Status EffectsGive feedback
See also Crowd Control for a list of all Crowd Control effects.
Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative. They will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.
Buffs
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Barrier
- Main article: Damage Barrier
Barrier
[edit | edit source]A temporary shield that absorbs a set amount of incoming damage before breaking.
Sources:
- The Doorman's Doorway (Tier 2)
- Ivy's Air Drop (Tier 1)
- Paige's Plot Armor
- Vyper's Slither (Tier 3)
- Warden's Willpower
- Wraith's Project Mind (Tier 2)
- Divine Barrier (Active)
- Diviner's Kevlar
- Grit
- Guardian Ward (Active)
- Indomitable
- Majestic Leap (Active)
- Reactive Barrier
- Spirit Shielding
- Weapon Shielding
Fire Rate Buff
- Main article: Fire Rate
Fire Rate Buff
[edit | edit source]A temporary buff that increases the weapon's rate of fire.
Sources:
- Gun Powerup
- Paige's Plot Armor (Tier 1)
- Wraith's Full Auto
- Ivy's Kudzu Connection
- Mina's Sanguine Retreat (Tier 1)
- Mirage's Traveler (Tier 1)
- Sinclair's Spectral Assistant (Tier 3)
- Silver's Lycan Curse
- Silver's Slam Fire
- Victor's Shocking Reanimation (Tier 1)
- Active Reload
- Blood Tribute
- Burst Fire
- Cultist Sacrifice
- Frenzy
- Fury Trance
- Healing Tempo
- Heroic Aura
- Kinetic Dash
- Mercurial Magnum
- Quicksilver Reload
- Shadow Weave
- Spellslinger
- Spiritual Overflow
- Surge of Power
- Vampiric Burst
Health Regeneration
- Main article: Health Regen
Health Regeneration
[edit | edit source]A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.
Sources:
- Survival Powerup
- Abrams' Infernal Resilience (conditional)
- Dynamo's Rejuvenating Aurora
- Kelvin's Frozen Shelter
- McGinnis's Medicinal Specter
- Victor's Jumpstart
- Fortitude (conditional)
- Healing Rite
- Healing Nova
- Mystic Regeneration
- Radiant Regeneration
Invincibility
Invincibility
[edit | edit source]The user cannot be damaged or targeted by hostile effects for a short duration.
Sources:
- Apollo's Riposte
- Calico's Return to Shadows
- Dynamo's Quantum Entanglement
- Ivy's Stone Form
- Pocket's Enchanter's Satchel
- Mina's Sanguine Retreat
- Mirage's Tornado
- Victor's Shocking Reanimation
- Yamato's Shadow Transformation (While transforming)
- Counterspell
- Ethereal Shift
Lifesteal
- Main article: Lifesteal
Lifesteal
[edit | edit source]A temporary buff that causes the user to heal for a percentage of the damage they deal.
Sources:
- Haze's Smoke Bomb (Tier 3) (Bullet Lifesteal)
- Ivy's Kudzu Connection (Bullet Lifesteal)
- Active Reload (Bullet Lifesteal)
- Fury Trance (Bullet Lifesteal)
- Infuser (Spirit Lifesteal)
- Vampiric Burst (Bullet Lifesteal)
- Leech (Bullet and Spirit Lifesteal)
Movement Speed Buff
- Main article: Move Speed
Movement Speed Buff
[edit | edit source]A temporary increase to movement speed.
Sources:
- Movement Powerup
- Calico's Ava
- Drifter's Bloodscent (Tier 1 Upgrade and have an isolated enemy hero around)
- Dynamo's Rejuvenating Aurora
- Haze's Smoke Bomb
- Kelvin's Ice Path
- Silver's Lycan Curse
- Victor's Jumpstart
- Warden's Willpower
- Yamato's Shadow Transformation (Tier 2 Upgrade)
- Active Reload
- Backstabber (conditional)
- Blood Tribute
- Burst Fire (conditional)
- Counterspell
- Dispel Magic (Active)
- Divine Barrier (Active)
- Ethereal Shift
- Fleetfoot
- Fortitude
- Frenzy
- Guardian Ward
- Healing Rite
- Healing Tempo
- Headhunter
- Heroic Aura (Active)
- Magic Carpet
- Radiant Regeneration
- Surge of Power (Conditional)
- Spirit Shielding
- Veil Walker
- Weapon Shielding
Resistance Buff
- Main article: Damage Resistance
Resistance Buff
[edit | edit source]A temporary buff that reduces incoming damage from a specific source.
Sources:
- Billy's Chain Gang (during cast time)
- Yamato's Power Slash (Tier 1 Upgrade - Bullet)
- Yamato's Shadow Transformation (Bullet and Spirit)
- Blood Tribute (Debuff Resistance)
- Colossus (Bullet and Spirit)
- Escalating Resilience (stacking Bullet Resist on hit)
- Frenzy (Spirit, when below 50% health)
- Fury Trance (Spirit)
- Metal Skin (Bullet Immunity)
- Spirit Snatch (steals Spirit Resist on melee hit)
- Warp Stone (Bullet)
Spirit Power Buff
- Main article: Spirit Power
Spirit Power Buff
[edit | edit source]A temporary increase to Spirit Power.
Sources:
- Casting Powerup
- Arcane Surge
- Counterspell
- Diviner's Kevlar
- Enchanter's Emblem
- Ethereal Shift
- Infuser
- Shadow Weave
- Spirit Snatch
- Spiritual Overflow
Stealth
Stealth
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A temporary buff that renders the user invisible.
All steath sources share some common properties:
- Being close to any enemy reveals a silhouette of the player.
- Attacking or casting an ability breaks the stealth.
- Receiving damage temporarily reveals the player with stealth.
The specific numbers (e.g. distance to being revealed) are unique for each Stealth source and can be found on appropriate pages.
Sources:
Abilities that don't break stealth
[edit | edit source]| Hero | Ability | Notes |
|---|---|---|
| Haze | Sleep Dagger | — |
| McGinnis | Spectral Wall | Only when placing a wall. |
| Paradox | Kinetic Carbine | Only when starting the charge-up. Firing the shot breaks the stealth. |
| Rem | Tag Along | Only the initial cast. Hopping to another ally breaks the stealth. |
| Sinclair | Vexing Bolt | Only when redirecting a fired bolt. |
| Spectral Assistant | Only when swaping places with a placed assistant. |
Items that don't break Stealth
[edit | edit source]| Item | Notes |
|---|---|
| Fleetfoot | |
| Blood Tribute | Only when untoggling its active. |
| Heroic Aura | |
| Restorative Locket |
Hidden on Minimap
Hidden on minimap
[edit | edit source]A temporary buff that renders the user unable to be seen on the minimap.
Unstoppable
Unstoppable
[edit | edit source]A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.
Sources:
- Abrams' Seismic Impact (Tier 3)
- Billy's Chain Gang (Tier 3)
- The Doorman's Hotel Guest (Tier 3)
- Warden's Last Stand (Tier 3) (While channeling)
- Rem's Naptime (Tier 3) (While channeling)
- Yamato's Shadow Transformation
- Unstoppable (Active)
Weapon Damage Buff
- Main article: Damage Amplification
Weapon Damage Buff
[edit | edit source]A temporary increase to weapon damage output.
Sources:
- Paige's Plot Armor
- Abrams's Shoulder Charge (Tier 1)
- Bebop's Exploding Uppercut (Tier 2)
- Billy's Rising Ram (Tier 2)
- Lash's Grapple (Tier 2)
- Berserker
- Split Shot
Debuffs
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Bleed
Bleed
[edit | edit source]A negative status effect that deals damage equal to a percentage of a unit's health over time.
Sources:
Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.
Burn
Burn
[edit | edit source]A negative status effect that deals Spirit Damage over time.
Sources:
- Holliday's Powder Keg
- Infernus' Afterburn
- Venator's Consecrating Grenade (deals Weapon Damage and Pure Damage instead of Spirit)
- Spirit Burn
Curse
Curse
[edit | edit source]A negative status effect that interrupts, disarms, and silences abilities and active items.
Sources:
- Grey Talon's Spirit Snare
- Cursed Relic (also removes non-ultimate buffs)
- Mystical Piano (also applies movement slow)
- Patron and Shrines defensive attack
Adjacent Effects:
- Apollo's Itani Lo Sahn applies an effect similar to Curse, but it also applies Slow Motion and does not interrupt abilities.
Damage Output Reduction
- Main article: Damage Amplification
Damage Output Reduction
[edit | edit source]A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.
Sources:
- Infernus' Afterburn (Tier 2) - Decreases spirit damage output (Built-Up from Bullets)
- Mirage's Fire Scarabs (Base and Tier 3) - Decreases all damage outputs
- Warden's Alchemical Flask (Base and Tier 2) - Decreases weapon damage output
- Graves' Essence Theft (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets)
- Inhibitor - Decreases all damage outputs (Built-Up from Bullets)
- Silencer - Decreases spirit damage outputs (Built-Up from Bullets)
Disarm
Disarm
[edit | edit source]A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
Disarm affects abilities that modify the player's primary fire, such as Venator's Ira Domini and Paradox's Kinetic Carbine. However, it does not affect abilities that deal Weapon Damage without primary fire, such as Haze's Bullet Dance or Venator's Consecrating Grenade and Gutshot. It also doesn't affect Vindicta's Assassinate.
Sources:
- Apollo's Itani Lo Sahn
- Grey Talon's Spirit Snare
- Mo & Krill's Sand Blast
- Silver (Transformed)'s Tail Whack
- Cursed Relic
- Disarming Hex
- Mystical Piano
- Phantom Strike
- Patron and Shrines defensive attack
Displace
Displace
[edit | edit source]A negative status effect that changes the direction and acceleration of the target's movement.
Sources:
- Heavy Melee
- Abrams' Shoulder Charge
- Abrams' Seismic Impact
- Bebop's Exploding Uppercut
- Bebop's Grapple Arm
- Billy's Bashdown
- Billy's Rising Ram
- Billy's Chain Gang
- The Doorman's Luggage Cart
- Dynamo's Kinetic Pulse
- Dynamo's Singularity
- Holliday's Powder Keg
- Holliday's Spirit Lasso
- Ivy's Air Drop
- Lash's Ground Strike (Tier 2)
- McGinnis's Spectral Wall
- Mirage's Tornado
- Mo & Krill's Burrow
- Mo & Krill's Combo
- Paige's Rallying Charge
- Paradox's Paradoxical Swap
- Rem's Pillow Toss
- Silver's Boot Kick
- Sinclair's Audience Participation (If copying an Ultimate that causes displacement)
- Venator's Gutshot and Ira Domini
- Viscous' Puddle Punch
- Viscous' Goo Ball
- Wraith's Telekinesis
- Knockdown (If the target is not on the ground)
- Phantom Strike (If the target is not on the ground)
- Rescue Beam
- Vortex Web
Healing Reduction
- Main article: Healing Reduction
Healing Reduction
[edit | edit source]A negative status effect that reduces the target's healing from all sources.
Sources:
- Drifter's Stalker's Mark (Tier 3)
- Pocket's Affliction (Tier 3)
- Infernus' Napalm (Tier 3)
- Venator's Consecrating Grenade
- Vindicta's Crow Familiar (Tier 1)
- Vyper's Lethal Venom (Tier 2)
- Cheat Death (Self)
- Crippling Headshot
- Decay
- Healbane
- Inhibitor
- Spirit Burn
- Toxic Bullets
Immobilized
Immobilized
[edit | edit source]A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.
Sources:
- Billy's Bashdown (when pulling an enemy downwards)
- Graves' Grasping Hands
- Lash's Ground Strike (when dragging an enemy to the ground)
- Paige's Captivating Read
- Silver's Boot Kick (when kick connects to the target)
- Venator's Hex-Lined Snap Trap
- Warden's Binding Word
- Arctic Blast
Movement Silence
Movement Silence
[edit | edit source]A negative status effect that applies Movement Slow and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See Slowing Hex for a list of abilities and items affected.
Sources:
- Silver's Entangling Bola (also prevents stamina use)
- Wraith's Telekinesis (also prevents stamina use)
- Capacitor (also prevents stamina use)
- Slowing Hex
- Vortex Web
Movement Slow
- Main article: Movement Slow
Movement Slow
[edit | edit source]A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.
For a comprehensive list of sources, see Movement Slow.
Silence
Silence
[edit | edit source]A negative status effect that prevents the target from casting abilities, but they can still use active items (with the exception of sources of curse). It does not disable passive abilities.
Sources:
- Apollo's Itani Lo Sahn
- Celeste's Dazzling Trick
- Drifter's Rend (Tier 3)
- Grey Talon's Spirit Snare
- Ivy's Air Drop (Tier 3)
- Lady Geist's Soul Exchange (Tier 2)
- Paradox's Time Wall (Tier 2)
- Warden's Binding Word (Tier 3)
- Mina's Nox Nostra
- Cursed Relic (also silences active items)
- Focus Lens
- Fury Trance (Self, also silences stamina)
- Mystical Piano
- Silence Wave
- Silencer
Sleep
Sleep
[edit | edit source]A negative status effect that prevents the target from taking actions, however the target will wake up early should they take any damage. While sleeping, targets can move but extremely slowly.
Sources:
- Haze's Sleep Dagger
- Rem's Naptime
Stun
Stun
[edit | edit source]A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.
Sources:
- Parry
- Getting knocked off a zipline
- Getting knocked off a rope
- Walker's Stomp
- Abrams' Shoulder Charge
- Abrams' Seismic Impact
- Apollo's Riposte
- The Doorman's Luggage Cart (Tier 3)
- Dynamo's Singularity
- Grey Talon's Guided Owl
- Holliday's Spirit Lasso
- Infernus' Concussive Combustion
- Ivy's Stone Form
- Lash's Death Slam (Tier 3 unlocks additional stun on hit)
- Mo & Krill's Combo
- Paige's Rallying Charge
- Seven's Static Charge
- Venator's Gutshot (If target hits a wall)
- Victor's Shocking Reanimation
- Viscous' Goo Ball
- Wraith's Telekinesis
- Crushing Fists
- Knockdown
- Lightning Scroll
- Mystical Piano
Time Stop
Time Stop
[edit | edit source]A negative status effect that slows the speed of the player's actions, including the effects of inertia and gravity. Also known as Time Slow or Slow Motion.
Sources:
- Apollo's Itani Lo Sahn
- Paradox's Kinetic Carbine (also applies to self when aiming in the air)
- The Doorman's Hotel Guest (on return)
Note: Paradox's Pulse Grenade is listed as applying a "time slow" in the description, but it actually applies a Movement Slow.
Hero Specific Effects
[edit | edit source]The following Status Effects are either exclusively relevant to or only applied by a specific Hero.
Affliction
Affliction
[edit | edit source]A negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.
Eternal Night
Eternal Night
[edit | edit source]A negative status effect applied by Drifter's ability of the same name. Inflicted heroes have their vision severely limited.
Fixation
Fixation
[edit | edit source]A negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name.
Hotel Guest
Hotel Guest
[edit | edit source]A negative status effect applied by The Doorman's ability of the same name. The target is sent to the Baroness Hotel and has to make their way to the elevator to escape.
Lethal Venom
Lethal Venom
[edit | edit source]A negative status effect applied exclusively by Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.
Malice
Malice
[edit | edit source]A negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.
Petrified
Petrified
[edit | edit source]A negative status effect applied by Vyper's Petrifying Bola. Inflicted heroes are interrupted, unable to move and perform actions, but block all incoming damage, with the exception of Vyper's Lethal Venom (both the buildup and damage).
Rabbit Hex
Rabbit Hex
[edit | edit source]A negative status effect applied by Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.
Tether
Tether
[edit | edit source]A negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.
Wrecked
Wrecked
[edit | edit source]A negative status effect applied by the passive of Billy's Blasted ability. Melee hits will inflict wrecked on enemies. When Blasted is activated, Billy will gain additional bullet damage against Wrecked enemies.
Countering Debuffs
[edit | edit source]Certain abilities and items can be used to mitigate or remove negative status effects.
Temporary Buffs
[edit | edit source]These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.
- Invincibility: Grants temporary immunity to all damage and hostile effects.
- Unstoppable: Grants temporary immunity to crowd control effects.
- Indomitable: Grants immunity to a single crowd control effect.
Purge
[edit | edit source]These effects instantly remove currently active debuffs.
| Name | Removes debuffs from Ultimates? |
|---|---|
| Dynamo's Quantum Entanglement (Tier 3) | No |
| Haze's Smoke Bomb (Tier 3) | No |
| Kelvin's Frozen Shelter (Tier 3) | No |
| Victor' Shocking Reanimation | Yes |
| Viscous' The Cube (Tier 3) | No |
| Yamato's Shadow Transformation | Yes |
| Dispel Magic | No |
| Divine Barrier | Yes |
Debuff Resistance (Stat)
[edit | edit source]The following effects grant a Debuff Resistance stat, which reduces the duration of debuffs. Except for Willpower, this is a character stat, not a temporary buff.
- Abrams's Infernal Resilience (Tier 3)
- Warden's Willpower (Tier 3)
| Name | Category | Stat change | |
|---|---|---|---|
| Blood Tribute | 3,200 | +35% Debuff Resist | |
| Weighted Shots | 3,200 | +22% Debuff Resist | |
| Frenzy | 6,400 | +40 Debuff Resist | |
| Debuff Reducer | 1,600 | +25% Debuff Resist | |
| Spellbreaker | 6,400 | +25% Debuff Resist | |
| Unstoppable | 6,400 | +25% Debuff Resist | |
| Nullification Burst | Legendary | +40% Debuff Resist | |
| Scourge | 6,400 | +20% Debuff Resist |
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