Move Speed

Revision as of 11:06, 8 March 2026 by Rlen (talk | contribs) (added more info about Sprint Speed mechanics, and more ways to lose sprint buildup)

Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.

See also: Movement Slow

Overview

Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value.

While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by   Fleetfoot. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for   Grey Talon and   Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.

  Grey Talon's move speed scales with Spirit Power at  x0.0084,   Seven's scales at , and   Sinclair and   Vyper's scale at  x0.0138.

Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.

Sprint Speed

Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.

If the hero has more than 2.5m/s Sprint Speed, the rest of the sprint speed will be added to the hero's movement at a rate of 0.6m/s as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. Healing Rite) will instantly increase current Move Speed. Sliding, taking damage, getting Stunned, Immobilized, Displaced or Slept, using a Zipline, or stopping movement input will reset this counter.

  Wraith's sprint scales with Spirit Power at  x0.05.

Slide

Heroes moving above 8.9 m/s can slide on a flat horizontal surface by crouching.

Calculation

Calculating Move Speed

While items often display movement speed bonuses as flat values (e.g., +2 m/s), multiple sources of move speed do not simply add together. Instead, they stack multiplicatively using a similar formula to resistance, meaning each additional source provides diminishing returns.

To find your effective move speed bonus, use the following formula:

Effective Move Bonus=11×(1(1B111)×(1B211))

Where B₁, B₂, etc. are individual move speed bonuses.

Then calculate your total speed:

Total Speed=Base Move Speed+Effective Move Bonus+Base Sprint Speed+Sprint Bonus1+Sprint Bonus2

Example: If you have two sources of move speed, one providing +2 m/s and another providing +3 m/s:

  1. Divide each bonus by 11: ≈0.182 and ≈0.273.
  2. Subtract from 1: (1 - 0.182) = 0.818 and (1 - 0.273) = 0.727.
  3. Multiply the remainders: 0.818 × 0.727 = 0.595.
  4. Subtract from 1: 1 - 0.595 = 0.405.
  5. Multiply by 11: 0.405 × 11 = 4.46 m/s (or 4.5 m/s rounded).
  6. Your Effective Move Bonus is 4.5 m/s (not 5 m/s).

If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: 6.5+4.5+1.6=𝟏𝟐.𝟔 m/s

Sprint Speed Stacking

Unlike move speed, sprint speed stacks additively with no diminishing returns. If you have base 1.6 sprint speed and get items with +2 and +5 sprint speed, you simply have 8.6 sprint speed.

Total Sprint=Base Sprint+Bonus1+Bonus2

Combined Example

A hero with:

  • 6.4 base move speed
  • 1.6 base sprint speed
  • +2 and +3 move speed bonuses
  • +2 and +1.5 sprint speed bonuses

Step 1: Calculate Move Speed 11×(1(1211)×(1311))=4.5 m/s effective 6.4+4.5=𝟏𝟎.𝟗 m/s

Step 2: Calculate Sprint Speed 1.6+2+1.5=𝟓.𝟏 m/s

Step 3: Add Together 10.9+5.1=𝟏𝟔.𝟎 m/s

Base Move and Sprint Speed

Values referenced from Hero Attributes Table.

Total Sprint Speed is the sum of Move Speed and Sprint Speed.

Base Move Speed Stats
Hero Move Speed (m/s) Sprint Speed (m/s) Total Speed (m/s) Shooting Speed (m/s) Shooting Mult (%) MS Spirit Scaling SS Spirit Scaling
 Abrams 6.4 1.6 8 6 75 +0 +0
 Apollo 7.2 1.6 8.8 6.6 75 +0 +0
 Bebop 6.45 4 10.45 7.84 75 +0 +0
 Billy 7 1.6 8.6 6.45 75 +0 +0
 Calico 6.8 1.6 8.4 6.3 75 +0 +0
 Celeste 6.2 1.6 7.8 5.85 75 +0 +0
 The Doorman 7.9 1.6 9.5 7.13 75 +0 +0
 Drifter 6.9 1.6 8.5 6.38 75 +0 +0
 Dynamo 6.7 1.6 8.3 6.23 75 +0 +0
 Graves 7 2.2 9.2 6.9 75 +0 +0
 Grey Talon 6.3 1.6 7.9 5.93 75 +0.0084 +0
 Haze 8.2 1.6 9.8 7.35 75 +0 +0
 Holliday 8.2 1.6 9.8 7.35 75 +0 +0
 Infernus 6.7 1.6 8.3 6.23 75 +0 +0
 Ivy 7.2 1.6 8.8 6.6 75 +0 +0
 Kelvin 6.7 1.1 7.8 5.85 75 +0 +0
 Lady Geist 6.3 2.4 8.7 6.53 75 +0 +0
 Lash 7.2 2.1 9.3 6.98 75 +0 +0
 McGinnis 6.7 1.6 8.3 6.23 75 +0 +0
 Mina 6.5 1.6 8.1 6.07 75 +0 +0
 Mirage 7 1.6 8.6 6.45 75 +0 +0
 Mo & Krill 8 1.6 9.6 7.2 75 +0 +0
 Paige 6.9 3.5 10.4 7.8 75 +0 +0
 Paradox 6.7 1.6 8.3 6.23 75 +0 +0
 Pocket 7.2 1.6 8.8 6.6 75 +0 +0
 Rem 7.2 4 11.2 9.52 85 +0 +0
 Seven 6.7 1.8 8.5 6.38 75 +0 +0
 Shiv 6.5 1.6 8.1 6.07 75 +0 +0
 Silver 6.7 1.5 8.2 6.15 75 +0 +0
 Silver (Transformed) 6.7 1.5 8.2 8.2 100 +0 +0
 Sinclair 7.2 1.6 8.8 6.6 75 +0.0138 +0
 Venator 6.4 1 7.4 5.55 75 +0 +0
 Victor 6.3 1.1 7.4 5.55 75 +0 +0
 Vindicta 7.9 1.6 9.5 7.13 75 +0 +0
 Viscous 7.2 1.6 8.8 6.6 75 +0 +0
 Vyper 6.9 1.6 8.5 6.38 75 +0.0138 +0
 Warden 6.3 1.6 7.9 5.93 75 +0 +0
 Wraith 7.2 1.6 8.8 6.6 75 +0 +0.05
 Yamato 8.2 1.6 9.8 7.35 75 +0 +0

Sources

Move Speed

This is a dynamic list "Move Speed". Edit contents.
Name CostCategoryStat change
  Active Reload1,600  Weapon+0.75m/s Move Speed
  Fleetfoot1,600  Weapon+3m/s Move Speed
  Stalker1,600  Weapon+1.5m/s Move Speed
  Blood Tribute3,200  Weapon+2m/s Move Speed
  Burst Fire3,200  Weapon+1.25m/s Move Speed
  Headhunter3,200  Weapon+1.75m/s Move Speed
  Heroic Aura3,200  Weapon+2.25m/s Move Speed
  Sharpshooter3,200  Weapon-0.7m/s Move Speed
  Weighted Shots3,200  Weapon-0.5m/s Move Speed
  Frenzy6,400  Weapon+4m/s Move Speed
  Enduring Speed1,600  Vitality+2m/s Move Speed
  Guardian Ward1,600  Vitality+2.75m/s Move Speed
  Counterspell3,200  Vitality+1.75m/s Move Speed
  Dispel Magic3,200  Vitality+2m/s Move Speed
  Fortitude3,200  Vitality+1.5m/s Move Speed
  Fury Trance3,200  Vitality+1m/s Move Speed
  Veil Walker3,200  Vitality+3.5m/s Move Speed
  Divine Barrier6,400  Vitality+2.75m/s Move Speed
  Healing Tempo6,400  Vitality+1.25m/s Move Speed
  Juggernaut6,400  Vitality+2.5m/s Move Speed
  Cloak of OpportunityLegendary  Vitality+3m/s Move Speed
  Radiant Regeneration3,200  Spirit+1.75m/s Move Speed
  Surge of Power3,200  Spirit+1.75m/s Move Speed
  Ethereal Shift6,400  Spirit+3m/s Move Speed
  Shrink RayLegendary  Spirit+5m/s Move Speed
  Unstable ConcoctionLegendary  Spirit+10m/s Move Speed
  •   Frenzy additionally increases move speed by +4m/s while below 50% health.
  •   Metal Skin, when activated, provides -1.5 m/s Move Speed Penalty

Sprint Speed

This is a dynamic list "Sprint Speed". Edit contents.
Name CostCategoryStat change
  Long Range1,600  Weapon+0.75m/s Sprint Speed
  Swift Striker1,600  Weapon+0.75m/s Sprint Speed
  Heroic Aura3,200  Weapon+1.5m/s Sprint Speed
  Hunter's Aura3,200  Weapon+0.75m/s Sprint Speed
  Shadow Weave3,200  Weapon+1.5m/s Sprint Speed
+5m/s Sprint Speed
  Sharpshooter3,200  Weapon+1m/s Sprint Speed
  Healing Rite800  Vitality+2m/s Sprint Speed
  Sprint Boots800  Vitality+2m/s Sprint Speed
  Trophy Collector1,600  Vitality+2m/s Sprint Speed
  Rescue Beam3,200  Vitality+0.75m/s Sprint Speed
  Veil Walker3,200  Vitality+2m/s Sprint Speed
  Golden Goose Egg800  Spirit+1m/s Sprint Speed
  Rusted Barrel800  Spirit+0.5m/s Sprint Speed
  Mystic Slow1,600  Spirit+0.75m/s Sprint Speed
  Slowing Hex1,600  Spirit+0.5m/s Sprint Speed
  Disarming Hex3,200  Spirit+0.75m/s Sprint Speed
  Lightning Scroll6,400  Spirit+0.75m/s Sprint Speed
  Vortex Web6,400  Spirit+0.75m/s Sprint Speed

Map Spawns

  • Powerup runes can provide a temporary Movement buff that provides +1.5m/s to +4m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes).
  • After taking a teleporter, there is a temporary move speed buff.
  • Vent tunnels provide a 70% boost to Move Speed. Sprint Speed is not multiplied by this boost.