Inhibitor

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Revision as of 19:41, 28 April 2026 by Vergir (talk | contribs) (Restore page damaged by incorrect section edit; link "buildup" to Build-Up mechanic page (with help from vergir-bot LLM))
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Inhibitor
Image for the Deadlock item Inhibitor
Cost Souls6,400
Tier 4
+10% Weapon Damage
+150 Bonus Health
Passive
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
-30%
Damage Penalty
Conditional
-40%
Healing Reduction
Conditional
Internal name: upgrade_inhibitor

Inhibitor
Image for the Deadlock item Inhibitor
Cost Souls6,400
Tier 4
Enhanced
+30% Weapon Damage
+275 Bonus Health
Passive
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
-50%
Damage Penalty
Conditional
-60%
Healing Reduction
Conditional
Internal name: upgrade_inhibitor

Inhibitor is a Tier 4 Vitality Item that can be purchased from the Shop for Souls6,400.

Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.

Inhibitor debuff effect

Notes

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.

Once Inhibited, subsequent shots refresh the duration of the effect.

Buildup Per Bullet: Inhibitor
Hero% per bulletBullets/ShotShots to Proc
(all bullets hit)
Abrams5.692
Apollo35.83
Bebop10.110
Billy10.210
Calico2.595
Celeste47.73
The Doorman47.73
Drifter13.233
Dynamo27.04
Graves12.09
Grey Talon48.73
Haze12.39
Holliday41.73
Infernus12.39
Ivy8.912
Kelvin27.04
Lady Geist41.73
Lash19.06
McGinnis10.110
Mina26.14
Mirage34.93
Mo & Krill5.245
Paige37.13
Paradox15.27
Pocket6.473
Rem26.84
Seven19.06
Shiv7.763
Silver8.572
Silver (Transformed)61.52
Sinclair34.93
Venator14.57
Victor19.06
Vindicta24.45
Viscous22.55
Vyper8.512
Warden27.04
Wraith11.29
Yamato7.753

Update history

View the full update history: Inhibitor/Update history

Update Changes

April 30, 2026

  • Weapon Damage reduced from 25% to 10%.

March 6, 2026

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%

January 30, 2026

  • Weapon Damage increased from 15% to 22%.
  • Bonus Health increased from 125 to 150.
Weapon
Vitality
Spirit