Status Effects

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See also Crowd Control for a list of all Crowd Control effects.

Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative. They will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.

Buffs

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Barrier

Main article: Damage Barrier

Barrier

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A temporary shield that absorbs a set amount of incoming damage before breaking.

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Fire Rate Buff

Main article: Fire Rate

Fire Rate Buff

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A temporary buff that increases the weapon's rate of fire.

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Health Regeneration

Main article: Health Regen

Health Regeneration

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A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.

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Invincibility

Invincibility

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The user cannot be damaged or targeted by hostile effects for a short duration.

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Lifesteal

Main article: Lifesteal

Lifesteal

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A temporary buff that causes the user to heal for a percentage of the damage they deal.

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Movement Speed Buff

Main article: Move Speed

Movement Speed Buff

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A temporary increase to movement speed.

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Resistance Buff

Main article: Damage Resistance

Resistance Buff

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A temporary buff that reduces incoming damage from a specific source.

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Spirit Power Buff

Main article: Spirit Power

Spirit Power Buff

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A temporary increase to Spirit Power.

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Stealth

Stealth

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Haze in stealth partially revealed due to being close to enemy Wraith

A temporary buff that renders the user invisible.

All steath sources share some common properties:

  • Being close to any enemy reveals a silhouette of the player.
  • Attacking or casting an ability breaks the stealth.
  • Receiving damage temporarily reveals the player with stealth.

The specific numbers (e.g. distance to being revealed) are unique for each Stealth source and can be found on appropriate pages.

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Abilities that don't break stealth

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This is a dynamic list "dontbreakstealth". Edit contents · Edit notes.
Hero Ability Notes
Haze Sleep Dagger
McGinnis Spectral Wall Only when placing a wall.
Paradox Kinetic Carbine Only when starting the charge-up. Firing the shot breaks the stealth.
Rem Tag Along Only the initial cast. Hopping to another ally breaks the stealth.
Sinclair Vexing Bolt Only when redirecting a fired bolt.
Spectral Assistant Only when swaping places with a placed assistant.

Items that don't break Stealth

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Item Notes
Fleetfoot
Blood Tribute Only when untoggling its active.
Heroic Aura
Restorative Locket


Hidden on Minimap

Hidden on minimap

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A temporary buff that renders the user unable to be seen on the minimap.


Unstoppable

Unstoppable

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A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.

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Weapon Damage Buff

Main article: Damage Amplification

Weapon Damage Buff

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A temporary increase to weapon damage output.

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Debuffs

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Bleed

Bleed

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A negative status effect that deals damage equal to a percentage of a unit's health over time.

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Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.


Burn

A negative status effect that deals Spirit Damage over time.

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Curse

Curse

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A negative status effect that interrupts, disarms, and silences abilities and active items.

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Adjacent Effects:


Damage Output Reduction

Main article: Damage Amplification

Damage Output Reduction

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A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.

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Disarm

Disarm

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A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.

Disarm affects abilities that modify the player's primary fire, such as Venator's Ira Domini and Paradox's Kinetic Carbine. However, it does not affect abilities that deal Weapon Damage without primary fire, such as Haze's Bullet Dance or Venator's Consecrating Grenade and Gutshot. It also doesn't affect Vindicta's Assassinate.

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Displace

Displace

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A negative status effect that changes the direction and acceleration of the target's movement.

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Healing Reduction

Main article: Healing Reduction

Healing Reduction

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A negative status effect that reduces the target's healing from all sources.

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Immobilized

Immobilized

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A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.

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Movement Silence

Movement Silence

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A negative status effect that applies Movement Slow and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See Slowing Hex for a list of abilities and items affected.

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Movement Slow

Main article: Movement Slow

Movement Slow

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A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.

For a comprehensive list of sources, see Movement Slow.


Silence

Silence

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A negative status effect that prevents the target from casting abilities, but they can still use active items (with the exception of sources of curse). It does not disable passive abilities.

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Sleep

Sleep

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A negative status effect that prevents the target from taking actions, however the target will wake up early should they take any damage. While sleeping, targets can move but extremely slowly.

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Stun

A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.

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Time Stop

Time Stop

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A negative status effect that slows the speed of the player's actions, including the effects of inertia and gravity. Also known as Time Slow or Slow Motion.

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Note: Paradox's Pulse Grenade is listed as applying a "time slow" in the description, but it actually applies a Movement Slow.

Hero Specific Effects

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The following Status Effects are either exclusively relevant to or only applied by a specific Hero.


Affliction

Affliction

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A negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.


Eternal Night

Eternal Night

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A negative status effect applied by Drifter's ability of the same name. Inflicted heroes have their vision severely limited.


Fixation

Fixation

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A negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name.


Hotel Guest

Hotel Guest

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A negative status effect applied by The Doorman's ability of the same name. The target is sent to the Baroness Hotel and has to make their way to the elevator to escape.


Lethal Venom

Lethal Venom

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A negative status effect applied exclusively by Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.


Malice

Malice

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A negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.


Petrified

Petrified

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A negative status effect applied by Vyper's Petrifying Bola. Inflicted heroes are interrupted, unable to move and perform actions, but block all incoming damage, with the exception of Vyper's Lethal Venom (both the buildup and damage).


Rabbit Hex

Rabbit Hex

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A negative status effect applied by Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.


Tether

Tether

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A negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.


Wrecked

Wrecked

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A negative status effect applied by the passive of Billy's Blasted ability. Melee hits will inflict wrecked on enemies. When Blasted is activated, Billy will gain additional bullet damage against Wrecked enemies.

Countering Debuffs

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Certain abilities and items can be used to mitigate or remove negative status effects.

Temporary Buffs

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These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.

  • Invincibility: Grants temporary immunity to all damage and hostile effects.
  • Unstoppable: Grants temporary immunity to crowd control effects.
  • Indomitable: Grants immunity to a single crowd control effect.

Purge

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These effects instantly remove currently active debuffs.

Name Removes debuffs from Ultimates?
Dynamo's Quantum Entanglement (Tier 3) No
Haze's Smoke Bomb (Tier 3) No
Kelvin's Frozen Shelter (Tier 3) No
Victor' Shocking Reanimation Yes
Viscous' The Cube (Tier 3) No
Yamato's Shadow Transformation Yes
Dispel Magic No
Divine Barrier Yes

Debuff Resistance (Stat)

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The following effects grant a Debuff Resistance stat, which reduces the duration of debuffs. Except for Willpower, this is a character stat, not a temporary buff.

This is a dynamic list "Debuff Resist". Edit contents.
NameSoulsCostCategoryStat change
Blood Tribute3,200 Weapon+35% Debuff Resist
Weighted Shots3,200 Weapon+22% Debuff Resist
Frenzy6,400 Weapon+40 Debuff Resist
Debuff Reducer1,600 Vitality+25% Debuff Resist
Spellbreaker6,400 Vitality+25% Debuff Resist
Unstoppable6,400 Vitality+25% Debuff Resist
Nullification BurstLegendary Vitality+40% Debuff Resist
Scourge6,400 Spirit+20% Debuff Resist
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