Graves

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Graves
Morbid
Area Denial
Necromancer
Weapon Stats
Damage Per Second: 35.3
Bullet Damage: 3.6+0.054
Ammo: 40
Bullets per sec: 9.8
Reload Time: 2.8s
Bullet Velocity: 635m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 730+33
Health Regen: 1
Bullet Lifesteal: 8%
Move Speed: 7m/s
Sprint Speed: 2.2m/s
Dash Speed: 14.7m/s
Stamina: 2
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:She/Her
Release Date:January 29, 2026
Internal names:Necro
There's no escaping what I have planned.

Graves is a Hero in Deadlock. The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and steal their power for herself. Her curiosities about the passage of life are further put to use with Jar of Dead, collecting the remains of the fallen, shaking them up, and throwing them back at her enemies to grant those remorseful spirits a final shot at revenge. With Grasping Hands she strikes a deep crack in the earth, allowing those down below to grab onto enemies' ankles and stop them from escaping her reach. And when all else fails, a Borrowed Decree will summon the dead to fight alongside her.

For Darcy Graves, the cemetery was a welcomed respite from her home life. So when she unearthed a lich hand buried in Van Cortlandt Park, Graves found the best necromancy teacher that she could ask for.

Graves was released on January 29, 2026 as the second winner of the Old Gods, New Blood update contest.

Weapon

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The Teacher
Beam Weapon
Close Range
35 Damage Per Second
Falloff Range
7.6m ➞ 17m

The Teacher attaches to the target closest to the reticle. It cannot deal headshots and Graves cannot buy headshot items. However, it deals double damage once every 13 consecutive shots (~1.3s at base fire rate). This count resets on reload, loss of target, or when attacking a different target.

The Teacher has no damage falloff and deals no damage beyond its max range. However, the falloff range is factored in when calculating Graves' Build-Up per bullet, most notably the build-up from Essence Theft. As an exception, the effect from Ricochet has damage falloff, calculated based on the distance from the main target to the ricocheted target.

Air dashing while firing The Teacher will stop consuming ammo briefly. It is also the only weapon in the game that is not interrupted and can be continuously fired while performing an air dash.

The Teacher cannot target Venator’s Hex-Lined Snap Trap to disarm it.

Abilities

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Jar of Dead

Jar of Dead






Number of Charges 4
Charge Cooldown 13s




Passive: Collect death when anything dies nearby and store it in your Jar of Dead.

Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies.

Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.


4

Deadheads

x0.25


16

Damage

0  Heal On Hit

7m  Search Range 

15m  Dash Range 

0%  Move Speed

0s  Slow Duration

0  Heal On Pickup 

x0

Ability Point1
Collecting death heals 5 health per pickup
Ability Point2
On Hit: Apply 30% Slow for 1s
Ability Point5
+2 Deadheads
+4s Deadhead Lifetime
Summons affected by Monster Rounds and Heroic AuraDebuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable
  • Skulls have 20 Boonx1.3 HP. They can be destroyed by Weapon Damage and Melee Attacks. They take no damage from abilities or items.
  • Skulls yield Souls7 Boonx0.5 souls when killed by players.
  • Each charge of Jar of Dead requires 12 "death", reducible by cooldown reduction (and rounded to the nearest integer).
  • Troopers and Ghouls drop 1 "death", Denizens drop 3 "death", and Heroes and Mid-Boss drop 5 "death".
  • Deadheads take increased damage from Monster Rounds and Cultist Sacrifice, but they cannot be consumed by Cultist Sacrifice's active.

Grasping Hands

Grasping Hands


Cast Range 24m





Duration 5s



Number of Charges 0


Cooldown 34s



Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take spirit damage and receive immobilize.

Alt-Cast Alternate cast rotates the orientation of the wall.


1

Ghouls Raised

x1.6


90

Damage


0%

Max Health Damage



Immobilize
1s
Immobilize Duration
Ability Point1
2s Duration
Ability Point2
+90 Damage and +10m Wall Length
Ability Point5
+1 Ghouls Raised
-14s Cooldown
+0.75s Immobilize Duration
Summons affected by Monster Rounds and Heroic AuraDebuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • The base ghoul always spawns on the midpoint between the center and left-hand end of the line. Conversely, the additional ghoul spawned after obtaining the Tier 3 Ability Point upgrade will appear on the midpoint between the center and right-hand end of the line.
    • When alt-cast, the base ghoul will always spawn on the midpoint between the center and the end of the line closest to Graves.

Essence Theft

Essence Theft





Duration 4s



Number of Charges 0



Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

x0.25


25%

Max Weapon Damage Stolen


10%

Max Spirit Resist Stolen


0%

Max Fire Rate Stolen

3  Max Steal Targets

4s  Time for Max Damage

Ability Point1
5% Max Spirit Resist Stolen
Ability Point2
20% Max Weapon Damage Stolen
Ability Point5
+1 Max Steal Targets
All Summons now apply Essence Theft
Effect can be dispelledOn-shot effect prevented by Plated Armor
  • Structures are affected by spirit resist reduction, but not weapon damage reduction. The buffs are applied to Graves regardless.
  • The weapon damage reduction is applied as a flat reduction of the Weapon Damage stat.
  • Build-Up is affected by weapon damage falloff (50% at max range).

Borrowed Decree

Borrowed Decree

Channel Time 0.66s



Cast Range 20m





Duration 16s

x0.04


Number of Charges 0


Cooldown 140s



Innate: Abilities can summon Ghouls that shamble toward the enemy base, dealing melee damage. They explode when they approach a hero or objective, dealing spirit damage in an area and applying a brief slow
Active: Create a gravestone at a target location that summons Ghouls over time. Enemies can destroy the gravestone with two heavy melees.

x1.27


115

Damage


Stun
0s
Stun Duration


-80%

Move Speed

180  Summon Health 

x8

40  Melee Damage 

x0.5

20s  Summon Lifetime 

1.25s  Slow Duration 

6.5m  Explosion Radius 

4s  Time to Summon

Ability Point1
+25% Ghoul Speed
-15s Cooldown
Ability Point2
+10s Duration
-0.3s Time To Spawn
Ability Point5
On Death: Deal +5% Current Health as Damage
Summons affected by Monster Rounds and Heroic AuraDebuff duration reduced by Debuff ResistCC effect suppressed by Unstoppable
  • Borrowed Decree's gravestone is visible to enemies in the Minimap at all times and the outline can be seen through walls.
  • Ghouls will begin to follow visible enemy heroes within a line-of-sight range of 30 meters, and will continue following the enemy hero (without LOS requirement) until they are more than 30 meters away.
  • Ghouls only use the melee attack against Troopers.
  • Ghouls take +48% headshot damage.
  • Ghouls receive additional damage from Monster Rounds and Cultist Sacrifice.
  • Ghouls yield Souls35 souls + Souls2 souls per minute when killed by players.

Street Brawl

[edit | edit source]

Ability Changes

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In addition to global changes, Graves receives the following modifications to her abilities:

General

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  • Ghouls' explosion damage reduced by 40%, from 115 to 70, and its Spirit Power scaling reduced by 30%, from 1.27 to 0.89.
  • Ghouls' melee damage reduced by 30%, from 40 to 28, and its Spirit Power scaling reduced by 30%, from 0.5 to 0.35.

Jar of Dead

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  • Cooldown between charges increased by ~25%, from 13s to 16s.

Borrowed Decree

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  • Duration reduced by 25%, from 16s to 12s, and its Spirit Power scaling reduced by 30%, from 0.04 to 0.028.
  • T2 bonus duration reduced by 30%, from +10s to +7s.
  • T3 explosion current health damage reduced by ~30%, from 5% to 3.4%.

Item Draft

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In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Graves: High, Average, or Low chance.

Tier 1
High chance
Imbue

Extended Magazine

Active
Imbue

Restorative Shot

Active
Imbue

Extra Stamina

Active
Imbue

Extra Charge

Active
Imbue

Extra Spirit

Active
Average chance
Imbue

Close Quarters

Active
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Monster Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Health

Active
Imbue

Grit

Active
Imbue

Healing Rite

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Sprint Boots

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Imbue

Mystic Regeneration

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Extra Regen

Active
Tier 2
High chance
Imbue

Active Reload

Active
Imbue

Mystic Shot

Active
Imbue

Recharging Rush

Active
Imbue

Split Shot

Active
Imbue

Bullet Lifesteal

Active
Imbue

Enchanter's Emblem

Active
Imbue

Enduring Speed

Active
Imbue

Spirit Lifesteal

Active
Imbue

Arcane Surge

Active
Imbue

Compress Cooldown

Active
Imbue

Duration Extender

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Vulnerability

Active
Imbue

Quicksilver Reload

Active
Average chance
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Kinetic Dash

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Opening Rounds

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Stalker

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Weakening Headshot

Active
Imbue

Battle Vest

Active
Imbue

Debuff Reducer

Active
Imbue

Guardian Ward

Active
Imbue

Healbane

Active
Imbue

Healing Booster

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Shielding

Active
Imbue

Trophy Collector

Active
Imbue

Weapon Shielding

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Cold Front

Active
Imbue

Mystic Slow

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Burst Fire

Active
Imbue

Escalating Resilience

Active
Imbue

Heroic Aura

Active
Imbue

Tesla Bullets

Active
Imbue

Toxic Bullets

Active
Imbue

Spirit Resilience

Active
Imbue

Stamina Mastery

Active
Imbue

Rapid Recharge

Active
Imbue

Superior Cooldown

Active
Imbue

Superior Duration

Active
Imbue

Surge of Power

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Cultist Sacrifice

Active
Imbue

Express Shot

Active
Imbue

Headhunter

Active
Imbue

Hollow Point

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Spirit Rend

Active
Imbue

Weighted Shots

Active
Imbue

Bullet Resilience

Active
Imbue

Counterspell

Active
Imbue

Dispel Magic

Active
Imbue

Fortitude

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Metal Skin

Active
Imbue

Rescue Beam

Active
Imbue

Veil Walker

Active
Imbue

Warp Stone

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Greater Expansion

Active
Imbue

Knockdown

Active
Imbue

Radiant Regeneration

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Imbue

Tankbuster

Active
Imbue

Torment Pulse

Active
Tier 4
High chance
Imbue

Capacitor

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spiritual Overflow

Active
Imbue

Inhibitor

Active
Imbue

Juggernaut

Active
Imbue

Leech

Active
Imbue

Spellbreaker

Active
Imbue

Boundless Spirit

Active
Imbue

Echo Shard

Active
Imbue

Escalating Exposure

Active
Imbue

Lightning Scroll

Active
Imbue

Mercurial Magnum

Active
Imbue

Refresher

Active
Imbue

Spirit Burn

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Crippling Headshot

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Glass Cannon

Active
Imbue

Lucky Shot

Active
Imbue

Spellslinger

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Diviner's Kevlar

Active
Imbue

Healing Tempo

Active
Imbue

Indomitable

Active
Imbue

Infuser

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Siphon Bullets

Active
Imbue

Unstoppable

Active
Imbue

Vampiric Burst

Active
Imbue

Witchmail

Active
Imbue

Arctic Blast

Active
Imbue

Cursed Relic

Active
Imbue

Ethereal Shift

Active
Imbue

Focus Lens

Active
Imbue

Magic Carpet

Active
Imbue

Mystic Reverb

Active
Imbue

Scourge

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Runed Gauntlets

Active
Imbue

Shrink Ray

Active

Backstory

[edit | edit source]

See Graves/Lore for more story content.

The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.

Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems...but one day her one-sided conversations started to change.

It began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened...and followed the voice's instructions until it guided her to a lead-lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... It had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.

Now a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy...but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.

Update history

[edit | edit source]

View the full update history: Graves/Update history

Update Changes

July 9, 2026

  • Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16.
  • Jar of Dead now builds up faster from neutral creeps.
  • Grasping Hands Immobilize duration reduced from 1.25s to 1s.
  • Grasping Hands T3 cooldown increased from -10s to -14s.
  • Essence Theft now procs from melee hits.
  • Essence Theft T3 now also increases Max Steal Targets from 3 to 4.
  • Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed".
  • Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration".

June 30, 2026

June 11, 2026

  • Jar of Dead collection rate reduced by 20% (takes longer to gain a charge).
  • Jar of Dead damage reduced from 17+0.27 to 16+0.25.
  • Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon.
  • Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s.

3D model

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Click to view
Graves

Weapon

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Click to view
Graves Weapon
[edit | edit source]

Typography

[edit | edit source]

Trivia

[edit | edit source]
  • "Playing With The Dead in the Hideout" is displayed as one's status in the in-game Friends List when playing as Graves in the Hideout.

References

[edit | edit source]


[edit | edit source]
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