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| | {{HeroTabs}} |
| {{Infobox hero | | {{Infobox hero |
| | name = McGinnis | | | key = hero_forge |
| | art = McGinnis full.png | | | voice_actor = <!--Bennett Abara (SPECULATION--> |
| | card = McGinnis card.png | | | release_date = April 24, 2024 |
| | summary = Controls the battle with combat turrets | | | codenames = Forge; Engineer |
| | description = Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched. | | | pronouns = She/Her |
| | dps = 89 | | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_forge|RoundsPerSecondAtMaxSpin|3}} |
| | bullet_damage = 7.15 | | }}{{Quotation|2=Time to reshape the battlefield.|4=Forge_upgrade_power3_02.mp3}} |
| | ammo = 66 | | '''McGinnis''' is a [[Hero]] in ''[[Deadlock]].'' The head of [[Fairfax Industries]] Military R&D department, McGinnis has a high opinion of her own work which includes her machine gun, numerous automatic '''[[McGinnis#Mini Turret|Mini Turret]]s''', '''[[McGinnis#Spectral Wall|Spectral Wall]]s''' that she can create to protect teammates, hold down positions and trap enemies, a '''[[McGinnis#Medicinal Specter|Medicinal Specter]]''' that dispenses health to nearby allies, and finally, a devastating spectral '''[[McGinnis#Heavy Barrage|Heavy Barrage]]''' that can reach even faraway enemies. |
| | bullets_per_sec = 12.5 | | |
| | light_melee = 63 | | A talented engineer who started her career from a young age, Margaret "Maggie" McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn't that fussed so long as she gets her paycheck. |
| | heavy_melee = 116 | | |
| | max_health = 550 | | == Weapon == |
| | health_regen = 2 | |
| | bullet_resist = 0 | |
| | spirit_resist = 25 | |
| | move_speed = 6.5 | |
| | sprint_speed = 0
| |
| | stamina = 2
| |
| | increase1_value = 0.44
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| | increase1_stat = Base Bullet Damage
| |
| | increase2_value = 3.4
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| | increase2_stat = Base Melee Damage
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| | increase3_value = 41
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| | increase3_stat = Base Health
| |
| | range = 22m → 58m
| |
| | weapon_name = Services Rendered
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| }}
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| '''McGinnis''' is a playable hero in ''[[Deadlock]]'', wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
| | {{WeaponCard|key=hero_forge}} |
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| A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
| | === Notes === |
| | * Services Rendered takes {{#expr:1/{{HeroData|hero_forge|SpinAcceleration}}}} seconds to spin up, increasing McGinnis' fire rate and bullet spread, and slowly winds down at {{#expr:100*{{HeroData|hero_forge|SpinDeceleration}}}}% per second ({{#expr:1/{{HeroData|hero_forge|SpinDeceleration}}}} seconds total at max spin) as indicated by the grey indicator around the crosshair. |
| | * Services Rendered's base fire rate starts at {{HeroData|hero_forge|RoundsPerSecond|3}} bullets per second (Cycle time: {{#expr:1/{{HeroData|hero_forge|RoundsPerSecond|3}}round2}}) and spins up to {{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}} bullets per second (Cycle time: {{#expr:1/{{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}}round2}}), averaging around {{#expr:{{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}}*0.88round1}} Bullets per second per clip at the beginning of a match. |
| | * The DPS and Bullets per second stats listed in-game use the max spin up values. |
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| == Abilities == | | == Abilities == |
| <tabber>
| | |
| |-|(1) Mini Turret= | | {{AbilitySection |
| {{Ability card | | | hero_name = McGinnis |
| | name = Mini Turret | | | ability_num = 1 |
| | description = Deploy a Mini Turret that '''automatically shoots enemies'''. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 50% Spirit Resist. They deal reduced damage to troopers and objectives. | | | notes = |
| | cooldown = 30s
| | * Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist and {{#invoke:Abilities|get_ability_prop|Mini Turret|TechResist}}% spirit resist. |
| | range = 15m
| | * Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives. |
| | effect1 = '''Charges:''' 1
| | * Turret targeting works as follows: |
| | effect2 = '''Turret DPS: ''' 60 {{ss|0.4}} | | ** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]]. |
| | effect3 = '''Attack Range:''' 25m | | ** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot. |
| | effect3 = '''Lifetime:''' 30s | | ** Shooting a unit or hitting an enemy hero with [[Melee Attack]]s, abilities or items will not change the turret's target. |
| | upgrade1 = '''+1''' Ability Charge and turrets apply '''+25%''' Movement Slow | | * [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance. |
| | upgrade2 = '''+10m''' Attack Range and '''+10%''' turret fire rate
| | * Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]]. |
| | upgrade3 = '''+45''' Turret DPS
| |
| }} | | }} |
| |-|(2) Medicinal Specter=
| | |
| {{Ability card | | {{AbilitySection |
| | name = Medicinal Specter | | | hero_name = McGinnis |
| | description = Deploy a spirit that '''heals nearby units.''' | | | ability_num = 2 |
| | cooldown = 48s
| | | notes = |
| | range = 15m | | * Healing '''does not stack''' when multiple Specters cover the same area. |
| | duration = 6s {{ss|0.1}}
| | * All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second. |
| | effect1 = '''Health Regen:''' +25/sec
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| | effect2 = '''Heal Radius:''' 5m {{ss|0.05}}
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| | upgrade1 = '''+35% Fire Rate''' on units being healed by Medicinal Specter
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| | upgrade2 = '''-17s''' Cooldown
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| | upgrade3 = '''+5%''' Max Health regen per second
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| }} | | }} |
| |-|(3) Spectral Wall=
| | |
| {{Ability card | | {{AbilitySection |
| | name = Spectral Wall | | | hero_name = McGinnis |
| | description = Creates a wall that '''divides the terrain''' in half. On creation, the wall '''deals damage''' and '''applies slow''' to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early. | | | ability_num = 3 |
| | cooldown = 37s | | | notes = |
| | range = 50m
| | * Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}. |
| | duration = 5s
| | * Both enemies and teammates can [[Melee Attack|melee]] the wall to destroy its segments. |
| | effect1 = '''Damage:''' 64 {{ss|0.8}}
| | * Each segment of the wall has 200 health. A light melee deals 50 damage and a heavy melee deals 100 damage to the wall regardless of a hero's [[Melee Damage]] stat. |
| | effect2 = '''Movement Slow:''' 25% | | * The T3 turrets are deployed on the side of the wall facing McGinnis. |
| | effect3 = '''Minimum Range:''' 6m | | | interactions = |
| | effect3 = '''Impact Range:''' 5m | | {{AbilityInteraction | interaction = stealth | state = partial | text = |
| | effect3 = '''Slow Duration:''' 2.5s
| | * Sending out a wall does break stealth. |
| | upgrade1 = '''Removes 1 stamina''' and amplifies McGinnis's damage by '''25'''% on hit enemies for 7s
| | * Placing the wall does '''not''' break stealth. |
| | upgrade2 = '''-14s''' Cooldown
| | * Cancelling a wall does break stealth. |
| | upgrade3 = Adds a '''1s Stun''' to enemies hit by Spectral Wall
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| }} | | }} |
| |-|(4) Heavy Barrage=
| |
| {{Ability card
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| | name = Heavy Barrage
| |
| | description = Unleashes a volley of rockets that home in on a targeted location.
| |
| | cooldown = 106s
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| | range = 50m
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| | effect1 = '''Damage Per Rocket:''' 30 {{ss|0.4}}
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| | effect2 = '''Rockets per second:''' 6
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| | effect3 = '''Explosion Radius:''' 4.5m
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| | effect4 = '''Min Range:''' 6m
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| | effect5 = '''Channel Duration:''' 13s
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| | upgrade1 = Applies '''35% movement slow'''
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| | upgrade2 = '''-47s''' Cooldown
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| | upgrade3 = '''+30 Damage per rocket'''
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| }} | | }} |
| </tabber>
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| == Background ==
| | {{AbilitySection |
| {{Quotation|| | | | hero_name = McGinnis |
| '''A FATE'S TALE:'''
| | | ability_num = 4 |
| | | | notes = |
| Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
| | * Deals 50% damage to objectives. |
| | * The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}. |
| | * Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s. |
| | }} |
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| Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.}}
| | == Street Brawl == |
| | === Ability Changes === |
| | <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> |
| | In addition to [[Street Brawl#Heroes|global changes]], McGinnis receives the following modifications to her abilities: |
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| == Update history == | | ==== {{AbilityIcon|Mini Turret|no-link=true}} ==== |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
| | * Cooldown {{#invoke:StreetBrawlAbilities|change|Mini Turret|AbilityCooldown}}, from {{DataProp|Mini Turret|AbilityCooldown}}s to {{DataProp|Mini Turret|AbilityCooldown|streetbrawl}}s. |
| |- style="text-align: center; background-color:#f0dbbb;"
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| |'''Patch'''
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| |'''Changes'''
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| |-
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| |[[Update:September 14, 2024|Update: September 14, 2024]]
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| | -{{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Radius spirit power Reduced: {{Ss|0.07}} → <u>{{Ss|0.05}}</u>.
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| |[[Update:September 12, 2024|Update: September 12, 2024]]
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| | - {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Radius Reduced: 6m → <u>5m</u>.
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| - {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Radius now Grows with spirit power <u>{{Ss|0.07}}</u>.
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| - Can no longer wall jump from {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall'''. | | ==== {{AbilityIcon|Medicinal Specter|no-link=true}} ==== |
| | * Health regen {{#invoke:StreetBrawlAbilities|change|Medicinal Specter|ExternalBonusHealthRegen.Value}}, from {{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value}} to {{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value|streetbrawl}}. |
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Min range Reduced: 7m → <u>6m</u>.
| | ==== {{AbilityIcon|Heavy Barrage|no-link=true}} ==== |
| | * Duration {{#invoke:StreetBrawlAbilities|change|Heavy Barrage|AbilityDuration}}, from {{DataProp|Heavy Barrage|AbilityDuration}}s to {{DataProp|Heavy Barrage|AbilityDuration|streetbrawl}}s. |
| | * T2 bonus duration {{#invoke:StreetBrawlAbilities|change|Heavy Barrage|Upgrades.2.AbilityDuration}}, from +{{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration}}s to +{{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration|streetbrawl}}s. |
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Duration Reduced: 6s → <u>5s</u>.
| | === Item Draft === |
| | {{HeroStreetBrawlItems|McGinnis}} |
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Spirit scaling Increased: {{Ss|0.3}} → <u>{{Ss|0.35}}</u>.
| | == Backstory == |
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Min range Reduced: 7m → <u>6m</u>.
| | {{Fates_Tale|forge}} |
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Bullet travel speed Increased.
| | == Update history == |
| |-
| | {{Update history}} |
| |[[Update: August 15, 2024]]
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| | - Fixed targeting previews that draw a model (like McGinnis's {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''') To update every frame, instead of being fixed at 60hz.
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| - Speed while shooting Increased: 55% → <u>70%</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' now prioritize any heroes McGinnis is shooting at.
| | == 3D models == |
| | {{3D_Model|McGinnis}} |
| | {{3D Model|Spectral Wall}} |
| | ===Weapon=== |
| | {{3D Model|McGinnis Weapon|size=240px}} |
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| - {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Duration spirit power scaling Increased: {{Ss|0.09}} → <u>{{Ss|0.12}}</u>. | | == Gallery == |
| | <gallery> |
| | File:McGinnis card.png|McGinnis portrait |
| | File:McGinnis Gloat.png|Gloat icon for McGinnis |
| | File:McGinnis Critical.png|Critical health icon for McGinnis |
| | File:McGinnis MM.png|McGinnis icon |
| | File:McGinnis Render.png|McGinnis in-game render |
| | File:Mcginnis select background.png|McGinnis select background |
| | File:McGinnis Reference Sheet.png|McGinnis reference sheet |
| | File:McGinnis Weapon.png|McGinnis weapon - ''Services Rendered'' |
| | </gallery> |
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' T1 Changed: <u>Rockets apply 35% slow</u>.
| | === Typography === |
| |- | | <gallery> |
| |Update: August 01, 2024
| | File:Mcginnis name.svg|McGinnis' name typography |
| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' No longer target immune structures.
| | File:Mcginnis russian.svg|McGinnis' Russian typography |
| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Cast/aim behavior improved for indoors and close range.
| | File:Mcginnis schinese.svg|McGinnis' Simplified Chinese typography |
| | File:Mcginnis ukrainian.svg|McGinnis' Ukrainian typography |
| | </gallery> |
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| - Reverted recent melee damage Reduction. | | === Visual novel === |
| | <gallery> |
| | File:McGinnis VN.png|McGinnis visual novel art |
| | File:McGinnis dress.png|McGinnis visual novel art - Dress |
| | </gallery> |
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| - Fixed '''Health Nova''' not working on {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' (''when '''Health Nova''' was cast by McGinnis''). | | === Removed/Unused content === |
| | <gallery> |
| | File:McGinnis card v2.png|Previous McGinnis portrait |
| | File:McGinnis card old.png|Original McGinnis portrait |
| | File:McGinnis temp mm.png|Temporary McGinnis icon [[Update:September 12, 2024|(2024-09-12 update)]] |
| | File:McGinnis Render old.png|McGinnis model before the [[Update:May 8, 2025|2025-05-08 Update]] |
| | File:McGinnis winter.png|McGinnis 2024 [[Seasonal events#Winter|Winter skin]] |
| | </gallery> |
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Base HP Increased +50 → <u>+75</u>.
| | === [[Neon Prime]] === |
| |-
| | <gallery> |
| |Update: July 18, 2024
| | File:Forge Neon Prime.png|Forge portrait |
| | - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Increased: 30s → <u>35s</u>.
| | </gallery> |
| - Base melee damage Reduced by <u>20%</u>.
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Segments that are touching the Rejuv will be destroyed.
| | == Trivia == |
| |-
| | * McGinnis' design is similar to popular depictions of the American World War II cultural icon [[wikipedia:Rosie_the_Riveter|Rosie the Riveter]] - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique. |
| |Update: July 11, 2024
| | * In ''[[The Binding of Oathkeeper]]'' artwork, McGinnis has a mermaid tattoo on her left shoulder. |
| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage'').
| | * McGinnis' Heavy Barrage sound effects were changed to sound less like a real air raid siren. |
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades.
| | * "Tinkering in the Hideout" is displayed as one's status in the in-game Friends List when playing as McGinnis in the [[Hideout]]. |
| | |
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Duration Reduced: 40s → <u>30s</u>.
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| |Update: June 27, 2024
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| | - Updated McGinnis weapon sounds.
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| - Fixed her gun having a recent regression that caused it to not have any spread.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Reduced by up to → <u>30%</u> at <u>35m</u> (''now has bullet falloff from 20m to 35m'').
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Deploy time Reduced: 2s → <u>1s</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Now shows up on the minimap. | |
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| - {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Can no longer be attacked.
| | == References == |
| | | <references /> |
| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Height Increased by → <u>2m</u>.
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| | |
| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Slow duration Increased: 2s → <u>2.5s</u>.
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| - Fixed a bug with {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' That caused the Rejuvenator to instantly drop.
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| |Update: June 20, 2024
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| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Range Reduced: 30m → <u>25m</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' HP scaling Reduced: 40% → <u>30%</u> (''affects initial HP too'').
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' cooldown Reduced: 35s → <u>30s</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Charge time Reduced: 8s → <u>6s</u>.
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| - Base spirit resist Increased: 20% → <u>25%</u>.
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| - Base Regen Increased: 1 → <u>2</u>.
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| | |
| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Reduced: 35s → <u>30s</u>.
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Cooldown Reduced: 110s → <u>100s</u>.
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| |Update: June 13, 2024
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| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Charge delay Reduced: 10s → <u>8s</u>.
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| - Fixed '''Echo Shard''' to be compatible with {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Again (''Activating '''Echo Shard''' resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first'').
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| - Can now dismiss {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' while channeling other abilities (''{{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''''').
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| |Update: June 06, 2024
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| | - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Can now be dismissed early.
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| |Update: May 30, 2024
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| | - Fixed some bugs that could cause McGinnis gun to be stuck.
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Now does less damage to objectives similar to other ability damage.
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| |Update: May 23, 2024
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| | - Fixed upgrading McGinnis {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' To T3 while active causing it to heal everyone to full instantly.
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| - Fixed certain rooftops allowing {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' To be built on them.
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| |Update: May 16, 2024
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| | - Fixed {{AbilityIcon|Ability=Return Fire|Size=20}} '''Return Fire''' Not returning fire to McGinnis sentries.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T1 Is now <u>+1 Charge and +25% Movement Slow</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T2 Is now <u>+10m Attack Range and +10% Fire Rate</u>.
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Reduced: 40s → <u>35s</u>.
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| |Update: May 10. 2024
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| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Spirit resistance Increased: 50% → <u>60%</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Health Increased: 30% → <u>40%</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T2 Increased: +5m Range → <u>+10m</u>.
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| - Fixed issues with {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Not damaging units within the target area.
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| |Update: May 03, 2024
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| | - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate'').
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Camera interaction with Fleetfoot Boots has been fixed.
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| |}
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| == Trivia ==
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| * McGinnis during Deadlock Pre-Alpha (Neon Prime) was named ''Forge''.
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| {{Heroes}} | | == Navigation == |
| [[Category:Heroes]]
| | {{Hero Navbox}} |