Move Speed: Difference between revisionsGive feedback
No edit summary |
→Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit |
||
| (35 intermediate revisions by 14 users not shown) | |||
| Line 1: | Line 1: | ||
'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | '''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | ||
{{See also|Movement Slow}} | |||
== Overview == | |||
Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value. | |||
Move Speed is | While firing, a hero's movement speed is reduced to 75% of its normal value (with the exception of {{HeroIcon|Rem}} and {{HeroIcon|Silver (Transformed)}}), which can be mitigated by {{ItemIcon|Fleetfoot}}. This is calculated based on Move Speed + Sprint Speed. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | ||
Some heroes have [[Spirit Scaling]] affecting their Move Speed and Sprint Speed. See "Base Move and Sprint Speed" table below. | |||
=== Sprint Speed === | === Sprint Speed === | ||
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. | '''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. | ||
If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g.{{ItemIcon|Healing Rite}}) will instantly increase current Move Speed. Taking damage, shooting enemy [[Heroes]], getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], [[Crouching]], or stopping movement input will reset this counter. Holding two opposing inputs, such as forward and back while trying to turn around, counts as stopping movement unless left or right are also held. | |||
Performing a [[light melee]], [[heavy melee]], shooting [[Neutral]] camps (as long as no damage is taken) or [[Breakables]], [[Sliding]], using a [[Teleporter]], flying on the {{ItemIcon|Magic Carpet}}, or walking into walls or corners does '''not''' interrupt sprinting. Because sliding can transition to crouching, it can interrupt sprinting if held until a full stop or while sliding into a wall. Sprint speed can be built up in a teleporter by walking into a wall and maintained after teleporting. | |||
=== Slide === | |||
Heroes moving above 8.9 m/s can slide on a flat horizontal surface by crouching. | |||
== Calculation == | |||
=== Calculating Move Speed === | |||
While items often display movement speed bonuses as flat values (e.g., +2 m/s), multiple sources of move speed do not simply add together. Instead, they stack '''multiplicatively''' using a similar formula to [[Damage Resistance|resistance]], meaning each additional source provides diminishing returns. | |||
To find your effective move speed bonus, use the following formula: | |||
<math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math> | |||
Where <math>B_1</math>, <math>B_2</math>, etc. are individual move speed bonuses. | |||
Then calculate your total speed: | |||
<math>\text{Total Speed} = \text{Base Move Speed} + \text{Effective Move Bonus} + \text{Base Sprint Speed} + \text{Sprint Bonus}_1 + \text{Sprint Bonus}_2 \dots</math> | |||
'''Example:''' | |||
If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''': | |||
# Divide each bonus by 12: <math>{\approx}0.167</math> and 0.25. | |||
# Subtract from 1: <math>(1 - 0.167) = \textbf{0.833}</math> and <math>(1 - 0.25) = \textbf{0.75}</math>. | |||
# Multiply the remainders: <math>0.833 \times 0.75 = \textbf{0.625}</math>. | |||
# Subtract from 1: <math>1 - 0.625 = \textbf{0.375}</math>. | |||
# Multiply by 12: <math>0.375 \times 12 = \textbf{4.5 m/s}</math>. | |||
# Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s). | |||
If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: | |||
<math>6.5 + 4.5 + 1.6 = \mathbf{12.6 m/s}</math> | |||
=== Sprint Speed Stacking === | |||
Unlike move speed, sprint speed stacks '''additively''' with no diminishing returns. If you have base 1.6 sprint speed and get items with +2 and +5 sprint speed, you simply have 8.6 sprint speed. | |||
<math>\text{Total Sprint} = \text{Base Sprint} + \text{Bonus}_1 + \text{Bonus}_2 \dots</math> | |||
=== Combined Example === | |||
A hero with: | |||
* 6.4 base move speed | |||
* 1.6 base sprint speed | |||
* +2 and +3 move speed bonuses | |||
* +2 and +1.5 sprint speed bonuses | |||
'''Step 1: Calculate Move Speed''' | |||
<math>12 \times (1 - (1 - \frac{2}{12}) \times (1 - \frac{3}{12})) = 4.5 \text{ m/s effective}</math> | |||
<math>6.4 + 4.5 = \mathbf{10.9 \text{ m/s}}</math> | |||
'''Step 2: Calculate Sprint Speed''' | |||
<math>1.6 + 2 + 1.5 = \mathbf{5.1 \text{ m/s}}</math> | |||
'''Step 3: Add Together''' | |||
<math>10.9 + 5.1 = \mathbf{16.0 \text{ m/s}}</math> | |||
== Base Move and Sprint Speed == | |||
Values referenced from [[Hero Comparison Table]]. | |||
"Total Speed" is the sum of Move Speed and Sprint Speed. "Shooting Speed" is Total Speed multiplied by Shooting Mult. | |||
{{ | {{#invoke:HeroDataArrays|heroMoveSpeedTable}} | ||
== Sources == | == Sources == | ||
=== Move Speed === | === Move Speed === | ||
{{Item stat table|Move Speed}} | {{Item stat table|Move Speed}} | ||
* {{ItemIcon| | * {{ItemIcon|Metal Skin}}, when activated, provides -1.5 m/s Move Speed Penalty | ||
=== Sprint Speed === | === Sprint Speed === | ||
{{Item stat table|Sprint Speed}} | {{Item stat table|Sprint Speed}} | ||
* {{ItemIcon|Trophy Collector}} also grants {{DataProp|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed for each stack. | |||
=== Map Spawns === | === Map Spawns === | ||
* [[Powerup]] runes can provide a temporary Movement buff that provides + | * [[Powerup]] runes can provide a temporary Movement buff that provides +'''1.5'''m/s to +'''4'''m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes). | ||
* After taking a [[teleporter]], there is a temporary move speed buff. | * After taking a [[teleporter]], there is a temporary move speed buff. | ||
* [[Vent|Vent tunnels]] provide a '''70%''' boost to Move Speed. Sprint Speed is not multiplied by this boost. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
Latest revision as of 17:34, 10 September 2026
Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.
- See also: Movement Slow
Overview
[edit | edit source]Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value.
While firing, a hero's movement speed is reduced to 75% of its normal value (with the exception of Rem and Silver (Transformed)), which can be mitigated by Fleetfoot. This is calculated based on Move Speed + Sprint Speed. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.
Some heroes have Spirit Scaling affecting their Move Speed and Sprint Speed. See "Base Move and Sprint Speed" table below.
Sprint Speed
[edit | edit source]Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.
If the hero has more than 2.5m/s Sprint Speed, the rest of the sprint speed will be added to the hero's movement at a rate of 0.6m/s/s as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. Healing Rite) will instantly increase current Move Speed. Taking damage, shooting enemy Heroes, getting Stunned, Immobilized, Displaced or Slept, using a Zipline, Crouching, or stopping movement input will reset this counter. Holding two opposing inputs, such as forward and back while trying to turn around, counts as stopping movement unless left or right are also held.
Performing a light melee, heavy melee, shooting Neutral camps (as long as no damage is taken) or Breakables, Sliding, using a Teleporter, flying on the Magic Carpet, or walking into walls or corners does not interrupt sprinting. Because sliding can transition to crouching, it can interrupt sprinting if held until a full stop or while sliding into a wall. Sprint speed can be built up in a teleporter by walking into a wall and maintained after teleporting.
Slide
[edit | edit source]Heroes moving above 8.9 m/s can slide on a flat horizontal surface by crouching.
Calculation
[edit | edit source]Calculating Move Speed
[edit | edit source]While items often display movement speed bonuses as flat values (e.g., +2 m/s), multiple sources of move speed do not simply add together. Instead, they stack multiplicatively using a similar formula to resistance, meaning each additional source provides diminishing returns.
To find your effective move speed bonus, use the following formula:
Where , , etc. are individual move speed bonuses.
Then calculate your total speed:
Example: If you have two sources of move speed, one providing +2 m/s and another providing +3 m/s:
- Divide each bonus by 12: and 0.25.
- Subtract from 1: and .
- Multiply the remainders: .
- Subtract from 1: .
- Multiply by 12: .
- Your Effective Move Bonus is 4.5 m/s (not 5 m/s).
If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses:
Sprint Speed Stacking
[edit | edit source]Unlike move speed, sprint speed stacks additively with no diminishing returns. If you have base 1.6 sprint speed and get items with +2 and +5 sprint speed, you simply have 8.6 sprint speed.
Combined Example
[edit | edit source]A hero with:
- 6.4 base move speed
- 1.6 base sprint speed
- +2 and +3 move speed bonuses
- +2 and +1.5 sprint speed bonuses
Step 1: Calculate Move Speed
Step 2: Calculate Sprint Speed
Step 3: Add Together
Base Move and Sprint Speed
[edit | edit source]Values referenced from Hero Comparison Table.
"Total Speed" is the sum of Move Speed and Sprint Speed. "Shooting Speed" is Total Speed multiplied by Shooting Mult.
| Hero | Move Speed (m/s) | Sprint Speed (m/s) | Total Speed (m/s) | Shooting Speed (m/s) | Shooting Mult (%) | MS Spirit Scaling | SS Spirit Scaling |
|---|---|---|---|---|---|---|---|
| 6.4 | 1.6 | 8 | 6 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 | |
| 6.45 | 4 | 10.45 | 7.84 | 75 | +0 | +0 | |
| 7 | 1.6 | 8.6 | 6.45 | 75 | +0 | +0 | |
| 6.8 | 1.6 | 8.4 | 6.3 | 75 | +0 | +0 | |
| 6.2 | 1.6 | 7.8 | 5.85 | 75 | +0 | +0 | |
| 7.9 | 1.6 | 9.5 | 7.13 | 75 | +0 | +0 | |
| 6.9 | 1.6 | 8.5 | 6.38 | 75 | +0 | +0 | |
| 6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 | |
| 7 | 2.2 | 9.2 | 6.9 | 75 | +0 | +0 | |
| 6.3 | 1.6 | 7.9 | 5.93 | 75 | +0.0084 | +0 | |
| 8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 | |
| 8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 | |
| 6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 | |
| 6.7 | 1.1 | 7.8 | 5.85 | 75 | +0 | +0 | |
| 6.3 | 2.4 | 8.7 | 6.53 | 75 | +0 | +0 | |
| 7.2 | 2.1 | 9.3 | 6.98 | 75 | +0 | +0 | |
| 6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 | |
| 6.5 | 1.6 | 8.1 | 6.07 | 75 | +0 | +0 | |
| 7 | 1.6 | 8.6 | 6.45 | 75 | +0 | +0 | |
| 8 | 1.6 | 9.6 | 7.2 | 75 | +0 | +0 | |
| 6.9 | 3.5 | 10.4 | 7.8 | 75 | +0 | +0 | |
| 6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 | |
| 7.2 | 4 | 11.2 | 9.52 | 85 | +0 | +0 | |
| 6.7 | 1.8 | 8.5 | 6.38 | 75 | +0 | +0 | |
| 6.5 | 1.6 | 8.1 | 6.07 | 75 | +0 | +0 | |
| 6.7 | 1.5 | 8.2 | 6.15 | 75 | +0 | +0 | |
| 6.7 | 1.5 | 8.2 | 8.2 | 100 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0.0138 | +0 | |
| 6.4 | 1 | 7.4 | 5.55 | 75 | +0 | +0 | |
| 6.3 | 1.1 | 7.4 | 5.55 | 75 | +0 | +0 | |
| 7.9 | 1.6 | 9.5 | 7.13 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 | |
| 6.9 | 1.6 | 8.5 | 6.38 | 75 | +0.0138 | +0 | |
| 6.3 | 1.6 | 7.9 | 5.93 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0.05 | |
| 8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 |
Sources
[edit | edit source]Move Speed
[edit | edit source]| Name | Category | Stat change | |
|---|---|---|---|
| Active Reload | 1,600 | +0.75m/s Move Speed | |
| Fleetfoot | 1,600 | +3m/s Move Speed | |
| Stalker | 1,600 | +1.5m/s Move Speed | |
| Blood Tribute | 3,200 | +2m/s Move Speed | |
| Burst Fire | 3,200 | +1.25m/s Move Speed | |
| Headhunter | 3,200 | +1.75m/s Move Speed | |
| Heroic Aura | 3,200 | +2.25m/s Move Speed | |
| Sharpshooter | 3,200 | -0.7m/s Move Speed | |
| Weighted Shots | 3,200 | -0.5m/s Move Speed | |
| Frenzy | 6,400 | +4m/s Move Speed | |
| Enduring Speed | 1,600 | +2m/s Move Speed | |
| Guardian Ward | 1,600 | +2.75m/s Move Speed | |
| Counterspell | 3,200 | +1.75m/s Move Speed | |
| Dispel Magic | 3,200 | +2m/s Move Speed | |
| Fortitude | 3,200 | +1.5m/s Move Speed | |
| Fury Trance | 3,200 | +1m/s Move Speed | |
| Veil Walker | 3,200 | +3.5m/s Move Speed | |
| Divine Barrier | 6,400 | +2.75m/s Move Speed | |
| Healing Tempo | 6,400 | +1.25m/s Move Speed | |
| Juggernaut | 6,400 | +2.5m/s Move Speed | |
| Cloak of Opportunity | Legendary | +3m/s Move Speed | |
| Radiant Regeneration | 3,200 | +1.75m/s Move Speed | |
| Surge of Power | 3,200 | +1.75m/s Move Speed | |
| Ethereal Shift | 6,400 | +3m/s Move Speed | |
| Shrink Ray | Legendary | +5m/s Move Speed | |
| Unstable Concoction | Legendary | +10m/s Move Speed |
- Metal Skin, when activated, provides -1.5 m/s Move Speed Penalty
Sprint Speed
[edit | edit source]| Name | Category | Stat change | |
|---|---|---|---|
| Long Range | 1,600 | +0.75m/s Sprint Speed | |
| Swift Striker | 1,600 | +0.75m/s Sprint Speed | |
| Heroic Aura | 3,200 | +1.5m/s Sprint Speed | |
| Hunter's Aura | 3,200 | +0.75m/s Sprint Speed | |
| Shadow Weave | 3,200 | +1.5m/s Sprint Speed | |
| +5m/s Sprint Speed | |||
| Sharpshooter | 3,200 | +1m/s Sprint Speed | |
| Healing Rite | 800 | +2m/s Sprint Speed | |
| Sprint Boots | 800 | +2m/s Sprint Speed | |
| Trophy Collector | 1,600 | +2m/s Sprint Speed | |
| Rescue Beam | 3,200 | +0.75m/s Sprint Speed | |
| Veil Walker | 3,200 | +2m/s Sprint Speed | |
| Golden Goose Egg | 800 | +1m/s Sprint Speed | |
| Rusted Barrel | 800 | +0.5m/s Sprint Speed | |
| Mystic Slow | 1,600 | +0.75m/s Sprint Speed | |
| Slowing Hex | 1,600 | +0.5m/s Sprint Speed | |
| Disarming Hex | 3,200 | +0.75m/s Sprint Speed | |
| Lightning Scroll | 6,400 | +0.75m/s Sprint Speed | |
| Vortex Web | 6,400 | +0.75m/s Sprint Speed |
- Trophy Collector also grants 0.15m/s Sprint Speed for each stack.
Map Spawns
[edit | edit source]- Powerup runes can provide a temporary Movement buff that provides +1.5m/s to +4m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes).
- After taking a teleporter, there is a temporary move speed buff.
- Vent tunnels provide a 70% boost to Move Speed. Sprint Speed is not multiplied by this boost.