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| | {{HeroTabs}} |
| {{Infobox hero | | {{Infobox hero |
| | name = Mo & Krill | | | key = hero_krill |
| | art = Mo & Krill full.png | | | release_date = April 24, 2024 |
| | card = Mo & Krill card.png | | | codenames = Krill; Digger; Grappler; Pouncer and Driller |
| | summary = Burrows underneath his enemies | | | pronouns = They/Them;<ref>Because they're two people</ref> |
| | description = By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
| | He/Him (Mo); |
| | dps = 76
| | |
| | bullet_damage = 3.6
| | He/Him (Krill) |
| | ammo = 20
| | | voice_actor = <!--Ray Chase (SPECULATION)--> |
| | bullets_per_sec = 5.56
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| | light_melee = 63
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| | heavy_melee = 116
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| | max_health = 700
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| | health_regen = 3
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| | bullet_resist = 0
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| | spirit_resist = 0
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| | move_speed = 7.8
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| | sprint_speed = 0
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| | stamina = 3
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| | increase1_value = 0.25
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| | increase1_stat = Base Bullet Damage
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| | increase2_value = 3.4
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| | increase2_stat = Base Melee Damage
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| | increase3_value = 44
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| | increase3_stat = Base Health
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| | range = 22m → 58m
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| | weapon_name = Yellow Canary | |
| }} | | }} |
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| '''Mo & Krill''' are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.
| | {{Quotation|Krill|Everyone has a plan until they're ''grabbed by a mole man.''| 4 = Krill_upgrade_power4_07.mp3 |
| | }} |
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| Members of [[The Tunnel Rats]], Mo & Krill are smugglers and illicit traders who make the underground boroughs of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.
| | '''Mo & Krill''' are [[Heroes]] in ''[[Deadlock]]''. Highly respected members of America's underworld, together they are a disruptive and mobile pair that can '''[[Mo & Krill#Burrow|Burrow]]''' around the battlefield and leave their enemies in ruins. Jumping out of ground let Mo & Krill catch their enemies unprepared, and if they are prepared then that will be rectified when '''[[Mo & Krill#Sand Blast|Sand Blast]]''' jams their weapons. The duo is not concerned about being ambushed by a large group of people, as '''[[Mo & Krill#Scorn|Scorn]]''' will force them to scatter or else risk the pair surviving long enough for backup to arrive. If some poor moron oversteps, Mo and Krill can '''[[Mo & Krill#Combo|Combo]]''' them to render them helpless. |
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| == Abilities ==
| | Members of [[The Tunnel Rats]] and close associates of {{HeroIcon|Wraith}}, Maurice and Krill are illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will painfully discover how protective this pair of smugglers can be. |
| <tabber>
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| |-|(1) Scorn=
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| {{Ability card
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| | name = Scorn
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| | radius = 10m
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| | cooldown = 12.5s
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| | description = Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.
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| | effect1 = '''Damage:''' 60 {{ss|0.4}}
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| | effect2 = '''Heal vs Heroes:''' 200% | |
| | effect3 = '''Heal vs Non-Heroes:''' 70%
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| | upgrade1 = '''-3.75s''' Cooldown
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| | upgrade2 = '''+25''' Damage
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| | upgrade3 = Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.
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| }} | |
| |-|(2) Burrow=
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| {{Ability card
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| | name = Burrow
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| | radius = 5m
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| | cooldown = 37s
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| | description = Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.
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| | effect1 = '''Move Speed:''' +3m/s
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| | effect2 = '''Damage per Second:''' 80 {{ss|1.4}}
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| | effect3 = '''Burrow Duration:''' 5s
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| | effect4 = '''Spin Duration:''' 1.5s
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| | effect5 = '''Bullet Resist:''' 80%
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| | effect6 = '''Spirit Resist:''' 30%
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| | upgrade1 = Burrow time '''+3s'''
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| | upgrade2 = '''+140''' Spin DPS and '''+2''' radius
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| | upgrade3 = '''-19''' Cooldown and '''+3m/s''' Move Speed
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| }}
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| |-|(3) Sand Blast=
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| {{Ability card
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| | name = Sand Blast
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| | range = 30m
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| | cooldown = 42s
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| | description = Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.
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| | effect1 = '''Damage:''' 40 {{ss|1.0}}
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| | effect2 = '''Disarm:''' 3.5s
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| | upgrade1 = '''+1.5s''' Duration
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| | upgrade2 = '''-19s''' Cooldown
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| | upgrade3 = Slow targets by '''-50%'''
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| }}
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| |-|(4) Combo=
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| {{Ability card
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| | name = Combo
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| | range = 5m
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| | duration = 2.75s
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| | cooldown = 95s
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| | description = Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.
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| | effect1 = '''Damage per Second:''' 60 {{ss|0.8}}
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| | effect2 = '''Bonus Max Health Per Kill:''' 30
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| | upgrade1 = '''-28s''' Cooldown
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| | upgrade2 = Combo Duration '''+0.75s'''
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| | upgrade3 = '''+40''' Damage Per Second and '''100% lifesteal'''
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| }}
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| </tabber>
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| == Weapon == | | == Weapon == |
| {{WeaponCard|Mo & Krill}}
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| == Background ==
| | {{WeaponCard|key=hero_krill}} |
| {{Quotation|| | |
| '''A FATE'S TALE:'''
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| Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.}}
| | == Abilities == |
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| == Update history ==
| | {{AbilitySection |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
| | | hero_name = Mo & Krill |
| |-style="text-align: center; background-color:#f0dbbb;" | | | ability_num = 1 |
| |'''Patch''' | | | notes = |
| |'''Changes'''
| | * Scorn can be cast while Mo & Krill are busy, meaning it can be used during actions that would normally disable other abilities (e.g. while [[Heavy Melee|heavy meleeing]], riding the [[Zipline]], and notably during {{AbilityIcon|Combo}}). |
| |-
| | * The T3 Upgrade's debuff has no maximum stack limit. |
| |[[Update: September 12, 2024|Update: September 12, 2024]]
| | }} |
| | - Camera zooms out a little bit more when un-burrowing
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| - Mo & Krill Can cast {{AbilityIcon|Scorn|Size=20}} While using {{AbilityIcon|Combo|Size=20}}.
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| - {{AbilityIcon|Combo|Size=20}} T2 Reduced: +1s → <u>+0.75s</u>.
| | {{AbilitySection |
| |- | | | hero_name = Mo & Krill |
| |[[Update: August 15, 2024]] | | | ability_num = 2 |
| | - Updated Mo & Krill {{AbilityIcon|Burrow|Size=20}} start, duration, and end sounds. | | | notes = |
| - Updated Mo & Krill {{AbilityIcon|Combo|Size=20}} sound.
| | * Mo & Krill can use {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, and [[Items]] while burrowed. |
| | * Active items that require a target have inconsistent behavior if used while burrowing, depending on Mo & Krill's item casting mode. These are likely unintentional. |
| | ** If the player has Instant Cast set, the visual indicators (circle/diamond with the item's icon) of an item's range do not appear over a valid target until an action is taken, such as using an ability or item. |
| | ** If the player has Confirm Cast set, they become Instant Cast while burrowed, but the visual indicators of an item's range will not appear at all. |
| | ** If the player has Quick Cast set, all targeted items and {{ItemIcon|Alchemical Fire}} cannot be used. |
| | * Mo & Krill can [[Slide]] while burrowing, allowing them to take advantage of the increased [[move speed]] on slopes. |
| | * Mo & Krill can enter [[Tunnel|Tunnel vents]] while burrowed, if not in combat. If Burrow goes on cooldown while inside a Tunnel, they will be unable to exit until the ability is off cooldown. |
| | ** If the player exits Burrow in a middle of a vent, they will be pushed to the side they were on before entering the vent. |
| | ** If the player exits Burrow in a space too small to stand or crouch on, they will be pushed to the nearest walkable space. |
| | * Mo & Krill can still be hit by [[Melee Attacks]] while burrowed. |
| | * Mo & Krill can carry the [[Soul Urn]] while burrowed. However, they cannot enter the Tunnels while carrying it and will still drop the Urn if hit by a melee attack. |
| | * Most abilities that affect ground enemies still affect burrowed Mo & Krill: {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} and others. Notable exceptions: |
| | ** {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} does not drag Mo & Krill. |
| | ** {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} does not block Mo & Krill's movement. |
| | * Most targeted items like {{ItemIcon|Cursed Relic}} do not affect burrowed Mo & Krill until they "unburrow". This happens because activating an item sends out a projectile which cannot reach Mo & Krill and floats above them. |
| | ** {{ItemIcon|Knockdown}} and positive items ({{ItemIcon|Guardian Ward|icon-only}}, {{ItemIcon|Rescue Beam|icon-only}} etc) do not have a projectile and affect burrowed Mo & Krill normally. Notably Knockback will stun and immediately cancel the ability. |
| | ** {{ItemIcon|Phantom Strike}} still teleports a hero to burrowed Mo & Krill. |
| | ** {{ItemIcon|Vortex Web}} affects Mo & Krill if cast on the ground, and floats above them if alt-cast specifically on M&K. |
| | ** If an item is targeted while being extremely close to Mo & Krill (<5m), then it will likely affect them despite the interaction. This is not stable and might be a bug. |
| | | interactions = |
| | {{AbilityInteraction | interaction = Slowing Hex | state = disabled | text = |
| | Burrow is '''not''' disabled by Slowing Hex and effects that disable movement-based abilities |
| | }} |
| | }} |
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| - Updated Mo & Krill {{AbilityIcon|Sand Blast|Size=20}} cast sound mix.
| | {{AbilitySection |
| | | hero_name = Mo & Krill |
| | | ability_num = 3 |
| | | notes = |
| | * Sand Blast launches a fast moving cylindrical projectile (similar to {{ItemIcon|Silence Wave}}) that applies the damage and the effects when it hits enemies. |
| | ** {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast's projectile is not blocked by a wall, then the whole projectile ignores the wall. |
| | | tips = |
| | * T1 upgrade makes Sand Blast trigger {{ItemIcon|Mystic Burst}}, which might be undesirable since otherwise the item's damage can only be triggered (and healed off of) by {{AbilityIcon|Scorn}}. |
| | }} |
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| - {{AbilityIcon|Scorn|Size=20}} T3 Now affects all damage types.
| | {{AbilitySection |
| |- | | | hero_name = Mo & Krill |
| |[[Update: August 1, 2024]]
| | | ability_num = 4 |
| | - Can now reload while {{AbilityIcon|Burrow|Size=20}}.
| | | notes = |
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| | * Mo & Krill can use items during Combo. |
| |[[Update: July 11, 2024]]
| | * [[Boon]] scaling is not applied retroactively to existing [[stacks]]. |
| | - Fixed {{AbilityIcon|Scorn|Size=20}} Not healing you against shields. | | * Upon ability use, Combo keeps momentum, most obviously shown with {{ItemIcon|Majestic Leap}}. |
| - {{AbilityIcon|Sand Blast|Size=20}} Base duration Reduced: 4s → <u>3.5s</u>.
| | * If either Mo & Krill or the enemy are pulled by a [[Displacement]] effect, such as {{ItemIcon|Rescue Beam}} or {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}, both Mo & Krill and the enemy are displaced together. |
| | }} |
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| - {{AbilityIcon|Sand Blast|Size=20}} T1 Duration Reduced: +2s → <u>+1.5s</u>.
| | == Street Brawl == |
| |-
| | === Ability Changes === |
| |[[Update: July 4, 2024]]
| | <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> |
| | - Fixed {{AbilityIcon|Combo|Size=20}} Not gaining bonus HP when enemies died during it unless you got the killing blow. | | Apart from [[Street Brawl#Heroes|global changes]], Mo & Krill do '''not''' have any special modifications for their abilities in Street Brawl. |
| - Health growth per boon Reduced: 47 → <u>44</u>.
| | === Item Draft === |
| | {{HeroStreetBrawlItems|Mo & Krill}} |
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| - While {{AbilityIcon|Burrow|Size=20}} You have the same cast rules as the unborrow phase (''i.e. can cast items and {{AbilityIcon|Scorn|Size=20}}'').
| | == Backstory == |
| |-
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| |[[Update: June 27, 2024]]
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| | - Base HP regen Increased: 2.5 → <u>3</u>.
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| - {{AbilityIcon|Scorn|Size=20}} Damage Increased: 50 → <u>60</u>.
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| - Fixed {{AbilityIcon|Scorn|Size=20}} Not healing for more with things like [[Mystic Burst]].
| | {{Fates_Tale|krill}} |
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| - {{AbilityIcon|Burrow|Size=20}} Now destroys breakables in its path.
| | == Update history == |
| | {{Update history}} |
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| - Fixed [[Healing Booster]]<nowiki/> not applying to {{AbilityIcon|Scorn|Size=20}}'s 2x heal multiplier on heroes.
| | == 3D model == |
| | {{3D_Model|Mo & Krill}} |
| | ===Weapon=== |
| | {{3D Model|Mo & Krill Weapon|size=240px}} |
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| - Added a bonus counter to show how much health has been earned by getting a kill during {{AbilityIcon|Combo|Size=20}}.
| | == Gallery == |
| |- | | <gallery> |
| |[[Update: June 20, 2024]]
| | File:Mo & Krill card.png|Mo & Krill portrait |
| | - You can now cast items and {{AbilityIcon|Scorn|Size=20}} while spinning out of {{AbilityIcon|Burrow|Size=20}}.
| | File:Mo & Krill Gloat.png|Gloat portrait for Mo & Krill |
| - {{AbilityIcon|Combo|Size=20}} Bonus health per kill Increased: 25 → <u>30</u>.
| | File:Mo & Krill Critical.png|Critical health portrait for Mo & Krill |
| |- | | File:Mo & Krill MM.png|Mo & Krill icon |
| |[[Update: June 13, 2024]] | | File:Mo & Krill Render.png|Mo & Krill in-game render |
| | - Fixed Mo & Krill gaining {{AbilityIcon|Reactive Barrier|Size=20}} buff while channeling the ultimate", | | File:Krill select background.png|Mo & Krill select background |
| - HP Growth per boon Reduced: 48 → <u>42</u>.
| | File:Mo & Krill Reference Sheet.png|Mo & Krill reference sheet |
| | File:Mo & Krill Weapon.png|Mo & Krill weapon - ''Yellow Canary'' |
| | </gallery> |
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| - {{AbilityIcon|Combo|Size=20}} Now grants <u>25 max HP</u> each time a target dies during it.
| | === Typography === |
| |- | | <gallery> |
| |[[Update: May 30, 2024]] | | File:Mo krill name.svg|Mo & Krill's name typography |
| | - {{AbilityIcon|Sand Blast|Size=20}} No longer affects bosses.
| | File:Mo krill brazilian.svg|Mo & Krill's Brazilian Portuguese typography |
| |- | | File:Mo krill french.svg|Mo & Krill's French typography |
| |[[Update: May 23, 2024]] | | File:Mo krill italian.svg|Mo & Krill's Italian typography |
| | - {{AbilityIcon|Scorn|Size=20}} Healing against non-heroes Reduced: 1x → <u>0.7x</u>.
| | File:Mo krill polish.svg|Mo & Krill's Polish typography |
| - {{AbilityIcon|Sand Blast|Size=20}} No longer prevents enemies from reloading while disarmed.
| | File:Mo krill russian.svg|Mo & Krill's Russian typography |
| |- | | File:Mo krill schinese.svg|Mo & Krill's Simplified Chinese typography |
| |[[Update: May 16, 2024]]
| | File:Mo krill spanish.svg|Mo & Krill's typography for Spanish and Spanish-Latin America |
| | - {{AbilityIcon|Combo|Size=20}} Now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
| | File:Mo krill turkish.svg|Mo & Krill's Turkish typography |
| |- | | File:Mo krill ukrainian.svg|Mo & Krill's Ukrainian typography |
| |[[Update: May 10, 2024]] | | </gallery> |
| | - Base HP Increased: 650 → <u>700</u>.
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| - {{AbilityIcon|Scorn|Size=20}} Damage Increased: 40 → <u>50</u>.
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| - {{AbilityIcon|Scorn|Size=20}} T3 Debuff duration Increased: 10s → <u>16s</u>.
| | === Removed/Unused content === |
| | <gallery> |
| | File:Mo & Krill card old.png|Previous Mo & Krill portrait |
| | File:Mo & Krill icon old.png|Previous Mo & Krill icon |
| | File:Mo and Krill winter.png|Mo & Krill 2024 [[Seasonal events#Winter|Winter skin]] |
| | </gallery> |
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| - {{AbilityIcon|Sand Blast|Size=20}} Duration Increased: 3.5s → <u>4s</u>.
| | === [[Neon Prime]] === |
| | <gallery> |
| | File:Digger hud psd.jpg|Digger portrait |
| | </gallery> |
| | [[File:Mokrill a4 combo foley.mp3|thumb|Mo's grunts during Combo]] |
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| - {{AbilityIcon|Combo|Size=20}} T3 DPS Increased: +30 → <u>+40</u>.
| | == Trivia == |
| |-
| | * Krill is the only one of the duo who has voice lines. However, Mo's grunts can be heard during Combo. |
| |[[Update: May 3, 2024]]
| | * Krill's model was inherited from ''[[Neon Prime]]''. |
| | - {{AbilityIcon|Sand Blast|Size=20}} Range Increased: 25m → <u>30m</u>.
| | * In a now removed voice line, {{HeroIcon|McGinnis}} referred to Krill as a rat.<ref>{{VoiceLineCite|name=McGinnis|suffix='|file=Mcginnis kill krill 03.mp3|transcription=Mole man and his rat friend are down.}}</ref> |
| - {{AbilityIcon|Sand Blast|Size=20}} Width Increased: 3m → <u>5m</u>.
| | * Both Mo and Krills' heads are capable of being headshot, but Mo's head has 20% headshot damage reduction. |
| | | * Mo & Krill have a unique conversation with Holliday in the files titled "Troubadour", hinting that they will appear in [[Holliday's visual novel]].<ref>[[Holliday/Quotes#Conversations|Mo & Krill and Holliday conversation]]</ref> |
| - {{AbilityIcon|Sand Blast|Size=20}} Is now permissive with small obstructions in the way.
| | * "Relaxing in the Hideout" is displayed as one's status in the in-game Friends List when playing as Mo & Krill in the [[Hideout]]. |
| | * The {{PageRef|name=Shopkeeper}} asks Mo & Krill if they're doing a "[[wikipedia:The_Gift_of_the_Magi|Gift of the Magi]]" for Christmas, referencing the short story in which a poor married couple try to find gifts for each other.<ref>{{VoiceLineCite|name=Shopkeeper|transcription=So you and Mo doin' a whole gift of the Magi this year?|quotes=Mo & Krill/Voice lines#Shopkeeper|context=(Winter event)}}</ref> |
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| - {{AbilityIcon|Burrow|Size=20}} No longer loses its state as you change elevations.
| | == See also == |
| | * [[The Tunnel Rats]] |
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| - {{AbilityIcon|Burrow|Size=20}} Now knocks enemies up when you come up.
| | == References == |
| | | <references /> |
| - {{AbilityIcon|Combo|Size=20}} DPS Increased: 50 → <u>60</u>.
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| - No longer listed as a recommended new player hero.
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| |}
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| == Trivia ==
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| * Mo's full name is Maurice.
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| * Both Mo and Krills' heads are capable of being headshot.
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| * Mo & Krill start with the highest base health at 700.
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| {{Heroes}} | | == Navigation == |
| [[Category:Heroes]]
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