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Health measures the amount of damage that can be taken before dying, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.

Maximum Health
Max health is calculated as follows:
Where:
- Base HP is the hero's starting health value.
- Boons Earned is the number of Boons the hero has earned, multiplied by the hero's hero-specific HP gained per Boon.
- Vitality Bonuses are the percentage-based health increases from Vitality items, starting at 8% and increasing with further Vitality investment.
- Bonus HP is flat health added from items, map pickups, and other sources, applied after the Vitality multiplier.
Note that the max health presented in-game is rounded up to the nearest integer.
Base Health
Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons.
Health scaling
To see all Heroes health scaling by Boon please visit the Hero Comparison Table.
| Hero | Starting | Added per Boon | At Max Boon |
|---|---|---|---|
| Abrams | 800 | +49 | 2515 |
| Apollo | 770 | +45 | 2345 |
| Bebop | 880 | +52 | 2700 |
| Billy | 820 | +53 | 2675 |
| Calico | 730 | +37 | 2025 |
| Celeste | 690 | +33 | 1845 |
| The Doorman | 755 | +42 | 2225 |
| Drifter | 755 | +41 | 2190 |
| Dynamo | 880 | +61 | 3015 |
| Graves | 730 | +33 | 1885 |
| Grey Talon | 780 | +38 | 2110 |
| Haze | 730 | +33 | 1885 |
| Holliday | 780 | +41 | 2215 |
| Infernus | 830 | +39 | 2195 |
| Ivy | 755 | +45 | 2330 |
| Kelvin | 880 | +60 | 2980 |
| Lady Geist | 880 | +51 | 2665 |
| Lash | 780 | +50 | 2530 |
| McGinnis | 780 | +52 | 2600 |
| Mina | 660 | +27 | 1605 |
| Mirage | 730 | +45 | 2305 |
| Mo & Krill | 930 | +65 | 3205 |
| Paige | 680 | +31 | 1765 |
| Paradox | 730 | +46 | 2340 |
| 780 | +36 | 2040 | |
| Rem | 680 | +28 | 1660 |
| Seven | 730 | +41 | 2165 |
| Shiv | 830 | +46 | 2440 |
| Silver | 830 | +28 | 1810 |
| Silver (Transformed) | 830 | +28 | 1810 |
| Sinclair | 730 | +38 | 2060 |
| Venator | 820 | +43 | 2325 |
| Victor | 800 | +34 | 1990 |
| Vindicta | 755 | +28 | 1735 |
| Viscous | 780 | +45 | 2355 |
| Vyper | 780 | +35 | 2005 |
| Warden | 805 | +60 | 2905 |
| Wraith | 730 | +35 | 1955 |
| Yamato | 730 | +45 | 2305 |
Bonus Health
Bonus health comes from a variety of sources:
- Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
- Golden statues occasionally drop small but permanent added bonus health buffs: +15 before 10 minutes, +20 between 10 and 30 minutes, or +30 after 30 minutes.
- The Survival Powerup immediately grants +200 to +750 bonus health (scales as game goes on), but only for 160 seconds or until death.
Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.
Example
Kelvin begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes:
If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:
Regaining Health
- Main articles: Healing, Health Regen
From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as Extra Regen and Fortitude. Health can be regained quickly by returning to the spawn room of the team's base. Various hero abilities can heal, such as Dynamo's Rejuvenating Aurora. Sources of spirit and bullet lifesteal grant heroes the opportunity to regain health by dealing the respective damage type.
Health Bars
Health Bars are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled rectangles, arranged in rows of up to ten. Enemy heroes are displayed with orange rectangles, while allied heroes use an off-white color. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.
The small yellow and blue bars above the health bar represent bullet shields and spirit shields, respectively.
Command Line Alternate health bar
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.
The alternate health bar can be enabled with the console command citadel_unit_status_use_new true. The command can be added with a + to the game launch options on Steam to be enabled on startup.
Gameinfo.gi Alternate health Bar
There is another experimental health bar accessible to players. Inside the gameinfo.gi in the game's files, under the ConVars block, adding the 2 lines "citadel_unit_status_use_v2" "true" and "citadel_unit_status_use_v2_for_nonplayers" "true" applies this health bar. When at critical health, the 'critical' text will appear next to the health bar. The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If this health bar is enabled, the health bar given by citadel_unit_status_use_new true will be overridden.
Sources
All vitality items provide bonus health based on the player's total investment in the category.
| Souls | Vitality | |
|---|---|---|
| Health (%) | ||
| Individual | Accumulative | |
| 800 | +9 | +9 |
| 1600 | +3 | +12 |
| 2400 | +3 | +15 |
| 3200 | +5 | +20 |
| 4800 | +18 | +38 |
| 6400 | +4 | +42 |
| 8000 | +4 | +46 |
| 11200 | +4 | +50 |
| 16000 | +4 | +54 |
| 22400 | +6 | +60 |
| 28800 | +6 | +66 |
The following items explicitly grant increased bonus health:
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Headshot Booster | 800 | Weapon | +30 Bonus Health |
| Stalker | 1,600 | Weapon | +50 Bonus Health |
| Weakening Headshot | 1,600 | Weapon | +60 Bonus Health |
| Cultist Sacrifice | 3,200 | Weapon | +50 Bonus Health |
| Escalating Resilience | 3,200 | Weapon | +75 Bonus Health |
| Headhunter | 3,200 | Weapon | +50 Bonus Health |
| Hollow Point | 3,200 | Weapon | +125 Bonus Health |
| Hunter's Aura | 3,200 | Weapon | +100 Bonus Health |
| Point Blank | 3,200 | Weapon | +75 Bonus Health |
| Spirit Rend | 3,200 | Weapon | +75 Bonus Health |
| Crippling Headshot | 6,400 | Weapon | +125 Bonus Health |
| Frenzy | 6,400 | Weapon | +160 Bonus Health |
| Spiritual Overflow | 6,400 | Weapon | +90 Bonus Health |
| Extra Health | 800 | Vitality | +210 Bonus Health |
| Rebuttal | 800 | Vitality | +75 Bonus Health |
| Bullet Lifesteal | 1,600 | Vitality | +90 Bonus Health |
| Debuff Reducer | 1,600 | Vitality | +90 Bonus Health |
| Spirit Lifesteal | 1,600 | Vitality | +90 Bonus Health |
| Counterspell | 3,200 | Vitality | +50 Bonus Health |
| Fortitude | 3,200 | Vitality | +375 Bonus Health |
| Fury Trance | 3,200 | Vitality | +100 Bonus Health |
| Lifestrike | 3,200 | Vitality | +125 Bonus Health |
| Veil Walker | 3,200 | Vitality | +125 Bonus Health |
| Cheat Death | 6,400 | Vitality | +200 Bonus Health |
| Infuser | 6,400 | Vitality | +100 Bonus Health |
| Inhibitor | 6,400 | Vitality | +150 Bonus Health |
| Leech | 6,400 | Vitality | +180 Bonus Health |
| Plated Armor | 6,400 | Vitality | +130 Bonus Health |
| Spellbreaker | 6,400 | Vitality | +90 Bonus Health |
| Unstoppable | 6,400 | Vitality | +125 Bonus Health |
| Vampiric Burst | 6,400 | Vitality | +100 Bonus Health |
| Nullification Burst | Legendary | Vitality | +300 Bonus Health |
| Shadow Strike | Legendary | Vitality | +350 Bonus Health |
| Mystic Regeneration | 800 | Spirit | +50 Bonus Health |
| Rusted Barrel | 800 | Spirit | +60 Bonus Health |
| Improved Spirit | 1,600 | Spirit | +75 Bonus Health |
| Mystic Slow | 1,600 | Spirit | +50 Bonus Health |
| Spirit Sap | 1,600 | Spirit | +50 Bonus Health |
| Decay | 3,200 | Spirit | +65 Bonus Health |
| Disarming Hex | 3,200 | Spirit | +75 Bonus Health |
| Knockdown | 3,200 | Spirit | +75 Bonus Health |
| Radiant Regeneration | 3,200 | Spirit | +90 Bonus Health |
| Silence Wave | 3,200 | Spirit | +50 Bonus Health |
| Spirit Snatch | 3,200 | Spirit | +75 Bonus Health |
| Tankbuster | 3,200 | Spirit | +50 Bonus Health |
| Torment Pulse | 3,200 | Spirit | +100 Bonus Health |
| Boundless Spirit | 6,400 | Spirit | +75 Bonus Health |
| Lightning Scroll | 6,400 | Spirit | +50 Bonus Health |
| Magic Carpet | 6,400 | Spirit | +125 Bonus Health |
| Scourge | 6,400 | Spirit | +100 Bonus Health |
| Unstable Concoction | Legendary | Spirit | +3000 Bonus Health |
- Golden Goose Egg grants random Permanent Buffs, including Max Health.
The following items increase or decrease base health based on percentage:
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Glass Cannon | 6,400 | Weapon | -13% Bonus Base Health |
| Colossus | 6,400 | Vitality | +25% Bonus Base Health |
Map spawns
- Golden Statues can provide a permanent increase: +15 Health before 10 minutes, +20 Health before 30 minutes, or +30 Health after 30 minutes.
- Powerup runes can provide a temporary Survival buff that provides +200 to +750 Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes).
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