}}{{Quotation|2=Time to reshape the battlefield.}}
}}{{Quotation|2=Time to reshape the battlefield.|4=Forge_upgrade_power3_02.mp3}}
'''McGinnis''' is a [[Hero]] in ''[[Deadlock]].'' She wields a machine gun and her abilities revolve around the usage of structures like Mini Turrets and Spectral Walls, which she can create to support allies and hold down positions to the benefit of her team. If the situation goes awry and Medicinal Specter is insufficient, she can unleash a devastating Heavy Barrage at her enemies.
'''McGinnis''' is a [[Hero]] in ''[[Deadlock]].'' The head of [[Fairfax Industries]] Military R&D department, McGinnis has a high opinion of her own work which includes her machine gun, numerous automatic '''[[McGinnis#Mini Turret|Mini Turret]]s''', '''[[McGinnis#Spectral Wall|Spectral Wall]]s''' that she can create to protect teammates, hold down positions and trap enemies, a '''[[McGinnis#Medicinal Specter|Medicinal Specter]]''' that dispenses health to nearby allies, and finally, a devastating spectral '''[[McGinnis#Heavy Barrage|Heavy Barrage]]''' that can reach even faraway enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn't that fussed so long as she gets her paycheck.
A talented engineer who started her career from a young age, Margaret "Maggie" McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn't that fussed so long as she gets her paycheck.
== Weapon ==
== Weapon ==
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=== Notes ===
=== Notes ===
* Services Rendered takes 2 seconds to spin up, increasing McGinnis' fire rate and bullet spread, and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.
* Services Rendered takes {{#expr:1/{{HeroData|hero_forge|SpinAcceleration}}}} seconds to spin up, increasing McGinnis' fire rate and bullet spread, and slowly winds down at {{#expr:100*{{HeroData|hero_forge|SpinDeceleration}}}}% per second ({{#expr:1/{{HeroData|hero_forge|SpinDeceleration}}}} seconds total at max spin) as indicated by the grey indicator around the crosshair.
* The DPS and Bullets per second stats listed in game use the max spin up values.
* Services Rendered's base fire rate starts at {{HeroData|hero_forge|RoundsPerSecond|3}} bullets per second (Cycle time: {{#expr:1/{{HeroData|hero_forge|RoundsPerSecond|3}}round2}}) and spins up to {{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}} bullets per second (Cycle time: {{#expr:1/{{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}}round2}}), averaging around {{#expr:{{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}}*0.88round1}} Bullets per second per clip at the beginning of a match.
* Services Rendered's base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match.
* The DPS and Bullets per second stats listed in-game use the max spin up values.
== Abilities ==
== Abilities ==
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| ability_num = 1
| ability_num = 1
| notes =
| notes =
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResist}}% damage resist that decays over {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResistDuration}}s, and {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist that does not decay.
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist and {{#invoke:Abilities|get_ability_prop|Mini Turret|TechResist}}% spirit resist.
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.
* Turret targeting works as follows:
* Turret targeting works as follows:
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target.
** Shooting a unit or hitting an enemy hero with [[Melee Attack]]s, abilities or items will not change the turret's target.
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply.
* [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance.
* Turrets yield {{Souls|40}} souls + {{Souls|4}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
* Turrets do not receive additional damage from {{ItemIcon|Monster Rounds}}.
}}
}}
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| notes =
| notes =
* Healing '''does not stack''' when multiple Specters cover the same area.
* Healing '''does not stack''' when multiple Specters cover the same area.
* All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of it's AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second.
* All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second.
}}
}}
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| notes =
| notes =
* Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.
* Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.
* Individual segments of the wall can be destroyed by 2 [[heavy Melee]]s.
* Both enemies and teammates can [[Melee Attack|melee]] the wall to destroy its segments.
* Each segment of the wall has 200 health. A light melee deals 50 damage and a heavy melee deals 100 damage to the wall regardless of a hero's [[Melee Damage]] stat.
* The T3 turrets are deployed on the side of the wall facing McGinnis.
* The T3 turrets are deployed on the side of the wall facing McGinnis.
| interactions =
{{AbilityInteraction | interaction = stealth | state = partial | text =
* Sending out a wall does break stealth.
* Placing the wall does '''not''' break stealth.
* Cancelling a wall does break stealth.
}}
}}
}}
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| notes =
| notes =
* Deals 50% damage to objectives.
* Deals 50% damage to objectives.
* Currently does not trigger {{ItemIcon|Diviner's Kevlar}}. This is likely a bug.
* The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}.
* The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}.
* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.
* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], McGinnis receives the following modifications to her abilities:
* Cooldown {{#invoke:StreetBrawlAbilities|change|Mini Turret|AbilityCooldown}}, from {{DataProp|Mini Turret|AbilityCooldown}}s to {{DataProp|Mini Turret|AbilityCooldown|streetbrawl}}s.
* Health regen {{#invoke:StreetBrawlAbilities|change|Medicinal Specter|ExternalBonusHealthRegen.Value}}, from {{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value}} to {{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value|streetbrawl}}.
* Duration {{#invoke:StreetBrawlAbilities|change|Heavy Barrage|AbilityDuration}}, from {{DataProp|Heavy Barrage|AbilityDuration}}s to {{DataProp|Heavy Barrage|AbilityDuration|streetbrawl}}s.
* T2 bonus duration {{#invoke:StreetBrawlAbilities|change|Heavy Barrage|Upgrades.2.AbilityDuration}}, from +{{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration}}s to +{{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration|streetbrawl}}s.
=== Item Draft ===
{{HeroStreetBrawlItems|McGinnis}}
== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D models ==
{{3D_Model|McGinnis}}
{{3D Model|Spectral Wall}}
===Weapon===
{{3D Model|McGinnis Weapon|size=240px}}
== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:McGinnis card.png|McGinnis portrait
File:McGinnis card.png|McGinnis portrait
File:McGinnis Gloat.png|Gloat icon for McGinnis
File:McGinnis Critical.png|Critical health icon for McGinnis
File:McGinnis Critical.png|Critical health icon for McGinnis.
</gallery>
</gallery>
== Trivia ==
== Trivia ==
* McGinnis' design is similar to popular depictions of the American World War II cultural icon [[wikipedia:Rosie_the_Riveter|Rosie the Riveter]] - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique.
* McGinnis' design is similar to popular depictions of the American World War II cultural icon [[wikipedia:Rosie_the_Riveter|Rosie the Riveter]] - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique.
* McGinnis and [[Bebop]] are currently tied for the highest base ammo count at 66.
* In ''[[The Binding of Oathkeeper]]'' artwork, McGinnis has a mermaid tattoo on her left shoulder.
* In ''[[The Binding of Oathkeeper]]'' artwork, McGinnis has a mermaid tattoo on her left shoulder.
* McGinnis' Heavy Barrage sound effects were changed to sound less like a real air raid siren.
* McGinnis' Heavy Barrage sound effects were changed to sound less like a real air raid siren.
McGinnis is a Hero in Deadlock. The head of Fairfax Industries Military R&D department, McGinnis has a high opinion of her own work which includes her machine gun, numerous automatic Mini Turrets, Spectral Walls that she can create to protect teammates, hold down positions and trap enemies, a Medicinal Specter that dispenses health to nearby allies, and finally, a devastating spectral Heavy Barrage that can reach even faraway enemies.
A talented engineer who started her career from a young age, Margaret "Maggie" McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn't that fussed so long as she gets her paycheck.
Services Rendered takes 2 seconds to spin up, increasing McGinnis' fire rate and bullet spread, and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.
Services Rendered's base fire rate starts at 4.76 bullets per second (Cycle time: 0.21) and spins up to 11.9 bullets per second (Cycle time: 0.08), averaging around 10.5 Bullets per second per clip at the beginning of a match.
The DPS and Bullets per second stats listed in-game use the max spin up values.
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
Turrets have 35% melee resist and 35% spirit resist.
Turrets deal 50% damage to Troopers and Denizens and 30% damage to Objectives.
Turret targeting works as follows:
It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy unit.
It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
Shooting a unit or hitting an enemy hero with Melee Attacks, abilities or items will not change the turret's target.
Damage Falloff does not affect incoming damage to the turrets. The turrets will always take full Weapon Damage from an enemy, regardless of distance.
Turrets yield 40 souls + 4 per minute when killed. Part of the bounty can be denied as a Soul Orb.
Medicinal Specter
Medicinal Specter
15m
6.5s
0
50s
Deploy a spirit that provides healing to nearby allies.
x0.3
25/sec
Health Regen
6m
Heal Radius
0%
Fire Rate Bonus
0%Stamina Recovery
0%Max Health Regen
1
+1.5s Duration
2
-20s Cooldown and provides +100% Stamina Recovery
5
+2% Max HP Regen +3m Heal Radius +40% Spirit Resist
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
Healing does not stack when multiple Specters cover the same area.
All of Specter's buffs (including augments from items like Healing Tempo) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second.
Spectral Wall
Spectral Wall
50m
6s
0
50s
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press Fire or Ability 3 to erupt the wall early.
Can be Destroyed with Melee Attacks
x0.731
60
Damage
-20%
Move Speed
Stun
0s
Stun Duration
5mMinimum Range
5mImpact Range
2.5sSlow Duration
0sDebuff Duration
1
Amplifies McGinnis's damage by +20% on hit enemies for 7s
2
-20s Cooldown and +2s Duration
5
Deploy 2 Mini Turrets near the wall for 8s +30% Slow
Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like Mystic Expansion or Arcane Surge.
Both enemies and teammates can melee the wall to destroy its segments.
Each segment of the wall has 200 health. A light melee deals 50 damage and a heavy melee deals 100 damage to the wall regardless of a hero's Melee Damage stat.
The T3 turrets are deployed on the side of the wall facing McGinnis.
Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like Mystic Expansion or Arcane Surge.
Both enemies and teammates can melee the wall to destroy its segments.
Each segment of the wall has 200 health. A light melee deals 50 damage and a heavy melee deals 100 damage to the wall regardless of a hero's Melee Damage stat.
The T3 turrets are deployed on the side of the wall facing McGinnis.
The slow applied to McGinnis can be reduced by Movement Slow Resist items such as Enduring Speed and can also be cleansed for the duration of Unstoppable.
Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to McGinnis: High, Average, or Low chance.
Tier 1
High chance
Imbue
Extended Magazine
Active
Imbue
Monster Rounds
Active
Imbue
Rapid Rounds
Active
Imbue
Extra Regen
Active
Imbue
Extra Stamina
Active
Imbue
Sprint Boots
Active
Imbue
Extra Charge
Active
Imbue
Extra Spirit
Active
Imbue
Mystic Expansion
Active
Average chance
Imbue
Close Quarters
Active
Imbue
Headshot Booster
Active
Imbue
High-Velocity Rounds
Active
Imbue
Extra Health
Active
Imbue
Grit
Active
Imbue
Healing Rite
Active
Imbue
Melee Lifesteal
Active
Imbue
Rebuttal
Active
Imbue
Mystic Burst
Active
Imbue
Mystic Regeneration
Active
Imbue
Rusted Barrel
Active
Imbue
Spirit Strike
Active
Low chance
Imbue
Restorative Shot
Active
Tier 2
High chance
Imbue
Active Reload
Active
Imbue
Fleetfoot
Active
Imbue
Intensifying Magazine
Active
Imbue
Recharging Rush
Active
Imbue
Swift Striker
Active
Imbue
Titanic Magazine
Active
Imbue
Battle Vest
Active
Imbue
Bullet Lifesteal
Active
Imbue
Enchanter's Emblem
Active
Imbue
Enduring Speed
Active
Imbue
Healbane
Active
Imbue
Healing Booster
Active
Imbue
Trophy Collector
Active
Imbue
Arcane Surge
Active
Imbue
Bullet Resist Shredder
Active
Imbue
Compress Cooldown
Active
Imbue
Duration Extender
Active
Imbue
Improved Spirit
Active
Imbue
Mystic Slow
Active
Imbue
Mystic Vulnerability
Active
Imbue
Suppressor
Active
Average chance
Imbue
Kinetic Dash
Active
Imbue
Long Range
Active
Imbue
Melee Charge
Active
Imbue
Mystic Shot
Active
Imbue
Opening Rounds
Active
Imbue
Slowing Bullets
Active
Imbue
Spirit Shredder Bullets
Active
Imbue
Split Shot
Active
Imbue
Stalker
Active
Imbue
Weakening Headshot
Active
Imbue
Debuff Reducer
Active
Imbue
Guardian Ward
Active
Imbue
Reactive Barrier
Active
Imbue
Restorative Locket
Active
Imbue
Return Fire
Active
Imbue
Spirit Lifesteal
Active
Imbue
Spirit Shielding
Active
Imbue
Weapon Shielding
Active
Imbue
Cold Front
Active
Imbue
Quicksilver Reload
Active
Imbue
Slowing Hex
Active
Imbue
Spirit Sap
Active
Tier 3
High chance
Imbue
Burst Fire
Active
Imbue
Escalating Resilience
Active
Imbue
Heroic Aura
Active
Imbue
Hollow Point
Active
Imbue
Tesla Bullets
Active
Imbue
Toxic Bullets
Active
Imbue
Spirit Resilience
Active
Imbue
Stamina Mastery
Active
Imbue
Greater Expansion
Active
Imbue
Rapid Recharge
Active
Imbue
Superior Cooldown
Active
Imbue
Superior Duration
Active
Average chance
Imbue
Alchemical Fire
Active
Imbue
Ballistic Enchantment
Active
Imbue
Berserker
Active
Imbue
Blood Tribute
Active
Imbue
Cultist Sacrifice
Active
Imbue
Express Shot
Active
Imbue
Headhunter
Active
Imbue
Hunter's Aura
Active
Imbue
Point Blank
Active
Imbue
Shadow Weave
Active
Imbue
Sharpshooter
Active
Imbue
Spirit Rend
Active
Imbue
Weighted Shots
Active
Imbue
Bullet Resilience
Active
Imbue
Counterspell
Active
Imbue
Dispel Magic
Active
Imbue
Fortitude
Active
Imbue
Fury Trance
Active
Imbue
Healing Nova
Active
Imbue
Lifestrike
Active
Imbue
Majestic Leap
Active
Imbue
Metal Skin
Active
Imbue
Rescue Beam
Active
Imbue
Veil Walker
Active
Imbue
Warp Stone
Active
Imbue
Decay
Active
Imbue
Disarming Hex
Active
Imbue
Knockdown
Active
Imbue
Radiant Regeneration
Active
Imbue
Silence Wave
Active
Imbue
Spirit Snatch
Active
Imbue
Surge of Power
Active
Imbue
Tankbuster
Active
Imbue
Torment Pulse
Active
Tier 4
High chance
Imbue
Capacitor
Active
Imbue
Glass Cannon
Active
Imbue
Lucky Shot
Active
Imbue
Ricochet
Active
Imbue
Healing Tempo
Active
Imbue
Juggernaut
Active
Imbue
Leech
Active
Imbue
Vampiric Burst
Active
Imbue
Boundless Spirit
Active
Imbue
Echo Shard
Active
Imbue
Escalating Exposure
Active
Imbue
Lightning Scroll
Active
Imbue
Mercurial Magnum
Active
Imbue
Spirit Burn
Active
Imbue
Transcendent Cooldown
Active
Average chance
Imbue
Armor Piercing Rounds
Active
Imbue
Crippling Headshot
Active
Imbue
Crushing Fists
Active
Imbue
Frenzy
Active
Imbue
Silencer
Active
Imbue
Spellslinger
Active
Imbue
Spiritual Overflow
Active
Imbue
Cheat Death
Active
Imbue
Colossus
Active
Imbue
Divine Barrier
Active
Imbue
Diviner's Kevlar
Active
Imbue
Indomitable
Active
Imbue
Infuser
Active
Imbue
Inhibitor
Active
Imbue
Phantom Strike
Active
Imbue
Plated Armor
Active
Imbue
Siphon Bullets
Active
Imbue
Spellbreaker
Active
Imbue
Unstoppable
Active
Imbue
Witchmail
Active
Imbue
Arctic Blast
Active
Imbue
Cursed Relic
Active
Imbue
Ethereal Shift
Active
Imbue
Focus Lens
Active
Imbue
Magic Carpet
Active
Imbue
Mystic Reverb
Active
Imbue
Refresher
Active
Imbue
Scourge
Active
Imbue
Vortex Web
Active
Legendary
Average chance
Imbue
Haunting Shot
Active
Imbue
Infinite Rounds
Active
Imbue
Celestial Blessing
Active
Imbue
Cloak of Opportunity
Active
Imbue
Electric Slippers
Active
Imbue
Eternal Gift
Active
Imbue
Nullification Burst
Active
Imbue
Seraphim Wings
Active
Imbue
Shadow Strike
Active
Imbue
Frostbite Charm
Active
Imbue
Mystic Conduit
Active
Imbue
Mystical Piano
Active
Imbue
Omnicharge Signet
Active
Imbue
Prism Blast
Active
Imbue
Unstable Concoction
Active
Low chance
Imbue
Runed Gauntlets
Active
Imbue
Shrink Ray
Active
Counter items
When facing McGinnis in Street Brawl, the enemy team is more likely to be offered these items as counters.
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
McGinnis' design is similar to popular depictions of the American World War II cultural icon Rosie the Riveter - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique.