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Heroes will accelerate up to base movement speed velocity from a standstill. While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. A player will get slowed by 10% for 0.7s after getting shot. | Heroes will accelerate up to base movement speed velocity from a standstill. While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. A player will get slowed by 10% for 0.7s after getting shot. | ||
{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}, | {{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}, {{HeroIcon|Seven}}'s scales at {{#invoke:HeroData|get_hero_scalar|hero_gigawatt|Spirit|MaxMoveSpeed}}, and {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s scale at {{#invoke:HeroData|get_hero_scalar|hero_magician|Spirit|MaxMoveSpeed}}. | ||
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | ||
Revision as of 17:09, 14 December 2025
Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.
See also: Movement Slow
Overview
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by Fleetfoot. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. A player will get slowed by 10% for 0.7s after getting shot.
Grey Talon's move speed scales with Spirit Power at x0.0084, Seven's scales at , and Sinclair and Vyper's scale at x0.0138.
Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.
Sprint Speed
Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.
If the hero has more than 3m/s Sprint Speed, the rest of the sprint speed will be added to the hero's movement at 1m/s per 0.85 seconds as the player moves. Stopping movement will reset this counter.
Wraith's sprint scales with Spirit Power at x0.05.
Base Move and Sprint Speed
Values referenced from Hero Attributes Table.
Total Sprint Speed is the sum of Move Speed and Sprint Speed.
| Hero | Move Speed (m/s) | Sprint Speed (m/s) | Total Speed (m/s) | Shooting Speed (m/s) | Shooting Mult (%) | MS Spirit Scaling | SS Spirit Scaling |
|---|---|---|---|---|---|---|---|
| 6.4 | 1.6 | 8 | 6 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 | |
| 6.45 | 4 | 10.45 | 7.84 | 75 | +0 | +0 | |
| 7 | 1.6 | 8.6 | 6.45 | 75 | +0 | +0 | |
| 6.8 | 1.6 | 8.4 | 6.3 | 75 | +0 | +0 | |
| 6.2 | 1.6 | 7.8 | 5.85 | 75 | +0 | +0 | |
| 7.9 | 1.6 | 9.5 | 7.13 | 75 | +0 | +0 | |
| 6.9 | 1.6 | 8.5 | 6.38 | 75 | +0 | +0 | |
| 6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 | |
| 7 | 2.2 | 9.2 | 6.9 | 75 | +0 | +0 | |
| 6.3 | 1.6 | 7.9 | 5.93 | 75 | +0.0084 | +0 | |
| 8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 | |
| 8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 | |
| 6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 | |
| 6.7 | 1.1 | 7.8 | 5.85 | 75 | +0 | +0 | |
| 6.3 | 2.4 | 8.7 | 6.53 | 75 | +0 | +0 | |
| 7.2 | 2.1 | 9.3 | 6.98 | 75 | +0 | +0 | |
| 6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 | |
| 6.5 | 1.6 | 8.1 | 6.07 | 75 | +0 | +0 | |
| 7 | 1.6 | 8.6 | 6.45 | 75 | +0 | +0 | |
| 8 | 1.6 | 9.6 | 7.2 | 75 | +0 | +0 | |
| 6.9 | 3.5 | 10.4 | 7.8 | 75 | +0 | +0 | |
| 6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 | |
| 7.2 | 4 | 11.2 | 9.52 | 85 | +0 | +0 | |
| 6.7 | 1.8 | 8.5 | 6.38 | 75 | +0 | +0 | |
| 6.5 | 1.6 | 8.1 | 6.07 | 75 | +0 | +0 | |
| 6.7 | 1.5 | 8.2 | 6.15 | 75 | +0 | +0 | |
| 6.7 | 1.5 | 8.2 | 8.2 | 100 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0.0138 | +0 | |
| 6.4 | 1 | 7.4 | 5.55 | 75 | +0 | +0 | |
| 6.3 | 1.1 | 7.4 | 5.55 | 75 | +0 | +0 | |
| 7.9 | 1.6 | 9.5 | 7.13 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 | |
| 6.9 | 1.6 | 8.5 | 6.38 | 75 | +0.0138 | +0 | |
| 6.3 | 1.6 | 7.9 | 5.93 | 75 | +0 | +0 | |
| 7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0.05 | |
| 8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 |
Sources
Move Speed
| Name | Category | Stat change | |
|---|---|---|---|
| Active Reload | 1,600 | +0.75m/s Move Speed | |
| Fleetfoot | 1,600 | +3m/s Move Speed | |
| Stalker | 1,600 | +1.5m/s Move Speed | |
| Blood Tribute | 3,200 | +2m/s Move Speed | |
| Burst Fire | 3,200 | +1.25m/s Move Speed | |
| Headhunter | 3,200 | +1.75m/s Move Speed | |
| Heroic Aura | 3,200 | +2.25m/s Move Speed | |
| Sharpshooter | 3,200 | -0.7m/s Move Speed | |
| Weighted Shots | 3,200 | -0.5m/s Move Speed | |
| Frenzy | 6,400 | +4m/s Move Speed | |
| Enduring Speed | 1,600 | +2m/s Move Speed | |
| Guardian Ward | 1,600 | +2.75m/s Move Speed | |
| Counterspell | 3,200 | +1.75m/s Move Speed | |
| Dispel Magic | 3,200 | +2m/s Move Speed | |
| Fortitude | 3,200 | +1.5m/s Move Speed | |
| Fury Trance | 3,200 | +1m/s Move Speed | |
| Veil Walker | 3,200 | +3.5m/s Move Speed | |
| Divine Barrier | 6,400 | +2.75m/s Move Speed | |
| Healing Tempo | 6,400 | +1.25m/s Move Speed | |
| Juggernaut | 6,400 | +2.5m/s Move Speed | |
| Cloak of Opportunity | Legendary | +3m/s Move Speed | |
| Radiant Regeneration | 3,200 | +1.75m/s Move Speed | |
| Surge of Power | 3,200 | +1.75m/s Move Speed | |
| Ethereal Shift | 6,400 | +3m/s Move Speed | |
| Shrink Ray | Legendary | +5m/s Move Speed | |
| Unstable Concoction | Legendary | +10m/s Move Speed |
- Frenzy additionally increases move speed by +4m/s while below 50% health.
- Metal Skin, when activated, provides -1.5 m/s Move Speed Penalty
Sprint Speed
| Name | Category | Stat change | |
|---|---|---|---|
| Long Range | 1,600 | +0.75m/s Sprint Speed | |
| Swift Striker | 1,600 | +0.75m/s Sprint Speed | |
| Heroic Aura | 3,200 | +1.5m/s Sprint Speed | |
| Hunter's Aura | 3,200 | +0.75m/s Sprint Speed | |
| Shadow Weave | 3,200 | +1.5m/s Sprint Speed | |
| +5m/s Sprint Speed | |||
| Sharpshooter | 3,200 | +1m/s Sprint Speed | |
| Healing Rite | 800 | +2m/s Sprint Speed | |
| Sprint Boots | 800 | +2m/s Sprint Speed | |
| Trophy Collector | 1,600 | +2m/s Sprint Speed | |
| Rescue Beam | 3,200 | +0.75m/s Sprint Speed | |
| Veil Walker | 3,200 | +2m/s Sprint Speed | |
| Golden Goose Egg | 800 | +1m/s Sprint Speed | |
| Rusted Barrel | 800 | +0.5m/s Sprint Speed | |
| Mystic Slow | 1,600 | +0.75m/s Sprint Speed | |
| Slowing Hex | 1,600 | +0.5m/s Sprint Speed | |
| Disarming Hex | 3,200 | +0.75m/s Sprint Speed | |
| Lightning Scroll | 6,400 | +0.75m/s Sprint Speed | |
| Vortex Web | 6,400 | +0.75m/s Sprint Speed |
Map Spawns
- Powerup runes can provide a temporary Movement buff that provides +1.5m/s to +4m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes).
- After taking a teleporter, there is a temporary move speed buff.