Health: Difference between revisions

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Added segment for the healthbar found in gameinfo.gi. Renamed the header for the other alternate health bar to specify where you enable these health bars from.
Toad64 (talk | contribs)
update to the gameinfo.gi healthbar info
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=== Gameinfo.gi Alternate health Bar ===
=== Gameinfo.gi Alternate health Bar ===
There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear next to the health bar. The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If this health bar is enabled, the health bar given by <code>citadel_unit_status_use_new true will</code> be overridden.
There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear above the hero.  
 
The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If a hero uses stamina bar, a stamina tracker appears over their head. The tracker will dots to represent the stamina pool. A filled dot is stamina the hero can use, and an empty dot is stamina that has to be regenerated.
 
If this health bar is enabled, the health bar given by <code>citadel_unit_status_use_new true will</code> be overridden.


== Sources ==
== Sources ==

Revision as of 00:38, 6 September 2026

Health measures the amount of damage that can be taken before dying, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.

Maximum Health

A healthbar on Kelvin.

Max health is calculated as follows:

Max HP=(Base HP+Boons Earned×HP per Boon)×(1+Vitality Bonuses)+Bonus HP

Where:

  • Base HP is the hero's starting health value.
  • Boons Earned is the number of Boons the hero has earned, multiplied by the hero's hero-specific HP gained per Boon.
  • Vitality Bonuses are the percentage-based health increases from Vitality items, starting at 8% and increasing with further Vitality investment.
  • Bonus HP is flat health added from items, map pickups, and other sources, applied after the Vitality multiplier.

Note that the max health presented in-game is rounded up to the nearest integer.

Base Health

Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons.

Health scaling

To see all Heroes health scaling by Boon please visit the Hero Comparison Table.

Base Health Stats
Hero Starting Added per Boon At Max Boon
Abrams 800 +49 2515
Apollo 770 +45 2345
Bebop 880 +52 2700
Billy 820 +53 2675
Calico 730 +37 2025
Celeste 690 +33 1845
The Doorman 755 +42 2225
Drifter 755 +41 2190
Dynamo 880 +61 3015
Graves 730 +33 1885
Grey Talon 780 +38 2110
Haze 730 +33 1885
Holliday 780 +41 2215
Infernus 830 +39 2195
Ivy 755 +45 2330
Kelvin 880 +60 2980
Lady Geist 880 +51 2665
Lash 780 +50 2530
McGinnis 780 +52 2600
Mina 660 +27 1605
Mirage 730 +45 2305
Mo & Krill 930 +65 3205
Paige 680 +31 1765
Paradox 730 +46 2340
Pocket 780 +36 2040
Rem 680 +28 1660
Seven 730 +41 2165
Shiv 830 +46 2440
Silver 830 +28 1810
Silver (Transformed) 830 +28 1810
Sinclair 730 +38 2060
Venator 820 +43 2325
Victor 800 +34 1990
Vindicta 755 +28 1735
Viscous 780 +45 2355
Vyper 780 +35 2005
Warden 805 +60 2905
Wraith 730 +35 1955
Yamato 730 +45 2305


Bonus Health

Survival power-up located in the training map

Bonus health comes from a variety of sources:

  • Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
  • Golden statues occasionally drop small but permanent added bonus health buffs: +15 before 10 minutes, +20 between 10 and 30 minutes, or +30 after 30 minutes.
  • The Survival Powerup immediately grants +200 to +750 bonus health (scales as game goes on), but only for 160 seconds or until death.

Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.

Example

Kelvin begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes:

Max HP=600×(1+0.10+0.10)+100=820

If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:

Max HP=(600+50)×(1+0.10+0.10)+100=880

Regaining Health

Main articles: Healing, Health Regen

From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as Extra Regen and Fortitude. Health can be regained quickly by returning to the spawn room of the team's base. Various hero abilities can heal, such as Dynamo's Rejuvenating Aurora. Sources of spirit and bullet lifesteal grant heroes the opportunity to regain health by dealing the respective damage type.

Health Bars

A 600 HP Kelvin right next to a 1300 HP Kelvin

Health Bars are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled rectangles, arranged in rows of up to ten. Enemy heroes are displayed with orange rectangles, while allied heroes use an off-white color. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.

The small yellow and blue bars above the health bar represent bullet shields and spirit shields, respectively.

Command Line Alternate health bar

The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).

enabled healthbars from gameinfo.gi

This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.

The alternate health bar can be enabled with the console command citadel_unit_status_use_new true. The command can be added with a + to the game launch options on Steam to be enabled on startup.

Gameinfo.gi Alternate health Bar

There is another experimental health bar accessible to players. Inside the gameinfo.gi in the game's files, under the ConVars block, adding the 2 lines "citadel_unit_status_use_v2" "true" and "citadel_unit_status_use_v2_for_nonplayers" "true" applies this health bar. When at critical health, the 'critical' text will appear above the hero.

The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If a hero uses stamina bar, a stamina tracker appears over their head. The tracker will dots to represent the stamina pool. A filled dot is stamina the hero can use, and an empty dot is stamina that has to be regenerated.

If this health bar is enabled, the health bar given by citadel_unit_status_use_new true will be overridden.

Sources

All vitality items provide bonus health based on the player's total investment in the category.

Souls Vitality
Health icon Health (%)
Individual Accumulative
Souls800 +9 +9
Souls1600 +3 +12
Souls2400 +3 +15
Souls3200 +5 +20
Souls4800 +18 +38
Souls6400 +4 +42
Souls8000 +4 +46
Souls11200 +4 +50
Souls16000 +4 +54
Souls22400 +6 +60
Souls28800 +6 +66

The following items explicitly grant increased bonus health:

This is a dynamic list "Bonus Health". Edit contents.
NameSoulsCostCategoryStat change
Headshot Booster800 Weapon+30 Bonus Health
Stalker1,600 Weapon+50 Bonus Health
Weakening Headshot1,600 Weapon+60 Bonus Health
Cultist Sacrifice3,200 Weapon+50 Bonus Health
Escalating Resilience3,200 Weapon+75 Bonus Health
Headhunter3,200 Weapon+50 Bonus Health
Hollow Point3,200 Weapon+125 Bonus Health
Hunter's Aura3,200 Weapon+100 Bonus Health
Point Blank3,200 Weapon+75 Bonus Health
Spirit Rend3,200 Weapon+75 Bonus Health
Crippling Headshot6,400 Weapon+125 Bonus Health
Frenzy6,400 Weapon+160 Bonus Health
Spiritual Overflow6,400 Weapon+90 Bonus Health
Extra Health800 Vitality+210 Bonus Health
Rebuttal800 Vitality+75 Bonus Health
Bullet Lifesteal1,600 Vitality+90 Bonus Health
Debuff Reducer1,600 Vitality+90 Bonus Health
Spirit Lifesteal1,600 Vitality+90 Bonus Health
Counterspell3,200 Vitality+50 Bonus Health
Fortitude3,200 Vitality+375 Bonus Health
Fury Trance3,200 Vitality+100 Bonus Health
Lifestrike3,200 Vitality+125 Bonus Health
Veil Walker3,200 Vitality+125 Bonus Health
Cheat Death6,400 Vitality+200 Bonus Health
Infuser6,400 Vitality+100 Bonus Health
Inhibitor6,400 Vitality+150 Bonus Health
Leech6,400 Vitality+180 Bonus Health
Plated Armor6,400 Vitality+130 Bonus Health
Spellbreaker6,400 Vitality+90 Bonus Health
Unstoppable6,400 Vitality+125 Bonus Health
Vampiric Burst6,400 Vitality+100 Bonus Health
Nullification BurstLegendary Vitality+300 Bonus Health
Shadow StrikeLegendary Vitality+350 Bonus Health
Mystic Regeneration800 Spirit+50 Bonus Health
Rusted Barrel800 Spirit+60 Bonus Health
Improved Spirit1,600 Spirit+75 Bonus Health
Mystic Slow1,600 Spirit+50 Bonus Health
Spirit Sap1,600 Spirit+50 Bonus Health
Decay3,200 Spirit+65 Bonus Health
Disarming Hex3,200 Spirit+75 Bonus Health
Knockdown3,200 Spirit+75 Bonus Health
Radiant Regeneration3,200 Spirit+90 Bonus Health
Silence Wave3,200 Spirit+50 Bonus Health
Spirit Snatch3,200 Spirit+75 Bonus Health
Tankbuster3,200 Spirit+50 Bonus Health
Torment Pulse3,200 Spirit+100 Bonus Health
Boundless Spirit6,400 Spirit+75 Bonus Health
Lightning Scroll6,400 Spirit+50 Bonus Health
Magic Carpet6,400 Spirit+125 Bonus Health
Scourge6,400 Spirit+100 Bonus Health
Unstable ConcoctionLegendary Spirit+3000 Bonus Health

The following items increase or decrease base health based on percentage:

This is a dynamic list "Bonus Base Health". Edit contents.
NameSoulsCostCategoryStat change
Glass Cannon6,400 Weapon-13% Bonus Base Health
Colossus6,400 Vitality+25% Bonus Base Health

Map spawns

  • Golden Statues can provide a permanent increase: +15 Health before 10 minutes, +20 Health before 30 minutes, or +30 Health after 30 minutes.
  • Powerup runes can provide a temporary Survival buff that provides +200 to +750 Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes).