Inhibitor

Revision as of 21:27, 27 August 2026 by Sparkz9502 (talk | contribs) (The note about Unstoppable not preventing the damage reduction is no longer correct based on testing on the current 8-22-2026 patch. Proof: In sandbox GT charged shot deals 80 damage against target with Inhibitor bought but not applied. After Inhibitor is applied the ability deals 56 damage, but returns to 80 damage when Unstoppable is activated.)
Inhibitor
Cost  6,400
Tier 4
+10% Weapon Damage
+150 Bonus Health
Passive
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
  -30%
Damage Penalty
Conditional
  -40%
Healing Reduction
Conditional
Internal name: upgrade_inhibitor

If you're looking to cripple your enemy do I have the thing for you!

Shopkeeper

Inhibitor is a Tier 4 Vitality Item that can be purchased from the Shop for Souls6,400.

Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.

Inhibitor debuff effect

Notes

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.

Once Inhibited, subsequent shots refresh the duration of the effect.

Buildup Per Bullet: Inhibitor
Hero% per bulletBullets/ShotShots to Proc
(all bullets hit)
  Abrams5.692
  Apollo35.83
  Bebop10.110
  Billy10.210
  Calico2.595
  Celeste47.73
  The Doorman47.73
  Drifter13.233
  Dynamo27.04
  Graves12.09
  Grey Talon48.73
  Haze12.39
  Holliday41.73
  Infernus12.39
  Ivy8.912
  Kelvin27.04
  Lady Geist41.73
  Lash19.06
  McGinnis10.110
  Mina26.14
  Mirage34.93
  Mo & Krill5.245
  Paige37.13
  Paradox15.27
  Pocket6.473
  Rem26.84
  Seven19.06
  Shiv7.763
  Silver8.572
  Silver (Transformed)61.52
  Sinclair34.93
  Venator14.57
  Victor19.06
  Vindicta24.45
  Viscous22.55
  Vyper8.512
  Warden27.04
  Wraith11.29
  Yamato7.753

Affected healing

Following abilities and items get their healing reduced by Inhibitor.

Heroes

This is a dynamic list "heal". Edit contents · Edit notes.
Hero Ability
  Abrams   Siphon Life
  Infernal Resilience
  Apollo   Flawless Advance
  Bebop   Exploding Uppercut
  Calico   Leaping Slash
  Return to Shadows
  Celeste   Light Eater
  Drifter   Bloodscent
  Dynamo   Rejuvenating Aurora
  Grey Talon   Rain of Arrows
  Infernus   Napalm
  Concussive Combustion
  Ivy   Kudzu Connection
  Stone Form
  Kelvin   Frost Grenade
  Frozen Shelter
  Lady Geist   Life Drain
  Soul Exchange
  Lash   Flog
  McGinnis   Medicinal Specter
  Mina   Rake
  Mo & Krill   Scorn
  Combo
  Paige   Rallying Charge
  Rem   Tag Along
  Lil Helpers
  Silver   Lycan Curse
  Silver (Transformed)   Go For The Throat
  Victor   Pain Battery
  Jumpstart
  Viscous   The Cube
  Puddle Punch
  Warden   Last Stand
  Wraith   Card Trick
  Yamato   Crimson Slash
  Shadow Transformation

Items

Direct Heal items

List of items
Name   Cost Category Healing amount
  Restorative Shot 800   Weapon 50 Healing From Heroes
20 Healing From NPCs
  Headhunter 3,200   Weapon 4%  x0.06 Heal Per Headshot
  Healing Rite 800   Vitality 300  x1.1 Total HP Regen
  Melee Lifesteal 800   Vitality 100 Heal on Melee Hit (30% on NPCs)
  Rebuttal 800   Vitality 100% Of the incoming melee damage is healed on successful parry
  Healbane 1,600   Vitality 275 Heal On Hero Kill
  Restorative Locket 1,600   Vitality 16  x0.5 Heal Per Stack
  Counterspell 3,200   Vitality 150 Heal on successful spell parry
  Dispel Magic 3,200   Vitality 250 Heal on successful debuff cleanse
  Fortitude 3200   Vitality Heal 2% of max HP each second while out of combat
  Healing Nova 3,200   Vitality 325  x6 Total HP Regen
  Lifestrike 3,200   Vitality 100  x1.5 Heal on Melee Hit, plus 30%  x0.5 Lifesteal (40% on NPCs)
  Rescue Beam 3,200   Vitality 20% Heal Amount
  Veil Walker 3,200   Vitality 85  x8 Heal When traversing through a Veil
  Mystic Regeneration 800   Spirit 4 Bonus HP regeneration on spirit damage dealt to enemy heroes
  Radiant Regeneration 3,200   Spirit 4  x0.04 HP/s Regeneration on spirit damage dealt to enemy heroes
65  x2 Heal on Ability Cast

Bullet Lifesteal items

This is a dynamic list "bullet lifesteal". Edit contents.
Name CostCategoryStat change
  Active Reload1,600  Weapon+16% Bullet lifesteal
  Frenzy6,400  Weapon+10% Bullet lifesteal
  Bullet Lifesteal1,600  Vitality+13% Bullet lifesteal
  Fury Trance3,200  Vitality+14% Bullet lifesteal
  Leech6,400  Vitality+25% Bullet lifesteal
  Vampiric Burst6,400  Vitality+13% Bullet lifesteal
+70% Bullet lifesteal

Spirit Lifesteal items

This is a dynamic list "spirit lifesteal". Edit contents.
Name CostCategoryStat change
  Spirit Shredder Bullets1,600  Weapon+10% Spirit lifesteal
  Spirit Rend3,200  Weapon+10% Spirit lifesteal
  Spiritual Overflow6,400  Weapon+13% Spirit lifesteal
  Spirit Lifesteal1,600  Vitality+13% Spirit lifesteal
  Infuser6,400  Vitality+70% Spirit lifesteal
  Leech6,400  Vitality+25% Spirit lifesteal
  Mystic Reverb6,400  Spirit+8% Spirit lifesteal

Update history

View the full update history: Inhibitor/Update history

Update Changes

April 30, 2026

  • Weapon Damage reduced from 25% to 10%.

March 6, 2026

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%

January 30, 2026

  • Weapon Damage increased from 15% to 22%.
  • Bonus Health increased from 125 to 150.
Weapon
Vitality
Spirit