Health measures the amount of damage that can be taken before dying, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.

Maximum Health

 
Kelvin's starting base health at  0

The formula for maximum health HPMax is:

HPMax=(HP0+NPI×PIHP)×(1+HPShop)+HPBonus

where HP0 is hero-specific starting base health, NPI is the number of Boons earned, PIHP is hero-specific added base health from each boon, HPShop are implicit base health percent increases from Vitality items, and HPBonus are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer.

Base Health

 
Kelvin's base health at  20.0k

Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons.

Values referenced from Hero Comparison.

Base Health Stats
Hero Starting Added per Boon At Max Boon
 Abrams 800 +49 2515
 Apollo 770 +45 2345
 Bebop 880 +52 2700
 Billy 820 +53 2675
 Calico 730 +37 2025
 Celeste 690 +33 1845
 The Doorman 755 +42 2225
 Drifter 755 +41 2190
 Dynamo 880 +61 3015
 Graves 730 +33 1885
 Grey Talon 780 +38 2110
 Haze 730 +33 1885
 Holliday 780 +41 2215
 Infernus 830 +39 2195
 Ivy 755 +45 2330
 Kelvin 880 +60 2980
 Lady Geist 880 +51 2665
 Lash 780 +50 2530
 McGinnis 780 +52 2600
 Mina 660 +27 1605
 Mirage 730 +45 2305
 Mo & Krill 930 +65 3205
 Paige 680 +31 1765
 Paradox 730 +46 2340
 Pocket 780 +36 2040
 Rem 680 +28 1660
 Seven 730 +41 2165
 Shiv 830 +46 2440
 Silver 830 +28 1810
 Silver (Transformed) 830 +28 1810
 Sinclair 730 +38 2060
 Venator 820 +43 2325
 Victor 800 +34 1990
 Vindicta 755 +28 1735
 Viscous 780 +45 2355
 Vyper 780 +35 2005
 Warden 805 +60 2905
 Wraith 730 +35 1955
 Yamato 730 +45 2305

Increased Base Health

Each Vitality item purchased grants a percentage increase to base health based on its tier. Higher tier items grant larger percentage increases. These increases are summed together before being multiplied with base health.

Vitality Item Tier % Increased Base Health
1 11%
2 14%
3 17%
4 20%

Bonus Health

 
Survival power-up located in the training map

Bonus health comes from a variety of sources:

  • Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
  • Golden statues occasionally drop small but permanent added bonus health buffs: +20 before 10 minutes, +30 between 10 and 30 minutes, or +40 after 30 minutes.
  • The Survival Powerup immediately grants +200 to +700 bonus health (scales as game goes on), but only for 160 seconds or until death.
  • The Rejuvenator immediately grants +200 bonus health, but only for 4 minutes or until death.

Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.

Miscellaneous Health Modifiers

With the purchase of Glass Cannon, the hero's max health is reduced by 15% after the above calculations.

Example

Kelvin begins the game with 600 Base HP. If Kelvin purchases the tier 1 vitality items Extra Health and Extra Stamina, the first of which also grants 160 bonus health, his max health becomes:

HPMax=600×(1+(0.11+0.11))+160=892

If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:

HPMax=(600+50)×(1+(0.11+0.11))+160=953

Regaining Health

Main articles: Healing, Health Regen

From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as Extra Regen and Fortitude. Health can be regained quickly by returning to the spawn room of the team's base. Various hero abilities can heal, such as Dynamo's Rejuvenating Aurora. Sources of spirit and bullet lifesteal grant heroes the opportunity to regain health by dealing the respective damage type.

Health Bars

 
A 600 HP Kelvin right next to a 1300 HP Kelvin

Health Bars are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled rectangles, arranged in rows of up to ten. Enemy heroes are displayed with orange rectangles, while allied heroes use an off-white color. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.

The small yellow and blue bars above the health bar represent bullet shields and spirit shields, respectively.

Alternate health bar

The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).

This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.

The alternate health bar can be enabled with the console command citadel_unit_status_use_new true. The command can be added with a + to the game launch options on Steam to be enabled on startup.

Sources

All vitality items provide an increase in base health based on the player's total investment in the category.

Souls Health Increases
 800 +8%
 1,600 +10%
 2,400 +13%
 3,200 +17%
 4,800 +22%
 7,200 +27%
 9,600 +32%
 16,000 +36%
 22,400 +40%
 28,800 +44%

The following items explicitly grant increased bonus health:

This is a dynamic list "Bonus Health". Edit contents.
Name CostCategoryStat change
  Headshot Booster800  Weapon+30 Bonus Health
  Stalker1,600  Weapon+50 Bonus Health
  Weakening Headshot1,600  Weapon+60 Bonus Health
  Cultist Sacrifice3,200  Weapon+50 Bonus Health
  Escalating Resilience3,200  Weapon+75 Bonus Health
  Headhunter3,200  Weapon+50 Bonus Health
  Hollow Point3,200  Weapon+125 Bonus Health
  Hunter's Aura3,200  Weapon+100 Bonus Health
  Point Blank3,200  Weapon+75 Bonus Health
  Spirit Rend3,200  Weapon+75 Bonus Health
  Crippling Headshot6,400  Weapon+125 Bonus Health
  Frenzy6,400  Weapon+160 Bonus Health
  Spiritual Overflow6,400  Weapon+90 Bonus Health
  Extra Health800  Vitality+210 Bonus Health
  Rebuttal800  Vitality+75 Bonus Health
  Bullet Lifesteal1,600  Vitality+90 Bonus Health
  Debuff Reducer1,600  Vitality+90 Bonus Health
  Spirit Lifesteal1,600  Vitality+90 Bonus Health
  Counterspell3,200  Vitality+50 Bonus Health
  Fortitude3,200  Vitality+375 Bonus Health
  Fury Trance3,200  Vitality+100 Bonus Health
  Lifestrike3,200  Vitality+125 Bonus Health
  Veil Walker3,200  Vitality+125 Bonus Health
  Cheat Death6,400  Vitality+200 Bonus Health
  Infuser6,400  Vitality+100 Bonus Health
  Inhibitor6,400  Vitality+150 Bonus Health
  Leech6,400  Vitality+180 Bonus Health
  Plated Armor6,400  Vitality+130 Bonus Health
  Spellbreaker6,400  Vitality+90 Bonus Health
  Unstoppable6,400  Vitality+125 Bonus Health
  Vampiric Burst6,400  Vitality+100 Bonus Health
  Nullification BurstLegendary  Vitality+300 Bonus Health
  Shadow StrikeLegendary  Vitality+350 Bonus Health
  Mystic Regeneration800  Spirit+50 Bonus Health
  Rusted Barrel800  Spirit+60 Bonus Health
  Improved Spirit1,600  Spirit+75 Bonus Health
  Mystic Slow1,600  Spirit+50 Bonus Health
  Spirit Sap1,600  Spirit+50 Bonus Health
  Decay3,200  Spirit+65 Bonus Health
  Disarming Hex3,200  Spirit+75 Bonus Health
  Knockdown3,200  Spirit+75 Bonus Health
  Radiant Regeneration3,200  Spirit+90 Bonus Health
  Silence Wave3,200  Spirit+50 Bonus Health
  Spirit Snatch3,200  Spirit+75 Bonus Health
  Tankbuster3,200  Spirit+50 Bonus Health
  Torment Pulse3,200  Spirit+100 Bonus Health
  Boundless Spirit6,400  Spirit+75 Bonus Health
  Lightning Scroll6,400  Spirit+50 Bonus Health
  Magic Carpet6,400  Spirit+125 Bonus Health
  Scourge6,400  Spirit+100 Bonus Health
  Unstable ConcoctionLegendary  Spirit+3000 Bonus Health

Map spawns

  • Golden Statues can provide a permanent increase: +20 Health before 10 minutes, +30 Health before 30 minutes, or +40 Health after 30 minutes.
  • Powerup runes can provide a temporary Survival buff that provides +200 to +700 Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes).
  • Mid-Boss can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for four minutes or until death, whichever comes first.