's Heavy Melee is roughly equivalent to 2.32x of his Light Melee.

Rising Ram

Rising Ram





Duration 0.3s



Number of Charges 0


Cooldown 32s



Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.
On Impact:

x1.9


40

Damage
On Impact:

0%

Max Health

0%  Weapon Damage

0s  Weapon Damage Duration

Ability Point1
On Impact: +25% weapon damage for 5s
Ability Point2
0.4s Charge Duration
Ability Point5
-13s Cooldown
16s Duration
10% Max Health
Disabled by Slowing Hex
  • Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.
    • Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.
  • The T3 upgrade's 10% Max Health boost works differently from the Max Health granted by Blasted or Siphon Bullets. It instead scales his original health value and max health by +10%, effectively keeping him at the same percentage before and after. It is unknown if this is intentional.

Blasted

Blasted





Duration 8s



Number of Charges 0


Cooldown 27s



Passive: Melee hits restore ammo and inflict wrecked on the victim for 7s.
Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.
While Blasted:

x0.6


70

Melee Bonus Health
While Blasted:

10%

Wrecked Bullet Amp
While Blasted:

0m

Move Speed

11s  Health Boost Duration 

Ability Point1
While Blasted: +2.25m/s bonus move speed
Ability Point2
+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
Ability Point5
+50 Melee Bonus Health and increases spirit scaling
Debuff duration reduced by Debuff ResistEffect can be dispelledOn-shot effect prevented by Plated Armor
  • Hitting a heavy melee fully reloads Billy's ammo. Hitting a light melee reloads 35% of ammo, or reduces the reload time by 35% if depleted.
  • Bashdown procs the melee effects for Blasted.
  • In addition to melee attacks against players, melee hits on Structures, Denizens, and player summoned units (e.g. McGinnis' Mini Turret) will proc Blasted's effects and extend its duration while active.
  • If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.

  • Due to the fact that Blasted will work on Denizens, it is a good idea to farm them with Blasted active to be able to heal and also increase your soul count.

Notes
  • Hitting a heavy melee fully reloads Billy's ammo. Hitting a light melee reloads 35% of ammo, or reduces the reload time by 35% if depleted.
  • Bashdown procs the melee effects for Blasted.
  • In addition to melee attacks against players, melee hits on Structures, Denizens, and player summoned units (e.g. McGinnis' Mini Turret) will proc Blasted's effects and extend its duration while active.
  • If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.
Tips
  • Due to the fact that Blasted will work on Denizens, it is a good idea to farm them with Blasted active to be able to heal and also increase your soul count.

Chain Gang

Chain Gang


Cast Range 12m





Duration 2.8s
Number of Charges 0


Cooldown 175s



Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.


Unstoppable
0s
Per Hero

x0.7


120

Damage


2.8s

Duration

35%  Velocity Slow

0%  Bullet Resist

0%  Spirit Resist

0%  Fire Rate

0s  Duration

Ability Point2
-40s Cooldown
Ability Point5
+5m Range
+1.3s of Unstoppable Per Hero pulled in
Triggers Reactive BarrierInteracts partially with Indomitable.
Click to reveal more info.
CC effect suppressed by Unstoppable
  • Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy.
    • The duration of this cast is unaffected by Ability Duration modifiers, such as Duration Extender, and is un-Interruptable.
    • As Chain Gang is not considered a channel, Billy retains full usage of his weapon, movement, and abilities during this time.
  • Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a Cosmic Veil for at least 1 second.
    • However, if that enemy hero re-establishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang's cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.
  • While Billy cannot innately cancel Chain Gang, entering certain inactionable states, such as using Ethereal Shift or grabbing a Zipline, will cause the ability to be canceled.

Indomitable

A target with indomitable will still be tethered, but indomitable will prevent the target from being pulled in at the end of the chain duration

Notes
  • Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy.
    • The duration of this cast is unaffected by Ability Duration modifiers, such as Duration Extender, and is un-Interruptable.
    • As Chain Gang is not considered a channel, Billy retains full usage of his weapon, movement, and abilities during this time.
  • Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a Cosmic Veil for at least 1 second.
    • However, if that enemy hero re-establishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang's cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.
  • While Billy cannot innately cancel Chain Gang, entering certain inactionable states, such as using Ethereal Shift or grabbing a Zipline, will cause the ability to be canceled.
Interactions
Indomitable

A target with indomitable will still be tethered, but indomitable will prevent the target from being pulled in at the end of the chain duration

Street Brawl

[edit | edit source]

Ability Changes

[edit | edit source]

Apart from global changes, Billy does not have any special modifications for his abilities in Street Brawl.

Item Draft

[edit | edit source]

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Billy: High, Average, or Low chance.

Tier 1
High chance
Imbue

Close Quarters

Active
Imbue

Extended Magazine

Active
Imbue

Monster Rounds

Active
Imbue

Extra Regen

Active
Imbue

Healing Rite

Active
Imbue

Melee Lifesteal

Active
Imbue

Sprint Boots

Active
Imbue

Extra Charge

Active
Imbue

Spirit Strike

Active
Average chance
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Restorative Shot

Active
Imbue

Extra Health

Active
Imbue

Extra Stamina

Active
Imbue

Grit

Active
Imbue

Rebuttal

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Imbue

Mystic Regeneration

Active
Imbue

Rusted Barrel

Active
Tier 2
High chance
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Melee Charge

Active
Imbue

Titanic Magazine

Active
Imbue

Battle Vest

Active
Imbue

Bullet Lifesteal

Active
Imbue

Enchanter's Emblem

Active
Imbue

Enduring Speed

Active
Imbue

Bullet Resist Shredder

Active
Average chance
Imbue

Active Reload

Active
Imbue

Kinetic Dash

Active
Imbue

Long Range

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Swift Striker

Active
Imbue

Weakening Headshot

Active
Imbue

Debuff Reducer

Active
Imbue

Guardian Ward

Active
Imbue

Healbane

Active
Imbue

Healing Booster

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Lifesteal

Active
Imbue

Spirit Shielding

Active
Imbue

Trophy Collector

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Cold Front

Active
Imbue

Compress Cooldown

Active
Imbue

Duration Extender

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Slow

Active
Imbue

Mystic Vulnerability

Active
Imbue

Quicksilver Reload

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Ballistic Enchantment

Active
Imbue

Cultist Sacrifice

Active
Imbue

Escalating Resilience

Active
Imbue

Heroic Aura

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Weighted Shots

Active
Imbue

Bullet Resilience

Active
Imbue

Lifestrike

Active
Imbue

Spirit Resilience

Active
Imbue

Greater Expansion

Active
Imbue

Rapid Recharge

Active
Imbue

Spirit Snatch

Active
Imbue

Torment Pulse

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Berserker

Active
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Blood Tribute

Active
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Burst Fire

Active
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Express Shot

Active
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Headhunter

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Hollow Point

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Shadow Weave

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Sharpshooter

Active
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Spirit Rend

Active
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Tesla Bullets

Active
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Toxic Bullets

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Counterspell

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Dispel Magic

Active
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Fortitude

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Fury Trance

Active
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Healing Nova

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Majestic Leap

Active
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Metal Skin

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Rescue Beam

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Stamina Mastery

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Veil Walker

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Warp Stone

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Decay

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Disarming Hex

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Knockdown

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Radiant Regeneration

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Silence Wave

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Superior Cooldown

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Superior Duration

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Surge of Power

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Tankbuster

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Tier 4
High chance
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Crushing Fists

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Frenzy

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Silencer

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Colossus

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Juggernaut

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Leech

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Plated Armor

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Spellbreaker

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Vampiric Burst

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Average chance
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Armor Piercing Rounds

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Capacitor

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Crippling Headshot

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Glass Cannon

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Lucky Shot

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Ricochet

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Spellslinger

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Spiritual Overflow

Active
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Cheat Death

Active
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Divine Barrier

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Diviner's Kevlar

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Healing Tempo

Active
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Indomitable

Active
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Infuser

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Inhibitor

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Phantom Strike

Active
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Siphon Bullets

Active
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Unstoppable

Active
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Witchmail

Active
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Arctic Blast

Active
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Boundless Spirit

Active
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Cursed Relic

Active
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Echo Shard

Active
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Escalating Exposure

Active
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Ethereal Shift

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Focus Lens

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Lightning Scroll

Active
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Magic Carpet

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Mercurial Magnum

Active
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Mystic Reverb

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Refresher

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Scourge

Active
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Spirit Burn

Active
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Transcendent Cooldown

Active
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Vortex Web

Active
Legendary
Average chance
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Haunting Shot

Active
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Infinite Rounds

Active
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Runed Gauntlets

Active
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Celestial Blessing

Active
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Cloak of Opportunity

Active
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Electric Slippers

Active
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Eternal Gift

Active
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Nullification Burst

Active
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Seraphim Wings

Active
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Shadow Strike

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Frostbite Charm

Active
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Mystic Conduit

Active
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Mystical Piano

Active
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Omnicharge Signet

Active
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Prism Blast

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Unstable Concoction

Active
Low chance
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Shrink Ray

Active

Backstory

[edit | edit source]

See Billy/Lore for more story content.

Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)

Don't ask him how he got the goat head.

Update history

[edit | edit source]

View the full update history: Billy/Update history

Update Changes

August 12, 2026

  • Base health regen reduced from 2.5 to 2.0.
  • Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s".
  • Chain Gang spirit scaling reduced from 1 to 0.7.

July 28, 2026

July 9, 2026

  • Rising Ram T3 spirit scaling reduced from 0.035 to 0.03.

3D model

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Click to view
Billy

Weapon

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Click to view
Billy Weapon
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Typography

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Removed/Unused content

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Trivia

[edit | edit source]
  • "Billy goat" is a term used for a male goat.
  • Billy's weapon name, Biquette, means "young female goat" in French. It is a reference to "Biquette the punk rock goat", who went viral on the internet for hanging around punk rock and metal concerts.
  • Billy has unused "bespoke" voicelines that make meta references to the game, such as the popular melee Abrams build,[2] calling McGinnis' turrets "aimbots",[3] and calling out Haze for "pressing 4".[4]
    • Billy makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until the Man decided it was too good".[5]
  • Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using Shiv's model as a placeholder.[6] Billy's work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.
  • "Ranting in the Hideout" is displayed as one's status in the in-game Friends List when playing as Billy in the Hideout.
  • One of Billy's in-game hero select screen labels is G.O.A.T., a common acronym standing for "greatest of all time".
  • Wrecked was originally called 'Pissed', remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.
  • Billy had the largest lead in the Six New Heroes contest, at 30%.[7]
  • Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.
  • Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.
  • Billy does a sign of the horns when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.
  • While Blasted is active, a song plays at an extremely low volume consisting of muffled punk rock styled drums and chain sounds.[8]

References

[edit | edit source]
  1. Ari Kappatos' resume
  2. Billy's in-game voice line - "Oh. You went melee Abrams. Real original, pal."
  3. Billy's in-game voice line - "McGinnis! You didn't kill me, your stupid aimbot turrets did!"
  4. Billy's in-game voice line - "Way to press 4, Haze."
  5. Billy's in-game voice line (picked up Rejuv) - "You know, this used to go to everybody 'til the Man decided it was too good."
  6. 2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build
  7. Update:August 29, 2025
  8. File:Punkgoat blasted lp.mp3
[edit | edit source]
Heroes

Hero Labs

Abrams

Hero Labs

Apollo

Hero Labs

Bebop

Hero Labs

Billy

Hero Labs

Calico

Hero Labs

Celeste

Hero Labs

The Doorman

Hero Labs

Drifter

Hero Labs

Dynamo

Hero Labs

Graves

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Rem

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Silver

Hero Labs

Sinclair

Hero Labs

Venator

Hero Labs

Victor

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato