Express Shot: Difference between revisions

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<tabber>
{{Infobox item/auto|Express Shot| sound1 = Express Shot Ready.mp3 | sound2 = express shot sweetener 01.mp3}}
Default=
{{Infobox item
| item_name            = Express Shot
| item_stat1            = +{{ItemData|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]]
| item_stat2            = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description  = {{#invoke:Lang|get_string|upgrade_express_shot_desc}}
| passive1_stat1        = +{{ItemData|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} [[Weapon Damage]] (Conditional)
| passive1_stat2        = +{{ItemData|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} Secondary Fire [[Weapon Damage]] (Conditional)
| passive1_stat3        = +{{ItemData|{{#var:item_key_or_en}}|ProcBulletVelocity}}% [[Bullet Velocity]]
| passive1_stat4        = {{ItemData|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra [[Ammo]] Consumed
| component1_name      = High-Velocity Rounds
| sound1               = Express Shot Ready.mp3
| sound2               = express shot sweetener 01.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Express Shot
| item_stat1            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusBulletSpeedPercent|prefix=+|suffix=|noicon=true}} [[Bullet Velocity]]
| item_stat2            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]]
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_description  = {{#invoke:Lang|get_string|upgrade_express_shot_desc}}
| passive1_stat1        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]] (Conditional)
| passive1_stat2        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire|prefix=+|suffix=|noicon=true}} Secondary Fire [[Weapon Damage]] (Conditional)
| passive1_stat3        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBulletVelocity|prefix=+|suffix=|noicon=true}}% [[Bullet Velocity]]
| passive1_stat4        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcAmmoConsumed|prefix=|suffix=|noicon=true}}% Extra [[Ammo]] Consumed
| component1_name      = High-Velocity Rounds
| sound1                = Express Shot Ready.mp3
| sound2                = express shot sweetener 01.mp3
}}
</tabber>
 
'''Express Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that provides increased [[Bullet Velocity]] and [[Fire Rate]]. Its passive effect causes your next attack to fire twice in rapid succession, dealing bonus damage and using extra ammo.


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notable Interactions ==
== Secondary Fire Bonus ==
Heroes with slow, heavy-hitting weapons can make good usage of Express Shot:
The following weapons/abilities use the "Secondary Fire Weapon damage":
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Shiv}}'s alternative fire
* {{HeroIcon|Shiv}}'s alternative fire
* {{HeroIcon|Viscous}}' alternative fire
* {{HeroIcon|Viscous}}' alternative fire
* {{HeroIcon|Yamato}}'s alternative fire
* {{HeroIcon|Yamato}}'s alternative fire
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}
== Burst weapons ==
For weapons where single click launches a series of bullets Express Shot fires a full extra burst of bullets. The second burst is launched immediately with the first burst, thus the total duration of attack is almost the same.
The bonus damage is applied in the following way:
* 1st burst: only the first bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. The rest use normal damage.
* 2nd burst: every bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage.
Visual representation of the resulting burst:
⬤ - ⬤ - ● - ⬤ - ● - ⬤ - ● - ⬤ - ...
== Damage per hero ==
The bonus damage of the proc depends on each hero's [[Bullet Damage]], on how many bullets or pellets a single attack fires, and on whether the weapon is a burst weapon. Following table shows damage values for every hero.
* ''Attack damage'' is the total damage of the doubled attack;
* ''Bonus damage'' is the portion added on top of a regular attack;
* ''DPS increase'' expresses that bonus as a share of the hero's [[Damage per second|DPS]];
{{#invoke:ExpressShot|write_proc_damage_table|Express Shot}}
Figures assume that every bullet and pellet connects at full damage, before any [[Boon]]s or item bonuses.
== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}

Latest revision as of 18:03, 9 July 2026

Express Shot
Image for the Deadlock item Express Shot
Cost Souls3,200
Tier 3
+60% Bullet Velocity
+8% Weapon Damage
Passive 8s
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
+125 Boonx2%
Weapon Damage
Conditional
Upgrades From:
High-Velocity Rounds
Internal name: upgrade_express_shot
Sounds

Express Shot is a Tier 3 Weapon Item that can be purchased from the Shop for Souls3,200. Its component, High-Velocity Rounds, makes up Souls800 of the cost.

Secondary Fire Bonus

[edit | edit source]

The following weapons/abilities use the "Secondary Fire Weapon damage":

Burst weapons

[edit | edit source]

For weapons where single click launches a series of bullets Express Shot fires a full extra burst of bullets. The second burst is launched immediately with the first burst, thus the total duration of attack is almost the same.

The bonus damage is applied in the following way:

  • 1st burst: only the first bullet gets 125% bonus damage. The rest use normal damage.
  • 2nd burst: every bullet gets 125% bonus damage.

Visual representation of the resulting burst:

⬤ - ⬤ - ● - ⬤ - ● - ⬤ - ● - ⬤ - ...

Damage per hero

[edit | edit source]

The bonus damage of the proc depends on each hero's Bullet Damage, on how many bullets or pellets a single attack fires, and on whether the weapon is a burst weapon. Following table shows damage values for every hero.

  • Attack damage is the total damage of the doubled attack;
  • Bonus damage is the portion added on top of a regular attack;
  • DPS increase expresses that bonus as a share of the hero's DPS;
HeroAttack damageBonus damageDPS increase
Abrams145.8113.4220.5%
Apollo83.264.8133.0%
Bebop22.417.429.4%
Billy28.322.029.7%
Calico74.558.073.5%
Celeste81.063.0203.0%
The Doorman108.084.0220.5%
Drifter87.868.2154.3%
Dynamo56.744.191.9%
Graves16.212.635.7%
Grey Talon105.882.3210.0%
Haze23.718.436.8%
Holliday88.668.9165.4%
Infernus24.819.236.7%
Ivy20.015.625.7%
Kelvin83.765.191.9%
Lady Geist93.172.4165.4%
Lash93.167.7137.2%
McGinnis27.421.329.4%
Mina32.925.688.2%
Mirage66.651.8128.6%
Mo & Krill50.839.566.2%
Paige157.5122.5175.0%
Paradox119.085.0165.4%
Pocket134.8104.9183.7%
Rem72.056.091.0%
Seven118.886.4137.2%
Shiv129.6100.8192.9%
Shiv (alt fire)146.594.2226.8%
Silver160.6124.9297.5%
Silver (Transformed)112.587.5175.0%
Sinclair137.6102.1211.3%
Venator36.028.044.1%
Victor54.042.059.9%
Vindicta55.543.280.8%
Viscous46.536.273.5%
Viscous (alt fire)117.675.6226.8%
Vyper29.623.024.5%
Warden78.060.791.9%
Wraith25.419.733.1%
Yamato119.592.9147.0%
Yamato (alt fire)140.090.0189.0%

Figures assume that every bullet and pellet connects at full damage, before any Boons or item bonuses.

Update history

[edit | edit source]

View the full update history: Express Shot/Update history

Update Changes

April 10, 2026

  • Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon.

March 6, 2026

  • Ammo consumed changed from -30% to 2 Ammo

December 3, 2025

  • No longer has a no shooting for 3s requirement.
  • Now has a 8s cooldown.
  • Primary fire damage reduced from 170% to 125%.
  • Secondary fire damage reduced from 45% to 35%.
  • Ammo drain reduced from 40% to 30%.
[edit | edit source]
Weapon
Vitality
Spirit