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{{HeroTabs}}
{{HeroTabs}}
{{Infobox hero
{{Infobox hero
|key = hero_krill
| key = hero_krill
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Krill; Digger; Grappler
| codenames = Krill; Digger; Grappler; Pouncer and Driller
| voice_actor=Ray Chase
| pronouns = They/Them;<ref>Because they're two people</ref>
}}
He/Him (Mo);
 
'''Mo & Krill''' are [[Heroes]] in ''[[Deadlock]]''. Fighting together, they are a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn to damage and Sand Blast to disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.
 
Members of [[The Tunnel Rats]], Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.


== Abilities ==
He/Him (Krill)
<tabber>
| voice_actor = <!--Ray Chase (SPECULATION)-->
|-|(1) Scorn=
{{Ability card v2
| hero_name=Mo & Krill
| ability_num=1
}}
}}


|-|(2) Burrow=
{{Quotation|Krill|Everyone has a plan until they're ''grabbed by a mole man.''| 4 = Krill_upgrade_power4_07.mp3
{{Ability card v2
| hero_name=Mo & Krill
| ability_num=2
}}
}}


|-|(3) Sand Blast=
'''Mo & Krill''' are [[Heroes]] in ''[[Deadlock]]''. Highly respected members of America's underworld, together they are a disruptive and mobile pair that can '''[[Mo & Krill#Burrow|Burrow]]''' around the battlefield and leave their enemies in ruins. Jumping out of ground let Mo & Krill catch their enemies unprepared, and if they are prepared then that will be rectified when '''[[Mo & Krill#Sand Blast|Sand Blast]]''' jams their weapons. The duo is not concerned about being ambushed by a large group of people, as '''[[Mo & Krill#Scorn|Scorn]]''' will force them to scatter or else risk the pair surviving long enough for backup to arrive. If some poor moron oversteps, Mo and Krill can '''[[Mo & Krill#Combo|Combo]]''' them to render them helpless.
{{Ability card v2
| hero_name=Mo & Krill
| ability_num=3
}}


|-|(4) Combo=
Members of [[The Tunnel Rats]] and close associates of {{HeroIcon|Wraith}}, Maurice and Krill are illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will painfully discover how protective this pair of smugglers can be.
{{Ability card v2
| hero_name=Mo & Krill
| ability_num=4
| notes=
* To get a "Bonus Max Health Per Kill" [[stack]], the enemy has to die within 3s after Combo has ended.  
}}
</tabber>


== Weapon ==
== Weapon ==
{{WeaponCard|key=hero_krill}}
{{WeaponCard|key=hero_krill}}


== Update history ==
== Abilities ==
{{Update history}}


== Background ==
{{AbilitySection
{{Fates_Tale|krill}}
| hero_name  = Mo & Krill
| ability_num = 1
| notes      =
* Scorn can be cast while Mo & Krill are busy, meaning it can be used during actions that would normally disable other abilities (e.g. while [[Heavy Melee|heavy meleeing]], riding the [[Zipline]], and notably during {{AbilityIcon|Combo}}).
* The T3 Upgrade's debuff has no maximum stack limit.
}}


=== Lore ===
{{AbilitySection
Mo & Krill's motivation in the ritual is to achieve the respect and glory they believe is owed to them.<ref>{{VoiceLineCite|name=Amber Hand|file=Patron male ally krill start 03.mp3|context=(M&K start)|transcription=Gentlemen, society may not appreciate your contributions, but I do. Complete the ritual and New York will know your worth.}}</ref><ref>{{PageRef|name=Sapphire Flame}}'s in-game [[Mo & Krill/Quotes#Patrons|voice line]] (M&K start): ''"Power, respect, glory. All this and more await you both if you complete the ritual."''</ref><ref>[[Mo & Krill/Quotes#Post-Game|e line]] (post-game ping): ''"And now we receive what we so richly deserve!"''</ref>
| hero_name  = Mo & Krill
| ability_num = 2
| notes      =
* Mo & Krill can use {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, and [[Items]] while burrowed.
* Active items that require a target have inconsistent behavior if used while burrowing, depending on Mo & Krill's item casting mode. These are likely unintentional.
** If the player has Instant Cast set, the visual indicators (circle/diamond with the item's icon) of an item's range do not appear over a valid target until an action is taken, such as using an ability or item.
** If the player has Confirm Cast set, they become Instant Cast while burrowed, but the visual indicators of an item's range will not appear at all.
** If the player has Quick Cast set, all targeted items and {{ItemIcon|Alchemical Fire}} cannot be used.
* Mo & Krill can [[Slide]] while burrowing, allowing them to take advantage of the increased [[move speed]] on slopes.
* Mo & Krill can enter [[Tunnel|Tunnel vents]] while burrowed, if not in combat. If Burrow goes on cooldown while inside a Tunnel, they will be unable to exit until the ability is off cooldown.
** If the player exits Burrow in a middle of a vent, they will be pushed to the side they were on before entering the vent.
** If the player exits Burrow in a space too small to stand or crouch on, they will be pushed to the nearest walkable space.
* Mo & Krill can still be hit by [[Melee Attacks]] while burrowed.
* Mo & Krill can carry the [[Soul Urn]] while burrowed. However, they cannot enter the Tunnels while carrying it and will still drop the Urn if hit by a melee attack.
* Most abilities that affect ground enemies still affect burrowed Mo & Krill: {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} and others. Notable exceptions:
** {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} does not drag Mo & Krill.
** {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} does not block Mo & Krill's movement.
* Most targeted items like {{ItemIcon|Cursed Relic}} do not affect burrowed Mo & Krill until they "unburrow". This happens because activating an item sends out a projectile which cannot reach Mo & Krill and floats above them.
** {{ItemIcon|Knockdown}} and positive items ({{ItemIcon|Guardian Ward|icon-only}}, {{ItemIcon|Rescue Beam|icon-only}} etc) do not have a projectile and affect burrowed Mo & Krill normally. Notably Knockback will stun and immediately cancel the ability.
** {{ItemIcon|Phantom Strike}} still teleports a hero to burrowed Mo & Krill.
** {{ItemIcon|Vortex Web}} affects Mo & Krill if cast on the ground, and  floats above them if alt-cast specifically on M&K.
** If an item is targeted while being extremely close to Mo & Krill (<5m), then it will likely affect them despite the interaction. This is not stable and might be a bug.
| interactions =
{{AbilityInteraction | interaction = Slowing Hex | state = disabled | text =
Burrow is '''not''' disabled by Slowing Hex and effects that disable movement-based abilities
}}
}}


Mo is a [[wikipedia:Mole_Men|mole man]].<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Combo|voice line]] (upgrade Combo): ''"Everyone has a plan until they're grabbed by a mole man."''</ref><ref>{{PageRef|name=Sapphire Flame}}'s in-game [[Mo & Krill/Quotes#Patrons|voice line]] (enemy M&K killstreak): ''"The mole man and his stooge must die."''</ref> Krill's species is currently unknown, but he has monkey-like characteristics. He also seems to have fur.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}''<nowiki/>'''s in-game [[Mo & Krill/Quotes#Enemies|voice line]] (killed Infernus): ''"I like my fur unburned, thank you very much."''</ref>
{{AbilitySection
| hero_name  = Mo & Krill
| ability_num = 3
| notes      =
* Sand Blast launches a fast moving cylindrical projectile (similar to {{ItemIcon|Silence Wave}}) that applies the damage and the effects when it hits enemies.
** {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast's projectile is not blocked by a wall, then the whole projectile ignores the wall.
| tips =
* T1 upgrade makes Sand Blast trigger {{ItemIcon|Mystic Burst}}, which might be undesirable since otherwise the item's damage can only be triggered (and healed off of) by {{AbilityIcon|Scorn}}.
}}


Mo's full name is Maurice.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Select|voice line]] (select): ''"I am Krill, this is Maurice, and we are at your service."''</ref> Krill and [[Pocket]] also call him "Momo."<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Burrow|voice line]] (use Burrow low health): ''"Let's go, Momo!"''</ref><ref>{{PageRef|name=Pocket}}'s in-game [[Pocket/Quotes#Allies|voice line]] (ally M&K killed): ''"Momo!"''</ref> Mo doesn't speak around people he's unfamiliar with.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Select|voice line]] (select): ''"Don't mind Maurice, he's not chatty around new people."''</ref> Mo practices pottery and wants to audit pottery classes at Columbia University.<ref name=":1">{{ConvoCite|hero1=Mo & Krill|hero2=Infernus|number=2}}</ref><ref>{{ConvoCite|hero1=Mo & Krill|hero2=Dynamo|number=1}}</ref> Mo stinks.<ref>{{PageRef|name=Lady Geist}}'s in-game [[Lady Geist/Quotes#Allies|voice line]] (pass M&K on zipline): ''"Ugh! I can still smell the mole."''</ref><ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Allies|voice line]] (pass M&K on zipline): ''"That mole reeks."''</ref>
{{AbilitySection
| hero_name  = Mo & Krill
| ability_num = 4
| notes      =
* Mo & Krill can use items during Combo.
* [[Boon]] scaling is not applied retroactively to existing [[stacks]].
* Upon ability use, Combo keeps momentum, most obviously shown with {{ItemIcon|Majestic Leap}}.
* If either Mo & Krill or the enemy are pulled by a [[Displacement]] effect, such as {{ItemIcon|Rescue Beam}} or {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}, both Mo & Krill and the enemy are displaced together.
}}


Krill is an author and is writing a memoir about his and Mo's adventures, which currently has 31 chapters.<ref name=":0">[[Mo & Krill/Quotes#Conversations|Mo & Krill and Kelvin conversation 1]] - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"Your adventures were inspiring to read about, Kelvin."'' - {{PageRef|name=Kelvin}}: ''"It's nice to meet someone who actually read them."'' - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"They were riveting! I'm a, hrm, bit of an author myself, actually."''</ref><ref name=":1" /> Krill bathes in sewer sludge.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Allies|voice line]] (clutch Cube): ''"This is the best sewer sludge I've ever bathed in."''</ref>
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Mo & Krill do '''not''' have any special modifications for their abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Mo & Krill}}


Mo and Krill have been forced to live in the margins of society.<ref>{{VoiceLineCite|name=Amber Hand|file=Patron male ally krill start 01.mp3|transcription=Maurice. Krill. You've been forced to live in the margins for too long. Summon me.}}</ref> It's unknown how the two met, but Krill mentions that their friendship was forged from "respect and certain death."<ref name=":2">{{ConvoCite|hero1=Mo & Krill|hero2=Kelvin|number=2|hero_quote1=Kelvin|quote1=Your friendship is inspiring to behold.}}- {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"Respect and certain death have a way of binding people together, don't they?"''</ref>
== Backstory ==


Mo & Krill don't like the [[Friends of Humanity]].<ref>[[Mo & Krill/Quotes#Conversations|Mo & Krill and Grey Talon conversation 1]] - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"You're the man making life hell for the Friends of Humanity, yes?"'' - {{PageRef|name=Grey Talon}}: ''"I am."'' - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"Thank you."''</ref> They also don't like it when their names get mixed up.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Pre-Game|voice line]] (pre-game ping): ''"I am Krill. This is Maurice. Please don't confuse us, it's fairly rude."''</ref>
{{Fates_Tale|krill}}


Mo & Krill have smuggled a wide variety of objects in the New York tunnels, such as jewels, fine art and [[Ixia|Ixian]] trinkets.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Dynamo|number=3|hero_quote1=Dynamo|quote1=My anniversary is coming up, and I was really hoping to get Marla something special.}}- {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"What are you thinking? Jewels? Fine art? Ixian trinkets?"''</ref> They also offer information for a "reasonable price,"<ref>[[Mo & Krill/Quotes#Conversations|Mo & Krill and Holliday Conversation 2]] - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"Sheriff, I know that you're new to our great city. But if you ever find yourself in need of information, Mo and I are happy to avail ourselves to you."'' - {{PageRef|name=Holliday}}: ''"I bet you are. How much you charge?"'' - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"I think you'll find our rates to be... reasonable."''</ref> and accept money to dig new underground tunnels.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Seven|number=2}}</ref> Notable items of value they've sold include trinkets from [[Kelvin]]'s Ixia expedition and knock-offs of [[Mina]]'s dresses.<ref>[[Mo & Krill/Quotes#Conversations|Mo & Krill and Kelvin conversation 3]] - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"I actually moved quite a few pieces from your Ixian expedition."'' - {{PageRef|name=Kelvin}}: ''"Wait. The ones that were stolen?"'' - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"Certainly not the ones that are still in the Met... Yet."''</ref><ref>{{PageRef|name=Mina}}'s in-game [[Mina/Quotes#Enemies|voice line]] (killed M&K): ''"I'm pretty sure those were the guys selling knock-offs of my dresses."''</ref> Krill knows someone looking to sell a first edition copy of "''[[wikipedia:Don_Quixote|Don Quixote]]."''<ref>[[Mo & Krill/Quotes#Conversations|Mo & Krill and Dynamo conversation 3]] - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"My friend, what if I told you I knew someone looking to move a first edition Don Quixote?"''</ref>
== Update history ==
 
{{Update history}}
Mo & Krill don't pay taxes.<ref>[[Mo & Krill/Quotes#Conversations|Mo & Krill and Haze Conversation 1]] - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"How impressed will I be when I see my tax dollars at work?"'' - {{PageRef|name=Haze}}: ''"Neither of you pay taxes."'' - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"That is very true."'' </ref>
 
== Character interactions ==


* Mo & Krill protected {{HeroIcon|Pocket}} and they regard each other as friends.<ref>{{VoiceLineCite|Mo & Krill|file=krill_kill_pocket_06.mp3|context=(killed Pocket)|transcription=We protected you, Pocket, and you betrayed us!}}</ref><ref>{{VoiceLineCite|Mo & Krill|file=krill_kill_pocket_01.mp3|context=(killed Pocket)|transcription=I liked Pocket too!}}</ref><ref>{{VoiceLineCite|name=Pocket|file=Synth kill krill 04.mp3|context=(killed Mo & Krill)|transcription=I thought we were friends.}}</ref>
== 3D model ==
* Mo & Krill are in {{HeroIcon|Wraith}}'s weekly poker game and owe money to her.<ref name=":3">{{ConvoCite|hero1=Mo & Krill|hero2=Abrams|number=2}}</ref> If they're on the same team, Wraith may say she called a favor to have them fighting on her side.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Wraith|number=1|hero_quote1=Wraith|quote1=Thanks for comin' along, boys.}}- {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"How could we say no to forced conscription?'' - {{PageRef|name=Wraith}}: ''"Hey! Of all the people I could call markers on I chose you, and that should count for something."''</ref> They regard each other as friends.<ref>[[Mo & Krill/Quotes#Conversations|Mo & Krill and Wraith Conversation 3]] - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"Friends come rarely in our line of work, and it's an honour to be counted amongst yours."''</ref><ref>{{VoiceLineCite|name=Wraith|file=Wraith kill krill 02.mp3|context=(killed M&K)|transcription=I still love you, Mo.}}</ref>
{{3D_Model|Mo & Krill}}
* Mo & Krill watch and bet on {{HeroIcon|Bebop}}'s fights in the Bear Pit.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Bebop|number=2}}</ref> They know [[Shelly Fisher|Ms. Shelly]] and have tried to help her.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Bebop|number=3}}</ref>
===Weapon===
* Mo & Krill are friends with {{PageRef|name=Infernus}} and have offered to help him prevent [[Jezebel's]] from closing.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Infernus|number=3}}</ref>
{{3D Model|Mo & Krill Weapon|size=240px}}
* Mo & Krill are friends with {{PageRef|name=Abrams}}.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Abrams|number=3|hero_quote1=Abrams|quote1=Didn't expect to be working with you two today.}}{{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"A delight for us as well! Our enemies will likely be... less enthused."''</ref><ref>{{PageRef|name=Abrams}}' in-game [[Abrams/Quotes#Enemy|voice line]] (killed M&K): ''"I'll buy you guys a round at Jezebel's later."''</ref> Abrams owes Mo & Krill $50.<ref name=":3" />
* Krill is impressed by {{HeroIcon|Lady Geist}}'s ward and {{PageRef|name=Holliday}}'s revolver.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Lady Geist|number=2}}</ref><ref>{{ConvoCite|hero1=Mo & Krill|hero2=Holliday|number=1}}</ref>
* Krill has read {{HeroIcon|Kelvin}}'s books and found them "riveting".<ref name=":0" />
* {{HeroIcon|Lady Geist}} shows contempt and disgust towards Mo & Krill.<ref>[[Mo & Krill/Quotes#Conversations|Mo & Krill and Lady Geist conversation]]</ref><ref>{{PageRef|name=Lady Geist}}'s in-game [[Lady Geist/Quotes#Enemies|voice line]] (killed Mo & Krill): ''"Wretched little creature."''</ref>
* {{HeroIcon|Yamato}} wants to turn Mo into a coat and Krill into a hat.<ref>{{VoiceLineCite|name=Yamato|file=Yamato kill krill 01.mp3|context=(translated)|transcription=I'll make a coat from the big one, and a hat from the small one.}}</ref>
* {{HeroIcon|Seven}} hides in Mo & Krill's subway tunnels, without their permission.<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Seven|number=1}}</ref>
* [[The Mendoza Syndicate|Mendoza]] was a "good" client of Mo & Krill.<ref>[[Mo & Krill/Quotes#Conversations|Mo & Krill and Ivy conversation]]</ref>
* {{HeroIcon|Vyper}} really likes Mo & Krill.<ref>{{HeroIcon|Vyper}}'s in-game [[Vyper/Quotes#Enemy Heroes|voice line]] (killed M&K) - ''"Love you guys, but not enough to like, let you win."''</ref> It's currently unknown how Mo & Krill feel about Vyper.
* While trapped inside the Baroness, {{PageRef|name=The Doorman}} attempts to split Mo & Krill up from each other. He tells Mo that Krill is dead weight and that he should kill him, and he tells Krill that Mo is keeping him down and would be better off if he never met Krill.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|voice line]] (taunt M&K)</ref> {{HeroIcon|Seven}} also tells Mo that Krill is holding him back.<ref>{{PageRef|name=Seven}}'s in-game [[Seven/Quotes#Enemies|voice line]] (killed M&K): ''"I told you Maurice, Krill is holding you back."''</ref>
* {{HeroIcon|Kelvin}},<ref name=":2" /> {{PageRef|name=Paige}},<ref>{{PageRef|name=Paige}}'s in-game [[Paige/Quotes#Enemies|voice line]] (killed M&K): ''"Yeah, you're losing, but at least you have each other. And that counts for something."''</ref> {{PageRef|name=Vindicta}}<ref>{{PageRef|name=Vindicta}}'s in-game [[Vindicta/Quotes#Enemies|voice line]] (killed M&K): ''"Theirs was a charming friendship."''</ref> respect Mo & Krill's friendship.
* {{PageRef|name=Dynamo}},<ref>{{PageRef|name=Dynamo}}'s in-game [[Dynamo/Quotes#Enemies|voice line]] (killed M&K): ''"So which one was Krill?"''</ref> {{PageRef|name=Holliday}},<ref>{{ConvoCite|hero1=Mo & Krill|hero2=Holliday|number=3}}</ref> {{PageRef|name=Ivy}}<ref>{{PageRef|name=Ivy}}'s in-game [[Ivy/Quotes#Enemies|voice line]] (killed M&K): ''"Don't know which is Mo and which is Krill, but they're dead."''</ref> and {{PageRef|name=Lash}}<ref>{{PageRef|name=Lash}}'s in-game [[Lash/Quotes#Enemies|voice line]] (killed M&K): ''"Alright, which one is Mo and which one is Krill? Just kidding, I don't care."''</ref> don't know which of the duo is Mo or Krill.
* The {{PageRef|name=Shopkeeper}} wants to hug Mo.<ref>{{PageRef|name=Shopkeeper}}'s in-game [[Mo & Krill/Quotes#Shopkeeper|voice line]] (M&K buys T4 item): ''"Mo, you beautiful mole bastard, give me a hug!"''</ref>


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Mo & Krill card.png|Mo & Krill portrait
File:Mo & Krill card.png|Mo & Krill portrait
File:Mo & Krill Gloat.png|Gloat portrait for Mo & Krill
File:Mo & Krill Critical.png|Critical health portrait for Mo & Krill
File:Mo & Krill MM.png|Mo & Krill icon
File:Mo & Krill MM.png|Mo & Krill icon
File:Mo & Krill Render.png|Mo & Krill in-game render
File:Mo & Krill Render.png|Mo & Krill in-game render
File:Krill select background.png|Mo & Krill select background
File:Mo & Krill Reference Sheet.png|Mo & Krill reference sheet
File:Mo & Krill Reference Sheet.png|Mo & Krill reference sheet
File:Mo krill name.png|Mo & Krill name typography
File:Mo & Krill Weapon.png|Mo & Krill weapon - ''Yellow Canary''
File:Mo & Krill Weapon.png|Mo & Krill weapon - Yellow Canary
</gallery>
 
=== Typography ===
<gallery>
File:Mo krill name.svg|Mo & Krill's name typography
File:Mo krill brazilian.svg|Mo & Krill's Brazilian Portuguese typography
File:Mo krill french.svg|Mo & Krill's French typography
File:Mo krill italian.svg|Mo & Krill's Italian typography
File:Mo krill polish.svg|Mo & Krill's Polish typography
File:Mo krill russian.svg|Mo & Krill's Russian typography
File:Mo krill schinese.svg|Mo & Krill's Simplified Chinese typography
File:Mo krill spanish.svg|Mo & Krill's typography for Spanish and Spanish-Latin America
File:Mo krill turkish.svg|Mo & Krill's Turkish typography
File:Mo krill ukrainian.svg|Mo & Krill's Ukrainian typography
</gallery>
 
=== Removed/Unused content ===
<gallery>
File:Mo & Krill card old.png|Previous Mo & Krill portrait
File:Mo & Krill card old.png|Previous Mo & Krill portrait
File:Mo & Krill icon old.png|Previous Mo & Krill icon
File:Mo & Krill icon old.png|Previous Mo & Krill icon
File:Mo and Krill winter.png|Mo & Krill 2024 [[Seasonal events#Winter|Winter skin]]
File:Mo and Krill winter.png|Mo & Krill 2024 [[Seasonal events#Winter|Winter skin]]
File:Digger hud psd.jpg|Digger portrait ([[Neon Prime]])
</gallery>
File:Mo & Krill Gloat.png|Gloat portrait for Mo & Krill.
 
File:Mo & Krill Critical.png|Critical health portrait for Mo & Krill.
=== [[Neon Prime]] ===
<gallery>
File:Digger hud psd.jpg|Digger portrait
</gallery>
</gallery>
[[File:Mokrill a4 combo foley.mp3|thumb|Mo's grunts during Combo]]
[[File:Mokrill a4 combo foley.mp3|thumb|Mo's grunts during Combo]]
Line 105: Line 142:
* Krill is the only one of the duo who has voice lines. However, Mo's grunts can be heard during Combo.
* Krill is the only one of the duo who has voice lines. However, Mo's grunts can be heard during Combo.
* Krill's model was inherited from ''[[Neon Prime]]''.
* Krill's model was inherited from ''[[Neon Prime]]''.
* In a now removed voice line, [[McGinnis]] referred to Krill as a rat.<ref>{{VoiceLineCite|name=McGinnis|suffix='|file=Mcginnis kill krill 03.mp3|transcription=Mole man and his rat friend are down.}}</ref>
* In a now removed voice line, {{HeroIcon|McGinnis}} referred to Krill as a rat.<ref>{{VoiceLineCite|name=McGinnis|suffix='|file=Mcginnis kill krill 03.mp3|transcription=Mole man and his rat friend are down.}}</ref>
* Both Mo and Krills' heads are capable of being headshot, but Mo's head has 20% headshot damage reduction.
* Both Mo and Krills' heads are capable of being headshot, but Mo's head has 20% headshot damage reduction.
* Mo & Krill have the highest base [[health]] in the game at 900hp with no boons and 3110hp at max boons.
* Mo & Krill have a unique conversation with Holliday in the files titled "Troubadour", hinting that they will appear in [[Holliday's visual novel]].<ref>[[Holliday/Quotes#Conversations|Mo & Krill and Holliday conversation]]</ref>
* Mo & Krill have a unique conversation with Holliday in the files titled "Troubadour", hinting that they will appear in [[Holliday's visual novel]].<ref>[[Holliday/Quotes#Conversations|Mo & Krill and Holliday conversation]]</ref>
* "Relaxing in the Hideout" is displayed as one's status in the in-game Friends List when playing as Mo & Krill in the [[Hideout]].
* "Relaxing in the Hideout" is displayed as one's status in the in-game Friends List when playing as Mo & Krill in the [[Hideout]].
* The {{PageRef|name=Shopkeeper}} asks Mo & Krill if they're doing a "[[wikipedia:The_Gift_of_the_Magi|Gift of the Magi]]" for Christmas, referencing the short story in which a poor married couple try to find gifts for each other.<ref>{{VoiceLineCite|name=Shopkeeper|transcription=So you and Mo doin' a whole gift of the Magi this year?|quotes=Mo & Krill/Voice lines#Shopkeeper|context=(Winter event)}}</ref>


== See also ==
== See also ==
* [[The Tunnel Rats]]
* [[The Tunnel Rats]]


== References ==
== References ==
<references />
<references />
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]

Latest revision as of 03:19, 1 September 2026

Mo & Krill
Tag-Team
Initiator
Burrower
Weapon Stats
Damage Per Second: 59.7
Bullet Damage: 2.82+0.0847
Pellets per shot: 4
Ammo: 20
Bullets per sec: 5.29
Reload Time: 2.82s
Bullet Velocity: 320m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 930+65
Health Regen: 1
Crit Reduction: 20%
Move Speed: 8m/s
Sprint Speed: 1.6m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:They/Them;[1]

He/Him (Mo);

He/Him (Krill)
Release Date:April 24, 2024
Internal names:Krill; Digger; Grappler; Pouncer and Driller
Everyone has a plan until they're grabbed by a mole man.

— Krill

Mo & Krill are Heroes in Deadlock. Highly respected members of America's underworld, together they are a disruptive and mobile pair that can Burrow around the battlefield and leave their enemies in ruins. Jumping out of ground let Mo & Krill catch their enemies unprepared, and if they are prepared then that will be rectified when Sand Blast jams their weapons. The duo is not concerned about being ambushed by a large group of people, as Scorn will force them to scatter or else risk the pair surviving long enough for backup to arrive. If some poor moron oversteps, Mo and Krill can Combo them to render them helpless.

Members of The Tunnel Rats and close associates of Wraith, Maurice and Krill are illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will painfully discover how protective this pair of smugglers can be.

Weapon

[edit | edit source]
Yellow Canary
Rapid Fire
Spreadshot
60 Damage Per Second
Falloff Range
20m ➞ 58m

Abilities

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Scorn

Scorn



Radius 9m





Number of Charges 0


Cooldown 13s



Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

x0.75


50

Damage



1.2x

Hero Damage to Heal

0.35x  Damage to Heal 

Ability Point1
35 Damage
Ability Point2
-5s Cooldown
+1m Radius
Ability Point5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionEffect can be dispelledHealing triggers Healing Tempo's unique effect
  • Scorn can be cast while Mo & Krill are busy, meaning it can be used during actions that would normally disable other abilities (e.g. while heavy meleeing, riding the Zipline, and notably during Combo).
  • The T3 Upgrade's debuff has no maximum stack limit.

Burrow

Burrow

Channel Time 5s




Radius 5m





Number of Charges 0


Cooldown 40s



Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slow, and knockup.


5m

Move Speed

x1.49


75

Damage Per Second



1.5s

Spin Duration


Displacement
1s
Duration

60%  Bullet Resist

30%  Spirit Resist

Ability Point1
+50 Spin DPS
Ability Point2
+4s Burrow time and +2 radius
Ability Point5
-20 Cooldown and +4m/s Move Speed
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by UnstoppableDoes not interact with Slowing Hex.
Click to reveal more info.
  • Mo & Krill can use Scorn, Sand Blast, and Items while burrowed.
  • Active items that require a target have inconsistent behavior if used while burrowing, depending on Mo & Krill's item casting mode. These are likely unintentional.
    • If the player has Instant Cast set, the visual indicators (circle/diamond with the item's icon) of an item's range do not appear over a valid target until an action is taken, such as using an ability or item.
    • If the player has Confirm Cast set, they become Instant Cast while burrowed, but the visual indicators of an item's range will not appear at all.
    • If the player has Quick Cast set, all targeted items and Alchemical Fire cannot be used.
  • Mo & Krill can Slide while burrowing, allowing them to take advantage of the increased move speed on slopes.
  • Mo & Krill can enter Tunnel vents while burrowed, if not in combat. If Burrow goes on cooldown while inside a Tunnel, they will be unable to exit until the ability is off cooldown.
    • If the player exits Burrow in a middle of a vent, they will be pushed to the side they were on before entering the vent.
    • If the player exits Burrow in a space too small to stand or crouch on, they will be pushed to the nearest walkable space.
  • Mo & Krill can still be hit by Melee Attacks while burrowed.
  • Mo & Krill can carry the Soul Urn while burrowed. However, they cannot enter the Tunnels while carrying it and will still drop the Urn if hit by a melee attack.
  • Most abilities that affect ground enemies still affect burrowed Mo & Krill: Graves' Grasping Hands, Paradox's Time Wall and others. Notable exceptions:
  • Most targeted items like Cursed Relic do not affect burrowed Mo & Krill until they "unburrow". This happens because activating an item sends out a projectile which cannot reach Mo & Krill and floats above them.
    • Knockdown and positive items (, etc) do not have a projectile and affect burrowed Mo & Krill normally. Notably Knockback will stun and immediately cancel the ability.
    • Phantom Strike still teleports a hero to burrowed Mo & Krill.
    • Vortex Web affects Mo & Krill if cast on the ground, and floats above them if alt-cast specifically on M&K.
    • If an item is targeted while being extremely close to Mo & Krill (<5m), then it will likely affect them despite the interaction. This is not stable and might be a bug.

Slowing Hex

Burrow is not disabled by Slowing Hex and effects that disable movement-based abilities

Notes
  • Mo & Krill can use Scorn, Sand Blast, and Items while burrowed.
  • Active items that require a target have inconsistent behavior if used while burrowing, depending on Mo & Krill's item casting mode. These are likely unintentional.
    • If the player has Instant Cast set, the visual indicators (circle/diamond with the item's icon) of an item's range do not appear over a valid target until an action is taken, such as using an ability or item.
    • If the player has Confirm Cast set, they become Instant Cast while burrowed, but the visual indicators of an item's range will not appear at all.
    • If the player has Quick Cast set, all targeted items and Alchemical Fire cannot be used.
  • Mo & Krill can Slide while burrowing, allowing them to take advantage of the increased move speed on slopes.
  • Mo & Krill can enter Tunnel vents while burrowed, if not in combat. If Burrow goes on cooldown while inside a Tunnel, they will be unable to exit until the ability is off cooldown.
    • If the player exits Burrow in a middle of a vent, they will be pushed to the side they were on before entering the vent.
    • If the player exits Burrow in a space too small to stand or crouch on, they will be pushed to the nearest walkable space.
  • Mo & Krill can still be hit by Melee Attacks while burrowed.
  • Mo & Krill can carry the Soul Urn while burrowed. However, they cannot enter the Tunnels while carrying it and will still drop the Urn if hit by a melee attack.
  • Most abilities that affect ground enemies still affect burrowed Mo & Krill: Graves' Grasping Hands, Paradox's Time Wall and others. Notable exceptions:
  • Most targeted items like Cursed Relic do not affect burrowed Mo & Krill until they "unburrow". This happens because activating an item sends out a projectile which cannot reach Mo & Krill and floats above them.
    • Knockdown and positive items (, etc) do not have a projectile and affect burrowed Mo & Krill normally. Notably Knockback will stun and immediately cancel the ability.
    • Phantom Strike still teleports a hero to burrowed Mo & Krill.
    • Vortex Web affects Mo & Krill if cast on the ground, and floats above them if alt-cast specifically on M&K.
    • If an item is targeted while being extremely close to Mo & Krill (<5m), then it will likely affect them despite the interaction. This is not stable and might be a bug.
Interactions
Slowing Hex

Burrow is not disabled by Slowing Hex and effects that disable movement-based abilities

Sand Blast

Sand Blast


Cast Range 25m





Duration 2.5s



Number of Charges 0


Cooldown 40s



Spray sand that disarms enemies in front of you and deals damage.



Disarm
2.5s
Duration


40

Damage


-0%

Move Speed
Ability Point1
+50 Damage and +5m Range
Ability Point2
Slow targets by -30% and reduces dash distances by -30%
Ability Point5
+1.5s Duration and -25 Cooldown
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable
  • Sand Blast launches a fast moving cylindrical projectile (similar to Silence Wave) that applies the damage and the effects when it hits enemies.
    • Paradox's Time Wall has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast's projectile is not blocked by a wall, then the whole projectile ignores the wall.

  • T1 upgrade makes Sand Blast trigger Mystic Burst, which might be undesirable since otherwise the item's damage can only be triggered (and healed off of) by Scorn.

Notes
  • Sand Blast launches a fast moving cylindrical projectile (similar to Silence Wave) that applies the damage and the effects when it hits enemies.
    • Paradox's Time Wall has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast's projectile is not blocked by a wall, then the whole projectile ignores the wall.
Tips
  • T1 upgrade makes Sand Blast trigger Mystic Burst, which might be undesirable since otherwise the item's damage can only be triggered (and healed off of) by Scorn.

Combo

Combo

Channel Time 2.4s



Cast Range 4m






Number of Charges 0


Cooldown 150s



Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

x0.6


40

Damage Per Second


0%

Lifesteal

x2

40

Bonus Max Health Per Kill
Ability Point1
+100% lifesteal
Ability Point2
-30s Cooldown and +50% Bullet Resist
Ability Point5
+0.7s Duration and +40 Damage Per Second and increased scaling
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionTriggers Reactive BarrierDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • Mo & Krill can use items during Combo.
  • Boon scaling is not applied retroactively to existing stacks.
  • Upon ability use, Combo keeps momentum, most obviously shown with Majestic Leap.
  • If either Mo & Krill or the enemy are pulled by a Displacement effect, such as Rescue Beam or Bebop's Grapple Arm, both Mo & Krill and the enemy are displaced together.

Street Brawl

[edit | edit source]

Ability Changes

[edit | edit source]

Apart from global changes, Mo & Krill do not have any special modifications for their abilities in Street Brawl.

Item Draft

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In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Mo & Krill: High, Average, or Low chance.

Tier 1
High chance
Imbue

Monster Rounds

Active
Imbue

Extra Health

Active
Imbue

Extra Regen

Active
Imbue

Sprint Boots

Active
Imbue

Extra Spirit

Active
Average chance
Imbue

Close Quarters

Active
Imbue

Extended Magazine

Active
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Stamina

Active
Imbue

Grit

Active
Imbue

Healing Rite

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Extra Charge

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Imbue

Mystic Regeneration

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Restorative Shot

Active
Tier 2
High chance
Imbue

Fleetfoot

Active
Imbue

Enduring Speed

Active
Imbue

Healbane

Active
Imbue

Healing Booster

Active
Imbue

Trophy Collector

Active
Imbue

Cold Front

Active
Imbue

Compress Cooldown

Active
Imbue

Duration Extender

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Vulnerability

Active
Imbue

Quicksilver Reload

Active
Average chance
Imbue

Active Reload

Active
Imbue

Intensifying Magazine

Active
Imbue

Kinetic Dash

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Weakening Headshot

Active
Imbue

Battle Vest

Active
Imbue

Bullet Lifesteal

Active
Imbue

Debuff Reducer

Active
Imbue

Enchanter's Emblem

Active
Imbue

Guardian Ward

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Lifesteal

Active
Imbue

Spirit Shielding

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Mystic Slow

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Burst Fire

Active
Imbue

Bullet Resilience

Active
Imbue

Fortitude

Active
Imbue

Spirit Resilience

Active
Imbue

Veil Walker

Active
Imbue

Warp Stone

Active
Imbue

Greater Expansion

Active
Imbue

Radiant Regeneration

Active
Imbue

Superior Cooldown

Active
Imbue

Superior Duration

Active
Imbue

Surge of Power

Active
Imbue

Tankbuster

Active
Imbue

Torment Pulse

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Cultist Sacrifice

Active
Imbue

Escalating Resilience

Active
Imbue

Express Shot

Active
Imbue

Headhunter

Active
Imbue

Heroic Aura

Active
Imbue

Hollow Point

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Spirit Rend

Active
Imbue

Tesla Bullets

Active
Imbue

Toxic Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Counterspell

Active
Imbue

Dispel Magic

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Metal Skin

Active
Imbue

Rescue Beam

Active
Imbue

Stamina Mastery

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Knockdown

Active
Imbue

Rapid Recharge

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Tier 4
High chance
Imbue

Cheat Death

Active
Imbue

Diviner's Kevlar

Active
Imbue

Juggernaut

Active
Imbue

Leech

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Spellbreaker

Active
Imbue

Witchmail

Active
Imbue

Arctic Blast

Active
Imbue

Boundless Spirit

Active
Imbue

Escalating Exposure

Active
Imbue

Magic Carpet

Active
Imbue

Mercurial Magnum

Active
Imbue

Scourge

Active
Imbue

Spirit Burn

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Capacitor

Active
Imbue

Crippling Headshot

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Glass Cannon

Active
Imbue

Lucky Shot

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spellslinger

Active
Imbue

Spiritual Overflow

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Healing Tempo

Active
Imbue

Indomitable

Active
Imbue

Infuser

Active
Imbue

Inhibitor

Active
Imbue

Siphon Bullets

Active
Imbue

Unstoppable

Active
Imbue

Vampiric Burst

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Ethereal Shift

Active
Imbue

Focus Lens

Active
Imbue

Lightning Scroll

Active
Imbue

Mystic Reverb

Active
Imbue

Refresher

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Runed Gauntlets

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Shrink Ray

Active

Backstory

[edit | edit source]

See Mo & Krill/Lore for more story content.

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Update history

[edit | edit source]

View the full update history: Mo & Krill/Update history

Update Changes

July 28, 2026

  • Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately.
  • Combo now lets you cast items while using it.

June 30, 2026

  • Sand Blast T2 slow increased from -25% to -30%.
  • Sand Blast T3 increased from -20s Cooldown to -25s.
  • Combo bonus max health per kill increased from 30+1/boon to 40+2/boon.
  • Combo cooldown increased from 130s to 150s. (Global ult change)
  • Combo T2 reduced from -35s Cooldown to -30s. (Global ult change)

May 22, 2026

  • Getting hit with a melee no longer knocks you up while burrowed.
  • Sand Blast T3 increased from +1s Duration to +1.5s.

3D model

[edit | edit source]
Click to view
Mo & Krill

Weapon

[edit | edit source]
Click to view
Mo & Krill Weapon
[edit | edit source]

Typography

[edit | edit source]

Removed/Unused content

[edit | edit source]
Mo's grunts during Combo

Trivia

[edit | edit source]
  • Krill is the only one of the duo who has voice lines. However, Mo's grunts can be heard during Combo.
  • Krill's model was inherited from Neon Prime.
  • In a now removed voice line, McGinnis referred to Krill as a rat.[2]
  • Both Mo and Krills' heads are capable of being headshot, but Mo's head has 20% headshot damage reduction.
  • Mo & Krill have a unique conversation with Holliday in the files titled "Troubadour", hinting that they will appear in Holliday's visual novel.[3]
  • "Relaxing in the Hideout" is displayed as one's status in the in-game Friends List when playing as Mo & Krill in the Hideout.
  • The ShopkeeperShopkeeper asks Mo & Krill if they're doing a "Gift of the Magi" for Christmas, referencing the short story in which a poor married couple try to find gifts for each other.[4]

See also

[edit | edit source]

References

[edit | edit source]
  1. Because they're two people
  2. McGinnis' in-game voice line - "Mole man and his rat friend are down."
  3. Mo & Krill and Holliday conversation
  4. Shopkeeper's in-game voice line (Winter event) - "So you and Mo doin' a whole gift of the Magi this year?"
[edit | edit source]
Heroes

Hero Labs

Abrams

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Apollo

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Bebop

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Billy

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Calico

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Celeste

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The Doorman

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Drifter

Hero Labs

Dynamo

Hero Labs

Graves

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

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Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

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Pocket

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Rem

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Seven

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Shiv

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Silver

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Sinclair

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Venator

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Victor

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Vindicta

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Viscous

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Vyper

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Warden

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Wraith

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Yamato