Move Speed: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
info on how shooting debuff is calculated
Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move.
'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move.


{{SeeAlso|Movement Slow}}
{{See also|Movement Slow}}


== Overview ==
== Overview ==
Line 13: Line 13:
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.


If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. [[Healing Rite]]) will instantly increase current Move Speed. Taking damage, getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], or stopping movement input will reset this counter.
If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g.{{ItemIcon|Healing Rite}}) will instantly increase current Move Speed. Taking damage, shooting enemy [[Heroes]], getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], [[Crouching]], or stopping movement input will reset this counter. Holding two opposing inputs, such as forward and back while trying to turn around, counts as stopping movement unless left or right are also held.
 
Performing a [[light melee]], [[heavy melee]], shooting [[Neutral]] camps (as long as no damage is taken) or [[Breakables]], [[Sliding]], using a [[Teleporter]], flying on the {{ItemIcon|Magic Carpet}}, or walking into walls or corners does '''not''' interrupt sprinting. Because sliding can transition to crouching, it can interrupt sprinting if held until a full stop or while sliding into a wall. Sprint speed can be built up in a teleporter by walking into a wall and maintained after teleporting.


=== Slide ===
=== Slide ===
Line 27: Line 29:
<math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math>
<math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math>


Where B₁, B₂, etc. are individual move speed bonuses.
Where <math>B_1</math>, <math>B_2</math>, etc. are individual move speed bonuses.


Then calculate your total speed:
Then calculate your total speed:
Line 35: Line 37:
'''Example:'''
'''Example:'''
If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''':
If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''':
# Divide each bonus by 12: ≈0.167 and 0.25.
# Divide each bonus by 12: <math>{\approx}0.167</math> and 0.25.
# Subtract from 1: (1 - 0.167) = '''0.833''' and (1 - 0.25) = '''0.75'''.
# Subtract from 1: <math>(1 - 0.167) = \textbf{0.833}</math> and <math>(1 - 0.25) = \textbf{0.75}</math>.
# Multiply the remainders: 0.833 × 0.75 = '''0.625'''.
# Multiply the remainders: <math>0.833 \times 0.75 = \textbf{0.625}</math>.
# Subtract from 1: 1 - 0.625 = '''0.375'''.
# Subtract from 1: <math>1 - 0.625 = \textbf{0.375}</math>.
# Multiply by 12: 0.375 × 12 = '''4.5 m/s''' (exact).
# Multiply by 12: <math>0.375 \times 12 = \textbf{4.5 m/s}</math>.
# Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s).
# Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s).


If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses:
If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses:
<math>6.5 + 4.5 + 1.6 = \mathbf{12.6 \text{ m/s}}</math>
<math>6.5 + 4.5 + 1.6 = \mathbf{12.6 m/s}</math>


=== Sprint Speed Stacking ===
=== Sprint Speed Stacking ===
Line 71: Line 73:
Values referenced from [[Hero Comparison Table]].
Values referenced from [[Hero Comparison Table]].


"Total Speed" is the sum of Move Speed and Sprint Speed. "Total Shooting Speed" is Total Speed multiplied by Shooting Speed Mult.
"Total Speed" is the sum of Move Speed and Sprint Speed. "Shooting Speed" is Total Speed multiplied by Shooting Mult.


{{#invoke:HeroDataArrays|heroMoveSpeedTable}}
{{#invoke:HeroDataArrays|heroMoveSpeedTable}}

Latest revision as of 17:34, 10 September 2026

Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.

See also: Movement Slow

Overview

[edit | edit source]

Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value.

While firing, a hero's movement speed is reduced to 75% of its normal value (with the exception of Rem and Silver (Transformed)), which can be mitigated by Fleetfoot. This is calculated based on Move Speed + Sprint Speed. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.

Some heroes have Spirit Scaling affecting their Move Speed and Sprint Speed. See "Base Move and Sprint Speed" table below.

Sprint Speed

[edit | edit source]

Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.

If the hero has more than 2.5m/s Sprint Speed, the rest of the sprint speed will be added to the hero's movement at a rate of 0.6m/s/s as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. Healing Rite) will instantly increase current Move Speed. Taking damage, shooting enemy Heroes, getting Stunned, Immobilized, Displaced or Slept, using a Zipline, Crouching, or stopping movement input will reset this counter. Holding two opposing inputs, such as forward and back while trying to turn around, counts as stopping movement unless left or right are also held.

Performing a light melee, heavy melee, shooting Neutral camps (as long as no damage is taken) or Breakables, Sliding, using a Teleporter, flying on the Magic Carpet, or walking into walls or corners does not interrupt sprinting. Because sliding can transition to crouching, it can interrupt sprinting if held until a full stop or while sliding into a wall. Sprint speed can be built up in a teleporter by walking into a wall and maintained after teleporting.

Slide

[edit | edit source]

Heroes moving above 8.9 m/s can slide on a flat horizontal surface by crouching.

Calculation

[edit | edit source]

Calculating Move Speed

[edit | edit source]

While items often display movement speed bonuses as flat values (e.g., +2 m/s), multiple sources of move speed do not simply add together. Instead, they stack multiplicatively using a similar formula to resistance, meaning each additional source provides diminishing returns.

To find your effective move speed bonus, use the following formula:

Effective Move Bonus=12×(1(1B112)×(1B212))

Where B1, B2, etc. are individual move speed bonuses.

Then calculate your total speed:

Total Speed=Base Move Speed+Effective Move Bonus+Base Sprint Speed+Sprint Bonus1+Sprint Bonus2

Example: If you have two sources of move speed, one providing +2 m/s and another providing +3 m/s:

  1. Divide each bonus by 12: 0.167 and 0.25.
  2. Subtract from 1: (10.167)=𝟎.𝟖𝟑𝟑 and (10.25)=𝟎.𝟕𝟓.
  3. Multiply the remainders: 0.833×0.75=𝟎.𝟔𝟐𝟓.
  4. Subtract from 1: 10.625=𝟎.𝟑𝟕𝟓.
  5. Multiply by 12: 0.375×12=𝟒.𝟓𝐦/𝐬.
  6. Your Effective Move Bonus is 4.5 m/s (not 5 m/s).

If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: 6.5+4.5+1.6=𝟏𝟐.𝟔𝐦/𝐬

Sprint Speed Stacking

[edit | edit source]

Unlike move speed, sprint speed stacks additively with no diminishing returns. If you have base 1.6 sprint speed and get items with +2 and +5 sprint speed, you simply have 8.6 sprint speed.

Total Sprint=Base Sprint+Bonus1+Bonus2

Combined Example

[edit | edit source]

A hero with:

  • 6.4 base move speed
  • 1.6 base sprint speed
  • +2 and +3 move speed bonuses
  • +2 and +1.5 sprint speed bonuses

Step 1: Calculate Move Speed 12×(1(1212)×(1312))=4.5 m/s effective 6.4+4.5=𝟏𝟎.𝟗 m/s

Step 2: Calculate Sprint Speed 1.6+2+1.5=𝟓.𝟏 m/s

Step 3: Add Together 10.9+5.1=𝟏𝟔.𝟎 m/s

Base Move and Sprint Speed

[edit | edit source]

Values referenced from Hero Comparison Table.

"Total Speed" is the sum of Move Speed and Sprint Speed. "Shooting Speed" is Total Speed multiplied by Shooting Mult.

Base Move Speed Stats
Hero Move Speed (m/s) Sprint Speed (m/s) Total Speed (m/s) Shooting Speed (m/s) Shooting Mult (%) MS Spirit Scaling SS Spirit Scaling
Abrams 6.4 1.6 8 6 75 +0 +0
Apollo 7.2 1.6 8.8 6.6 75 +0 +0
Bebop 6.45 4 10.45 7.84 75 +0 +0
Billy 7 1.6 8.6 6.45 75 +0 +0
Calico 6.8 1.6 8.4 6.3 75 +0 +0
Celeste 6.2 1.6 7.8 5.85 75 +0 +0
The Doorman 7.9 1.6 9.5 7.13 75 +0 +0
Drifter 6.9 1.6 8.5 6.38 75 +0 +0
Dynamo 6.7 1.6 8.3 6.23 75 +0 +0
Graves 7 2.2 9.2 6.9 75 +0 +0
Grey Talon 6.3 1.6 7.9 5.93 75 +0.0084 +0
Haze 8.2 1.6 9.8 7.35 75 +0 +0
Holliday 8.2 1.6 9.8 7.35 75 +0 +0
Infernus 6.7 1.6 8.3 6.23 75 +0 +0
Ivy 7.2 1.6 8.8 6.6 75 +0 +0
Kelvin 6.7 1.1 7.8 5.85 75 +0 +0
Lady Geist 6.3 2.4 8.7 6.53 75 +0 +0
Lash 7.2 2.1 9.3 6.98 75 +0 +0
McGinnis 6.7 1.6 8.3 6.23 75 +0 +0
Mina 6.5 1.6 8.1 6.07 75 +0 +0
Mirage 7 1.6 8.6 6.45 75 +0 +0
Mo & Krill 8 1.6 9.6 7.2 75 +0 +0
Paige 6.9 3.5 10.4 7.8 75 +0 +0
Paradox 6.7 1.6 8.3 6.23 75 +0 +0
Pocket 7.2 1.6 8.8 6.6 75 +0 +0
Rem 7.2 4 11.2 9.52 85 +0 +0
Seven 6.7 1.8 8.5 6.38 75 +0 +0
Shiv 6.5 1.6 8.1 6.07 75 +0 +0
Silver 6.7 1.5 8.2 6.15 75 +0 +0
Silver (Transformed) 6.7 1.5 8.2 8.2 100 +0 +0
Sinclair 7.2 1.6 8.8 6.6 75 +0.0138 +0
Venator 6.4 1 7.4 5.55 75 +0 +0
Victor 6.3 1.1 7.4 5.55 75 +0 +0
Vindicta 7.9 1.6 9.5 7.13 75 +0 +0
Viscous 7.2 1.6 8.8 6.6 75 +0 +0
Vyper 6.9 1.6 8.5 6.38 75 +0.0138 +0
Warden 6.3 1.6 7.9 5.93 75 +0 +0
Wraith 7.2 1.6 8.8 6.6 75 +0 +0.05
Yamato 8.2 1.6 9.8 7.35 75 +0 +0

Sources

[edit | edit source]

Move Speed

[edit | edit source]
This is a dynamic list "Move Speed". Edit contents.
NameSoulsCostCategoryStat change
Active Reload1,600 Weapon+0.75m/s Move Speed
Fleetfoot1,600 Weapon+3m/s Move Speed
Stalker1,600 Weapon+1.5m/s Move Speed
Blood Tribute3,200 Weapon+2m/s Move Speed
Burst Fire3,200 Weapon+1.25m/s Move Speed
Headhunter3,200 Weapon+1.75m/s Move Speed
Heroic Aura3,200 Weapon+2.25m/s Move Speed
Sharpshooter3,200 Weapon-0.7m/s Move Speed
Weighted Shots3,200 Weapon-0.5m/s Move Speed
Frenzy6,400 Weapon+4m/s Move Speed
Enduring Speed1,600 Vitality+2m/s Move Speed
Guardian Ward1,600 Vitality+2.75m/s Move Speed
Counterspell3,200 Vitality+1.75m/s Move Speed
Dispel Magic3,200 Vitality+2m/s Move Speed
Fortitude3,200 Vitality+1.5m/s Move Speed
Fury Trance3,200 Vitality+1m/s Move Speed
Veil Walker3,200 Vitality+3.5m/s Move Speed
Divine Barrier6,400 Vitality+2.75m/s Move Speed
Healing Tempo6,400 Vitality+1.25m/s Move Speed
Juggernaut6,400 Vitality+2.5m/s Move Speed
Cloak of OpportunityLegendary Vitality+3m/s Move Speed
Radiant Regeneration3,200 Spirit+1.75m/s Move Speed
Surge of Power3,200 Spirit+1.75m/s Move Speed
Ethereal Shift6,400 Spirit+3m/s Move Speed
Shrink RayLegendary Spirit+5m/s Move Speed
Unstable ConcoctionLegendary Spirit+10m/s Move Speed
  • Metal Skin, when activated, provides -1.5 m/s Move Speed Penalty

Sprint Speed

[edit | edit source]
This is a dynamic list "Sprint Speed". Edit contents.
NameSoulsCostCategoryStat change
Long Range1,600 Weapon+0.75m/s Sprint Speed
Swift Striker1,600 Weapon+0.75m/s Sprint Speed
Heroic Aura3,200 Weapon+1.5m/s Sprint Speed
Hunter's Aura3,200 Weapon+0.75m/s Sprint Speed
Shadow Weave3,200 Weapon+1.5m/s Sprint Speed
+5m/s Sprint Speed
Sharpshooter3,200 Weapon+1m/s Sprint Speed
Healing Rite800 Vitality+2m/s Sprint Speed
Sprint Boots800 Vitality+2m/s Sprint Speed
Trophy Collector1,600 Vitality+2m/s Sprint Speed
Rescue Beam3,200 Vitality+0.75m/s Sprint Speed
Veil Walker3,200 Vitality+2m/s Sprint Speed
Golden Goose Egg800 Spirit+1m/s Sprint Speed
Rusted Barrel800 Spirit+0.5m/s Sprint Speed
Mystic Slow1,600 Spirit+0.75m/s Sprint Speed
Slowing Hex1,600 Spirit+0.5m/s Sprint Speed
Disarming Hex3,200 Spirit+0.75m/s Sprint Speed
Lightning Scroll6,400 Spirit+0.75m/s Sprint Speed
Vortex Web6,400 Spirit+0.75m/s Sprint Speed

Map Spawns

[edit | edit source]
  • Powerup runes can provide a temporary Movement buff that provides +1.5m/s to +4m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes).
  • After taking a teleporter, there is a temporary move speed buff.
  • Vent tunnels provide a 70% boost to Move Speed. Sprint Speed is not multiplied by this boost.